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View Full Version : Another one of my brilliant ideas


Otherick
2003-12-31, 08:47 PM
Machien Guns, no not the TR MCG but realy one.

It would take 2 people tp carry this on foot or it could be put in a trunk (trunkw would have to be pretty empty). Now u need 1 person whoes certed for the gun to carry it and another person who doesnt need to be certed. Once put on the ground it would have a 180 Degree arc, making it vulnerable to the rear. Would be useful againt Infantry and light vehicles. BUT because it has to "plant" it self deeeeep in the ground due to the HUGE recoil it would give off it wouldnt be able to be planted it towers, or bases, as it cant just dig threw who knows how much of cement (or if its better then cement seeing u can fire a Deci at it and it doesnt even leave a dent). Just another one of my humble ideas maybe theres already something similar to this but i cant be arsed to look. Improvements are welcome but please no thread "High Jacking"

SilverLord
2004-01-01, 02:28 AM
I like, that would be cool. We need more weapons and deployable things, more certs, more everything!! Sorry, I'm not like screaming at the devs here because soon they will get things rolling.

Chaaos
2004-01-01, 02:45 AM
I like, that would be cool. We need more weapons and deployable things, more certs, more everything!! Sorry, I'm not like screaming at the devs here because soon they will get things rolling.

I tend to agree... i mean im relativly new to PS but ive seen/used about 99% of the stuff (minus CC weapons, but how many times do you see someone packing a CC weapon other than flail)

xmodum
2004-01-01, 02:55 AM
i really dont like the idea of having 2 people 2 a weapon in all these new weapon ideas(like the 60mm motar thread) , wut if u are the type of guy that plays solo? and thats ur fav weapon?plus in the VR training how would that work out if ur the obnly 1 in there ?i love the idea , but i hate the idea of 2 to a weapon, its just not game materieal , in real life , yes but not in a game

Ait'al
2004-01-01, 02:58 AM
I thought the lancer was origianly going ot have support for a second person to hold it for better COF?

martyr
2004-01-01, 02:59 AM
you're bringing a thread-jacking upon yourself. anyway, the idea is solid and reasonable, but is _mostly_ (not entirely) covered by the Harasser.

it would need some other advantages, imo.

my thoughts: instead of that, how about an "emplacement."
if you have both CE & HA, you could deploy a sort of shooting block (benchrest!) where you coukd use your HA weapon for improved RoF and CoF but limited motion. both of these options would make the TR maxes feel pretty un-special, though.

xmodum
2004-01-01, 03:17 AM
i think it should just be a common pool weapon with 200 rounds per magazine, large sized ammo boxes with 300 rounds per box ,but it has a VERY high RoF , so u use those rounds up quick but without high damage.its maned by 1 person , only takes up 1 rifle slot , but if u have it in a rifle slot then u cant pull out the other weapon in the other slot.same angle,zoom magnification of x2,and reload time is 6 secs.It would take 20 secs to deploy it. it has to be deployed on 1 of the given obstacles (since there not goin to give us prone positions in the game :mad: )
PS:i dont know wut the devs are thinkin of not given us prone positions, of course it would be harder to shoot snipers , but there easy to kill for me anyways,plus in EVERY other game that i have played that has prone , it was better becuz i love to lay down , also in the game WW2Online prone inf are not hard to kill even though they are a smaller target it doesnt make a difference o me .

Otherick
2004-01-01, 01:28 PM
well if its not carried by 2 people then maybe it should be "towerd" by any ground vehicles.

xmodum
2004-01-01, 04:09 PM
maybe when u run u cant fire , u still run slower but 2 people dont have to be there and when u stop u can hit a button and it starts to deploy itself ,then gun it baby!!! :twisted:

Ait'al
2004-01-01, 04:32 PM
The problem is this is hte TRs weapons style domain first. and second its the same role a tr max plays so its already repeating to much of what is already in the game, and that is just messy.

