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View Full Version : Am I the only one who thinks NC Maxes didnt get the short end of the stick?


Biohazzard56
2004-01-03, 11:02 PM
Just Wondering, i personally love NC Maxes but people say they suck compaired to other MAXs. The shotgun on the ScatMAX is great tears through TR Pounders and close range, and when i say close range i mean pretty f'ing close to where the pounder cant fire without it damageing itself. Great Tip, to those who need a good Anti-Thumper strategy :thumbsup:

Indecisive
2004-01-03, 11:07 PM
its a good max. However, i see people using 3x mode at point blank. lol.

Professor Frink
2004-01-03, 11:18 PM
I think both the VS & NC have great maxes. ScatterMax remains my favorite even though I now fight for the VS. Falcon's 20 round clip outweighs its weaknesses in my view. Never really used the Sparrow so I don't really want to comment on it.

Rayder
2004-01-03, 11:22 PM
Am I the only one who thinks NC Maxes didnt get the short end of the stick

Yes

Queensidecastle
2004-01-03, 11:41 PM
NC MAXs own

Rbstr
2004-01-04, 12:09 AM
Well they do like the TR have a special ability that doen't relay help at all, but the wepons are good (VS maxes still own way more)

Vick
2004-01-04, 12:15 AM
I love the falcon, unlimited rocket spam almost with that huge clip.

If you use some skill you can take out any other MAX in the game, only the VS AV gives trouble.

Katanaboy
2004-01-04, 12:21 AM
its a good max. However, i see people using 3x mode at point blank. lol.
well, with the 3x mode, you dont have to worry about the insane spread of pellets, and when every pellet hits, that's some insane damage.

00AgentDuck
2004-01-04, 01:16 AM
Only problem is if your at point blank there's no need to use x3. Even though x1 has a huge spread it doesn't matter at point blank and it shoots much quicker then x3.

JetRaiden
2004-01-04, 01:20 AM
The problem is the Falcon and ScatMAX are both short range compared to teh DC or Pounder. even the Quasar and Comet.

GreyFlcn
2004-01-04, 01:44 AM
Anyone notice how a ScatterCannon could take down two generators and still have plenty of ammo?

Doppler
2004-01-04, 02:37 AM
Anyone think it whould live long enough to do so/

Please Rbstr, stop trying to pretend the lockdown ability is worthless, the vast majority of the game playing populace violently disagrees with you.

Queensidecastle
2004-01-04, 02:48 AM
the vast majority of the game playing populace violently disagrees with you.
no

Veteran
2004-01-04, 02:50 AM
Wrong again, Doppler.

Nice try at fake statistics though.

Incompetent
2004-01-04, 03:26 AM
Scattercannons scare me

Sentrosi
2004-01-04, 03:39 AM
No MAX scares me anymore. All I need is my Decimator loadout and I'm good to go.

SandTrout
2004-01-04, 03:46 AM
DC and Pounder MAXes need a slight buff, and the VS MAXes need a slight nerf. The NC MAXes and burster are just about right at the moment I think.

ghost018
2004-01-04, 04:16 AM
No MAX scares me anymore. All I need is my Decimator loadout and I'm good to go.

:cheers:

Fenrys
2004-01-04, 05:49 AM
The short end of the MAX stick belongs to the TR.

The NC AI pwns, AV is decent, but AA is teh suq (only locks on at very close range).

Rayder
2004-01-04, 05:50 AM
But you can lose the lock and still your missiles will go after your target, so that's a + note.

DeadTeddy
2004-01-04, 09:55 AM
no you can't, and lock on is bugged as hell, I sometimes get a green crosshair on a reaver that I can see is opfor.

and as for TR lockdown ability, if they thought it did more harm then good, they wouldn't use it. so stop these complaints already.

Rayder
2004-01-04, 10:06 AM
With the Sparrow? Yeah, you can. Just try it, lose your lock after you've shot a missile, it will still track.

DeadTeddy
2004-01-04, 10:13 AM
locking is bugged, big time, and the weapon is too slow to do much damage anyway. with the VS one you can see a cloud of orbs chasing a reaver. unless he breaks the lock in time he is dead. the sparrow fires too slowly, by the time the fifth missile is shot, the target already broke the lock, usually earlier.

I say either give it a fast ROF or make the missiles twice as fast. the high ROF is an all or nothing bet, the fast missiles ensure at least one hit but give the target a "second chance" if it gets hit.

Acaila
2004-01-04, 10:53 AM
The anti-MAX capabilities of the SC more than make up for its short comings as purely AI. I still rate the Quasar higher in the intended role, but as a general purpose indoors MAX, the SC is the shit. The Pounder is still useful for infantry in groups, however the reload time is a bit excessive.

All AV MAXs are basically a joke. An SC can usually hand a DC its ass indoors if it isn't locked down. The Comet however does extremely well at MAX vs MAX, 1 clip is enough to demolish an NC MAX shield and kill it. The Falcon has the best AI capabilities out of all the AV MAXs, based on the speed of the shot, clip size and largest splash damage. The DC is pathetic.

AA MAXs (the MAXs that count :p):
Starfire without a doubt is the best. It dishes out an incredible amount of pain in a short period of time though it is more limited in its use than the Sparrow. It is mainly useful for medium-close range where the aircraft doesn't have enough time to duck behind cover. The thing that makes it so effective is the jump jets, it becomes extremely hard kill. The jump jets allow it to escape the majority of damage a Reaver can do to it whilst not effecting its ability to kill the Reaver.

