View Full Version : Weekly Dev Activities
Hamma
2004-01-12, 03:43 PM
http://www.planetside-universe.com/index.php?newsid=748
Laeritides
2004-01-12, 04:09 PM
Why can't they make the AMS spawn tubes work like the base spawn tubes? noone ever gets stuck there.
Why can't they move the infiltration fixes from the "Damn lies and empty promises" column already?! It's been there for months!!!
Laeritides
2004-01-12, 04:19 PM
Yeh I am an inf too and the bugs are just redickless!!!
Hamma
2004-01-12, 04:42 PM
Why can't they make the AMS spawn tubes work like the base spawn tubes? noone ever gets stuck there.
Well I am sure they tried all that, but when it came down to it the solution they went with is better. There were only 2 tubes in an AMS, and they were smaller - when you have a zerg popping from an AMS things tend to get dangerous.
Yeah it was because of those people that spawn at an AMS before going AFK and jam up the tubes. Once they fix the tree thing this will be much better than having to empty your suppressor into a friendly's back.
Laeritides
2004-01-12, 05:03 PM
yeh, I just don't see why they can't make it so that you can just walk thought the ppl like you can in the base. Oh well, this fix will work. Just makes it harder for me to Jack the AMS now.
Queensidecastle
2004-01-12, 05:51 PM
I like the tree thing :cool:
Good point man, why can't they make people be incorporeal while in AMS tubes?
GreyFlcn
2004-01-13, 12:35 PM
Wasn't that last MONTH?
Madcow
2004-01-13, 12:45 PM
Wasn't that last MONTH?
Last month they were working on them, this month they're in QA.
Ghryphen
2004-01-13, 12:49 PM
Weekly dev has always been a running tally, doesn't mean it will be new stuff every week.
Fenrys
2004-01-13, 01:30 PM
I've got a few supresor-sniper kills from up in the trees around an nme base and don't mind spawning up there :p
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