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TheN00b
2004-01-15, 11:45 PM
Since the beginning of my playing this game, the predominance of zerging has been incredibly frustrating to me. It seems ridiculous that a large group of generally unorganized people can capture a base with fixed fortifications, skilled defenders, and vehicle facilities, without so much as a hiccup, especially when almost every historical precedent seems to deny the possibility of this. I believe, and I know that others share my opinion, if not my method, that defenders should have a chance to win. Thus, *drum roll*, here it is, my at the very least interim solution... Base Defense

Base Defense

Prequisites: Engineering
Certification Point Cost: 3 (or 2? Please tell me what you think)
Capabilities: 3

Capability #1: Base Defense allows you to use the Nano-Drill, which is, for all intents and purposes, a jackhammer (Not the shotgun). The holes that the Nano-Drill digs are .5m x .5m, and are 1.3m deep. After one hour, these holes fade away into nothingness. Any soldiers in these holes when they fade are instantaneously transported to the top of where the hole used to be. Digging a hole with the Nano-Drill takes approximately 5 seconds. A Nano-Drill takes up space equivalent to the Nano-Dispenser in the inventory, and uses the same ammunition.

Capability #2: Base Defense allows the use of the Claymore AI Mine. See below:

Claymore

Empire: Common Pool

Damage: Vs. Infantry: Direct damage of 300, decreases by 75 for every 2.5 meters away the recipient of the damage is. Vs. Vehicles: Direct damage of 125, decreases by 50 for every 5 meters away the recipient of the damage is.

Size: Claymores have a radius of approximately 1/8 of a meter. One package of 3 Claymore Mines takes up inventory space equal to a Phoenix Missile ammunition pack. Claymores are used in the rifle slot of armor.

General Appearance: When a Claymore is buried, only a tiny part of it is exposed to the surface, making it extremely difficult to see. When being carried in hand, it is a featureless gray sphere, with no markings of any kind.

Armor: A Claymore has 175 armor.

Capability #3: Base Defense allows the use of the Shuriken AV Mini-Turret. See below:

Shuriken Mini-Turret

Empire: Common Pool

Damage: Vs. Infantry: 15, Vs. Ground Vehicles: 60, Vs. The Small projectiles the SMT fires are specially coated for increased armor penetration, but, unlike the Japanese hand-weapon which they are named for, they are blunt and have a miniscule explosive warhead placed in their center. The rate of fire for the SMT is 3 PS, the speed-of-projectile is Medium-High, and the COF is Low. The reload time is 3 seconds.

Size: The Shuriken Mini-Turret is approximately 1.3 meters long and 1 meter wide, with a height of 2 meters. One SMT takes up a single rifle slot in the inventory, and if the SMT is equipped, no other rifle-sized weapon may be present in the inventory or the back-holster. Shuriken ammunition packs are standard ammunition size, and carry 200 shots each, with rounds of 40.

General Appearance: The SMT is a long, gray tube with a handle on either side that the gunner holds when firing. Two rods anchor the SMT to the ground. It takes 5 seconds for a soldier to put an SMT into the ground. The Shurikens are about .1 meter in diameter, and circular.

Armor: The SMT has 700 armor. However, shots that hit the gunner rather than the SMT deal damage directly to the gunner, not the turret. Splash damage is distributed evenly between gunner and gun.


So what do ya'll think. Comments, constructive criticism, approval, it's all good :) .

SandTrout
2004-01-16, 12:41 AM
The current mine is fine as-is, no need for a new one. A deployable turret would make some use of bunkers, but the devs are not likely to look favorably upon it as they did not include prone position or bipods.

I like the Foxhole digger, but again, Devs are not going to be allowing deformable terain.

BDMJ
2004-01-16, 01:05 AM
From what I hear mines will be getting buffed (too lazy to provide a link).

