View Full Version : Air Deliverer
Dharkbayne
2003-12-30, 03:09 PM
Ok, the galaxy is basically the Sunderer of the air, what about a smaller ship, more suited to spec-ops, and smaller squads, maybe it could carry 6, no vehicle, no MAX, and have 2 guns, one on each side, kinda like a blackhawk, maybe instead of afterburners, it could have a cloaking device, but while in use, you can't shoot, and maybe, 1/2 the speed, it would have medium armor, and go a little faster than a galaxy, but have a much smaller size,
Comments? Questions? Flames? Random statements about kittens?
DeadTeddy
2003-12-30, 03:17 PM
it's not a bad idea but as things stand now the galaxy isn't being used much either except for hot drops. maybe if dominion will not allow harting in of enemies then the gal will come back. the thing is about new veichles that although they would be "nice" every new thing they add lowers FPS and takes more RAM so you need to optimize animations (make them ugly) and stuff. defiantely not something they can do for every veichle that wouldn't add a new aspect. this wouldn't add much to the game when it comes to gameplay except for having 6 ppl fall out of the sky. ppl here always hot drop, never land and jump out. as for rescue, give me a break, in this game life is cheaper then a romanian wife.
Biohazzard56
2003-12-30, 03:34 PM
Great Idea! I had the same thoughts just a blackhawk type vehicle awhile back.
Ideas:
-Litte less armor than the liberator
-35mm Ball Turret ontop
-When landed it serves as a repair-rearm terminal (for spec operations)
-6 Passengers
-No afterburner but 130 Kph max
Ill get more specific as i go along. Id honestly like to see more ground vehicles rather than air. Now onto the serious topic Kittens 0wn j00 sk4nky a$$e$
Professor Frink
2003-12-30, 03:53 PM
I love the idea but it would effectively kill the Galaxy. Maybe instead of a plane, it could be a cloaked hovercraft type deal.
slytiger
2003-12-30, 04:00 PM
Maybe they should rethink the galaxy to carry more peeps and be used for a major drop platform and use the new smaller one for light squads. Only problem is the vehicle spot, but thats what the lodestar is for.
Rbstr
2003-12-30, 04:11 PM
I would go for more of a fighiting transport, smilar to the blackhawk. I think something holds 7 people, a driver and 3 gunners in ball turrets, 25mm gc's, one on each side and one in the rear, and 3 pasangers. that would be fun
scarpas
2003-12-30, 05:33 PM
KITTIES PWNthey are fluffy
ghost018
2003-12-30, 05:50 PM
The Liberator is a pretty good transport now. Originally, the gunners had to be in Agile but they changed that. An air deliverer would still be cool though.
ghost
SpunkJackel
2003-12-30, 05:56 PM
Any new transports would kill the ones we have now, would be btter to improve on the current GAL or simply scrap it for this smaller fighting transport.
TheN00b
2003-12-30, 06:13 PM
What Jackel said.
The physics of the Deliverer are fucked up as it is. It goes flying around the place all the time. =\ But yeah, that'd be cool.
Kaymon
2003-12-30, 06:56 PM
It would make the already waning Galaxy completely obsolete. With the Lodestar carrying vehicles, a flying Deliverer would kill the fat gal-pal. A great idea, but I can't see the devs adding one thing that would make another useless.
At least, that's how I see it.
Rayder
2003-12-30, 08:11 PM
The Sunderer is the Galaxy of the ground without vehicle transport. You got it mixed up.
Rbstr
2003-12-30, 08:13 PM
might as well kill the gal its never used because it sucks, it was only used becasue the Hart had such a long timer and it realy doen't do a good job, its hard to land always get killed after the HD and teh gunship sub-role for it is non-existant, if it had its beta 75mm cannons back it would be used, it would be better to be replaced with the Air-Del because that is usefull, the gal is not.
Rayder
2003-12-30, 08:14 PM
The cannons would be great for air support to the dropped troops, but sucky against air targets.
BUGGER
2003-12-30, 08:51 PM
Buff the gal guns and put the air deliverer thing in.
