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View Full Version : The Process of neutralizing cloakers


Lonehunter
2004-01-08, 07:54 AM
Anybody else notice that the Devs are planning on removing Cloakers from the game all together? There have been so many bugs, that have been around for so long that have never been fixed, or even addressed. Now with the concept of Force Domes? Looks like I might as well just sell my cloaker suit now :/

EVILoHOMER
2004-01-08, 08:27 AM
hmmmmmm! dunno y cloakers complain? they still can be annoyin and run up behind u on the battlefield and kill ya! Or hack towers! Or hack bases when shields r down!

Krinsath
2004-01-08, 08:50 AM
I will concede that there seems to be less concern for "cloaker rights" than anything else, but at the same time, cloakers are the most advanced of the soldiers in terms of technology required for them in the RL sense, not the PS sense. The semi-transparency effect (which is dependent on what the user is doing) is several degrees of magnitude above the drawing of a simple soldier. That's probably why the bugs seem to hang around forever, because as the most complicated of the infantry, it's also quite complex to fix it and probably accounts for why whenever they fix one problem, they start a worse one. The Devs know the only thing worse than not fixing a bug is fixing one bug to start three more. "Yeah, we fixed the transparency problems, but now you can't shoot unless you uncloak and stand still for two seconds!" With that as the guidelines, I'd be willing to bet they don't want to release a patch until they're certain the problem is fixed instead of half-assing it to make people temporarily happy...things such as PS require a whole ass commitment.

In terms of new features being anti-cloaker, I don't know if they're really anti-cloaker or anti-lone wolf specops. SmokeJumper has already said that Infiltrators should (and probably will, should it be implemented) be allowed to pass through the force dome, but that they may not be able to hack anything once they're in. You can still cause havoc, and a few CE infils can still drop anything they want to inside, but they're not going to be the continent battle changing thing they were in the past...Lasher 2.0 went the way of the dodo too, the Lasher is still an effective weapon. Their role is recon and harassment, not battle.

They have said that they are going to improve things for cloakers in the near future and I will say this for the Devs...they may be slow in doing it (*cough*Lodestar*cough*) but they will always do the things they say they're going to.

shadow58
2004-01-08, 08:55 AM
Theres too many things in the game that are anti-cloaker (interlinks, darklight, motion sensors, mosquito radar,spitfire turrets) I wouldn't be surprised if they did remove it, but I'm sure it would cause uproar, because despite the difficulties in using cloaker there are still a lot of things that are only viable when in a cloak suit, and a lot of people have infil certed.

Remember the in concept things are just ideas, might never make it into the game, if lots of people complained about the force domes saying it would kill the spec ops guys off and ruin the usefulness of the infil then they wouldn't implement it.

Firefly
2004-01-08, 09:06 AM
I disagree completely. SmokeJumperPS said in one of his replies (most likely to Cabbit) that the infiltrator was "going to see some loving, soon". I'll hang on until then, but the infiltrator is not gone yet, and even if they nerf it back, you can still use it with great effectiveness.

The only people who seem to grasp this are the ones who know how to use it. The ones crying about it are the dipshits who grab an infil suit and go charging up to a soldier who's watching them. These are the same retards who try hacking a vehicle with someone OBVIOUSLY inside.

Using it when it's been beaten with the nerf-shovel requires a small amount of intelligence and practical application. Avoiding Interlink SOIs and bases linked with the interlink, motion alarms, and people heading toward you... that's the key. You can also still do great reconnaissance and observation, scouting and passing intelligence. I know there are people who actually command armor movements while sitting on a hill above them, on a stealthed Wraith.

Kyraal
2004-01-08, 09:25 AM
Personally I've only seen an increase in infiltrators, even since all these so-called anti-cloaker features have been implemented. However, it seems that the bases do seem to be a bit too difficult for most infiltrators to handle, because what I've seen has not been an increase in their activities inside bases, but rather outside in the middle of large battles.

Veteran
2004-01-08, 09:55 AM
If a cloaker has Darklight running, he should be invisible to Darklight. It's not like he's gonna Surge like a monkey with Darklight on. He'd be out of stamina in just a few seconds.

It could be a half-assed idea, but as far as I can tell, the interlink benefit has totally screwed cloakers, especially when CE deployables are involved. When you can't crouch-walk past a turret, you got troubles.

Madcow
2004-01-08, 10:28 AM
I could buy the idea of some of the bugs being so difficult to fix due to the quirks of the technology involved in creating the infil suit at all, but it doesn't explain away everything. The bug where you don't see an enemy using darklight is completely independent of the suit itself, and that bug has been in existence since release. I come across that bug at least once every time I play, and I don't even bother /bugging it any more. If they fixed the smaller bugs and left the ones that might be more difficult to fix (the visibility through scopes, the visibility while people are spawning) I could buy into the excuse but as it stands the excuse just doesn't hold water. None of the bugs were considered game breaking, so the devs have allowed them to remain. Now we can just hope that they get to a point where enough things have been crossed off their list that they get to those fixes at some point.

Otherick
2004-01-08, 10:30 AM
I think PS is in a "messed up stage" when it comes to cloakers because if domes, mossies, interlinks and the such so, uhhhhh cloakers aer still vital but it takes skill to be one. So I dont believe they will ever remove cloakers

Incompetent
2004-01-08, 10:32 AM
Nothing seriously wrong with cloakers, just tweak the Interlink benifits so it isn't so harsh on them. Until the, just pick up MA and grunt when the enemy has an interlink, gun a tank or play defensively. Your a cloaker, you should understand the concept of picking and choosing your battles.

