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View Full Version : What does SOE need to do to infils?


ZeroShadow
2004-01-15, 01:03 PM
what do yall think they need to fix/change?

I think they need to fix the interlink facility, and the motion sensors that see you no matter what, and the spitfires that do the same.

Ait'al
2004-01-15, 01:07 PM
What the fuck, they just changed so they dont always see it so they can actually have a chance didnt they. There called Infiltrators for a reason.

Veteran
2004-01-15, 01:11 PM
An infiltrator should be invisible to Darklight if he or she is completely motionless.

All bases should report security breaches _unless_ it was caused by an infiltrator.

Seems fine to me.

Ait'al
2004-01-15, 01:14 PM
I thought he was saying to make it see infiltrators at all times? Wait isnt he?

Edit: NM i see what you said Veteran.

Incompetent
2004-01-15, 01:21 PM
An infiltrator should be invisible to Darklight if he or she is completely motionless. No fucking way, I do not want to have to clean every god damned tower top to bottom and god forbid a base with my Thumper. Something like that would be so incredibly stupid it's not even funny. Just fix the bugs and tweak the interlink facility benifits so cloakers don't get owned by them, or better yet, force cloakers to take a fucking IQ test and to sign a paper admiting the fact that they are not a tiny god.

Veteran
2004-01-15, 01:30 PM
Then let there be an implant that makes them invisible when they are immobile. I sweep for infiltrators constantly, and find more than my fair share while devoting but a simple flick of my mousewheel to the cause. It's not like I'm the only one who certs Darklight.

I think cloakers are in need of some love.

Incompetent
2004-01-15, 01:33 PM
No, invisible when immobile would suck, the game would turn into a giant paranoid round of "find the cloaker" where it would be litterally impossible to secure an area.

Cloakers need some love, but this is way to much love. Maybe make silent run a passive implant that just knocks your default stamina down to 80 or 90.

Veteran
2004-01-15, 01:34 PM
While I'm waiting for Darklight to activate after I spawn, it is indeed a paranoid round of "find the cloaker".

But I see what you're saying.

Spee
2004-01-15, 01:36 PM
or better yet, force cloakers to take a fucking IQ test and to sign a paper admiting the fact that they are not a tiny god.


A-Fucking-Men

Ait'al
2004-01-15, 01:45 PM
There not tiny gods because they can get into the base when you cant. That what there fucking designed to do. You people are dense!

EarlyDawn
2004-01-15, 01:50 PM
I'm not going to say you don't add to the conversation, Ait'al, that would be unfair. If anything, you take away. Until you can figure out what people are actually stating... go away?

Veteran
2004-01-15, 01:51 PM
'There' does not equal 'they're'. 'They're' is 'they are', not to be confused with 'their', the possessive.

There != their != they're.

So endeth the lesson.

Ait'al
2004-01-15, 02:01 PM
I'm not going to say you don't add to the conversation, Ait'al, that would be unfair. If anything, you take away. Until you can figure out what people are actually stating... go away?
Well thats what everyone always says about them when they complain about it. Oh do you mean using a fucking bomb to blow something up!! I edited what i said to make it simpler. go fuck off.

Spee
2004-01-15, 02:08 PM
hibbity jibba jabba! makin' nooo sense! whomcfloogledingdongCAAAKE!!! I <3 FLOWERS. LALALALA.

Hamma
2004-01-15, 02:09 PM
We hope to discuss infiltrators on the interview tonight - be sure to tune in

Ait'al
2004-01-15, 02:10 PM
Quote:



Originally Posted by Ait'al
hibbity jibba jabba! makin' nooo sense! whomcfloogledingdongCAAAKE!!! I <3 FLOWERS. LALALALA.

Wow i dont remember posting that!!! 8\

Spee
2004-01-15, 02:11 PM
*facepalm*

Laeritides
2004-01-15, 02:14 PM
Ait'al do you play PS? It is just that when you talk about the game, it somtimes seems like you have never played before.

Hamma
2004-01-15, 02:17 PM
He hasnt played :rofl:

Ait'al
2004-01-15, 02:31 PM
Sshhh!!!

Madcow
2004-01-15, 02:43 PM
Being invisible while stationary would be overpowering, as much fun as it would be for the cloakers. The bugs need to be addressed, and Silent Run being useful would be an amazing bonus. Beyond that, it's all good.

Oh yeah, and a miniature sniper rifle that one shot kills MAXs from half a cont away.

Arkitan
2004-01-15, 03:32 PM
I've posted this in other threads. I think that cloakers should be able to spend another 2 points for another cert that gives them a second holster, that paired with the bug fixes would make them much better, when I play a cloaker I hate opening my inventory to switch to my REK.

or no extra cert and take away a pistol size slot from our inventory and make it a holster.

