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View Full Version : Yay Rexo buff!


WritheNC
2003-12-29, 02:20 AM
http://boards.station.sony.com/ubb/planetside/Forum8/HTML/030850.html


Quote teh Sporkfire:

The current plan on RExo is to keep it at 3 points, but to improve its damage absorbtion.

Its about damn time! Just when I was thinking about dropping it too!

I :love: ReXo yesh I do!

Ok, its only a current plan, but still!

321
2003-12-29, 02:23 AM
Still don't want it.

noxious
2003-12-29, 02:33 AM
Unless they make it significantly better, I don't imagine I'll pick it up any time soon. It's too sloooooooooow.

321
2003-12-29, 02:35 AM
It's too sloooooooooow.

And a waste of 3 certs.

Kikinchikin
2003-12-29, 02:49 AM
omg not converting back. i love being an agile surge n00b

infinite loop
2003-12-29, 02:52 AM
Best news evar

noxious
2003-12-29, 03:31 AM
And a waste of 3 certs.
hehe yup. But in my primary's build I have 1 cert left over and could drop infil or adv medic if it they give it a really nice buff.

ZionsFire
2003-12-29, 03:53 AM
Sweetness....

1024
2003-12-29, 03:55 AM
wtf? where the hell did this come from? since when was rexo a problem?

ZionsFire
2003-12-29, 03:57 AM
wtf? where the hell did this come from? since when was rexo a problem?

People were getting angry because most of the time you die with 50 armour left.

1024
2003-12-29, 04:01 AM
People were getting angry because most of the time you die with 50 armour left.

But since when? Just recently?

ZionsFire
2003-12-29, 04:04 AM
But since when? Just recently?
:shrug:

1024
2003-12-29, 04:09 AM
Dude, they need to fucking help infiltrators. Just because rexo is b0rked the tiniest bit, they gotta go and fix. Infils are screwed left and right. Hey zeus.

I guess when more than 50% of the players use it, they pay a bit more attention, eh?

But still, a major "wtf?"

ZionsFire
2003-12-29, 04:11 AM
Thats another few extra shots from my AMP.

1024
2003-12-29, 04:19 AM
seriously... :mad:

ZionsFire
2003-12-29, 04:30 AM
Also, I wonder how this will affect the other pistols. Just depends on how much they buff its damage absortion.

Rayder
2003-12-29, 05:15 AM
wtf? where the hell did this come from? since when was rexo a problem?
It's 50x easier to up the rexo's damage absorbtion, than it is to fix what's wrong with the infil. That in itself would be a patch of it's own, but the rexo buff could have been done in stealth. It woud be just large enough for people to wonder why they weren't dying as fast.

Veteran
2003-12-29, 06:40 AM
If I were about to nerf Surge, I might well announce a buff or two to absorb the impact. Just a thought.

Flammey
2003-12-29, 07:21 AM
Don't matter to me now, Won't matter later.

Zatrais
2003-12-29, 07:47 AM
Woohoo, my beloved rexo gets a buff. Sweetness.

Queensidecastle
2003-12-29, 09:28 AM
I am a hardcore Rexo user because I am against Surgiles in principle. It takes no skill whatsoever to be a Surgile and I just wont participate in doing it. I spent a weekend a while back doing Surgile/Jack with my NC char to see just how bad it really is and I can tell you its just fucking pathetic.

I also like having my Deci or Asault rifle handy at all times. Rocklet and Thumper are also a good combo for Rexo

Rayder
2003-12-29, 09:34 AM
Hey, my agile + surge + sweeper works better than your rexo! I personally use it for defensive with my lasher.

GeistX
2003-12-29, 11:10 AM
I don't care what they buff/nerf, just fix the damn deliverer bug.

Rayder
2003-12-29, 11:18 AM
Hm? What bug?

Spee
2003-12-29, 11:37 AM
I am a hardcore Rexo user because I am against Surgiles in principle. It takes no skill whatsoever to be a Surgile and I just wont participate in doing it. I spent a weekend a while back doing Surgile/Jack with my NC char to see just how bad it really is and I can tell you its just fucking pathetic.





I am but a standard-surging jackwhore, which requires a bit more skill.


You may not think so, due to my incredibly fast footspeed, but when an pointy air molecule can rip to shreds, it sucks.

Kikinchikin
2003-12-29, 11:55 AM
Agile surge takes no skill?