Dharkbayne
2004-01-16, 01:07 AM
The game engine does not allow deformable terrain. :(

LiLKiLLeR
2004-01-16, 06:36 AM
The game engine does not allow deformable terrain. :(

Yea, thats what the devs were saying during the show last night...its to bad, could have made some funn aditions...Anyways the claymore, as it was said, wont be needed becuase the mines are getting buffed...and for the Shuriken Mini-Turret, that sounds kinda cool, but it may be way to powerful. 700 might be a bit to much armor even if you can shoot just the gunner. Would you only be able to use it if you had the cert?...and how much damage should it do? You cant make it to powerful or else well get squads/outfits seting up in strategic locations "mowing" down infantry...I think it would be to hard to balance out in the game.

laterz
~LiLKiLLeR

Incompetent
2004-01-16, 08:16 AM
A deployable turret would make some use of bunkers, but the devs are not likely to look favorably upon it as they did not include prone position or bipods.Correct me if i'm wrong, but aren't tripods usually fired from a sitting position.

Edit: Anyway, the primary thing defense needs is better cover (be it decent bunkers or something like trenches,) heavy suppression weapons like machine guns, something to keep the vehicles off of us (tank traps, AT guns, dragons teeth) and mortars to prevent the offense from forming into waves. Better flak and getting rid of all those fucking trees would be nice too.

SecondRaven
2004-01-16, 09:19 AM
Making holes in ground would create alot of lag even if it was possable can you imagine all the holes that would be in the ground. I mean you would think we where playing Red Faction and trying to tunnel our way around. So overall Holes in ground is a bad idea. For the mines...dont break what is fixed

TheN00b
2004-01-16, 07:47 PM
OK, I personally think that Mines as they are are quite weak against infantry. Unless one is Surging around blindly, you just see them and evade, then blow them away. Claymores would at least severely punish those who didn't see them in time, and those people who do see them in time will be far and few between, as they are buried.

@LilKiLLeR: Hey man, plz read my post before addressing damage concerns. Each Shuriken deals 60 damage to vehicles, at 3 shots per second. So 180 damage per second. That means it takes 16 seconds of concentrated fire to take out a tank. Thats a lot of time versus a vehicle that will kill you in one shot ;) .

@The Devs disallowance of deformable terrain: Fuck fuck fuck. I guess that instead of foxholes, we could have long, thin buildings in the CY's with a door on one side and large slits on the other. Those would sortof serve the purpose of trenches, but might be a bit powerful. Or the Devs could just put in fixed trenches.

SkullOmania
2004-01-17, 01:59 AM
Currently, if you crouch on a wall to return fire you will just clip the top of the parapet. How f*cking annoying is that? The attackers can crouch and increase their accuracy to shoot me, but I have to stand to shoot them? WTF? Lower the walls about 5 inches, that's all I ask.

Jagd
2004-01-17, 10:08 AM
If you step up on the ledge you can crouch though, but it removes your cover. While it would be nice to be able to crouch fire from behind the lip on the wall, you already have a huge tactical advantage because you can keep training fire on them as they run from cover to cover, then take a step or two backwards and disappear from sight.

DeadTeddy
2004-01-17, 03:57 PM
here's a simple idea, the current walls have a ~50 CM ledge, add a small one way force field on it, making the total just a bit more then the height of crouched infantry.

SkullOmania
2004-01-17, 10:28 PM
Yes please

TheN00b
2004-01-17, 10:52 PM
Umm, no offense, but could we plz get back to the topic...

Jabberwocky
2004-01-18, 12:10 AM
1 word: Barbed wire
(high tech of course)

You have to clear it out with 2 grenades or crouch walk through it; else you take massive damage from the gizmo that makes the barbed wire hurt somehow :P. This would be a fun addition (maybe its like an electric fence or something). It has IFF (identify friend or foe) so your team can frolic through it in ease.

Another idea:

darklight mine- a cloaked mine that can be detected only with darklight vision, however the mine does not do any damage. When an enemy infiltrator trips the mine, it sets off a "darklight field" that exposes and clings to an infiltrator negating his cloking power for a limited amount of time, thus exposing him so you can get your sweet revenge.

P.S. I hate infiltrators.
Die
DIE!
DIE DAMN YOU DIE!

enough of that... one more idea, but you might not like this one:

Missile Mines.
Set them down and if an armored target enters its target area (maxes, tanks etc), it hovers up into the air, turns toward the target, and propels itself forward. Its target area isnt like a bubble or a half dome, its more like a cyllinder that allows it to shoot straight up for considerable distances. This will allow it to kill those damn reavers or other aircraft that annoy the hell out of me, that is, if they are unlucky enough to fly directly over it.