Incompetent
2004-01-15, 03:34 PM
Second slot would have to be rek/medapp/bank only, but it could work.

Arkitan
2004-01-15, 03:37 PM
Thats fine with me, I just cant stand opening my inventory to get my REK

Laeritides
2004-01-15, 03:58 PM
He hasnt played :rofl:

now I understand.

1024
2004-01-15, 05:06 PM
infliltrators are fucking awesome, it's jsut that with all the bugs affecting them, they can't play to their full potentinal.

R KELLY
2004-01-15, 05:53 PM
let them have the ability to have a suppressor. just a suppressor. none of the other rifles just a suppressor. or make it that they need a certain cert to use the suppressor while being a infil.

HawkEye
2004-01-15, 06:19 PM
they shuold make infil suit inventory bigger or keep it the same but add a holster.

Lonehunter
2004-01-15, 06:23 PM
When was the last time SOE did something do benefit cloaking?

Darken
2004-01-15, 06:33 PM
I still do pretty well with my infil, the problem is that they suck indoors. I can get a 3-1 or 4-1 kill ratio with my infil outdoors (I get atleast 3-1 with surge jackhammer or reinforced SA so dont say infil is overpowered), but once I step inside the fucken stealth is worthless. There is just too much audio amp/darklight/plasma/pounder/jackhammer/Lasher/Thumper. Alot of stuff kills you without even being aimed in your general direction. and considering that I become visible every time I try to hack or heal its a real bitch. Inside bases the only thing that can be used is surge, sneaking gets you killed. Especially when you have all these assholes camping stairwells with DL on, or running through rooms flashing it. As an infil how am I to counter a surging HA flashing darklight in every room?

HawkEye
2004-01-15, 06:49 PM
throw a jammer if ya have any or just dont use infil inside at all.

MuNsTeR
2004-01-15, 08:19 PM
get rid of darklight

Lonehunter
2004-01-15, 08:26 PM
Yes but throwing jammers alerts the target of your presance, and if it's a crowd, theres always one guy who isn't affected and flicks on the DL to kill you.

Indecisive
2004-01-15, 08:50 PM
hibbity jibba jabba! makin' nooo sense! whomcfloogledingdongCAAAKE!!! I <3 FLOWERS. LALALALA.

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: IRL!!!!!!!!!!



OMFG!!! That was great! OMG!

Onizuka-GTO
2004-01-15, 10:37 PM
hehe

SandTrout
2004-01-16, 12:00 AM
I know how they can fix the bug where you're visible when someone first spawns at least partialy, and probably compleatly.

Remove the grafical delay of the cloak activateing. You know, that shimmer and glow before you fully cloak. I mean, why have this shimmer anyways? it's not like infils are constantly turning their cloaking on and off. Just get rid of it. It would probably be slightly easyer on the computers as well.

Edit: Oh yeah, and get rid of the ILF's effect on Deployables already, it's realy fucking lame.

Biohazzard56
2004-01-16, 03:01 AM
No, invisible when immobile would suck, the game would turn into a giant paranoid round of "find the cloaker"

I WANT TO PLAY A GAME OF FIND THE CLOAKER!!!!

Honestly, folks.

I feel sorry for all the Infiltrators

Me and my Vangaurd gunner on TS:
"Turn on darklight"
"One on the left"
*fires 150mm Vangaurd round, Infil dies"
"Two the them hugging the wall, sharp right"
"Roger that"
*fires another round*
"Nice Work"
"One on your left"
*fires another round*

Vangaurds vs. Infiltrators, i feel sorry for you guys :tear:, look thats how much i care, tears

flypengy
2004-01-16, 03:27 AM
You people are forgetting the fact that infils weren't designed to kill. They are designed to infiltrate. If they were suppose to kill they would have a rifle slot, they would have more ammo space, but they don't. An infil excels at breaching defenses and getting to the thick of things to cause havoc (hack cc, 5 boomers in gen, 5 boomers in cc, hack max out of spawn, hack ams, etc).

Whenever I recert and go back to my original game play (hardcore infil) I never have trouble infiltrating, hacking the tower, ghost hacking the base, you just have to be creative and use your head. I still am constantly impressed by infils that actually pull of amazing stunts like hacking a zerged tower just as the enemy ams blows up, effectively kicking the enemy out of a base.

Infils have their problems (graphics glitches mostly and silent run not worth a damn), but when people use cloaking where they are most effective (infiltrating, not killwhoring) amazing things happen, and I'm far more impressed with that than with somebody boomering the spawn room for 7 kills (which is what most people are trying to accomplish that complain about being a cloaker).

Silent run needs to negate deployables (except mines), the interlink facility benefits, and audio amp. The spawn glitch where you can see the infil for a brief moment also needs to be fixed, besides that, infils are perfect.

