TeraHertz
2003-12-18, 04:04 AM
Alot of people have said that once you get to BR20 CR5 everything goes rather dull and repetative. The idea was thrown out that some "speical abilites" could be introduced, extra capabilites only achievable once you reach maximum BR.
Here's a few ideas for such special abilites.
I had intended to do one for each certification, but it was getting excesivley long. So here's a few ideas anyway.
My ideas for special abilites.
Conditions to obtain abilities.
1) You must be BR20 and at least CR1
2) You must already own the corresponding cert.
Each ability is charged by exp gained while in possession of a particular certification. These levels increase the same way as BEP, but instead unlock these new abilities on each of their exp trigger levels. If you achieve two trigger levels at once, you must select one of them. The other ability will be activated in 24hrs. For example, if you get Veteran Engineer, Medic, and hacker all at once, you would selecet engineer, wait 24hrs and be aked again, select medic, then 24hrs later hacker will be automatically enabled as it is the last one.
Engineer > Veteran Engineer
You are now so proficient at repairing, you can use less reapair ammo to the same effect.
Will not need as much repair ammo to repair the same amount as before.
Veteran Engineer > Speicalist Engineer
You have proven your trustworthyness and technical skills. The empire has allowed you access to their top secret repair pulsator.
You gain he ability to equip the repair pulsator. (does not require CC or modules)
The repair pulsator uses standard repair ammo, but repairs everyone around you within a short distance. Repairing in this manner saves time over all, but reapiring an individual takes longer. You cannot activate your pulsator if it is going to overlap with another.
Speicalist Engineer > Elite Engineer
Extended speed and range when using the repair pulsator.
CE > Veteran CE
You can now deploy the Thunderer camouflaged anti vehicular mine from the ACE. This mine is very hard to spot without adv. targeting. It deals much more damage to vehicles that the standard mine, but is not triggered by infantry.
Veteran CE > Specialist CE
The ability to deploy the Vector, a large deployable automatic emp pulse gun. The large cannon must be equipped to rifle weapon slot to be deployed, and you can only deploy three. In the inventory it is the size of an AV weapon.
It�srelatively high armour, and proficient vehile/aircraft tracking abilites make it an excellent device to prevent vehclies approaching a tower or interior of a base.
Specialist CE > Elite CE
The ability to use the repair pulsator to charge shields of nearby vehciles (secondary fire) This secondary function requires shield regeneration ammo.
Medic > Veteran Medic
Will not need as much healing ammo to repair the same amount as before.
Veteran Medic > Specialist Medic
He ability to use the Medical Pulsator. The medical pulsator uses standard medical ammo, but heals everyone around you within a short distance. Healing in this manner saves time over all, but healing an individual takes longer. You cannot activate your pulsator if it is going to overlap with another.
Specialist Medic > Elite Medic
Extended speed and range when using the medical pulsator.
Adv Medic > Field Doctor
You can now use the M.A.C.E. (Medical Adaptive Construction Engine)
This device intitialy allows you to deploy a Field Patcher. This small pad works the same way as a medical terminal. You can deploy one field terminal.
Field Doctor > Field Surgeon
Portable decontaminator. Deploying this decontamintaor will cause it to send out a single lethal radiation pulse when it detects any bacteria. This device is used to decontaminate areas for surgeory. While the decontaminator has been programmed not to be activated when it detects a friendly person, it will still attempt to purge the area of enemy troops. You can deploy 5.
Field Surgeon > Bio Engineer
You have altered your genetic makeup. You will now regnerate health very slowly over time. Stacks with biolab effect. Permanent.
Hacker > Veteran Hacker
You can now see enemy motion sensors and their range on your map and mini-map unless they are under a cloaking field. They are displayed red. Range 200m.
Veteran Hacker > Specialst Hacker
You no longer need to hack doors at all. They just open.
Specialst Hacker > Elite Hacker
By hacking any enemy main console, you can disable all link benefits to a base for 180 seconds.
....and at this point I stop for now. thread getting to long.
Here's a few ideas for such special abilites.
I had intended to do one for each certification, but it was getting excesivley long. So here's a few ideas anyway.
My ideas for special abilites.
Conditions to obtain abilities.
1) You must be BR20 and at least CR1
2) You must already own the corresponding cert.
Each ability is charged by exp gained while in possession of a particular certification. These levels increase the same way as BEP, but instead unlock these new abilities on each of their exp trigger levels. If you achieve two trigger levels at once, you must select one of them. The other ability will be activated in 24hrs. For example, if you get Veteran Engineer, Medic, and hacker all at once, you would selecet engineer, wait 24hrs and be aked again, select medic, then 24hrs later hacker will be automatically enabled as it is the last one.
Engineer > Veteran Engineer
You are now so proficient at repairing, you can use less reapair ammo to the same effect.
Will not need as much repair ammo to repair the same amount as before.
Veteran Engineer > Speicalist Engineer
You have proven your trustworthyness and technical skills. The empire has allowed you access to their top secret repair pulsator.
You gain he ability to equip the repair pulsator. (does not require CC or modules)
The repair pulsator uses standard repair ammo, but repairs everyone around you within a short distance. Repairing in this manner saves time over all, but reapiring an individual takes longer. You cannot activate your pulsator if it is going to overlap with another.
Speicalist Engineer > Elite Engineer
Extended speed and range when using the repair pulsator.
CE > Veteran CE
You can now deploy the Thunderer camouflaged anti vehicular mine from the ACE. This mine is very hard to spot without adv. targeting. It deals much more damage to vehicles that the standard mine, but is not triggered by infantry.
Veteran CE > Specialist CE
The ability to deploy the Vector, a large deployable automatic emp pulse gun. The large cannon must be equipped to rifle weapon slot to be deployed, and you can only deploy three. In the inventory it is the size of an AV weapon.
It�srelatively high armour, and proficient vehile/aircraft tracking abilites make it an excellent device to prevent vehclies approaching a tower or interior of a base.
Specialist CE > Elite CE
The ability to use the repair pulsator to charge shields of nearby vehciles (secondary fire) This secondary function requires shield regeneration ammo.
Medic > Veteran Medic
Will not need as much healing ammo to repair the same amount as before.
Veteran Medic > Specialist Medic
He ability to use the Medical Pulsator. The medical pulsator uses standard medical ammo, but heals everyone around you within a short distance. Healing in this manner saves time over all, but healing an individual takes longer. You cannot activate your pulsator if it is going to overlap with another.
Specialist Medic > Elite Medic
Extended speed and range when using the medical pulsator.
Adv Medic > Field Doctor
You can now use the M.A.C.E. (Medical Adaptive Construction Engine)
This device intitialy allows you to deploy a Field Patcher. This small pad works the same way as a medical terminal. You can deploy one field terminal.
Field Doctor > Field Surgeon
Portable decontaminator. Deploying this decontamintaor will cause it to send out a single lethal radiation pulse when it detects any bacteria. This device is used to decontaminate areas for surgeory. While the decontaminator has been programmed not to be activated when it detects a friendly person, it will still attempt to purge the area of enemy troops. You can deploy 5.
Field Surgeon > Bio Engineer
You have altered your genetic makeup. You will now regnerate health very slowly over time. Stacks with biolab effect. Permanent.
Hacker > Veteran Hacker
You can now see enemy motion sensors and their range on your map and mini-map unless they are under a cloaking field. They are displayed red. Range 200m.
Veteran Hacker > Specialst Hacker
You no longer need to hack doors at all. They just open.
Specialst Hacker > Elite Hacker
By hacking any enemy main console, you can disable all link benefits to a base for 180 seconds.
....and at this point I stop for now. thread getting to long.