AD specs:
Slower than the Reaver but faster than the Liberator.
No weapons, but 1 seats on each side enable you to be able to fire from along with being shot out of.
Can enter caverns
Cannot bail out of AD 100 meters or higher from the ground.
Can bail/load at 3 kph
Can load into AD even if its 6 meters off the ground.
Can load/unload even if directly horizontal with a solid object. (ex., can get into buildings in the cavern that are on the cieling by just hovering beside the floor)
Undetected unless AD takes damage.
Its skiny and long. Engines are on the tail's sides, wings in front to keep the craft stable. All seats are open and are on the sides of the craft; however, only 1 person on each side can shoot (the seat is the one closest to the pilot).
I got nothing to do right now, I'ma gona draw a sketch of some sort.
Rbstr
2003-12-31, 12:29 AM
I like that but i like the 3 25mm guns too
Perhaps make is a bundle AD cert with The SpecOps version (the one you said)
and the Assult version as follows:
Can't enter caverns
Cannot bail out of AD 150 meters or higher from the ground.
Can bail/load at 5 kph
Can load into AD even if its 5 meters off the ground.
It has 2 25mm turrets one on each side that are able to go strait down and up and forward and backward(full vewing area coverage)
And one rear 20mm Thing liek on the Gal but put into a ball turret like the lib's
It carries and aditional 3 people in a small Blackhawk style opening in the side(with a shield there to protect the riders like the Loadstar)
It look much liek the one above but more armored and the turrets.
Then to keep the gal viable we give it a special Ability so a gal pilot can go up to deploy his vehicle as an Airborn AMS type thing (all pasangers has to be out, includign vehicles) it has a cloak sphere around it like the AMS. When you respawn there you respawn inside the gal (10 person limit inside at a time) and there is an equipe term in there, to get out you simpaly go to the back end(were the vehicles go in, it automaticaly open when the gal is deployed) and walk off the ramp you get the blues stuff that keep you from being hurt. One more thing is that when the gal is deployed the driver goes though a door into the respawning area so he can jump out, he can respawn back there whenever he wishes then go the the interior door to undeploy and get moving again.
So what do you think?
Indecisive
2003-12-31, 12:34 AM
Just install a NOS on the cadilac. You'd be straight.
BUGGER
2003-12-31, 12:36 AM
Then we have a true Galaxy.......but don't name it the Milkyway, its already taken.
But its jets would give away its possition....or atleast the noise. And if not them, then the dampers would give away its position.
PS- I got my version of the AD without the guns, but only a side view, shold I show just that?
xmodum
2003-12-31, 01:03 AM
should i show just that ?yes plz!:),plus i think rbstr's revision of the gal is , saweeeeeeeeeeett!!!!!!!!!!!!
:po man i wish the devs see this thread , :)
BUGGER
2003-12-31, 02:51 AM
http://img.villagephotos.com/p/2003-5/185665/displayBlackhawk.jpg
As you can see/guess, 8 passengers, one driver. The seats are open to any fire, although the seat closest to the driver enables you to shoot. 2 engines on each side with rear wings in the back (its that panel above the rear engine). The engines will rotate when you turn or speed up/slow down like they do with the other vehicles. Its pitch and turning degree is the same as a Reavers. Other details are in that other post.
:brow: or :P~ ?
Rayder
2003-12-31, 03:10 AM
:withx:
SkunkPunk
2003-12-31, 03:16 AM
its called a liberator
Ed the MAD
2003-12-31, 06:25 AM
OH HEY! look what i just pulled out!
http://www.planetside-universe.com/forums/showthread.php?t=18067
Liberator Skiff:
-removed bomb bay, and ball turret.
-lengthend fuselage, with added seating for six passengers.
-added gun on tailcone, with gunner sitting where the bombadier used to be.
-minimal armour. unable to survive an AA MAX salvo, or a sustained mosquito attack.
-top speed of 80KPH. no afterburners.