What you emphasizing as the main point of the weapons design is completely against the things that the other weapons are based on and rubbs against the design of the game. That could be a side affect things to a weapons but it would ahve to be trumped by a very good new idea in the weapons attack abilities like if it werer a VS weapon that sprayed smaller faster version from the lancer with alot more ammo. Or a TR that was just an empire specific gatling gun, but that would take away form the TR max design, so it would ahve to be a little different for the TR, And who knows what for the NC. But if it were and empire specific class of weapons that were desinged into what type of things are already in the game then it would be a great idea! Though you would ahve to make it a 4 cert weapons class.

For the TR you would probly make it a one person on barrel Extremely high rate of fire weapon with medium low to high low damage per shot and a half way decent COF. Worse than most hand held guns htough, but it would be made up for in hte in hte likeliness of hitting a target in a crowded area in full blast. But it wouldnt have high bloom so it would be just as good in high density as low density. But it would beging ot miss in medium to low density if you held it for like 5 seconds.

xmodum
2004-01-01, 04:43 PM
but that would take away form the TR max design.
:huh: no it wouldnt, wout does the TR max even have to do with this topic?

Ait'al
2004-01-01, 04:45 PM
:huh: no it wouldnt, wout does the TR max even have to do with this topic?Game balance! Hes talking about a gatling gun type design isnt he? With high rate of fire.

It would ahve to be balanced with the TRs pounder, if im thinking of hte right one. So it would have to be a little slower and less damageing than it. Though they would have to increase its overall damage and affectiveness im guessing so the max is the main weapon defensivly for the TR.

Im imagining it as a natural defensive semi permenant gatling/Automachinegun weapon like from WWII?
Sorry im thinking of the dual cycler. If there isnt one thats for the TR that takes that place then NM alls well 8) sounds great. I just always though it was cooler to have The one max better for base defense with its back to a wall as hte best defense and a weapon as the second. I thought it would be more dynamic 8) Make the TR that much more interesting!

I was htinking hte dual cycler was the one that naturally was most affective as base defense/defensive firing. So i thought if it was good enough or they made it good enough it would be cool to have the TRs new weapons the second most affective and the max the most affective to give the TR a more interesting defensive ability and have them use maxes for defense more too. Then the VS could have the best assault ( based on skill though)the NC the best in between(if they needed to increase the sheilds a little it could be good at slow advancement and holding positions in the open away form base.), and the TR would have the best hunkered down defensive max.

thought it would be cooler that way.

Lets say the Tr duel cycler is given amazing range if it doesnt already and is The defense for TR bases. This new weapon would then have less range than it and a little less damage, for use when the enemy gets past the long rang of teh max! This way the tr have an amazing defense and brings out there background as a stronger more permanent force.(the base defense ability a kind of acrynom for there long past and strenght!) But would hve a more scattered offense with slower assualt times but more permanent defenseive holding.(mainly because you would weaken ther overall offensive damage with ther other weapons a bit till its less overall than the other empires. they would be the fast slow killing damage like a small caliber machine gun would be in a world with newly discoverda lien tech. The max would be good at defense becuase it would be prone form behind basically.) The VS would have ther new empire version There main defense adn would be good wit maxes and whatnot but would once again be completely prone to there own skill. They can be the most powerfull offensively but the weakest over all if there not alway using the correct strategy! And the NC would get more bang for there buck as normal but would have it more carefully crafted and less offensive based overall! They would have half of ther weapons good at assault and have at defense and all the middle affectiveness to sygnifiy there clasic struggle against tyranny! ;)

I dont make any sense do i. :lol: If i do tell me :brow:

xmodum
2004-01-01, 05:56 PM
no comment

Fenrys
2004-01-01, 06:31 PM
Make 9 new deployable guns, one to copy the weapon of each type of max. Make them each empire-specific 1 point certs. When deployed, they would have a small armor bonus that would get chewed up before the players health/armor was hit. Amp stations would give them a stronger shield, and CE's could be given a new deployable to automate them (wich would not be required to allow players with that gun's cert to man it).

Fragmatic
2004-01-01, 06:37 PM
:ban:

xmodum
2004-01-01, 06:46 PM
:ban:
:stupid: