View Full Version : medium armor as vehicle gunners?
Bighoss
2003-01-25, 02:40 AM
I've heard that somone in medium armor can be the gunner a buggy or something but somone in agile must drive this true?
Lexington_Steele
2003-01-25, 02:58 AM
I am not sure if we know exactly what reinforced armors piloting limitations are.
We do know that agile can pilot anything. Since reinforced can pilot some things, I would guess that a buggy would probebly be one of those things.
Warborn
2003-01-25, 04:32 AM
Yes, light vehicles like a buggy can likely be piloted by someone in Reinforced armor, if that armor can pilot anything at all. However, the heavier vehicles likely cannot be piloted by them, for the express reason that having a tank inside a tank tends to make for someone packing a bit too much firepower.
Bighoss
2003-01-25, 09:33 AM
Crunchy on the outside nice and chewy on the inside :blowup:
Camping Carl
2003-01-25, 11:46 AM
I have a feeling only the more open vehicles, like the harraser can be occupied by reinforced armor. Tho, now that I think about it, I don't remember seeing any pics of rein. armors inside vehicles, whether they be driver, passenger, or gunner.
Lexington_Steele
2003-01-25, 02:16 PM
Originally posted by Warborn
Yes, light vehicles like a buggy can likely be piloted by someone in Reinforced armor, if that armor can pilot anything at all. However, the heavier vehicles likely cannot be piloted by them, for the express reason that having a tank inside a tank tends to make for someone packing a bit too much firepower.
Is this speculation or did I miss a dev update? (if I did mis a dev update, you wouldn't happen to know where I can find it?)
SmokeJumper
2003-01-25, 03:32 PM
Reinforced armor can pilot/drive any "open" cockpit vehicles (like the various buggies), but can't drive "closed" cockpit vehicles.
Agile armor can pilot/drive anything.
Reinforced armor can be a gunner at any position on any vehicle.
I think that answers everything. ;)
Navaron
2003-01-25, 03:39 PM
HAHA Smokey Strikes again!
Lexington_Steele
2003-01-25, 04:09 PM
Originally posted by SmokeJumper
Reinforced armor can pilot/drive any "open" cockpit vehicles (like the various buggies), but can't drive "closed" cockpit vehicles.
Agile armor can pilot/drive anything.
Reinforced armor can be a gunner at any position on any vehicle.
I think that answers everything. ;)
Well that answers my question. :)
Shiver
2003-01-25, 06:07 PM
Time to update the armors page again, ty Dave ... giving me more work and all ;)
Venoxile
2003-01-25, 07:46 PM
Originally posted by SmokeJumper
Reinforced armor can pilot/drive any "open" cockpit vehicles (like the various buggies), but can't drive "closed" cockpit vehicles.
Agile armor can pilot/drive anything.
Reinforced armor can be a gunner at any position on any vehicle.
I think that answers everything. ;)
But how does that help if medium armors are able to gun and light armors can drive? So if you're blowing up a tank a medium armor gunning it can pop out and own your ass in a few shots. Isn't the purpose of having lights driving to not let that happen? I mean a medium with a jackhammer in an nc vanguard can just pop out at any time and take out the guys shooting it in 1 or 2 shots.
Originally posted by SmokeJumper
Reinforced armor can pilot/drive any "open" cockpit vehicles (like the various buggies), but can't drive "closed" cockpit vehicles.
Agile armor can pilot/drive anything.
Reinforced armor can be a gunner at any position on any vehicle.
I think that answers everything. ;)
Ah sweet sweet PS info!
:hug: Thanks Smokey! Can't wait to get you (and maybe others from your staff? ;)) in our AGN shoutcast! :D
Warborn
2003-01-25, 09:04 PM
Originally posted by Venoxile
But how does that help if medium armors are able to gun and light armors can drive? So if you're blowing up a tank a medium armor gunning it can pop out and own your ass in a few shots. Isn't the purpose of having lights driving to not let that happen? I mean a medium with a jackhammer in an nc vanguard can just pop out at any time and take out the guys shooting it in 1 or 2 shots.