-smaller trunk space. that means less ammo for the two chainguns.
and then we have this.
http://boards.station.sony.com/ubb/planetside/Forum10/HTML/011153.html
there are two types of utillity craft, the Skiff, and the Slick. the Slick is a transport with it's entire cargo space devoted to ammunition for it's weapons, usually rockets and machineguns. the Skiff, however, is a dedicated passenger carrier. with minimum armour and weapons.
as a Air Support pilot, i fly alot of skiffs. one thing i've learned in my time flying Galaxies, is that they are too damn big. they are magnets for AA, and are a true bitch to get them where you need them. they require unmatched concetration to land inside a base, and i have never seen my Gal fully loaded. they are truly under appreciated. i'm not saying they don't have any place in planetside, far from it. it's just that, they aren't well suited for every type of areal insertion. when it comes to hotdrops, ANT runs, and other sorts of combat operations, it has no equal. however, it's usefulness stops there. when going behind enimy lines on covert ops, it tends to stand out. that's a bad thing. especially since the defencive weapons have insufficient firing arcs to properly protect it from a skillful pilot. suffice to say, much like the Liberator, it's back is rediculously exposed. even at the maximum flight ceiling the rear gun has a bitch of a time trying to hit an enimy fighter. so, in recap, the Galaxy is too big and slow to be of any real use for special ops. my proposition is this.
Liberator Skiff:
-removed bomb bay, and ball turret.
-lengthend fuselage, with added seating for six passengers.
-Liberator nosegun replaced with 12mm rotary chaingun.
-added chaingun on tailcone, with gunner sitting where the bombadier used to be.
-same armour rating as Mosquito.
-top speed of 90KPH. no afterburners.
-smaller trunk space.
and this.
http://boards.station.sony.com/ubb/planetside/Forum10/HTML/009631.html
it's unanimous, we need an alternative to the Galaxy.
Rayder
2003-12-31, 06:35 AM
Or we could just kill vehicles all together and run from cont to cont.
Ed the MAD
2003-12-31, 06:43 AM
Or we could just kill vehicles all together and run from cont to cont.
but that'll take too long. plus i can never run for more than a few seconds./whine
let's face it, this game is starting to suck. the Devs can't keep up with everything, and they don't seem to listen to the ideas. no matter how good they are.
perhaps they should enlist the aid of fans to help them in debugging?
TheRagingGerbil
2003-12-31, 09:43 AM
Oh I so have wanted this since beta.
Take the wings and tail off of the lib and weld them to the deliverer. Move the del turrets to the sides and call it an Osprey.
No other weapons, just a high speed insertion/extraction vehicle.
Rayder
2003-12-31, 11:17 AM
I do think we need some sort of skimmer, something for quick insertions, but won't make Gal's useless due to it's low flight ceiling
Gigabein
2003-12-31, 12:03 PM
Sorry if these were already mentioned.
-Bundle it with the Air Support cert, and up the cost to 5 certs.
-No dropship center required to purchase (not sure if this one would be too unbalanced)
slytiger
2003-12-31, 01:22 PM
let's face it, this game is starting to suck. the Devs can't keep up with everything, and they don't seem to listen to the ideas. no matter how good they are.
perhaps they should enlist the aid of fans to help them in debugging?
I dont think the game is starting to suck by any means. Yes there are stuff the devs could impliment that the fans want but they are busy as it is. But the idea of a faster small air transport would definitely change gameplay somewhat.
Rbstr
2003-12-31, 02:05 PM
I realy think it would be good for the game, the Specops version should need no techplant while my assult version would need it.
But with such a low flight ceiling we need to up the speed to that of a reaver, and give is AB's(both versions) Slap it into a 3 point cert called Rapid Insertion/Extraction with alecarte verisons of each at 2cp each
I have also though up diffferent side guns for the Assult version they could be Frag Cannons(like a flack cannon firing Frag nade rockets, they fire strait not lobed)
Then the GAL MK2 could stay in the same places it already was.
I would love to pilot these things. And its a commanders dream, being able to pick up his force and move it with very fast speed, Alot of squads i have been in latly are smaller no more than 7 or so people not in a platoon this is great for thats kind of squad, or ever a 10 person squad with a few pilots or tank drivers in it. THe the platoons get the bigger gals for thier transortation needs.
