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WritheNC
2003-12-31, 04:45 PM
For some reason both browsers I use time out on the OF, so I'll post my idea here.

As an NC player, I want to see better TR maxes.

God, VS frustrate me so freaking bad, but playing against TR is not very intimidating, and to me, here is why:

When you get in a fight with the VS, they have a very high ratio of MAX's to Infantry. Inside a base, you turn a corner, and there are 2 infantry and a MAX.

Fighting against TR, I bring a sweeper, gauss, or rocklet(decimator in secondary). I always go in with my anti-infantry weapon pulled because I know that the chances of facing a TR max right away isn't a very good one.

That split second of indecision(or decision) about which weapon you pull out when facing VS is the real difference between life or death, and is a large part of the VS's successes.

Anyway, I think the TR max should have a capacitor like the other maxes instead of locking down. When activated the capacitor drains as it turbo charges the guns, increasing the firing rate to ALMOST the same as if it were anchored. This means:

1. A TR max will be able to dish out the same rate of fire, but will be able to move and at least have a chance to dodge decimators, and rotate/turn in a 360 degree arc for maximum application of its weapons.

2. The capacitor would recharge and drain just as fast as the other MAX capacitors.

I think this would greatly, greatly help out the TR. Right now, they need all the help they can get.

Destroyeron
2003-12-31, 04:55 PM
That idea will SCREW the Tr MAX. If you make it have a capacitor to clamp down, then there'd be even less TR MAX's.

As far as I'm concerned the VS use the most MAX's, thats why everyone has AV against them, the TR mostly use MAX's indoors (except for burster, obviously) because with high rof and the pounder isn't good at long ranges. Thats probabaly why the VS use so many MAX's, because they have a tight cof, so are effective outside more then tr.

00AgentDuck
2003-12-31, 05:14 PM
No, he means a capacitator INSTEAD of locking into the ground, so that you don't clamp down and you can move more freely with about the same rate of fire as a anchored down TR max. I myself wouldn't know if I would like this, I see good things with it, but I also like anchoring down in some instances.

Queensidecastle
2003-12-31, 05:16 PM
I think the main problem with the TR MAXs is that thier special ability is directly invalidated by the overpowered nature of Decimators against MAX suits. They dont have a medium mode of damage output. It is either low or high(locked down) However, being locked down is suicide so then you just have defensless MAXs running about with low damage output.

Edit: I like your idea. Unless Sony is willing to make Anchored TR MAXs more like a turret (LOTS more armor while anchored) then they would have to do something like you propose

00AgentDuck
2003-12-31, 05:24 PM
Yeah I agree, the only time when I live as an achored max is when I have 2-4 engineers constantly repairing me behind my back, and only if I'm inside. Otherwise if your an outside anchored down max, you have more chance of being targeted by more then one enemy or vechicle.

Rayder
2003-12-31, 11:57 PM
People not thinking about balance again. You see how fast the Pounder kills infantry while locked down? It's quite fast. Now, if we made it capable of doing that while moving.... Plus, the accuracy would have to be shit, the whole reason the MAX locks down at all is to give it more accuracy while upping it's rof.

WritheNC
2004-01-01, 01:53 AM
I think it'll still be balanced with the reload part in there.

I know what happens when you get a bunch of TR pounders in a stairwell; it will still only rack up kills indoors. In a tower, just attack from the top and bottom at the same time.

Outdoors I don't see it as much of a problem; those nades only bounce so far.

Indecisive
2004-01-01, 01:59 AM
Hmm...how about changing the lockdown spikes into treads of some sort.

BTW, IMO, nothing is wrong with them. They are still the ultimate defenceive machines.

Veteran
2004-01-01, 02:09 AM
Anyone who praises TR's anchor isn't a seasoned TR player. Paralyzing yourself as a special move is fit for the Special Olympics.

The original poster had a great idea. Mobility is golden, and sacrificing it for a higher ROF is worthless, especially considering that the damage yield is tuned to remain pretty tame even under anchor. Try killing things with unanchored Pounders if you must know. I can't count the times that I or my buddies complain that cloakers escaped from mortar barrages alive because Pounder sucks so hard.

