View Full Version : The pistol lie
Madcow
2004-01-13, 12:31 PM
You cheeky NC bastards. For a long while I've been under the delusion that the Repeater and AMP were the only pistols really worth using as an infil. Lately I've been looting your pretty little magscatters, and they absolutely own. While the Repeater is nice at being able to pick off running enemy's (it seems to come in most handy gunning down fellow infil who just ran past you) and the AMP definitely has it's place (great gun if your prey doesn't move in time, if they do things can get ugly with that COF bloom), I'll take your magscatter any day of the week. 3 shots to kill anybody, and as of yet I haven't had anybody make their escape move until I'd plugged 2 shots into them. That leaves 1 shot with 4 left in the clip, and a gun that has almost no COF bloom as I'm surging behind you. If it weren't for the fact that I think the NC have been enjoying a big pop advantage lately I'd start a new character just to enjoy that gun all the time, as it stands I'm busy trying to stockpile my locker.
Firefly
2004-01-13, 12:41 PM
little magscatters, and they absolutely own.
I use these on special occasions. I have a locker full of them.
SlyMarbo
2004-01-13, 01:11 PM
ha well it depends on your Tactics. I stockpile your little Repeaters and just to shock you boys Beamers. Nothings i find is more frustrating than being shot by an Infi when you can't see him/her with your Darklight. I wont Rag on the Scat it owns at point blank. 2 shots if the whole spread blasts into a lightly armored oponant but give you an idea I'm Pro the idea of give the Infil their own form of sniperrifle as the other one needs somethings looked at. The Beamer is the closesed to that as i can use my Range Implant and pick off at you pretty accurately while you spin around thinking there is an infi right next to you. also I can ping down a tank enough to call in a reaver strike that will ice it in 14 rockets, due to the built in AP mode. No bulky secondary AP ammo, means more shots.
Madcow
2004-01-13, 01:18 PM
The Beamer is accurate over long distances, but that's about all it's got going for it. It's slow as hell and I've found that even firing over long distances gives away your position entirely too quickly. Maybe I'll spend a few nights using just the Beamer to try and find more redeeming qualities to it, but for the most part is just seems garbage. On a side note, wouldn't the AMP make more sense as the TR pistol? It seems to fit the 'tons of bullets' motif.
SlyMarbo
2004-01-13, 01:24 PM
ok i agree with that amp idea... make the Repeater Common Pool Please!!! >;.)
Cryptica
2004-01-13, 01:40 PM
I love the Scat it rules. I sometimes play sniper and nothing surprises those sneaky cloaking bastards like spinning around and plugging them full of Scat! Woot!
Fenrys
2004-01-13, 01:59 PM
The beamer can destroy spits from outside the turret's range - thats all I ever use it for (an alternative to jammer nades).
Queensidecastle
2004-01-13, 02:19 PM
The magscatter used to suck complete and total ass. My first infiltrator was an NC and I scrapped it for an AMP almost immediatly. After the Balance pass where they buffed the Scat pistol and Beamer, I venture to say it is now the best one. I personally prefer the Repeater because it is by far the most versital pistol and that allows me to work the Darklight range how I want to, but it takes extreme skill to get reinforced kills with it. One of the best features about the Repeater however is that enemy infils are as good as dead. Any infil duel they lose every time because it is so easy to get yourself out of range of the other 3 pistols. It is also quite difficult to get close to other infiltrators and with a repeater you just dont need to. The Scat is almost usless beyond 5m but so is the AMP but the scat is better in every way. Fastest TTK, sweet sound and sweet graphic make this a pleaser to be sure.
So I rate it like this:
Repeater (because it fits my style and keeps other infils at bay)
Scatter pistol
AMP
Beamer (TTK on this sucks ass and as soon as anyone hears one everyone flips on Dark light to come find you)
Laeritides
2004-01-13, 02:23 PM
I never said it didn't pwn :) It is the same as the Jackhammer, if you are really really close it pwns anything else it is useless. it is my favorite for killing from behind.
Rayder
2004-01-13, 02:47 PM
I shot 11 shots from a Beamer into an inf... it didn't die.
Queensidecastle
2004-01-13, 02:47 PM
Its a real piece of crap, no joke
ChewyLSB
2004-01-13, 02:57 PM
Er... were you on secondary mode?
Laeritides
2004-01-13, 03:17 PM
I shot 11 shots from a Beamer into an inf... it didn't die.