One other very important part would be ther raisig of the hart timer to 10 or ever 15 minutes makeing these important, and a raise in the scale of the conts (make the conts have more land to then so it takes longer to run, keep the bases teh same size as tehy are not though)
Fenrys
2003-12-31, 02:49 PM
There is already too much downtime. The last thing PS needs is for transportation to become even more of a hassle with increased HEART timers and larger land masses.
Rbstr
2003-12-31, 03:05 PM
but thats the way its suposed to be! we are not suposed to be able to just appear in the battle like regular FPS's travel is important to this game and it is degraded without it, the sacles are unrealistic too, a lighing traveling 70 some KPH crosses a cont in 10 minutes or less! makign it 10.1 (math may be wrong) KM across?
PS you sig will be raped by the sigbot
Dharkbayne
2004-01-03, 03:05 AM
sry, shameless bump, BTW, someone wanna put this link on teh OF?
Sentrosi
2004-01-03, 05:55 AM
I recently got the Air support cert for one of my alt characters on Emerald. At the time of my logon, Forseral was about 50/50 with the TR beginning to push back. We had recently received ownership of Caer when Manitou asks for any volunteers to go back to the Sanctuary and get a Galaxy. I volunteered and went back and sat in the warpgate while the rest of my empire had it pop locked. 5 minutes later I warped back in-country and was flying the Galaxy down near Caer, towards an open field one of the squad leaders had earmarked for evac/departure point. I landed and the Galaxy was fully loaded with one MAX spot left open. I had touched down for only 10 seconds. The drop went flawlessly. I made my turn to head back to the evac/departure point when I was jumped by a Mosquito. I afterburned my way to the active geowarp down south, knowing that he could not fire at me there. Over Teamspeak, I heard how the squad was doing. We fared badly in that first attempt. I told the platoon to respawn at Caer and head for the landing point. Only when the entire squad was there would I make another hot-landing. I needed repairs and saw that the mosquito had been chased off. I made for the nearest Air Tower where my Galaxy was repaired. Meanwhile the platoon was respawning at Caer and making for the pickup. My Galaxy was repaired and I headed back to pick them up. This continued for a long time, almost 3 hours with the same Galaxy.
Why did I post this here? I wanted to point out that coordination and skill and a little use of the brain in this game can make it a much more worthwhile. The Galaxy does need a small buff on it's guns, as a fully shielded reaver or Liberator will make your Galaxy go bye bye.
While the use of a spec op transport is appealing for someone like myself, it doesn't make that much sense to have another air vehicle cert when the one we have can more than do the job. Sure, she's slow, lumbersome, and just not sexy to most players, but I like my Gal the way she is; except for the guns. Buff them guns devs.
ZjinPS
2004-01-03, 08:58 AM
Perhaps we need a 'Vehicles, Weapons & Gear We'd Like To See' forum?
That way, all these ideas would be all together and not repeated with every new wave of players that start PS. I'm not flaming by no means. But organizing a forum might be a good idea, atleast the Devs wouldn't have to sift thru tons of 'I roxor and U suxor' posts to find an idea.
Rbstr
2004-01-03, 01:36 PM
Sure, she's slow, lumbersome, and just not sexy to most players
exactaly, why should a small squad have to go though all that trouble to get a big gal that holds twice as many people that they need?
Gal = Big loads of people, maxes, and small vechs
AD = Small loads of people, light air suport
Vis Armata
2004-01-03, 03:28 PM
Excellent post, Sentrosi.
The Galaxy is the best transport in the game in terms of mobility and versatility. It's no gunship, and escorts are required, but it is nonetheless a fine transport. Coordination and teamwork are really key with Galaxy use.
A half-sized air transport, heavily armed, isn't necessary. I could see some higher caliber weapons on the Galaxy, though.
If you can't fill a Galaxy, perhaps you should just use Deliverers. They make good suppression platforms when there isn't heavy firepower present, they float, they are sufficient at engaging aircraft (if you don't have a Skyguard)...all for two cert points.