As for "ultimate defensive machines": HAHAHAHA. That's a joke, right? Decimator ends all hopes for that. Try using a TR MAX to stop a VS MAX crash raid. Perhaps you never wondered why TR doesn't form MAX crash raids.

TR MAXs are an insult to the tradition of the Republic. Go watch a Starfire, Quasar, Comet or ScatterMAX in action for a while.

Chaaos
2004-01-01, 02:40 AM
They are pretty good for cheating. On xmas eve this one TR max (i think it was a pounder) was warping around the base killing at will. MerryChrisstmas was his name, omg that guy pissed me off.

How about the TR special ability being warping around the screen at warp 9 guns blazing?? :)

WritheNC
2004-01-01, 02:58 AM
That sounds even better!

Cloaked_Thunder
2004-01-02, 10:27 AM
[QUOTE=Rayder] You see how fast the Pounder kills infantry while locked down? It's quite fast. [QUOTE]


Have u ever saw a damn scattermax(2-3 shots and ur dead)? They mow equally as hard as a pounder !thats anchored! but they have a shield aNd are mobile.....Now also remember that a set of anchored pounders will mow in a tower zerg BUT also remember the grief that they will encounter will be huge..TR maxes are not respected like a scattermax or a Quasar. I had a unimax config until i got mowed by deci's time after time and it just irritated the mess outta meh. Even with my NC character i take my JH and run behind him and squat then fill him full of AP rounds on secondary fire.

The only effective way to use TR maxes is (if ur outside) keep hella distance from the zerg unless ur a pounder. Only use a pounder in a tower/base sweep you wont be as successful on defense . Only anchor for short amounts of time, move around frequently. q button is your friend, I always hit the tower/base door running out to my place of attempted mowwage.

Back on topic..

I absolutly love the original posters idea. Whats so funny is he's a NC and he's asking for another teams weapon to be beefed. HA! What does that tell ya. He must be tired of owning the TR maxes and now he wants more challenge. ;)

I like anchoring down... it's fun to watch those anchors dig in the ground and hear those cool ass sound effects, *but* other than that, they aren't ph3r3d by nme's. my $.02

Christian
2004-01-02, 11:13 AM
Our Maxes suck. They need to buff the pounder at least 10 percent and on a seperate note, they need to also buff the striker. The striker is a joke.

SpunkJackel
2004-01-02, 11:16 AM
Wait I don' get it. Give the TR MAX its special ability with none of the downside. I mean, the NC can't fire with shields up and the VS jump jets while still super uber don't last very long and have to be used sparingly as it still does hurt when you hit the ground from several meters up, not to mention the whole "Look at me I'm a flying bullet magnet effect". But I will admit I find the VS max ability to be the best.

Anyway, I really don't think you people realize how fast the locked down rate of fire is, and to have a bunch of TR running around firing like a bat out of hell means everything dies in seconds. Man, they need a downside like, I dunno, MAX Capacitor runs out and the barrels are so fricken hot the MAX can't fire till they cool down for like 3 minutes or something.

Duffman
2004-01-02, 11:25 AM
put somehting in there like they do for the machine guns in DOD where if you use it too much to much to fast they overheat and you are forced to stop firing.

edit: http://boards.station.sony.com/ubb/planetside/Forum16/HTML/000832.html

Queensidecastle
2004-01-02, 11:58 AM
Fast fire doesnt make a bit of difference when 2 rounds from a Decimator kills. Also, Decimators have such a large blast radius that when TR MAXs anchor in stairwells, you hit one, you hit all 3. How do I know this? Because all you have to do is take a Mossy, afterburn over said tower, eject, Surgile down the stairs, whip out your Deci, and quickly plant your 3 shots at the feet of the MAX in the middle. In about 7 seconds, you just singlehandedly killed 2 or 3 MAXs. It doesnt matter if you live or not, because you just removed the obsticle and the tower gets rushed. Ballanced? Not a fucking chance. However, it is in the game and is a real problem for TR MAXs specifically

Duffman
2004-01-02, 12:10 PM
thatws why you get rid of locking down altogether. Give the tr maxs a capacitor for heat or somethign that lets tehm shoot at a higher rate of speed till they overheat. This way they can continue to move but not have an unstoppable weapon.

