View Full Version : Claymores
Rbstr
2003-12-16, 06:10 PM
I was watching Mail Call on the history channel the other day and they were showing the claymore mine and i though how awsome would that be to have a mine like that in PS. Its 100m of Proximity or Remotly detonated directional Destruction. I would make it an Item that any Engineer could use (not just CE's) and it would be the size of a regular ammo box and could be placed as either as a remote detonated thing or a proximity thing. It would only do Infantry and Max damage no AV/AA. It would explode in the direction that the guy was facing when he deployed it spraying a bunch of shotgun pellets, each pellet would to 2x the JH's per pellet damage it has a range of 100 meters and if all pettet hit it should kill the equivelent of 5 or 6 reinforeced or 2 maxes.
So what do you think.
Get a boomer. Back of the bus.
TheN00b
2003-12-16, 06:17 PM
That sounds awesome. I was recently reading a book that involved the use of claymores, and, while I am enthusiastic about their use, think that there ahouls be some restrictions on the figures you propose, namely, damage. This might sound lame and inventory innefficient, but I think that their should be Anti-MAX claymores and Anti-Infantry claymores. Imagine the effect of a bunch of nails, albeit high-powered one, on a giant armored suit. Nope. Nadda. Zilch. Two MAXes down just isn't gonna happen. However, this versatility could be exchanged for power. Under the old plan, two MAXes die or 5-6 ReXo's die. Under the new plan, an AI claymore might kill as many as 8-9, and an AM claymore would kill 3 and leave another substantially wounded. Does that sound good, or am I just an idiotic asshole?
Cauldron Borne
2003-12-16, 07:36 PM
sounds good. But it is also powerful sounding. to make it more fair:
Only CE can use it, we are after all the COMBAT engineers. AND
It only has a range of 25 meters. AND
A limit of only 5 mines per person per continent AND (I know, I know, but is to keep em from being uber weaps)
Only Outside deployment.
This keeps the continent from being littered w/ these things, and keeps it fun. Imagine an infl sneakin' up to a bunch of inf and placin 2 or 3 of these near 'em. WOOOHOOO!
SWEET IDEA!
Rbstr
2003-12-16, 08:57 PM
The damage estimates are if all pellets hit, they would have a huge spread and the damage would fall greatly over the 100m range, that how much damage could vbe done if all pellets that were blown out hit the targets. I was thinking just regular eng because of they way i am envisioning the spread and real in game damage wich would be far lower than the theoreticals. i would raise the max to 10 because the proximity would require two mines facing each other and those would have to be within 100m to.
Then reduce that damage a little and get rid of teh max damage. Then give them a timer so they only stay around for 10 minutes. But also make it so nothing but infantry sets them off.
I just had another idea too form the history channel once a again, its a type of mine uses in Vietnam called scatterables. They were droped from bombers in huge numbers. They were called toe busters or something like that. Give the lib a new bombtype that scatters a bunch of these little tiny mines the decompose after 5 minutes but they go off on friendlys as well as enemies(no grief though) they do like 10 damage each.
Hamma
2003-12-17, 02:10 AM
These would be interesting to have in PS, saw that episode - it hosed the watermelon :eek:
Fenrys
2003-12-17, 05:34 AM
I'd like some smaller AI mines that you could place close enough together that people were forced to either clear them or walk over them.
It would be sweet if we could do it with scatterbomlets from a lib - I envision a bomb much like the current secondary scatterbomb only this one sprays mini-mines in the same directions as the explosives currently drop.
Flammey
2003-12-17, 06:15 AM
Why not have scatter mines, that Liberators can drop. Much like a Tornado now a days. Except the Tornado drops anti runway bombs.
TeraHertz
2003-12-17, 06:54 AM
I would certainly like a boomber capable of delivering a jackhammer like blow, but I don't think it would persoanly benefit me.
I've been a eng all my time in Planetside. It was one of the first certs I picked up straight out of training. (i stupidly thought I would get exp for repairing people like you would in any other rpg.) I dislike using boombers in doors becasue all it takes is an emp grenade and it suddenly becomes negated, or a weapon for the enemy. For a rexo with AV and HA, boombers are a very limited choice of weapon.
Indecisive
2003-12-17, 08:23 AM
So, you want an huge radius boomer?
V-V-N
big enough already.
Doppler
2003-12-17, 08:31 AM
I love boomers indoors, there is no surging/jackhammer/lasher/MCG doink that can beat a boomer placed around the corner. Click Click Boom!
