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View Full Version : new CE deployable, a force shield.


DeadTeddy
2003-12-30, 05:01 PM
yeah, it's kind of weird but I'm in the mood for a weird idea. imagine how cool it would be if a CE could deploy a bubble with a radius of 5 meters, and if another bubble intersects with it they merge into a sort of tunnel. a cloacker becomes semi visible when laying them and it takes 15 seconds to deploy. it can take about as much damage as 2 AMS's. for obvious reason the can only be deployed outdoors.
also, veichles cannot go inside them.

imagine the possibilities :D

no, I'm not drunk/high, I just had to read 150 pages of a subject I hate so I'm suffering of brain damage.

scarpas
2003-12-30, 05:23 PM
dat souds coo, but they should also have a cloaking bubble, and medics should lay healing bubles

WritheNC
2003-12-30, 05:28 PM
I think a great CE force shield would be one that resembles and looks like a translucent blockade that you see in bases.

It can stop firepower equal to the amount of punishment an NC max's shield can take(and recharges at a like rate), but it cannot be damaged by being run over and stops vehicles.

Would be excellent cover for infantry crossing ground to an enemy base where there is little cover already.

Destroyeron
2003-12-30, 09:15 PM
a bubble with a radius of 5 meters, and if another bubble intersects with it they merge into a sort of tunnel.


a la Halo :D that'd rock

Fenrys
2003-12-31, 12:00 AM
A portable wall would be nice - like the metal plates outside towers.

MuNsTeR
2003-12-31, 12:04 AM
yeah they shoudl have something like that

xmodum
2003-12-31, 12:20 AM
bf 1942 ,Desert combat, u can be a rifleman , and throw out sand bag walls , its kool, wish PS would make something similar, maybe it should have a time , say a min before it is deconstructed

EarlyDawn
2003-12-31, 01:27 AM
It'd be nice if this was put in as one of the CE's Alternate Advancement trees.

321
2003-12-31, 02:25 AM
Sounds cool.

SilverLord
2003-12-31, 02:33 AM
Hm...The devs need to fix Adv. Medic before they even think about messing with Combat Engy.

Destroyeron
2003-12-31, 10:52 AM
Hm...The devs need to fix Adv. Medic before they even think about messing with Combat Engy.


whats wrong with adv med?

you can revive people, how much more could you POSSIBLY help someone medically? Give em some super uber shot that gives em 500 health?

Fenrys
2003-12-31, 02:32 PM
Adv. Med and CE have the same cert cost, but CE is both more fun and more helpfull in battle.

ATM, the only time Adv. Meds are usefull are in small engagements (squad-on-squad, esp for holding cc or blowing hot spawn tubes/gens, and can be kinda usefull on Gal tower drops if they are cloaked and the friendly maxes know to wait to be revived).

Adv. Hacking is as good as, if not a little better than CE. It's the only way an infiltrating sabature can get enough boomers to blow something important up, and using nme veh terminals can turn the tide of battle. On more than sevral occasions, I've snuck into a shielded base, hacked the v-term, and planted an AMS inside (in one memorable fight, we'd been throwing ourselves at that damn base for over an hour, but after my AMS was up, the place was secured in minutes - THAT is POWER).


All 3 could use some lovin - either a reduction in cert cost or an increase in abilities, but Adv. Med needs the most. I think they need a broader set of skills; here are a few to start.

Implant Surgery: Can buy implants from equiptment terminals and install them in people (the procedure would take about as long as an untrained hacker takes to hack a base cc)
Implant Recharge: Uses a new medical applicator to charge implants
Poison Blade: Can apply various poisons to knives: slow down, impair vision, reset implant, clumsiness (increase CoF), stamina drain, and of couse an option to have it do extra damage

Reload
2003-12-31, 03:57 PM
Deployable Shields sounds cool. Though it shouldn't stop vehicles, maybe slow them down so you can't be mowed. If they block vehicles I think it would be overpowered.

Duffman
2003-12-31, 06:02 PM
make them like the ones in Tribes 1

xmodum
2003-12-31, 07:21 PM
nice sig fenrys:p, i liked ur ideas for meds, i was 1 on almost every char but it sucked so i forgot it ,the only use i ahd to it was on attacking sniper battles , all i did was stay behind and revive and heal the shot 1's it sucked

FlakMan
2003-12-31, 08:00 PM
'I feel like an [AMS] that has the strength of two [AMS's]'

Guess what show I watch too much :D

xmodum
2003-12-31, 08:07 PM
no clue :doh:

SandTrout
2004-01-01, 03:35 AM
Fenrys, prepare to have your sig nerfed by Sigbot.

martyr
2004-01-01, 03:53 AM
dat souds coo, but they should also have a cloaking bubble, and medics should lay healing bubles

omfg heal bubble with both CE and Med certs rock!