View Full Version : new base
MYcrimsonTEARS
2003-12-26, 04:05 PM
hey i had an idea about a new base... how about a (cant spell good so bare with me) mewnitions plant... if you could not read what i just said (and i cant blame you) its a ammo plant.
it would have a spawn room down on the bottom floor coverd by some bars and as you walk out of the spawn room and look up you see a good 6 storys of cat walks and landings, and up at the vary top is a landing that has the CC and manable turrets cus there is no roof over the CC landing.
the building would of course have equipment so crans and misc. crates could provide cover... this will be a big building and will have no courtyard and all but two AA turrets are inside so tanks will be usless... that means good old ifentry fun :D !
oh and its little base bonues is ether A)decresses the size of ammo boxes or B) adds to the ammo in the boxes... like +10-20 rounds.
i realy think people would love this :groovy:
MYcrimsonTEARS
2003-12-26, 04:22 PM
oh yes if you have any questions i will be at my come for a good three more hours so feel free to ask anything from "how will air craft attack the complex?" to "can tanks go inside?"
NoSurrender
2003-12-26, 04:22 PM
umm english plz?
Munitions plant. Think of a tower. No courtyard, and just an assload of infantry battles.
Rayder
2003-12-26, 06:13 PM
Hehe, mewnitions plant :doh:
Mognoc
2003-12-26, 09:41 PM
Mewnitions? Wtf? :lol: Do they have cats running around there that you can throw at the enemy or what?
martyr
2003-12-26, 09:53 PM
too easily spawncamped, unless i misunderstood.
also, would this munitions plant serve any strategic purpose, or would it just be a fun place to shoot people?
Rayder
2003-12-26, 09:59 PM
It could contain nuclear weapons and be destroyed. The entire continent could be wiped out, and then the cockroaches would come and kick our asses with their laserbeams.
Indecisive
2003-12-26, 10:30 PM
ammo boost?
Larger backpack?
xmodum
2003-12-26, 10:52 PM
sweet,id love more targets for my jackhammer :p
since it is a munitions plant, where explosives, guns, and ammo are made, I'd say the TTK get dropped on all weapons by the empire that owns the base by 10%. This would make it a good place to have, and yet not overpower the weapons. Yes, HA will own you faster. But, thats the point of having it, no?
And no, it wouldnt make a difference in Jackhammers. The insta-gib "I win" button's TTk couldnt be dropped if the devs wanted to :p
Sentrosi
2003-12-27, 01:47 AM
It could contain nuclear weapons and be destroyed. The entire continent could be wiped out, and then the cockroaches would come and kick our asses with their laserbeams.
In his best impression of Dr. Evil
"Cockroaches with frickin' laser beams on their heads."
xmodum
2003-12-27, 02:15 AM
:p :) :rofl:
xmodum
2003-12-27, 02:16 AM
In his best impression of Dr. Evil
"Cockroaches with frickin' laser beams on their heads."
:p:) :rofl: at that man
EDIT: sry bout double post
Otherick
2003-12-27, 05:43 AM
nce idea though why doesnt it affect each empire in a different way? but still devs should take a look at this
Ait'al
2003-12-27, 05:58 AM
its much like a something form a cheap fps game! 8( would ruin the feel of hte game. Toio industrial and too obvious an intent. Dont like!
Otherick
2003-12-27, 06:08 AM
why? its a building that gives the infantry something nice to do, they have to fight for their buff. And thats kool, maybe it could be 21st century industrial, think about it
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.