Veteran
2004-01-16, 08:40 AM
Now that you can plant a boomer right under someone's feet, I'd say infiltrators have received a stealth buff. Of course many knew about it, but many don't appear to.

Madcow
2004-01-16, 10:20 AM
One other thing (minor) that they could fix which would be an improvement in my mind. You should already be cloaked when you select the infil suit from a terminal. Why in the world do you have to actually take the time to cloak yourself, are they really thinking that I'm grabbing the suit but intending to run around uncloaked? When I'm trying to hold a tower against multiple people (which happens more often than I'd like to admit, I hack and try to hold towers waiting for reinforcements that don't get there way too often...) and I get killed, getting the right equipment immediately is critical. I burst out of the spawn tube, hit G, hit my favorite button, then hit B. Not even sure why the last step exists, and even though it's a fraction of a second it would be more convenient to not have to do it.

Jagd
2004-01-16, 06:44 PM
That wouldn't really change things *that* much. You are talking about 1 fewer keystroke!

I like the idea of making silent run cloak you to everything, and if you think about it why not make it so that you don't trigger mines as well? Now we would have a situation where a cloaker could make headway into a well-CEd base and save his jammer for the important stuff-- Biohazzards' Vanguard, or to disable implants on those two grunts camped in the generator room.

Of course, we're already talking about a character class that needs to tie up most of their certs and all of their implant slots to actually accomplish anything useful, so maybe that wouldn't be such a big buff.

Oh, in case you're wondering about the 9-18 certs thing:

BASIC FUNCTIONAL INFILTRATOR
Infiltration - 2
ATV or Ground Support - 2
Combat Engineer - 5

FULLY LOADED INFILTRATOR (tilt, cruise, a/c, etc)
Infiltration - 2
Combat Eng - 5
Adv Hack - 5
Medical - 3
Mosquito - 3

Madcow
2004-01-17, 01:25 PM
That wouldn't really change things *that* much. You are talking about 1 fewer keystroke!

I agree, it's incredibly minor and in the long run won't save my life all that often. That being said, it bugs me because it makes no sense to me that I do have to cloak myself when I get the suit. The idea of getting rid of the shimmer animation when you cloak is a good one, though.

Dharkbayne
2004-01-17, 02:42 PM
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: IRL!!!!!!!!!!



OMFG!!! That was great! OMG!

Jabberwocky
2004-01-18, 12:50 AM
Veteran, holy crap man, you sound like my old english teacher. She used to always say "Here endeth the lesson" It drove me fucking insane.

/offtopic

Veteran
2004-01-18, 12:54 AM
The word 'English' is capitalized, 'to always say' is a split infinitive and you failed to use proper punctuation.

/I kid

MuNsTeR
2004-01-18, 03:22 AM
make them THE best thing in the game

1024
2004-01-18, 02:17 PM
Now that you can plant a boomer right under someone's feet, I'd say infiltrators have received a stealth buff. Of course many knew about it, but many don't appear to.
You don't need to place a boomer directly under someone to kill them. And theres a chance they'll see some of that green glow shit and run away, realizing their future fate if they remain in that spot.

Tegadil
2004-01-18, 07:52 PM
Maybe an infiltrator could be less visible versus a DL if they were completely still. Being translucent or harder to see or something.

A person defending the room or taking time to look around would notice it, but someone charging through flashing DL wouldn't.

Liteshow
2004-01-18, 10:04 PM
A permanent REK implanted into the suit. Just look at the IFF and hit a button to start hacking. Understandably, lag could be an issue here, much like opening doors and accessing terms, but it would get rid of the need for a second holster, and then you'd actually be able to carry and lay down 5 boomers at once, not 4 boomers and an REK.

Onizuka-GTO
2004-01-19, 12:38 AM
I think they should just give them another thigh holster.

I mean i don't really see a reason why they can't have two.

Sentrosi
2004-01-19, 01:00 AM
not aesthetically pleasing to the eye perhaps?

Dharkbayne
2004-01-19, 01:47 AM
I say they make it so it's extremely hard to see uncloaked people w/ darklight on, and put say, a 5 second delay on switching it on and off, so then the inf would have a chance to UNCLOAK and become near invisible to the DL guy, but then, visible to everyone else,

Arkitan
2004-01-19, 01:57 AM
I say they make it so it's extremely hard to see uncloaked people w/ darklight on, and put say, a 5 second delay on switching it on and off, so then the inf would have a chance to UNCLOAK and become near invisible to the DL guy, but then, visible to everyone else,


That is a pretty good idea!

Veteran
2004-01-19, 02:34 AM
If you're in rexo, once you see the boomer rez, it's too late to escape. Same with a MAX suit. The only escape is Agile, Standard or Inf + Surge to escape the blast radius in time.

Dharkbayne
2004-01-19, 02:40 AM
I think I'm gonna go post it on the OF