TheN00b
2004-01-15, 11:45 PM
Since the beginning of my playing this game, the predominance of zerging has been incredibly frustrating to me. It seems ridiculous that a large group of generally unorganized people can capture a base with fixed fortifications, skilled defenders, and vehicle facilities, without so much as a hiccup, especially when almost every historical precedent seems to deny the possibility of this. I believe, and I know that others share my opinion, if not my method, that defenders should have a chance to win. Thus, *drum roll*, here it is, my at the very least interim solution... Base Defense
Base Defense
Prequisites: Engineering
Certification Point Cost: 3 (or 2? Please tell me what you think)
Capabilities: 3
Capability #1: Base Defense allows you to use the Nano-Drill, which is, for all intents and purposes, a jackhammer (Not the shotgun). The holes that the Nano-Drill digs are .5m x .5m, and are 1.3m deep. After one hour, these holes fade away into nothingness. Any soldiers in these holes when they fade are instantaneously transported to the top of where the hole used to be. Digging a hole with the Nano-Drill takes approximately 5 seconds. A Nano-Drill takes up space equivalent to the Nano-Dispenser in the inventory, and uses the same ammunition.
Capability #2: Base Defense allows the use of the Claymore AI Mine. See below:
Claymore
Empire: Common Pool
Damage: Vs. Infantry: Direct damage of 300, decreases by 75 for every 2.5 meters away the recipient of the damage is. Vs. Vehicles: Direct damage of 125, decreases by 50 for every 5 meters away the recipient of the damage is.
Size: Claymores have a radius of approximately 1/8 of a meter. One package of 3 Claymore Mines takes up inventory space equal to a Phoenix Missile ammunition pack. Claymores are used in the rifle slot of armor.
General Appearance: When a Claymore is buried, only a tiny part of it is exposed to the surface, making it extremely difficult to see. When being carried in hand, it is a featureless gray sphere, with no markings of any kind.
Armor: A Claymore has 175 armor.
Capability #3: Base Defense allows the use of the Shuriken AV Mini-Turret. See below:
Shuriken Mini-Turret
Empire: Common Pool
Damage: Vs. Infantry: 15, Vs. Ground Vehicles: 60, Vs. The Small projectiles the SMT fires are specially coated for increased armor penetration, but, unlike the Japanese hand-weapon which they are named for, they are blunt and have a miniscule explosive warhead placed in their center. The rate of fire for the SMT is 3 PS, the speed-of-projectile is Medium-High, and the COF is Low. The reload time is 3 seconds.
Size: The Shuriken Mini-Turret is approximately 1.3 meters long and 1 meter wide, with a height of 2 meters. One SMT takes up a single rifle slot in the inventory, and if the SMT is equipped, no other rifle-sized weapon may be present in the inventory or the back-holster. Shuriken ammunition packs are standard ammunition size, and carry 200 shots each, with rounds of 40.
General Appearance: The SMT is a long, gray tube with a handle on either side that the gunner holds when firing. Two rods anchor the SMT to the ground. It takes 5 seconds for a soldier to put an SMT into the ground. The Shurikens are about .1 meter in diameter, and circular.
Armor: The SMT has 700 armor. However, shots that hit the gunner rather than the SMT deal damage directly to the gunner, not the turret. Splash damage is distributed evenly between gunner and gun.
So what do ya'll think. Comments, constructive criticism, approval, it's all good :) .
Base Defense
Prequisites: Engineering
Certification Point Cost: 3 (or 2? Please tell me what you think)
Capabilities: 3
Capability #1: Base Defense allows you to use the Nano-Drill, which is, for all intents and purposes, a jackhammer (Not the shotgun). The holes that the Nano-Drill digs are .5m x .5m, and are 1.3m deep. After one hour, these holes fade away into nothingness. Any soldiers in these holes when they fade are instantaneously transported to the top of where the hole used to be. Digging a hole with the Nano-Drill takes approximately 5 seconds. A Nano-Drill takes up space equivalent to the Nano-Dispenser in the inventory, and uses the same ammunition.
Capability #2: Base Defense allows the use of the Claymore AI Mine. See below:
Claymore
Empire: Common Pool
Damage: Vs. Infantry: Direct damage of 300, decreases by 75 for every 2.5 meters away the recipient of the damage is. Vs. Vehicles: Direct damage of 125, decreases by 50 for every 5 meters away the recipient of the damage is.
Size: Claymores have a radius of approximately 1/8 of a meter. One package of 3 Claymore Mines takes up inventory space equal to a Phoenix Missile ammunition pack. Claymores are used in the rifle slot of armor.
General Appearance: When a Claymore is buried, only a tiny part of it is exposed to the surface, making it extremely difficult to see. When being carried in hand, it is a featureless gray sphere, with no markings of any kind.
Armor: A Claymore has 175 armor.
Capability #3: Base Defense allows the use of the Shuriken AV Mini-Turret. See below:
Shuriken Mini-Turret
Empire: Common Pool
Damage: Vs. Infantry: 15, Vs. Ground Vehicles: 60, Vs. The Small projectiles the SMT fires are specially coated for increased armor penetration, but, unlike the Japanese hand-weapon which they are named for, they are blunt and have a miniscule explosive warhead placed in their center. The rate of fire for the SMT is 3 PS, the speed-of-projectile is Medium-High, and the COF is Low. The reload time is 3 seconds.
Size: The Shuriken Mini-Turret is approximately 1.3 meters long and 1 meter wide, with a height of 2 meters. One SMT takes up a single rifle slot in the inventory, and if the SMT is equipped, no other rifle-sized weapon may be present in the inventory or the back-holster. Shuriken ammunition packs are standard ammunition size, and carry 200 shots each, with rounds of 40.
General Appearance: The SMT is a long, gray tube with a handle on either side that the gunner holds when firing. Two rods anchor the SMT to the ground. It takes 5 seconds for a soldier to put an SMT into the ground. The Shurikens are about .1 meter in diameter, and circular.
Armor: The SMT has 700 armor. However, shots that hit the gunner rather than the SMT deal damage directly to the gunner, not the turret. Splash damage is distributed evenly between gunner and gun.
So what do ya'll think. Comments, constructive criticism, approval, it's all good :) .