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View Full Version : Should cloakers be given another pistol slot?


Professor Frink
2003-12-23, 07:39 PM
Bear in mind I never play as a cloaker... I think it would make being a cloaker a little more appealing. Being able to equip a pistol & a REK or any other combination w/o having to dip into the ol' inventory would give cloakers a little more influence in the outcome of a battle. It would also make Darklight Vision much more important. I know some in the cloaking ranks wouldn't want this as they might like to keep their number few. Just an idea. Bring on the flames, I can already feel them.

LesserShade
2003-12-23, 07:42 PM
I dunno. This was brought up during beta and I think the general consensus was that a stealther that could switch between grenades and pistols quickly would be too uber.

EarlyDawn
2003-12-23, 07:43 PM
Yes. :thumbsup:

Doppler
2003-12-23, 07:44 PM
No.

Rbstr
2003-12-23, 07:48 PM
infils would become to good, they would no longer have to dig though the inventory to switch thier slot, it woudl allow them to hack, or laz, and when spotted begin ot shoot right away. Thats kinda overpowering, as they are invisable and they can hide while they switch loads

Kaymon
2003-12-23, 08:14 PM
Considering Infs are ubernerfed right now, I think it'd be more than useful.

BUGGER
2003-12-23, 08:17 PM
No/yes.

The extra slot for REK's only.

Jagd
2003-12-23, 08:22 PM
That would be awesome, and I don't know how anyone could think it would unbalance cloakers! If you've played as an infiltraitor for any length of time you know how easy it is to get fragged cause your fumbling with your inventory. Being invisible is just not enough because of how many dark light users are out there, and of course our most hated enemy-- the plasma nade.

NoSurrender
2003-12-23, 08:24 PM
id take back my inf suit from beta /signed

flypengy
2003-12-23, 08:29 PM
I've always thought that an extra slot was needed that carried a rek exclusively.

Firefly
2003-12-23, 08:32 PM
Yes, and give the infil a dual-weapon ability. Two pistols baby, Perfect Dark style.

Professor Frink
2003-12-23, 08:33 PM
good idea. the extra slot could be for REK/MED/ACE. that way there would be no grenade/pistol wielding cloakers.

Jagd
2003-12-23, 08:34 PM
There is no need to nerf a pistol holster by limiting it to a REK. How can you panzies be afraid of a slightly buffed cloaker? We'll still have no armor or heavy weapons, so your cheezy insta-kills will keep rolling in. *sigh*

Professor Frink
2003-12-23, 08:48 PM
Hey man I'm trying to help you out! Even if you couldn't equip a pistol or grenade, you have to admit that just having a REK easily available would make you faster & more versatile. And its pansies with an S.

Scarecrowe
2003-12-23, 08:48 PM
No/yes.

The extra slot for REK's only.

i agree switching to hack a door, just as it is opened by a enemy is jus plain annoying

Vick
2003-12-23, 09:04 PM
I dont really care, I am pretty good at inventory switching, so it would just be for an extra space.

I can switch out a REK for my AMP just as fast as with two slots, while still moving (I use autorun). But an extra slot, for an ACE or something would be cool.

xmodum
2003-12-23, 09:09 PM
:rofl: perfect idea , i play vs and nc and i have a cloaker for both , it would be way easier to just switch from ur handgun to ur REK , alot faster.Plus the handgun is on ur leg when hosltered right? dont we all have 2 leg to hoslter things on ?? :D

321
2003-12-23, 09:18 PM
Yeah when I had the infl suit I died a bunch of times when I was switching weapons but after a while you get used to it but they still need another slot.

Incompetent
2003-12-23, 09:32 PM
I say give them a second utility slot that can hold just reks, banks, laz-pointers and the like (NOT aces though) OR a grenade belt that holds 3-4 grenades.

Deadlock
2003-12-24, 12:06 AM
id be all for a rek only holster... im an infl almost full time with my mrcrowley character and i agree it'd be scary if i could use a pistol and switch to grenade/ace that quick.