Rbstr
2004-01-03, 04:00 PM
using ground transportation doen't work well in places like cery and Ish becasue off the terrain and you can't do Hot drops.
The thing it you have your heavy transport for lifting of large groups of Infantry, or maxes/ light vechs so the gall becomes the platoon transport. then you have the smaller faster transport thats better for special ops, fast reaction forces, and small squads that don't need the lifting power of the gal but still need more mobility than a del (as a trade off its has far less armor than a del)
And in my experiance with dels, they tend to act more like combat trucks than transports, never stoping to let the infanty out, just acting like a tank driver would. With a plan the pilot flys over to let them out then flys away fast and hides or the 3 gunners suport the 4 people that hot droped.
There are two main organizations of forces in this game. big platoons(outfits and groups of outfits make them up) and 8 or less size squads(dieing outfits and /b sanc made squads), there are some in between and some larger and smaller (larger and samller only being done by huge outfits).
They both have different needs a big platoon needs a gal, perhpas two, some loadstars mabee for tanks (they have quite a few reavers/skeeters and some go ahead in other vehicles) so not all needs to be acouted for) and they can go anywere but they need a DSC to do so, but that makes scence because they are like the cavalry the big force that comes in to wipe out the enemy
The squads normaly have one mabee two reavers perhaps a tank but thats not always avalible so they need to transport thier smaller less combersome force and the AD will get them there quicky, and even be able to fight its way there to a limited extent and not lose the manpower that the Gal/loadstar take up (a AD with guners is more manpower effective than a gal with them, and if you lose it you can get a new one easily with the gal you can't, but with a platoon you can afford to have a man stay with the gal to prevent it from being destroyed, small squads need that man) You can think of these squads as the scouts or reactionary forces that first arive at the hotspot and hold the enemy off till the big forces arrive.
Also its a pain in the ass to always be trying to catch up to the bigger forces that have access to more gal pilots (there are not that many that aren't in outfits)
Incompetent
2004-01-03, 06:15 PM
Just up the gals guns to 25s and it's fine, i'd rather they focus on deployable infantry weapons that give static defenders the advantage, such as MGs and AT guns. Maybe towed weapons and mortars too.
EarlyDawn
2004-01-03, 07:41 PM
I say, strip the gal of the vehicle bay, slap some spawn tubes on, and make it a midair AMS. It's obviously not that simple, but that's my general feeling, and then yeah, put in a PS Blackhawk/Littlebird, and make sure that soldiers can shoot and be hit independently of the vehicle.
shadow58
2004-01-03, 08:10 PM
The air deliverer idea is very appealing but unless the galaxy gets a significant buff as well then it would be the death of the gal. Most people except the most organised of platoons would opt for the air deliverer, easier to fill up and faster, especially so if you didn't have to go to Dropship Centre to get one. Buff the gal and implement the air del!
Professor Frink
2004-01-03, 08:48 PM
Is this thread still going?????????????????
Rayder
2004-01-03, 11:13 PM
Maybe if they made it so people can bail out of ground vehicles without stopping, like it was before the balance patch. That might make the Deliverer a bit more appealing
Setari
2004-01-03, 11:45 PM
I recently got the Air support cert for one of my alt characters on Emerald. At the time of my logon, Forseral was about 50/50 with the TR beginning to push back. We had recently received ownership of Caer when Manitou asks for any volunteers to go back to the Sanctuary and get a Galaxy. I volunteered and went back and sat in the warpgate while the rest of my empire had it pop locked. 5 minutes later I warped back in-country and was flying the Galaxy down near Caer, towards an open field one of the squad leaders had earmarked for evac/departure point. I landed and the Galaxy was fully loaded with one MAX spot left open. I had touched down for only 10 seconds. The drop went flawlessly. I made my turn to head back to the evac/departure point when I was jumped by a Mosquito. I afterburned my way to the active geowarp down south, knowing that he could not fire at me there. Over Teamspeak, I heard how the squad was doing. We fared badly in that first attempt. I told the platoon to respawn at Caer and head for the landing point. Only when the entire squad was there would I make another hot-landing. I needed repairs and saw that the mosquito had been chased off. I made for the nearest Air Tower where my Galaxy was repaired. Meanwhile the platoon was respawning at Caer and making for the pickup. My Galaxy was repaired and I headed back to pick them up. This continued for a long time, almost 3 hours with the same Galaxy.
