Manitou
2004-01-12, 10:33 AM
I submitted these ideas over at the OF:
Force Dome Idea/Variations
1. If you are able to position an AMS close enough to the Force Dome and keep it alive for X number of minutes, the cloaking bubble will disolve a small, infantry sized hole where the cloaking bubble touches the dome.
- The base defenders would hear an alarm along the lines of "The dome has been breached" and the mini-map would have a flashing point at the breach location.
- Defenders could close the breach quickly by throwing a jammer grenade into the breach.
- The dome can only be breached in three(?) or less places simultaneously. (This would encourage the zerg to work together. Uh oh!)
- If there is a Pain Module installed in the domed base, (not a linked facility benefit) the soldiers who go through the breach begin to take damage, say maybe 1 point per minute. This encourages the breaching soldiers to head to the gens or to the module room. If they get to the module room, they could throw a jammer grenade and disable the pain module for X number of minutes.
Advanced Medic Idea
1. As an Adv. Medic after reviving a fallen soldier, make it so that using 50% of the medic's stamina and say 50% of the applicator's juice you can instantly reset the implants the fallen soldier has. (The Adv. Medic has to be at 100% stamina to do this. The devs can balance the stamina and applicator usage amounts.)
Comments?
Force Dome Idea/Variations
1. If you are able to position an AMS close enough to the Force Dome and keep it alive for X number of minutes, the cloaking bubble will disolve a small, infantry sized hole where the cloaking bubble touches the dome.
- The base defenders would hear an alarm along the lines of "The dome has been breached" and the mini-map would have a flashing point at the breach location.
- Defenders could close the breach quickly by throwing a jammer grenade into the breach.
- The dome can only be breached in three(?) or less places simultaneously. (This would encourage the zerg to work together. Uh oh!)
- If there is a Pain Module installed in the domed base, (not a linked facility benefit) the soldiers who go through the breach begin to take damage, say maybe 1 point per minute. This encourages the breaching soldiers to head to the gens or to the module room. If they get to the module room, they could throw a jammer grenade and disable the pain module for X number of minutes.
Advanced Medic Idea
1. As an Adv. Medic after reviving a fallen soldier, make it so that using 50% of the medic's stamina and say 50% of the applicator's juice you can instantly reset the implants the fallen soldier has. (The Adv. Medic has to be at 100% stamina to do this. The devs can balance the stamina and applicator usage amounts.)
Comments?