That is possiable. One med pack and second wind. The inf can survie 11 shots from a beamer.
Doppler
2004-01-13, 03:28 PM
My main complain about scat is that if i'm close enough for that three shot kill i might as well use my knife.
SlyMarbo
2004-01-13, 04:18 PM
ah just do what i do I"m a Infi with adv med
you shoot me i hide and heal
00AgentDuck
2004-01-13, 04:34 PM
The only bad thing about useing beamer from range is that I thought that the damage degrades over range. So that if you hit someone at point blank it will do more then at medium to long range. You can slowly pick them off from farther away, but chances are they'll see your shots or at least get away from you. So, the beamer is useless, unless you actually kill someone with it, makes for great humiliation on there side. :D
Rbstr
2004-01-13, 04:35 PM
Lie? though i don't use it(not infil anymore), it's very good at very close ranges, but i prefered the Repeater/beamer snipe.
BadAsh
2004-01-13, 07:53 PM
When I was a cloaker (in temporary retirement, when I get bored with piloting and they fix a few inf bugs I'll go back) I used the following set up with pretty good success:
Gear:
NC Scatter Pistol
2 Boxes of shells (enough ammo for 22 kills!)
1 REK
1 Medical Applicator
Implants:
Surge
Audio Amp
Dark Light
I specialized in sniper/straggler killing, jacking and driving off in enemy tanks after killing the repair crew, hunting and killing other infiltrators, and jacking/deconstructing enemy AMS stations.
Against just about any enemy on foot battle played out like this:
If they did not see me, I killed them
If Agile/Rexo HA infantry saw me either I died or I managed to surge away
Against enemy infiltrators I almost always killed them with the surge+darklight+scatter pistol combination.
For this reason (the way I played an infiltrator) I prefer the NC Scatter Pistol over all others. Beamers, Repeaters, and AMP users are easy take downs with the Scatter Pistol and Surge/Darklight. It's like a mini-JackHammer tactic... get in their face FAST and let your superior firepower do it's thing.
Enemy Infiltrator = 2 shot kill at point blank range
All other body armor types = 3 shot kills
Agile + personal shield = 4 shot kill
Rexo + personal shield = 5 shot kill
xmodum
2004-01-13, 08:16 PM
hobbitsess took my mag scatter, dirty dirty hobbitsess , i want my precious!
Fenrys
2004-01-13, 11:03 PM
Is there a listing somewhere of weapons' damages?
SlyMarbo
2004-01-14, 01:32 AM
that would be a good idea to list the weapons damages. BadASh i use the same setup inventorywise it's good to see that a more experianced play favors the same tactics. though my Infi isn't BR18 yet so i don't have as many options as you implant wise. I swap between, DL/audio, DL/surge, DL/Range, or when piloting DL/AdvTarg, Range/Advtarg
apachepilotpat
2004-01-14, 11:26 PM
There should be a snipeing pistol with great accuracy, a Silencer, i shot clip ,powerful and fast, slow reload time, not as powerful or as accurate as bolt driver
Fenrys
2004-01-15, 12:21 AM
There should be a snipeing pistol with great accuracy, a Silencer, i shot clip ,powerful and fast, slow reload time, not as powerful or as accurate as bolt driver
The supressor fills this role nicely. I would not want invisable snipers, and another Basic Assult rifle weapon would be redundant to both the supressor and bolt driver.
Don't like it.
MagScat = 2 kills, if no miss
AMP = (for me) 2 kills, plently of missing as i jump around you surging. 3 kills if no miss.
GreyFlcn
2004-01-15, 02:36 AM
I think we can pretty much agree that nobody would prefer to carry around a Beamer.
In terms of accuracy at range, Repeater fills the role quite well, without giving away your position so blatently.
Only use it has is to specifically use it to take down Spitfires and mines. Which can be done just as easily otherwise.
WritheNC
2004-01-15, 02:45 AM
The NC pistol should have been a 7 round semi accurate pistol.
Like, a desert eagle.
That would own. Hell, make that a common pool gun.
Fenrys
2004-01-15, 04:11 AM
7 round clip.
RoF a bit faster than the MagScat.
Very accurate when crouched and still (like beamer).
Moving will quickly maximise the CoF, wich should remain small enough to allow the gun to be effective at close range while strafing.
Bullets would have the same range as a spitfire turret before disapearing, and cary full damage all the way through.