Tanks may be the exception, or better yet, the pilot is also the gunner on tanks, like BF1942.
quiet
2003-01-26, 01:33 AM
Originally posted by Venoxile
But how does that help if medium armors are able to gun and light armors can drive? So if you're blowing up a tank a medium armor gunning it can pop out and own your ass in a few shots. Isn't the purpose of having lights driving to not let that happen? I mean a medium with a jackhammer in an nc vanguard can just pop out at any time and take out the guys shooting it in 1 or 2 shots.
I can relate to your concern, I can be pretty vicious hopping in and out of my own tank in BF1942 and it never seems quite fair. However, just limiting armor wouldn't help that much anyways, what PS really needs is vehicle enter/exit animations so that instead of just popping out crew would be realistically vulnerable for a couple seconds.
Wait a minute, PS already has enter/exit animations. :D
Lexington_Steele
2003-01-26, 03:43 AM
Originally posted by Venoxile
But how does that help if medium armors are able to gun and light armors can drive? So if you're blowing up a tank a medium armor gunning it can pop out and own your ass in a few shots. Isn't the purpose of having lights driving to not let that happen? I mean a medium with a jackhammer in an nc vanguard can just pop out at any time and take out the guys shooting it in 1 or 2 shots.
If there are a bunch of guys trying to take out the tank, the reinforced gunner should stay in and use the gun.
If he gets out, he is going to be targeted by everyone who was shooting at the tank and will die pretty quickly. While he is out, the gun won't be firing.
If one reinforced guy is able to get out of the tank, own your attacking force, get back in, and resume manning the tank's guns, then you didn't bring enough guys.
NapalmEnima
2003-01-27, 12:33 PM
Originally posted by Venoxile
I mean a medium with a jackhammer in an nc vanguard can just pop out at any time and take out the guys shooting it in 1 or 2 shots.
Let me join others in disagreeing with you... I don't think this sounds too repititious, so here goes.
You seem to think that the medium on foot would be more effective against infantry than a medium in a tank gunner position.
I think you're very wrong.
NC: The dual 20mm cannon should be quite effective as an anti-infantry weapon. Lots of dead people. And depending on how fast you can switch back and forth between the weapons, it may be an effective tactic to switch between the main gun and the cannons while the main gun is reloading. BOOM-tatatatata-BOOM-tatatatat.
TR: While there are two gunner positions (right?), the heavier cannons will have a relatively high rate of fire. Lot's of dead people. And the dual chainguns look like they'll just WRECK people. Messy messy messy. :sick:
VS: Not sure about this one... it's rate of fire and AOE will probably be somewhere between the two other tanks... but it's a tough call... not enough info.
I still think a heavy tank gunner will be far more effective than anyone on foot in an anti-infantry role... with the possible exception of an anti-infantry MAX (and I wouldn't count on that either).
Oops... I originally had my second paragraph reading "tang gunner". I can see it now... The deadly tang gunners, spewing orange powder over all who oppose them!
NapalmEnima
2003-01-27, 04:39 PM
Originally posted by Lexington_Steele
If one reinforced guy is able to get out of the tank, own your attacking force, get back in, and resume manning the tank's guns, then you didn't bring enough guys.
I'm expecting most grunt infantry to end up in reinforced armor anyway... the extra 50 armor and a rifle slot sound enticing... plus some extra inventory space. That's what I'd want, as a non-max grunt.
So if one reinforced can wipe out you and your friends, also in reinforced, then YA'LL SUCK (in comparison to the 1 guy who just kicked yer butts)!
quiet
2003-01-27, 06:19 PM
I'm sort of playing devils advocate here but imagine a situation like this:
3 reinforced armor grunts take on a tank,
both sides do considerable damage to each other,
say the tank is down to 15% armor
and 1 grunt is killed, the other 2 damaged
when
out pops the driver and gunner, both with no damage at all and AI weapons,
the damaged grunts that will (likely) be holding AT weapons will clearly be at a disadvantage.
I'm repeating myself but I really think Venofile has a sort of valid concern but the solution is in the entering/exiting animations.
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