View Full Version : Weekly Dev Activities
Hamma
2003-12-22, 04:50 PM
http://www.planetside-universe.com/index.php?newsid=724
SilverLord
2003-12-22, 05:29 PM
Now, Animation Culling is where the vid card draws stuff that you don't even see right? If I turn that off, will my FPS go up or will it say the same since it is constantly drawling?
Hamma
2003-12-22, 05:33 PM
The animation culling is what you see players doing, if you notice now in a large battle people skip all around, no fluid motions. It's already disabled for everyone.
SilverLord
2003-12-22, 05:45 PM
Bull-sha-vick!!!
FireWolf22
2003-12-23, 11:07 AM
I'm glad to see I won't die anymore when I hop out of my vanguard when my gunner is shooting. That is a major pain in the ass.
I think they need to do something about this deconstructing vehicles everywhere in a base. I do like that they are willing to keep the pads and doors clear but damn. I have flown a reavor through gunuku under the north walkway at the air repair pads and *******blam********dead insta-kill and decon of my reavor because someone spawned a vehicle from the pad. They need to make the decon areas smaller.
Wolf
dscytherulez
2003-12-23, 11:09 AM
I'm glad to see I won't die anymore when I hop out of my vanguard when my gunner is shooting. That is a major pain in the ass.
I think they need to do something about this deconstructing vehicles everywhere in a base. I do like that they are willing to keep the pads and doors clear but damn. I have flown a reavor through gunuku under the north walkway at the air repair pads and *******blam********dead insta-kill and decon of my reavor because someone spawned a vehicle from the pad. They need to make the decon areas smaller.
Wolf
Yeah, 20 meters from the damn veh pad...thats stupid...i constantly fly over the veh pad and die. Grrr...pissing me off
Madcow
2003-12-23, 11:23 AM
It's interesting that they're looking into the different infil suits since some are apparently more visible than others. I'd always thought it was easier to spot the NC infil suits, maybe I was right.
I thought the reason for spawning in random places in the AMS bubble was so if people would be afk they wouldn't have to kill them to get out of the AMS.
Yeah that was the reason they changed it, but the annoying side effect was people appearing on top of trees or other ridiculous places. They'll probably just be adding some code to make sure you appear on the ground, but not on an object.
Fragmatic
2003-12-23, 10:32 PM
That article was made by a halibut! :D
Hamma
2003-12-24, 02:50 PM
That was one of the reasons they changed it, I suspect the other reason was to stop you from launching out the side of the AMS either dead, or injured.
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