Gunslanger
2004-07-30, 06:00 PM
i was about to suggest claymores, but decied to do a search and i am not the only person interested. i have some real life military experience, so here are some real life facts about the claymore: it has a "danger raidus" of 250m in a 180 degree fan from the central aim point and a 14m danger zone behind it. its a small...rectangular plastic box that has alot of steel pellets imbeded in it. behind the pellets is 1.5 pounds of C4. it can be remotely detonated or set as a "booby trap" or "trip wire"-although the use of the M18A1 Claymore mine by US forces as a booby trap or trip wire is kinda unauthorized.
now, the blast sends fragments flying at an 60 degree arc (i think-this is off the top of my head). the kill zone is from 50-100m and should not be used on just a few troops. its more focused on being used on larger masses of troops. from 100m-200m is not the kill zone, but it still does effective damage to the enemy. and 200-250m is still damaging, but not potentially lethal. the claymore mine is not only effective against troops, but, (*ehem, those that said it shouldn't effect vehicles) it's also effective agains light vehicles. the metal pellets will puncture through the engine, gas tank, ect, leaving lite vehicles decimated. these are all real life facts about the claymore. oh ya, you can usually only use the mine from within 100m because the blasting cap detonating device is only usuable through 100m of wire or else the electrical charge will not be enough to detonate the C4.
claymores are usally a defensive measure, in an offensive way-if that makes sense. they cover dead space, likely avenues of approach, key terrain, ect... damn, i need to stfu about the technical aspects.
blah blah blah. what i'm getting at is, this would be awsome, but would be hard to balance. i'd love to see the claymore mine in planetside in some form or fashon.
ps, these facts are not read out of a manual or a book, so i might be off slightly here and there.
Doppler
2004-07-30, 09:26 PM
Holy necromantic arts batman. But yes we were just discussing in outfit chat the other day how nice it whould be to have channeled blast boomers.
Firefly
2004-07-30, 10:40 PM
Channeled-blast boomers are the equivalent of shaped charges. A Claymore is not a standard shaped charge. A Claymore is essentially a nailbomb. You can simulate one by taking a large cherry bomb (some of us old farts know where to get the pre-Beavis/Butthead ban) and dip in it glue, then roll it in a bowl full of BBs.
I have seen a Claymore in action - it's an effective tool as both a killing weapon and a demoralizing tool. It does indeed feature a circular area of danger, which is why they are generally perimeter weapons (ie out on the edge) and/or are placed in front of things like logs and stones and whatnot.
In Planetside, these would be worthless unless you set them up around a tower or base, or inside. And yes, it is "realistic" to set one up indoors. Don't ask.
Rbstr
2004-07-31, 01:05 AM
wow this is like one of my first idea threads
Davik Dakari
2004-07-31, 01:17 AM
Hmm I remember claymores in Delta Force 2....man did they suck. You would turn a corner and boom insta-death. Eh i'm iffy if I would support these or not, but it is a cool idea.
Firefly
2004-07-31, 01:41 AM
Hmm I remember claymores in Delta Force 2....man did they suck. You would turn a corner and boom insta-death. Eh i'm iffy if I would support these or not, but it is a cool idea.
They had them in Delta Force: Land Warrior. Zone-campers and other tactically-minded people could secure a great deal of areas with one mine. But there was a drawback, let's not forget - you could lowcrawl (something Planetside is unfortunately lacking) past it, you could shoot the mine (after ensuring you weren't in blast radius if you wanted to survive), or you could simply 'nade the mine to clear it.
A Claymore isn't something you survive, so it's supposed to suck. These types of deployables, if done properly (meaning they aren't like a firecracker and just maim you), should be limited SEVERELY in the queue. Like, five at the most. They should also be easily-countered by certain things, for balance - like Sensor Shield or a crouched infiltrator or something. In exchange, they should be close to a "one-shot kill", since there's explosive damage and massive amounts of shrapnel damage.
Lartnev
2004-07-31, 06:30 AM
I think it'd be cool if CEs could disarm mines (and if they were implemented, claymores) using the BANK. :)
As for claymores themesleves... well damn they'd be effective, would be nice as a CE merit commendation or something
Dharkbayne
2004-07-31, 12:08 PM
I think it'd be cool if CEs could disarm mines (and if they were implemented, claymores) using the BANK. :)
As for claymores themesleves... well damn they'd be effective, would be nice as a CE merit commendation or something
Shoot 'em. Use a jammer.
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