... not tootin my horn here, but it would honestly double my kills. an infils most vulnerable time is either a: reloading or b: inventory switching

SkunkPunk
2003-12-24, 02:36 AM
i wise man once said: 'afk, tornado'... but yea, i think that a REK only slot would be good... its hard being infil cuz theres so many gadgets u wanna carry around, like REK, MED, ACE, BANK, CUD... all i got room for, if i want jammers, well i cant... all because of hitlers emu farming ways... :confused:

Veteran
2003-12-24, 03:13 AM
REK in left hand, pistol in right hand. Reverse if you're a southpaw. Dual weapons are needed.

1024
2003-12-24, 04:07 AM
even if it did unbalance, which it won't(as were still pretty much a 1 second kill against anyone), infils need some serious lovin'.

Doppler
2003-12-24, 04:42 AM
Look i've said it before and ill say it again, you play a cloaker to be invisable, its a common pool load out, you know whats involved when you get into it. It's a testament to their effectiveness that so many have darklight. So now infiltrators suddenly think their ultra maligned.

Incidentaly though, i want to see a REK implant for everybody.

Madcow
2003-12-24, 10:22 AM
Look i've said it before and ill say it again, you play a cloaker to be invisable, its a common pool load out, you know whats involved when you get into it. It's a testament to their effectiveness that so many have darklight. So now infiltrators suddenly think their ultra maligned.

Incidentaly though, i want to see a REK implant for everybody.

I don't remember anybody coming across as ultra maligned, although the devs have already stated the infil needs some lovin' so I guess you'll just have to be the vocal minority on this one.

And the Interlink bug is crippling for infil, that needs to be fixed yesterday.

MuNsTeR
2003-12-24, 08:00 PM
yes.. but make it always have an rek.. nothing else.. and u cant lose it.. its just built in :bouncy: :thumbsup:

GreyFlcn
2003-12-24, 10:14 PM
Not Another pistol slot

Grenade slot, now that could work.

Cyanide
2003-12-25, 12:51 AM
I don't really think it would be good for the infiltrator to have 2 pistol slots. I remember this discussion from beta and I'll say the same thing now that I did then. If an infiltrator could equip a pistol and a jammer gernade at the same time, they would be too powerful and too easy to play. You would be very hard to kill since you could just toss the gernade to disable darklight and weapons, then surge away from the battle faster than anybody could catch you, or kill the enemey with relative impunity.

The only reason that infiltrators are under powered now is because of the interlink bug and the bug that makes your weapon visible when you unholster or change weapons. Once those bugs are fixed the infiltrator will regain much of its power for those of us who know how to play it.

Ed the MAD
2003-12-25, 02:41 AM
sure, why the hell not? it ain't like one extra pistol is gonna save them crunchy speedbumps.

Indecisive
2003-12-25, 01:23 PM
Once again, im gonna say no, but give the suit a BUILT IN REK!

It would work like another pistol slot, but its just the rek, just like a wrist laser or something. This way it would not give cloakers more firepower, but just allow them a free space in their suit, and cut out the friggen switching.

Veteran
2003-12-25, 01:43 PM
They should give the extra slot for a REK just so you don't have to think about where it's stored when not in your hand.

Professor Frink
2003-12-26, 11:11 AM
I just think it's awesome how many people are selecting the third choice! :D

TheN00b
2003-12-26, 01:10 PM
So do we all Frink, so do we all :) .

321
2003-12-26, 01:13 PM
I just think it's awesome how many people are selecting the third choice! :D


Yeah you shouldn't have added that it is off topic. Those 9 people that voted for it could have voted for one of the two real options, but aw well. Maybe it will even out number the votes for the two other options.

TheN00b
2003-12-26, 01:14 PM
Meh, who really cares.

321
2003-12-26, 01:16 PM
Meh, who really cares.

Me. It would be better to know what people really thought about the thread topic cause those 9 people could have really made a difference in the numbers and isn't that the whole purpose of a poll? :groovy:

TheN00b
2003-12-26, 01:17 PM
I guess. But it's not like the future of the world, Planetside, or even America depends on this poll.

321
2003-12-26, 01:21 PM
or even America depends on this poll.