2 hits to kill Infil
4 for Standard and Agile
5 for Rexo
Acaila
2004-01-15, 10:49 AM
The only thing that makes the MagScat competative is ammo efficiency. An AMP kills faster and at better range. AMP > all pistols, though the Repeater can be better situationally.
ZjinPS
2004-01-15, 10:55 AM
What about the Spiker? Wont that fit in a pistol spot?
Madcow
2004-01-15, 11:04 AM
The only thing that makes the MagScat competative is ammo efficiency. An AMP kills faster and at better range. AMP > all pistols, though the Repeater can be better situationally.
Not true at all. What makes the MagScat competitive is the lack of CoF bloom. When you get on somebody with an AMP, you'll take down 75% of people before they can make any move on you at all. If they make a good move, you're pretty well screwed. That gun is useless while moving. With the MagScat, they can make their move and you can still take down another 20% of them.
By the way, the AMP does not have better range. If you shoot the AMP at anything beyond point blank you're just asking for it. The CoF bloom on that thing is almost comical.
Acaila
2004-01-15, 11:46 AM
The CoF on the AMP only appears bad when you are not leading your target appropriately even for distances less than a metre, it is the same as the MCG. The pellet spread on the MagScat is significantly more damaging to your ability to kill a moving target. On the shotgun weapons, the CoF is less of an issue, the pellet spread is the real issue. CoF just gives the random area where the centre of the pellet spread will be located, the actual pellet spread is far larger than the CoF except at point blank. The spread of the MagScat is about twice that of the JH, whilst it also has less damage per impact and a slower RoF. The AMP also does have far better range than the MagScat, the 1st shot fired is extremely accurate, even holding down the trigger it will kill at any range faster than the MagScat. If you burst fire at appropriate ranges, it goes up even further. However, if are sniping with a pistol, you deserve to get your shit ruined.
The enemy of the MagScat is range, at 3m, you will need to be crouched to minimise the randomly placed centre point of the pellet spread (where CoF comes into play) and you will kill in 6 shots aslong as you are aiming directly at your target every shot. At >3m, you cannot kill in 1 clip on a rexo. Unfortunately, at the ideal kill zone, which is 0-1m (1-2m requires an additional shot), the AMP still has a faster TTK while moving and while stationary.
Of course "when you get on somebody" you will usually win. I could "get on you" in standard armour with a Beamer while you were in rexo HA and if I started from behind you and you didn't know I was coming, I would probably kill you.
Purely based upon raw killing power, none of the pistols matches the AMP. The MagScat has great ammo efficiency which is very important as a cloaker, but its killing power is not that of the AMP. The AMP however, eats ammo like it is going out of fashion.
Pistol
2 Ammo boxs
2 Boomers
REK
I got my first 1500 kills as a cloaker/CE, I used the MagScat only when I liked my chances of surviving for a while, and then I could exchange an ammo box for another boomer whilst still being able to deal out more pain for the inventory space than 2 AMP boxs. Otherwise, I would take an AMP, then get myself killed so I could get more ammo.
Veteran
2004-01-15, 12:59 PM
The beamer is hella accurate and versatile. Don't create a situation where no matter how much they buff it, you still complain. That's what happened with the Lasher, and look what happened.
Madcow
2004-01-15, 02:47 PM
The beamer is hella accurate and versatile. Don't create a situation where no matter how much they buff it, you still complain. That's what happened with the Lasher, and look what happened.
The Beamer is slow, and the noise is just too distinct to get away with firing it much. It's accuracy is great. The 'versatility' is debateable as even though it does have AP mode on the fly that's really only useful for trying to take out deployables. You don't see many people going after vehicles with it, for good reason. Good luck finding any VS infil using it though, it's just not an efficient way to dispatch enemies.
I'm still not asking for a buff, though. Common pool is more than sufficient and I enjoy looting the other two empire's pistols. In a couple levels I'll get melee booster implant back and then I'll be running full of ACEs most of the time anyhow.
SandTrout
2004-01-16, 01:36 AM
I don't use pistols anyways. Mag is a good weapon though, but the AMP has slightly faster ttk, and is somewhat useable at range.
Otherick
2004-01-16, 04:48 AM
I prefer the Repeater (sp) seeing as iam a pilot and I only use my weapons are when I get shot down, so the repeater keeps the enemy at bay while I got to some friensly forces, beamers ok to do this but is just scares people away and not realy hit them
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