The Sparrow is good against careless pilots, though I rate it as the worst AA MAX. It is easy to kill as the shield can't protect it from a full payload of rockets, its ttk is too high against Reavers, the 2 second lock timer (not the bugged lockon, which it shares with the Starfire) gives ample time to hurt it alot before it even gets a shot off. Fire and forget is nasty, and gets pilots when they are careless. I get shot down by Sparrows more often than any AA MAX, but I have killed far far more of them than the others. They are the best medium range and in groups due to fire and forget.

The Burster is a funny AA MAX. It requires skill to use properly, something the other AA MAXs don't really need. When locked down, it is the only AA MAX with a better ttk on a Reaver than a Reaver has on it. However, locking down makes it really easy to kill. I hear alot of people saying that the Burster is impossible to hit targets at range with, which is a bit silly. At long range, the Burster has the same chance of hitting as the others, if not more. Unless the pilot is hovering and doesn't notice the lock warning, or is afk, you probably won't hit with the Sparrow or Starfire, Bursters atleast don't have the lock warning. The only time where it becomes a remotely valid argument is against Libs at flight ceiling, but with practice, you can drop them aswell. Bursters also perform good long range suppression fire, they peel armour off vehicles pretty quickly aswell.

Imho:
Quasar=SC>Pounder (Only because the SC has excellent anti-MAX abilities. Purely AI, the Quasar and Pounder are both better)
Comet>Falcon>DC
Starfire>Burster>Sparrow

Kikinchikin
2004-01-04, 11:10 AM
I don't know wtf everyone is getting this crap about the sparrow sucking, but you do realize that even under full afterburner, you can sometimes not escape all the rockets? I ph34r the sparrow 2 times more than the starfire. At least the starfire gives you a chance to get outta there (although i hate both of them). I like the burster and I think it's perfectly balanced.

AV in general just blows IMO, with the exception of the comet which can double as AI sorta.

Flame me all you want, but the pounder is the worst AI, no question. Scat and Quasar are both very good.

In my opinion, to balance the maxes, they should nerf the speed of the sparrow's rockets, fix the "lock on problem" or w/e you all are complaining about, make the falcon and DC worth using against vehicles (and DC against maxes, as i think it takes nearly a full clip to kill one), and switch the pounder back to what it was b4 the BP.

VS maxes are the best and they are perfectly balanced. The jetpack absolultely blows the other two abilities out of the water, which is fine since VS=mobility.

Queensidecastle
2004-01-04, 11:26 AM
I agree with Acaila's assesment totally

Vick
2004-01-04, 12:22 PM
NC AA MAXs are so easy to kill though, if you try to kill a VS AA MAX your screwed.

TR AA needs nerf against infantry and vehicles, right now it is like the ultimate skilless spam weapon of doom.

Lockdown: I wish my falcon MAX had it, that would pwn.

Spee
2004-01-04, 12:29 PM
right now it is like the ultimate skilless spam weapon of doom.




:lol:

Rbstr
2004-01-04, 01:36 PM
Acaila has given probably the best description of maxes typed ever.
From playing as TR right before the servr merge i was ammazed at how well the burster took down This lib doing bombing runs at the ceiling it totaly owned it, and i had alot easier of a time hitting planes at a range (leading isn't that hard for me)

i found the SF and the Sparrow to be incredible bug when it came to locking, sometime it would lock if you were way behind the target but not right over it other than that the SF realy took out planes. The only thing about the sparrow is it lakes a long time to lock (not that bad and it would be a bit to powerfull if it instalocked) and it takes alot of time to get out a killing amount of ordinance.

i totaly agree with Acaila's ranking, but in different situations the ranking can be switched a bit.

Madcow
2004-01-04, 02:48 PM
right now it is like the ultimate skilless spam weapon of doom.

The flail is going to be mighty upset that something took it's title.

Fenrys
2004-01-04, 08:09 PM
AV maxes need to be able to lock onto anything on the ground bigger than a light tank. If an Advanced Targeting Implant were a pre-req for this lock-on ability, it might work to thin the ranks of Surgiles with Darklight and Audio Amps.

JakeLogan
2004-01-04, 08:20 PM
TR AA needs nerf against infantry and vehicles, right now it is like the ultimate skilless spam weapon of doom.
This coming from a shotgun smurf

Indecisive
2004-01-04, 09:05 PM
All tr maxes are fine. Even AA. They prawn at range, but in close range, they are screwed. Cant even hit you.

krayons
2004-01-04, 09:38 PM
The problem is the Falcon and ScatMAX are both short range compared to teh DC or Pounder. even the Quasar and Comet.

OMG :evil: HAVE U PLAY AS A DC OR POUNDER LATELY? :mad:

noxious
2004-01-05, 12:11 AM
I'm sorry I am not taking the time to read this entire thread, here is my two cents;

You are not the only one. I have always thought the NC AV max rocked. The Scatter cannon gets the job done but I'd rather have the AV MAX. I absolutely love the Falcon max, it just plain rules.

Vick
2004-01-05, 12:44 AM
This coming from a shotgun smurf

Aahahaha stfu.

No JH certed sence day one, now shut your whining newb ass up.