Queensidecastle
2004-01-02, 12:24 PM
As I understand it, the idea behind locking down is a kind of "turret mode" much like the Switchblade. I like this and think it is a nice unique thing for TR MAXs to have, but with the current state of the game, being Anchored needs to convey some large boosts to damage mitigation, otherwise damage to MAXs by Decimators needs to be toned WAY down. And hell, if MAXs could mitigate Decimators a little better, you might actually see people certing and carrying AV! (shudders at the thought)

ChewyLSB
2004-01-02, 12:33 PM
How about give each MAX a primary and a secondary mode. The primary mode is teh same RoF as unachored. Then, give the max a capacitator that starts at full. When the max switches to secondary, every time they fire is a little bit more off of the capacitator (like an overheat gauage). If it goes down to empty, they have to wait until it recharges to halfway to fire at all, in primary or secondary. Remove anchoring down completely.

SilverLord
2004-01-02, 12:47 PM
The only thing I hate in theis game is that every VS and their brother has a MAX and notice that every single one of them is effective agaisnt Infantry. You got the COmet which plasma's infantry, the quaser that you can't escape and the starfire is less usefull but you can't get near that with an aircraft either. The only MAX that is even worth any points in TR is the burster.

Riyu
2004-01-02, 01:27 PM
"And hell, if MAXs could mitigate Decimators a little better, you might actually see people certing and carrying AV! (shudders at the thought)"

Don't you dare suggest nerfing my precious Decimator!!

I bought Special Assault about a week ago. Since then, I've racked up about 200 MAX kills. Gives me such great pleasure to take out those pesky VS MAXes that rain plasma from the top of towers! If MAXes can plow through me in 2 shots, it seems fair to me that I can return the favor...especially since I've spent an extra 3 cert points just for this purpose.

ChewyLSB
2004-01-02, 01:36 PM
That doesn't make any sense! Why should INFANTRY be able to take out Anti-INFANTRY MAX's.

Queensidecastle
2004-01-02, 01:45 PM
"And hell, if MAXs could mitigate Decimators a little better, you might actually see people certing and carrying AV! (shudders at the thought)"

Don't you dare suggest nerfing my precious Decimator!!

I bought Special Assault about a week ago. Since then, I've racked up about 200 MAX kills. Gives me such great pleasure to take out those pesky VS MAXes that rain plasma from the top of towers! If MAXes can plow through me in 2 shots, it seems fair to me that I can return the favor...especially since I've spent an extra 3 cert points just for this purpose.
Believe me, I understand this. I am guilty as the next guy and benifit from it greatly, but no way in holy hell is it ballanced

BabyJesus
2004-01-02, 02:01 PM
cry

Lithpope
2004-01-02, 02:04 PM
The original poster has an excellent idea. For those who wish a downside of the MAX not being able to fire at all, please, get real. A MAX that cannot fire is nothing more than a meat shield and a poor one at that since everyone and thier brother who fights the TR carries a Deci, make it to where the capacitor runs out and rate of fire returns to normal. If you are concerned that there is no downside and no balance there are ways to tweak that. We can do a couple of things like make the capacitor small (maybe 5 seconds of burst) but recharge quickly or make the capacitor large 20 + seconds of increased rate of fire but, recharge slowly. Either way the MAX driver has to choose his fights and nurture that capacitor. The last two suggestions are just off the top of my head the numbers can be tweaked. Might have to tweak the accuracy of a DC too since unachored it might as well be an MCG.

If this change was instituted I might actually recert a MAX or even go UniMAX but, as it stands an anchored MAX is a DEAD MAX. Say what you want but that is truth and anyone with any real amount of play time for the TR knows this fact. With this change you might actually see an increase in DC use for several reasons, it would be more preice a weapon thus less grief intensive as a pounder and MIGHT actually stand a chance against a light vehicle (ya know the things they are supposed to kill). It would give the DC some measure of capability against other MAXes as well.

Spee
2004-01-02, 02:11 PM
Nobody liked this idea when I posted it. :tear:

noxious
2004-01-02, 02:15 PM
Maybe it's just me but I think all maxes are extremely inferior. I think instead of buffing TR MAXes they should simply nerf the decimator. Seriously, on my NC character, after hitting br12 and picking up SA I get as many MAX kills fighting VS as I do rexo. It's all because MAXes are so useless. Even the AI maxes stand almost no chance, regardless of expirence, because you have mobility and the ability to pop from and back into cover after delivering your payload. I actually fear a pounder max far more than a quasar simply because he can hit me around corners and while I'm behind a tree where as all other maxes (except perhaps the VS AV max, which hasn't got a high enough damage output to be a threat in this situation).

In my opinion, forget AV, forget rexo, grab a decimator and kill VS MAXes. They're not a big deal at all.

As for hints on getting your deci out faster, you can actually switch to a decimator faster in agile then you can in rexo. How? Simple, with a little practice of course :) Bind your inventory to F and before going into battle move your mouse cursor over the decimator in your inventory. Soon as you realize you need the decimator, press F, right click, press F, press holster and you've got a deci ready to roll in about one second. It's faster than switching from primary weapon to decimator in rexo because when you switch a weapon from your inventory, the one in your hand disappears instead of first holstering.

DeadTeddy
2004-01-02, 02:23 PM
listen to yourselves, buffing the TR MAXes? are you guys kidding?
yeah, maybe the AV is a bit ineffective but so are all the other AV maxes. haven't had much experience with the AA one.
as for the pounder, that's the one that usually anchores. granted one max will die in miliseconds but put 2-6 maxes in a tower and nobody can get in there. every time we want to take a TR tower in a zerg vs zerg situation we can't get within 3 meters of the door. it takes allot of luck and hard work to finally get in there, cause there's always a few engi's keeping them healthy, and throwing a plasma grenade isn't that easy.

use them in the right place and you won't have a problem.

btw, for the newer guys, back in beta the pounder was AV and the dual cycler was AI but the pounder did too much AI damage no matter how much they nerfed it so they switched them. that's why it's the only AI weapon worthless at under 2 meters.

MuNsTeR
2004-01-02, 02:24 PM
yeah the tr have good max's but they should have that, even though i play nc

DeadTeddy
2004-01-02, 02:29 PM
back in beta people saw a TR max and ran away. it was very clear who had what, the TR had amazing MAX suits, the NC had the JH with the secondary mode being a one shot kill (I think, only played the last week) and the VS had the mower. then the devs nerfed everything and ruined some of the best weapons around cause a bunch of noobs got killed and cried on the forums. I say don't nerf one weapon, buff the other two.

Lithpope
2004-01-02, 02:32 PM
To all the no TR the Naysayers all I can say is this, think of the effect this will have on the burster. Sure, it will make it a more deadly AA MAX, duh, but no more rows of anchored Bursters on hills spamming the snot out of a base, they must nurture that cpacitor now :D .

WritheNC
2004-01-02, 02:39 PM
use them in the right place and you won't have a problem.

That's kind of part of the problem. NC and VS maxes can go outside and use their abilities fairly well. Around any base with cover, an NC max can use his shield as he moves from tree to rock to whatever. A VS max can move virtually untouched across the canopies with a little patience and smidgen of skill. Hell, I hate fighting VS on places like Hossin and Cyssor etc. All those dense trees hide so many damn Starfires its not even funny.

Anchoring is pretty much a defensive ability, and doesn't do jack when it comes to a base assault where a max is sorely needed to absorb punishment, buy time for infantry, and break choke points.

I'll admit, I am a little iffy about a pounder max moving and firing with an anchored down speed. Considering that it is a grief machine, that is a little counter I suppose. However, if a burster or dual cycler comes in a base like that I have no fear if I have a decimator.

Part of the reason I suggest this even though I am NC is because I like PS and this will contribute to the overall well-being of the game in the long term. Last night the populations were 38% NC, 37% VS, and 25% TR on emerald. Granted, this was late last night, but this brings me to my other point. Ever since the balance pass, with even populations on a continent(both have cont lock etc.), the NC hasn't lost to the TR unless the VS got involved.

DeadTeddy
2004-01-02, 02:46 PM
excuse me? scattermax can go outside? please. it's good for 15 meters tops.

and yeah, TR max can't break choke points. but 3 TR's with MCG's can. you're forgeting that unless you're fighting the TR there isn't much punishment to take, only a pounder can create a dead zone like that. you're an NC player, you're use to getting stuck outside a tower trying to figure out a way to kill those pounders, they're TR, they don't have to worry about those things.

Lithpope
2004-01-02, 02:49 PM
Bingo Writhe, TR MAXes are good for one thing DEFENDING a choke point, no one ever won a war by defending. As far as your concern with a pounder don't be in a tight fight if the pounder driver uses his ability too much in that base zerg he will have weapons lock in no time, for some reason thin skins like to run in front of your pounder. :doh:

DeadTeddy
2004-01-02, 02:58 PM
mainly cause it's slow.

JuSTCHiLLiN
2004-01-02, 07:54 PM
Ok, here's an idea. Leave the current lock down as is but add a capacitor like increased shot speed. Make it half the difference between normal and locked down modes.

BadAsh
2004-01-02, 10:53 PM
The TR MAX has two primary shortcomings:

1. The Lockdown special ability just does not work as effectively as other MAX units special abilities.

2. The TR MAX Units attack is an area spamming attack. So this makes them hard to integrate with friendly infantry. So you don�t get the infantry and MAX mix you get with the other 2 empires. As was posted here that combo is deadly� get your MA or HA ready and face the MAX. Pull out the Decimator and eat Lasher or Jack Hammer ammo in the face. But, against the TR the infantry have to stay BEHIND the MAX or get killed by it too. This is critical and why you don�t see TR integrated MAX and Infantry units more often.

The easiest �fix� is to let the TR MAX Units turret more while anchored and give them precision weapons rather than area spamming explosives.

Also, for those that think the Deci is too powerful... well so is the MAX if you are infantry and DON'T have a Decimator... so that's your trade off. Every measure has a counter measure.

DeadTeddy
2004-01-03, 06:25 AM
actually, all special abilities aren't very effective. the NC shield can take around 100-150 points of damage, not a very big boost, especially since it's off when you shoot, the VS can jump over walls but that thing is worthless indoors, and the TR get high fire rate but become easier targets. they're all kind of worthless.

and yeah, the TR do have the problem where a pounder is worthless as backup for infantry, but the DC can give them excellent cover against enemy max suits while the surgiles do the rest.

Rayder
2004-01-03, 06:32 AM
Have you guys ever thought of making a wall of crouching infantry in front of the TR MAXs, and whenever someone shoots a deci, they jump up and block it? It's called "tactics"

DeadTeddy
2004-01-03, 06:45 AM
they don't need to, they just have a wall of maxes and each max has two engi's taking care of it. 6 maxes and 6 engi's can hold a tower for over an hour. 2 camping the way in from upstairs, two camping the way to spawn and two camping the way up. I've seen it happen too many times, they just lock down and when ever a door opens they spam the hell out of the wall next to it. the guys 3 meters outside the door take damage! only way to take them out is rushing in on suicide missions together when half the ppl have plasma nades and half have deci's.

Veteran
2004-01-03, 06:45 AM
That idea sounds more like "fantasy".

Duffman
2004-01-03, 06:49 AM
Have you guys ever thought of making a wall of crouching infantry in front of the TR MAXs, and whenever someone shoots a deci, they jump up and block it? It's called "tactics"

lol are you joking. So a infantry sits in front of the max and then there happens to be just one enemy and shoots a deci at the max then you magicly stop all the damange from it right? That sounds like a good idea even though the max will still take alot ofdamage from the splash and well you a moron and no one is gonna wait infront of a max and get shot by everything and then absorb a deci.

Engies behind a max is tactics what you said is just dumb.

heres a tip: next time you want to comment on TR maxs think to yourself "Wow im a tard im just gonna STFU"

BadAsh
2004-01-03, 06:54 AM
Have you guys ever thought of making a wall of crouching infantry in front of the TR MAXs, and whenever someone shoots a deci, they jump up and block it? It's called "tactics"

Think of why perhaps no one does this? Got your answer yet? Because it won't freaking work. Why? Surgile HA and Surgile SA or the Jumping AI Vanu MAX... once you flank the MAX units OR get close the infantry are either on their own or killed by friendly fire. The TR MAX units are NOT for CQB with frieldly infantry. They lack that ability completely.