Yeah right. Just because some people are nubs and warp all over the place doesn't mean you should criticize the whole class of agile/surge users. Take me on anytime, i'll buy reinforced just for you. I had it until a month ago anyways.

JFPhoenix
2003-12-29, 12:19 PM
Woohoo... ReXo - a slightly better armor and inventory space and a signifigantly reduced speed and can't ride many vehicles.

Queensidecastle
2003-12-29, 12:20 PM
When I say no skill, what I mean to say is that it is in no way difficult to get high kill counts. So what you have is idiots who can spam a spawnroom or CC and take out 4 guys (and maybe a few of his own guys) before they go down, the whole time thinking they are a leet player. It isnt hard to do this. In fact it is quite easy and I think that is what is extremely annoying to people.

GeistX
2003-12-29, 12:21 PM
Hm? What bug?

When you enter/leave a Deliverer with active gunner(s), you instantly die. I've /bug'd it everytime its happened to me.

Queensidecastle
2003-12-29, 12:29 PM
I jumped out of a couple last night and didnt die. Do the gunners have to be shooting? I think they were when I jumped out of one of them

TheN00b
2003-12-29, 01:18 PM
I honestly don't think the ReXo needed a buff, but since I'm a user, well... I can't complain:).

Queensidecastle
2003-12-29, 02:12 PM
I dont think it needed a buff either, but it seems this could be part of how Surgiles are going to be delt with. Perhaps what we will end up with is a situation where a Surgile has a great deal of trouble taking out Rexos, giving the Rexo more than enough time to take out the Surgile. The only problem I see with this is a Rexo buff really starts to encroach on the MAX suit. MAXs already have a real problem with Decimators and I wouldnt want to see people forgo MAX suits and instead go with "mini-max" but have none of the drawbacks.

However, clearly if this Rexo buff is part of an overall reworking of Surgiles and the armor suits, then Sony has put a great deal of thought into this and that is a good thing.

BadAsh
2003-12-29, 02:22 PM
Woohoo... ReXo - a slightly better armor and inventory space and a signifigantly reduced speed and can't ride many vehicles.


I gotta agree with this assessment. The �drawback� to the Rexo should be it�s cert cost alone. For my 3 cert points I should get something advantageous and instead I get something with advantages and drawbacks that negate the advantages. That reduced speed is a killer and by far negates the meager 50 points of armor. Not being able to move out of the way fast enough gets you hit a LOT more. Personally, my opinion is that Agile and Rexo should move at the same speed. Agile should still be free and Rexo would give you a little more armor and more inventory space for 3 cert points.

Also, the Rexo being �invalid armor� for driving most vehicles is just lame. So you penalize the player who takes the team oriented support vehicle skill? Even if you pick a combat vehicle you still can�t wear your Rexo, but the gunners and passengers can? I think if you spent the 3 cert points you should be able to wear the armor that you PAID for. Any of the AT vehicles allow you to wear a Rexo and still pilot them. This did not upset �the balance� or cause the world to end and it works just fine this way. You still hear complaints about the Flail being over powered and not once did anyone state as a reason that the Flail driver was in a Rexo.

Summary of my opinions:

1. Rexo suits should have the same foot speed and stamina drain as the current Agile Armor
2. Infiltration Suit needs many bug fixes but otherwise is pretty good by design
3. Rexo should to be able to drive and pilot any vehicle

Now before someone brings up the �reality� of heavier armor and more inventory slowing someone down I�d just like to point out that this is a game. I can�t even begin to list the �unrealistic� characteristics of the game that were done for balance purposes or to make the game more enjoyable. This would be one of those. Perhaps one explanation, for those who like such things, is that your 3 cert points represent enhanced physical training to offset the bulkier and heavier armor? I mean what else are you �training� for to earn the certification? It seems to me that if you can figure out how to put in Agile armor you should know how to wear something heavier. Same basic concept right?

Hamma
2003-12-29, 02:29 PM
:love: rexo

Rayder
2003-12-29, 02:29 PM
If you know how to wear a lighter armor, you don't know jack about how to wear a heavier armor :) But, with realism aside, you've paid 3 certs for something stronger, with more weapon capabilities than the agile armor. Yes, it's slower, and it costs 3 certs, but that's all the disadvantages. It's not ment to be a speedy thing, it's an assault armor, ment to be able to take damage and dish it out. It's faster than the MAX, slower than the Agile. If you made it as fast as the agile, it would be a better armor yes, but it would be overpowered.