:eek: wish more ppl could be as coordinated as that :love: for CDL's tactics
SandTrout
2004-01-04, 01:52 AM
It would make the already waning Galaxy completely obsolete. With the Lodestar carrying vehicles, a flying Deliverer would kill the fat gal-pal. A great idea, but I can't see the devs adding one thing that would make another useless.
At least, that's how I see it.Thats what happens with weapons that have a better alternative, they fade away.
As long as it was included with the same cert as the GAL, I would love to see a smaller, faster troop transport that wouldn't require a dropship center. Like the conversion from the M-14 to the M-16, the would still be galaxies used, but not as often.
There is already precident for this in the game. Everyone has access to the supressor, do they not? yet how many do you see on the field normaly? close to none because the MA weapons are just a better choice for most situations. You don't hear people crying to buff the suppressor though, do you?
Rayder
2004-01-04, 02:52 AM
Why? It's already quite strong, so it takes almost a full clip to kill a rexo, it's still the best gun you can get for free that has multiple roles.
SandTrout
2004-01-04, 03:06 AM
And the Galaxy can quickly deploy a strong force to an otherwise inaccessable area.
I'm not saying the galaxy(or suppressor) is realy weak, just that they are not used.
Sentrosi
2004-01-04, 03:34 AM
:eek: wish more ppl could be as coordinated as that :love: for CDL's tactics
Thanks for the <3 Setari. We pride ourselves in thinking outside the zerg box. I give credit to Manitou, Hamma, Zuvarg and the rest of the command staff at CDL. The fact that we all understand the game and can use weapons/vehicles that most people have forgotten about makes us a very strong force on Emerald.
And we're always looking for more people. Just drop by the CDL forums and ask to be included in a squad. If you're a team player and can play responsibly, then you're a shoe in. Skill not required. One can teach skill, one cannot teach responsibility.
Rayder
2004-01-04, 04:29 AM
I could use a squad or two for my VS char... no one wants to do drops anymore, even the CR5s who cont spam that we need more AMS's and forces to take bases, when all we need is one half full Gal drop to grab the tower and flood the base from there, which btw, I've told them, but they don't respond to me, don't even call for those with Gals to meet somewhere, and yet, I saw 20 Libs in one spot, about to go on a run.
Sentrosi
2004-01-04, 05:06 AM
hehe, yeah, sad but true.
When CR5's don't use the resources available to them, they become a detriment to the empire as a whole. The best thing about Galaxy's now is that a full platoon can use the fully loaded Galaxy with a Lodestar carrying an AMS, drop the ams at a spot off a tower, Galaxy drops the troops on said tower, and if they get blasted the first time, have a respawn point close by. And if that's discovered, then the Galaxy can rendevous with them at the nearest held base.
But most CR5's do not think outside the zerg mindset. Pity, isn't it?
Rayder
2004-01-04, 05:45 AM
Maybe I should screw my VS char and defect over to the TR, they seem to have a more coordinated set of commanders.
EarlyDawn
2004-01-07, 09:32 PM
Reposted as reccomended.
Nebula
4 Passengers, 2 gunners, 1 tailgunner, 1 pilot
Aprox 2x the size of the liberator
Special ability: Fastload Ropes.
The nebula is a fast, moble VTOL troop insertion platform. Featuring bench seats mounted on the side of the airframe, this vehicle is better suited to covert ops (especially post-force dome because you can now hot drop in) and light troop insertions. Troops on the bench can fire any pistol, MA, or sniper weapon. (no HA/AV/SA) Gunners actually stand behind two open hatches and use mounted machineguns (the harasser's old gun before it got attached to the roof), and the ballgunner follows the liberator.