The ONLY thing you can hope for is to anchor 2-3 of them and just spam a choke point while having the infantry try and repair faster then Decimators can kill. If the attacker is a mindless Zerg rush this can be effective. If your enemy is coordinated this won't work.

DeadTeddy
2004-01-03, 08:06 AM
I tried to hold back but I can't anymore. would you people listen to yourselves? you want a buff for the TR max suits because they have a weakness? guess what, everything has a weakness! deal with it.

Rayder
2004-01-03, 08:33 AM
lol are you joking. So a infantry sits in front of the max and then there happens to be just one enemy and shoots a deci at the max then you magicly stop all the damange from it right? That sounds like a good idea even though the max will still take alot ofdamage from the splash and well you a moron and no one is gonna wait infront of a max and get shot by everything and then absorb a deci.

Engies behind a max is tactics what you said is just dumb.

heres a tip: next time you want to comment on TR maxs think to yourself "Wow im a tard im just gonna STFU"
Your as bad as Ait, except you have more comprehension of spelling, which isn't saying much. Learn how to speak, and then try to troll me.

Have you ever tried it? No? O.K., I'll just bow down to your superior intellect that automatically attacks something that's new.

Your mind is the kind that all governments love, because they can easily manipulate you into believing whatever they want. You think the only good way is the one that's been done over and over. Sure, it's a good one, but, what happens when there's a hole in that system? Something that can destroy it in seconds. You break and cry unfair. Just because you have no comprehension of the term "idea" you strike out and claim the only way is your way. Go back to the womb and try coming out somewhat of a more intelligent being, it's starting to smell in here.

Nekota
2004-01-03, 02:00 PM
Some of you are missing a the point of the TR MAX's problems. Sure the Pounder can hold a choke point... then what? Once a tower is in need of Pounders holding it the tower has already been lost. Since by that point it's neigh impossible to get reinforcements upstairs and completely impossible to get anybody out. Which makes for a giant coffin for everyone inside. Same thing goes for bases. Once you've pushed the TR into using Pounders the base is as good as captured. An attacking force with an AMS in the courtyard and/or tower nearby is far superior to a denfending force. Why? Well you can spawn quickly from an AMS and are already near the flow of attacking troops, you're not hampered by a generator raid, and the same choke points you came in through we have to come out through to mount any sort of offensive usually greeted by Vanguards, ScatterMAX, and Magriders.

However the topic at hand is the idea of giving TR MAX a capacitor and using that to determine the increased fire rate. I like that idea get rid of our anchors they're more of a liability then a benefit. Running on capicators will also help to reduce spam. Sure a Pounder or Burster will still beable to hail on a base but, not indiffenetly like now. They'll be forced to take breaks.

DeadTeddy
2004-01-03, 03:52 PM
you don't get it either, all special abilities have very limited use. the NC shield is good if you want to be safe from a a single MCG when you reload or if you want those extra hit points when you're in run mode. leaving it on when you run drains it so you have to turn it on after you notice the enemy (usually after the first shot). as for the jumping jack maxes, I doubt it's easy to hit them when they do that, it's only good for getting on a base wall, nothing more. ppl hit them anyway.

giving it a capacitor would make it too powerfull, currently the only way to beat a pounder is to hug it, make it mobile and it's too powerful

Nekota
2004-01-03, 05:51 PM
Yes but, what do all those abilities have in common? Give up? They have a practical offensive and application. I've seen VS MAX jump to the top of towers to clear it from the top down catching us totally by surprise, also ask a Reaver pilot how frustrating it can be trying to rocket a VS MAX when it leaps over you're barrage and out of harms way, not mention I can't tell you how often I've seen cases of VS MAX on ledges in generator rooms, control consoles, on roofs and trees of bases for concealment. Then I've also seen NC MAX use their shields to push as far into a tower or base as they can then begin wrecking the defenders inside, getting pelted with a Decimator and use that shield as a saving grace to get their metal asses back inside. These are huge advantages to our paltry anchors. Back around release you may have had a point about our speed firing advantage while locked down. However damage has been toned down significantly since then. Even at our peak of being locked down our damage is at best 50% stronger then your non locked down, moving, shielded or hovering MAXs. It seems more then adequate compromise to give us a capicitor and the ability to have rapid fire for a limited time and allow us to move at the same time.