:lol:

TheN00b
2003-12-26, 01:31 PM
:d

Professor Frink
2003-12-26, 02:21 PM
THIS IS THE GREATEST POLL OF ALL TIME!!!! Well there are a few posters who dislike me I'm sure... I guess I created that 3rd choice so they could go ahead & vote there instead of skewing the real vote tally. Not that the Devs will ever see this anyway.

unk0wn
2003-12-27, 02:47 AM
come on ppl, they have no armor!!!! and 99.5% of the ppl who play this game have darklight. so yes. give em another slot i say.

Rayder
2003-12-27, 03:31 AM
come on ppl, they have no armor!!!! and 99.5% of the ppl who play this game have darklight. so yes. give em another slot i say.
No! They have a never-ending cloaking ability which is detracted by movement. They aren't made for mass slaughtering so they shouldn't have the ability to switch between hacking tool and weapon fast. Crouch walking gets you farther than running, you can't be seen on radar, your not as visible, your harder to hit. It's called the "I" key, and right-mouse button clicking on an item in your inventory will automatically move it to slot 1 of whatever it's class is. They get a weak ass vehicle that's fast and cloaks, which they can use to run over 2 guys before it explodes. They have the ability to sneak up behind enemy lines without being detected. Motion Sensors do not detect them while they are standing still (hence 'Motion Sensor'). They are extremely hard to run over.

They don't have armor because being cloaked and being able to absorb damage is too powerful. They're already buggy with that stupid point-blank bug still around (no it hasn't been fixed). They aren't ment for fighting, they're stealthy, why the hell are you running around with surge and complaining that your ass gets killed in 2 seconds?

BadAsh
2003-12-27, 03:42 AM
I think the infiltration suit should come with 2 pistol slots. Having to endlessly fuxor around with inventroy is just a pain in the butt. It's been my experience that if I am seen by the enemy, I'm dead. If I'm not seen they are dead or hacked or both. Allowing me to switch between a pistol and a REK tool or anything else for that matter won't be "overpowering".

The only thing that might be a problem would be the pistol/grenade two slot combo. Solution, just make a double or tripple weapon switch time for infiltrators when cloaked. That should make the infiltrators happy and the people who hate them happy too.

Ait'al
2003-12-27, 03:42 AM
No, there perfect, the rest of the game is messed up. Dont mess with a good thing!

Dont change my damn INFILTRATORS!
Leave the damn weapons alone and just give htem a 5% increase in stealthiness instead of changing the entire armor design. then they could just move around a little easier. or even 2% to see if it needs more!

SpunkJackel
2003-12-27, 04:11 AM
(Long time lurker in the shadows, second time poster. Bloody great site by the way.)

Don't give em a second pistol slot, hell take away the one they have. Every cloaker should be restricted to knife. Hopefully then people will stop playing them, after all this is war not hide and go seek.

And this is my completely neutral, unbiased opinion as a Ha using, Rexo wearing front line grunt that never leaves home without my audio amp and DL.

Bastards, shoot me in the back will they....

1024
2003-12-27, 04:23 AM
wahtever it is, inifls need help.

Ait'al
2003-12-27, 04:32 AM
(Long time lurker in the shadows, second time poster. Bloody great site by the way.)

Don't give em a second pistol slot, hell take away the one they have. Every cloaker should be restricted to knife. Hopefully then people will stop playing them, after all this is war not hide and go seek.

And this is my completely neutral, unbiased opinion as a Ha using, Rexo wearing front line grunt that never leaves home without my audio amp and DL.

Bastards, shoot me in the back will they....


GGGRRRRR!!!!!! this is where all the bad ideas are coming from!

SpunkJackel
2003-12-27, 04:55 AM
Bad Idea??? :huh:

Rayder
2003-12-27, 05:00 AM
Ignore him, he's just peeved that his spelling is poor.

Ait'al
2003-12-27, 05:03 AM
He said to take away the one pistol slot infiltrators have. Thats the worst idea ive ever heard! thats just a gross attempt to destroy what little the damn thing actually has.

That makes me feel sick!

Rayder
2003-12-27, 05:06 AM
Yes yes, while it is a poor idea that would destroy infiltrators, he's still entitled to his opinion, no matter how mudbrained or stupid it is.