It's special ability is activated when the pilot comes to a motionless stop at under 300 ft. He presses the deploy button, and down on the ground, a boarding circle appears for any empty passenger benches (Cannot board the tailgun as such, and God help you if you try and get in a pilotless vehicle.) Apon activation, a quick "boarding" style cinimatic plays of the rope extending and attaching to the boardee. He is then hoisted up (control is returned to him, and can fire as he is being lifted) and eventually attached to the bench when he completes the trip. The pilot is informed when someone is being lifted, and cannot undeploy until everyone is onboard and no lifting actions are in progress.
Crew, including gunners, can be hit independently of vehicle.
Note: Nebula is not my name. I take no credit for it.
Indecisive
2004-01-07, 10:02 PM
I would go for more of a fighiting transport, smilar to the blackhawk. I think something holds 7 people, a driver and 3 gunners in ball turrets, 25mm gc's, one on each side and one in the rear, and 3 pasangers. that would be fun
That sonofabitch better cost like 6 points if implemented.
EarlyDawn
2004-01-07, 10:11 PM
That's essentially what I was gunning for. A blackhawk that carries troops on the outside like a littlebird, with two chainguns and a tailgunner. Plus a really cool rope thing.
EarlyDawn
2004-01-07, 10:57 PM
Additonal thoughts: Prehaps when in it's rope mode, you could rope in, too? I'd still like it if you could Kenetic Dampen down to ground level, but a rope would be more precise (you can trail the rope down to your exact landing point before commiting to a drop), cooler because you could fire on your way down, and you don't have the huge "intercept and shoot me!" fireball around you. Not to mention the 50 c- I mean, machinegunners, plus anyone who was staying aboard could cover you on your way down.
Majik
2004-01-08, 10:16 AM
If you think the galaxy is currently useless for hotdropping on targets, you're doing it wrong. I have been in many squads that have hotdropped on towers and backdoors to great success.
EarlyDawn
2004-01-08, 04:22 PM
I hope you're not speaking to me. The gal is far from useless. I just think the Neb serves a unique purpose for small, tactical squads. The gal will be redicliously useful now that you're going to be able to hotdrop into the courtyards of domed bases.
Rbstr
2004-01-08, 04:42 PM
with the air del, you can't take maxes or vechs so it ballences itself out against the gal a bit, it has reaver like armor so it gets shot down easy and fast, unlike the gal.
The gal is just to combersome for smaller amounts of people, it is realy only good for larger outfit squads adn peopel that need to carry maxes, but the saller groups have a much harder time getting air transport becsaue they can't have people sit an babysit gals and keep them fromf exploding, or the people to get a new gal form a DSC.
also i might be getting my cannons mixed up, they would be the kind that Libs tailgunners have (alos its very hard to hit infantry with vech mg's unless they are very close anyway)
You can shoot on your way down with the kinetic dampeners
Queensidecastle
2004-01-08, 04:52 PM
First of all people already are using Liberators for Special ops.
Hover over a tower, drop some bombs and then the bomber and gunner eject. hell 9 times out of 10 no one even can tell people have ejected from the bomber. Those guys proceed to surgile anyone left after the bombs and continue onward to the CC.
Secondly it sounds like Shield domes are the end of special ops :(
I don't know how many times I have sent tells to commanders letting them know that I have a Gal standing by in a warpgate and need a squad to hotdrop to break tough defenders. The only time they ever seem to pay attention is if they are trying to co-ordinate a freaking ANT run. Yes, the galaxy is handy for carrying ANTs around but when the zerg is stuck bashing its head against an AMP station for a half hour, listen to the freaking gal pilot who can force the decisive moment. *sigh*
I sure hope we do get a light air transport soon, it's getting to the point where Air Support is the least used 3-point vehicle cert.
EarlyDawn
2004-01-08, 06:11 PM
You can shoot on your way down with the kinetic dampenersNope. Drawing a weapon while KDing causes you to take damage apon impact.
But you can still shoot just fine, in fact I've taken out mosquitos with my decimator while bailing out of a trashed reaver. Same thing with ziplines, you can fire from them. It shouldn't be too much of a stretch to allow people to fire from inside vehicles.
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