TheN00b
2003-12-29, 02:31 PM
Maybe the Devs could add one of those benefits to the ReXo, but not both. If ReXo's could pilot any vehicle and were just as fast as Agiles, then Agiles would become absolutely useless. Even though it costs 3 more certs, everyone would hafta' grab a ReXo, Inf Suit, or MAX, and gone would be the days of free armor :( .

Hamma
2003-12-29, 02:32 PM
I prefer not to be one of the croud surging around with Agile and a MCG, F that. As far as I am concerned its an exploit, i know SOE considers it a clever use of ingame methods, but when you warp like you do with surge its an exploit.

BadAsh
2003-12-29, 02:45 PM
Maybe the Devs could add one of those benefits to the ReXo, but not both. If ReXo's could pilot any vehicle and were just as fast as Agiles, then Agiles would become absolutely useless. Even though it costs 3 more certs, everyone would hafta' grab a ReXo, Inf Suit, or MAX, and gone would be the days of free armor :( .

I don't agree. The "advantage" of Agile armor is it's FREE, so you can spend your cert points on something else. The guy who invested 3 full cert points in in acquiring better armor should get better armor. What is fair about it then? The answer to that is in what you spent your cert points on... maybe you can drive a tank and he can't. Maybe you can heal, hack, or repair armor/vehicles and he can't... this list could go on...

Acaila
2003-12-29, 02:45 PM
This is an indirect nerf to any weapon which causes 14 or more damage per individual impact. In situations where both parties are at full health and armour, the person with the weapon causing below 14 damage per individual impact already has to strip the other player of all their armour to make a kill. The increased absorption is irrelevant. 14 or higher damage and health will be gone before all the armour is. Therfore, a weapon which causes below 14 damage per impact is uneffected in equal health circumstances, but a higher damaging weapon takes longer to kill. What weapons cause below 14 damage per impact? All shotguns for starters.

martyr
2003-12-29, 03:20 PM
Still don't want it.

TheN00b
2003-12-29, 03:22 PM
Ash, I realize that the advantage of Agile is that it costs nothing. However, if you had a choice between a pistol, or a 2-shot-kill auto-sniper that cost 3, 5, hell, 10 certs, which would you choose?

Kikinchikin
2003-12-29, 03:28 PM
I don't care if they buff it really. I will onlycare and whine if it encroaches upon my ability to fight as an agile. I should not be required to spend 3 additional cert points, just so i can hold my own against a rexo and play as a grunt effectively. Basically what I'm saying is, currently if an equally or close to equally skilled rexo attacks an agile who is equally or closely skilled, the rexo is probably going to win. I don't want it to be that a sucky rexo user can take out a skilled agile user, simply because he has too much armor.

martyr
2003-12-29, 03:39 PM
a reaver is my rexo.

Professor Frink
2003-12-29, 03:58 PM
yes buff it up good. wouldnt mind a reduction to 2 cert points either. rexo is supposed to be the norm on the battlefield but it isnt. 2 rifles give so much flexibility while you can still scoot along pretty good with surge. glad to hear we rexo users havent been forgotten.

:clap:

Queensidecastle
2003-12-29, 04:04 PM
rexo is supposed to be the norm on the battlefield but it isnt.
I wouldnt say it is supposed to be the norm, rather, if you want to be the best at trooper combat, then yes, you should have to have Rexo. The way I see it, if your not willing to spend 3 points for better armor and want to be a ground trooper, then you should be getting owned at every turn in your free armor, because after all, you spent your points specializing in other areas

Rbstr
2003-12-29, 07:25 PM
I like my rexo and i think it does kinda suck for 3 points. Also make it so you need rexo to have HA, and make nades do Americas army like damage(well mabee less but it would be cool)

Professor Frink
2003-12-29, 07:31 PM
Agreed but that is another thread altogether...

WritheNC
2003-12-29, 10:01 PM
Rexo does need the buff.

Or make it 2 cert points. Perhaps do even both.

Like it was said earlier, you get 50 more armor, better damage absorption, at the cost of moving slower, and can't use half the vehicles.

This game is sorely partisan towards vehicles since the same number of certs will get you anything you want except for Air Cavalry.

Yes, it will hurt infiltrators a little bit, but there's so much wrong with infils its not a quick fix.