Cloakers are still extremely deadly, they just require the rarest commodity on the internet, common sense.

xmodum
2004-01-08, 10:40 AM
if they remove the cloakers , i will quit!!! , i will only stay if they let NC still keep their cloakers :rofl:

Firefly
2004-01-08, 10:46 AM
That probably will happen, since all the developers play NC and have a fondness for gimping and nerfing everyone but NC.

NC will have cloakers, after they get fixed, while the rest of us have a mirror to carry around and say "White paper, white paper, I am invisible!"

WritheNC
2004-01-08, 12:04 PM
That probably will happen, since all the developers play NC and have a fondness for gimping and nerfing everyone but NC.

1. Wah.
2. Sporkfire's main character(not the one you see on test server), is a TR boomer infil.

Oh yeah, I want NC to get the short end of the stick for a couple months so all those people who think they have it easy will leave.

Firefly
2004-01-08, 12:12 PM
Sporkfire used to be NC and Vanu. Thanks.

Queensidecastle
2004-01-08, 12:43 PM
It really disturbs me the lack of effort and attention the cloakers are getting. Up untill now I just assumed that the problems associated with cloaking were just very difficult to fix technically. Now I am begining to wonder what is going on. I dont get to play my cloaker character anymore because that style of play is so out of ballance right now. I find it extremely frustrating that the Devs havent fixed any of those issues yet and seem to be brainstorming new ideas for the game that dont consider cloaking at all. Hell they are even trying to bring more relevance to the ANT for gosh sakes but havent weighed in on Cloaker/hacker impacts?

I find it really frustrating and disturbing

Madcow
2004-01-08, 12:52 PM
Other than the interlink bug, none of the bugs is game-breaking. I used to get upset at them but for the most part they're solely responsible for 2-3 deaths a night and maybe partly responsible for another handful. I can live with that for the most part, even if I would prefer they just fix it and get it right. With the current interlink bug you have to avoid entire SOIs, and I'm not convinced that even that will truly keep the bug from getting to you. That's messed up and something that needs immediate addressing, but it appeared from the last few things I heard that it was pretty close to the top of their list.

With that being said, each of the individual smaller bugs can make for an occasional hellish night. I know I've been sniped 10+ times in an hour before in situations that only that bug could have been responsible for. I live with those nights because I love playing cloaker for the most part, but actually playing the suit without worrying about these seemingly minor things would be a dream.

Deadlock
2004-01-08, 01:42 PM
Ah, a cloaker thread... so ofcourse i must reply

I've stated before that a cloaker is not suposed to act like a normal soldier. Where a normal grunt for the most part is on a level playing field with the enemy, example: i can see you you can see me, the infl is not.

The cloakers purpose in ps is always evolving, they live on a scavaging lifestyle to reequip in a battle and are used to having it hard if they are being played right. As far as this force dome goes, I hate the idea but I, like every other infl, will adapt to it and find some way to annoy the hell out of the enemy.

However, something i dont like adapting to is that damn scope bug. That i'll admit is annoying but again, adapt to it until soe gets around to fixin it.

No one should become an infl to gain a high kill count, thats not what they're good for. Use your brain and learn how to wait calmly and you'll be an effective force on the battle field. Anyone whos an infl should feel that they've done their job right to some extent cause of the sheer number of people who have darklight implants just because they fear you, or feel some pride when you see a tower with motion sensors covering every inch of the thing. We'll have our day and i seriously doubt we'll ever be whipped out of the population in ps.

Seer
2004-01-08, 03:25 PM
I'd just like to say that the idea that the developers have a favorite empire is, first of all, patently ridiculous. Second of all, it's impossible to prove or disprove--there is literally zero evidence. So don't even bring it up, eh.

Neon Apocalypse
2004-01-08, 03:31 PM
cloakers rule, theres nothing like running around invisible doing hit and run operations and fucking the enemy up, plus alot of cr5s use cloakers so they can command without being seen, i think the devs should keep cloakers

xmodum
2004-01-08, 03:50 PM
I'd just like to say that the idea that the developers have a favorite empire is, first of all, patently ridiculous.
WW2 Online m most of the devs for this game are on the Axis (german) side , so Aliies (Britain,French) get their asses wipied untill some axis players feel like switchin to play i little allied ,i dont know if this is how it is for PS, but in others it is , so think and get some evidence that most of the PS devs play NC or if they dont , i have no opinion on if the devs mostly play NC , and are nerfing the other 2 empires

Queensidecastle
2004-01-08, 06:23 PM
I want to retract my previous statement about Infils and the concept defense domes because of this new release:

Defensive Force Domes (not Capitol Domes) are vulnerable to enemies in Infiltration Suits. Infiltrators with their Cloak activated may pass through the Dome on foot or on a cloaked Wraith. Once inside, they may sabotage equipment and kill their enemies, though they will be subject to the hacking restrictions cited above

I am glad they realized blocking cloakers would just be too much, but a cloaked advanced hacker should not suffer any hacking penalties

xmodum
2004-01-08, 06:30 PM
thats wut i was about the quote and say when i read that Queen :D