Ait'al
2003-12-27, 05:10 AM
And whats your point. i was addressing it with mine!? its called a conversation. Get over it

Otherick
2003-12-27, 06:14 AM
well i've done some thinking, I say no. If the get melee boost a knife, they can do some damage, in my opionon they arent supposed to fight their more like CE/AdvMed/AdvHacker so they dont realy need it. You want another pistol slot, go get Agile.

Rayder
2003-12-27, 07:08 AM
And whats your point. i was addressing it with mine!? its called a conversation. Get over it
:no:

Professor Frink
2003-12-27, 07:59 PM
And I also think it's sweet how every thread, no matter how benign, is a full on argument by the second page. Every time... :father:

Corrosion
2003-12-27, 08:04 PM
Yes.

TheN00b
2003-12-27, 09:15 PM
Not really. Some posts really are centers of thoughtful center of conversation and philosopization. We're not quite on the OF's level yet.

Rayder
2003-12-27, 09:42 PM
And I also think it's sweet how every thread, no matter how benign, is a full on argument by the second page. Every time... :father:
Took me a full minute to find the quote button. That's how you can tell people aren't bandwagon morons.

Professor Frink
2003-12-27, 09:59 PM
:confused:

EarlyDawn
2003-12-28, 01:21 AM
Give them a tool slot. ACE/MedApp/REK/BANK/CUD only.

1024
2003-12-28, 02:23 AM
yup. that would wrok out perfectly.

PoD ParadoX
2003-12-28, 02:26 AM
hmm I am undecided...

Vick
2003-12-28, 12:22 PM
I dont really care about the pistol slot, but here is how you guys should be switching out weapons:

Hit autorun button, mine is control
Hit inventory button, mine is alt
Rightclick item you wish to equip
Hit alt or escape

If you get good it is faster then a normal pistol swap, like with an agile armor. And while you swap, your still moving.

Ed the MAD
2003-12-28, 07:59 PM
you know, i just finnished playing my spy Character. it really does need another pistol slot. what, woul that make them too "overpowered?" "oh no! now infiltrators with no armour have ready access to their sidearms! hide teh children!"

face it, their biigest asset is stealth. once they lose that, their fucked. much of the time, all i can do when they find me is wave and say "hello" before they give me a lead/plasma enema.


also, the aircraft need to have better stopping.

Rayder
2003-12-29, 04:51 AM
You said it yourself Ed, they're made for stealth. If you can't get into a base guns-a-blazin', and you can't get in cloaked, then you shouldn't be getting in at all. If some guy shoots your ass while your hacking, he deserves a slap on the back for finding you. Your not ment to fight, and when you do, you screwed. Unless you get the drop on your enemies, you don't stand a chance in a fight.

Ed the MAD
2003-12-29, 04:55 AM
i'd still feel better if i had a sidearm for defence. a knife just won't do.

Rayder
2003-12-29, 05:17 AM
But a knife that kills in two shots? Costs an implant yes, but second strongest infantry carried weapon available

Flammey
2003-12-29, 07:23 AM
No. A cloaker is already good enough. Especially hiding in a spawn area. DL won't help you then.

Madcow
2003-12-29, 09:57 AM
But a knife that kills in two shots? Costs an implant yes, but second strongest infantry carried weapon available

Costs an implant, and also removes the ability to truly hide (if you can't hear those things in secondary mode you might want to try to stay a bit more aware). That being said, it's a hell of a lot of fun to do.

Ed the MAD
2003-12-29, 10:28 AM
it's still just common sence. i mean, you don't see solid Snake keeping his tranq gun in his backpack, do you? NO! he keeps it in his hip holster. you don't see spys keep their guns in an inconvinient place, why should an infiltrator? it may be just a pistol, but it just might mean the difference between a succesful mission, and just another trip to the spawn tube.