noxious
2004-01-03, 07:45 PM
\

Professor Frink
2004-01-03, 08:54 PM
I agree they should buff the TR maxes a LITTLE if only to put an end to threads like this! No seriously they have almost disapeared from the battle field altogether. Bring em back! I'm tired of facing off against ScatterMaxes all teh time. The dual striker idea is icey if done right.

Indecisive
2004-01-03, 09:15 PM
On second thought. Screw this thread. My opinion:

Make the TR locked down be able to turn 360 degrees, that way you wont get prawned if some surgernoob warps past you and takes you out from behind wilst unlocking.

Duffman
2004-01-03, 09:24 PM
you don't get it either, all special abilities have very limited use. the NC shield is good if you want to be safe from a a single MCG when you reload or if you want those extra hit points when you're in run mode. leaving it on when you run drains it so you have to turn it on after you notice the enemy (usually after the first shot). as for the jumping jack maxes, I doubt it's easy to hit them when they do that, it's only good for getting on a base wall, nothing more. ppl hit them anyway.

giving it a capacitor would make it too powerfull, currently the only way to beat a pounder is to hug it, make it mobile and it's too powerful

Check out This THREAD over at the OF (http://boards.station.sony.com/ubb/...TML/000074.html), we are trying to get rid off the pounder all together its a bad max and just isnt cool. And a TR max with a capaciter would have a weakness that they dont have right now. WE cant sit there forever using it. We are going to be forced to move not camp anymore be happy

Rayder
2004-01-03, 11:26 PM
On second thought. Screw this thread. My opinion:

Make the TR locked down be able to turn 360 degrees, that way you wont get prawned if some surgernoob warps past you and takes you out from behind wilst unlocking.
Um, you do know there's a human being inside that thing don't you?

And they killed that thread duff.

DeadTeddy
2004-01-04, 09:31 AM
you guys are taking this shit way too far. ask the devs to switch them back and have the DC be AI and the pounder AV. the problem is that the pounder will be nerfed to death when it comes to splash damage, so you'll actually have to hit, not just spam.

Lithpope
2004-01-04, 09:50 AM
I think Deadteddy is just afraid of not having an immobile decibait anymore.

DeadTeddy
2004-01-04, 09:57 AM
I think DeadTeddy doesn't use a deci, and that if this lock down ability sucked so much people wouldn't use it. the vast use of anchors proves this thread is worthless.

Nekota
2004-01-04, 11:50 AM
DeadTeddy- They use lockdown because that's all they have. The firing rate of our MAXs while unanchored is par at best. Well when you combine that with the fact that our weapons don't do as much damage per shot as NC and don't have the burn effect of VS we have to lay down as much fire as possible to compete. The only way we can accomplish that is to lock down. However once we do we're sitting ducks. There is no other way to bring our weapons to a competitive level without locking down.

Lithpope
2004-01-04, 02:13 PM
What Nekota said

Indecisive
2004-01-04, 02:54 PM
Um, you do know there's a human being inside that thing don't you?

And they killed that thread duff.


....and? Work the spikes into a belt or something so the whole thing could turn around...whatever. Fuckit. Pounders still prawn anything while locked down.

Duffman
2004-01-04, 04:48 PM
wonder why they killed that thread. The point was to get rid of the lockdown all together. Not to have it turn all the way around

Indecisive
2004-01-04, 09:32 PM
Too overpowered. What would the disadvangage be then?

VS can only use their jj's outside effectivly, AND they get on avg 25 hp min dmg for a controlled jump, 50 for emptying it all on the way up, and just falling down.
NC cant fire.

What would the disadvanage of the TR max be?

Duffman
2004-01-04, 09:49 PM
if it shoots to much it cant fire anymore till teh temp goes down o the capacitator