Rayder
2003-12-29, 10:33 AM
it's still just common sence. i mean, you don't see solid Snake keeping his tranq gun in his backpack, do you? NO! he keeps it in his hip holster. you don't see spys keep their guns in an inconvinient place, why should an infiltrator? it may be just a pistol, but it just might mean the difference between a succesful mission, and just another trip to the spawn tube.
It's called B-A-L-A-N-C-E. Say it with me this time, balance. There, that wasn't too hard now was it? Unfortunately, people seem to think you can mix realism and balance together. Well, YOU CAN'T! Get over it, if PS were a realistic game do you think it would take 10 shots to kill another tank? NO! It'd take one. Why would we have need of all these extra guns if a pistol could kill someone in one shot? Balance. I'm sick an tired of people saying they want the game to be more realistic, but fun and balanced at the same time. Either it's one shot kills all around, or it's not. Choose. If you choose the latter, you can stay, otherwise, get out.

TheN00b
2003-12-29, 01:25 PM
It's a harsh, cruel world. But true.

Madcow
2003-12-29, 01:41 PM
It's called B-A-L-A-N-C-E. Say it with me this time, balance. There, that wasn't too hard now was it? Unfortunately, people seem to think you can mix realism and balance together. Well, YOU CAN'T! Get over it, if PS were a realistic game do you think it would take 10 shots to kill another tank? NO! It'd take one. Why would we have need of all these extra guns if a pistol could kill someone in one shot? Balance. I'm sick an tired of people saying they want the game to be more realistic, but fun and balanced at the same time. Either it's one shot kills all around, or it's not. Choose. If you choose the latter, you can stay, otherwise, get out.

The only problem being there is absolutely nothing balance shifting with allowing an REK slot in the infil suit.

Professor Frink
2003-12-29, 04:01 PM
I think cloakers should be able to stick others with needles & infect them with the plague! That'll learn 'em.

SwitchFlip
2003-12-30, 12:40 PM
I think cloakers should be able to stick others with needles & infect them with the plague! That'll learn 'em. Lmao, Your hilarous Frink.
but wheres the other option in your poll??? theres always supposed to be an other button :)
NOW :drunk: lets get drunk :drunk:

1024
2003-12-30, 02:21 PM
But a knife that kills in two shots? Costs an implant yes, but second strongest infantry carried weapon available
It may be incredibly strong, but its a melee weapon, meaning you have to be right in your target's face, with no armor.

Dharkbayne
2003-12-30, 02:32 PM
and the second shot is slow as fuck, not to mention that you can only use it if theres just one person....

Fenrys
2003-12-30, 02:42 PM
I think that we should be able to hotkey items in our inventory. For example, if I were to hit F5, I would like for my infiltrator to drop whatever he is holding on the ground and pull out an AMP, or for my agile to hit it, drop his bolt-driver, and pull out an assult rifle.

IMO the entire inventory system in PS is borked, and the issues afecting infiltrators are just one of many reprecussions of poor game design.

scarpas
2003-12-30, 05:36 PM
attach reks to pistols!!!

Biohazzard56
2003-12-30, 06:53 PM
Cloakers are balanced, If its not messed up dont try and fix it.

Destroyeron
2003-12-30, 09:13 PM
id be all for a rek only holster... im an infl almost full time with my mrcrowley character and i agree it'd be scary if i could use a pistol and switch to grenade/ace that quick.

... not tootin my horn here, but it would honestly double my kills. an infils most vulnerable time is either a: reloading or b: inventory switching


or c. somebody will dl and a jackhammer

1024
2003-12-30, 09:35 PM
Cloakers are balanced, If its not messed up dont try and fix it.
Well we'll never really know that, will we? With all these bugs we never get to see the full potential infiltrators have.

xmodum
2003-12-31, 01:12 AM
or c. somebody will dl and a jackhammer
:lol: that would be me :rofl:but i am not a JH/surge monkey!!!!! i have dl and adv.targeting :)and i always have ReXo on , so HAH to all u cheating surge/JH monkeys!!!!!! i play fair

EarlyDawn
2003-12-31, 01:25 AM
As said, give them a tool slot. REK/BANK/MedApp/ACE/Laze

This brings me to my next point, a bandoleer for grenades. It is long enough (horizontally) to hold 3 or 4 grenades, and one end of it is marked green on the inv screen. It is only "tall" enough to hold one grenade, you cannot double stack them. The bandoleer is assigned to key 6, remappable obviously. When pressed, the grenade is thrown, Halo style, only lowering your weapon. It is on a three second timer. Grenades are thrown in order, starting with closest to the green stripe on the bandoleer.