Ait'al
2004-01-16, 04:47 AM
Heres the conversation when i asked about it in IRC. Wanted to bring it here and ask what you think! I thought it was a good idea but then agian it was my idea... ^^
<Aital> Maybe they should make it harder to get more powerful weapons, so you have to work to get more powerful weapons and vehicles and have to work for those specialties.
<Aital> like you can get this cert starting from this lv with the current cert costs 8)
<Aital> You would have to get a certain lv to get certain vehicles but stil have cert costs so you cant get them all.
<Aital> that could balance the game and keep the abuse to a minimum and make it work more like a real army
<Aital> and increase xp per lv and make CR more meaningfull.
<Aital> see you start out as infintry by nature then at lv two you get access to iniltrator and lv 3 or 4 something else.Edit: (something like Medic or Engineering)
<Thorex> Yeah but they want to let a BR1 have the same kill advantage as a br20
<Aital> yea but you would have access to weapons basicaly no matter what
<Aital> weapons certs would be open nomatter what
<Thorex> What if a br1 noob wants to be an infiltrator?
<Aital> all "infintry" stuff would be open at al times
<Aital> but infiltrator would open at lv two for instance
<Aital> because you can get to it form traing right?
<Thorex> yeah
<Aital> lv 15 would be hightest lv if not lv 10 or 12
<Aital> then after that is just expanding certs just like normal
<Aital> then you would have something to do to acheive specialty etc
<Aital> and feel more special
<Aital> :brow:
<Thorex> What if a br8 wants to drive a tank that's at br10 prerequisite though?
<Aital> lower tanks would take less lv req while heavy tank would take max or near lv req
<Aital> they would ahve to mod the certs a little
<Aital> or recert by heavy and medium
This would go really good with Thorexs idea for Bounty hunting for outfits points or whatever. I think it would make it alot more meaningfull acutaly like almost everything in the game. All the Smaller specialties would be accessable at lover lvs, or atleast there starting point, Like the infiltrator suit. Then the otehr things that go with it could be a lv or two ahead depending on the cert. The cert cost would still be used. You would just have to wait for a certain lv till you can spend them on it, But you would always have Infantry things like weapons types and Agile and rexo open to get at any time, Unless you push maybe RExo to like lv 5 or 6 base to make it more meaningfull to have gotten as well. LIke i said you would also have longer Experience runs between LVs to make it have some purpouse.
It would allow basic things like infiltrator at low lvs to start people out. Other things like Air would start out at slightly higher lvs to get the basic assault plain like the mosquito and a bit higher for reaver. This would obviously give the devs more incentive to balance them more but it would make them all morefun and make Airforces more meaningfull. Galaxy would be like lv7 lode would be like lv5, these would be the none offensive air group. the Mosquito would be lv 6 and Reaver would be lv 11, Assualt path as D&D puts it iwht magic, Kinda like a career choice. MAybe the reaver would be lower. And the Liberator would be About lv8 right above the light air group and in hte middle of the Assault ones. the higher cost empesizing the value or power of the group persay. Dont let teh D&D reference dismay you its just what i could think of as an expample ofsomething kinda like it in one way. They would not require one another to uget the "next" cert, Thats what the higher lv is for.
Medium tanks would be like like lv8 buggies like lv6 Heavy tanks lv10/ and the Flail lv11.
This would emphasize ther varying powers.
The atvs would be somewhere below buggies but above infiltrator. So you may have ot adjust buggies. this is all kindof lke how a real army making you work your way up in yoru carreer to a higher vehicle in real life. It would slow down the game play and emphasize more on each characters contribution to the group an put more value to people who go for air force or higher tanks while not necassarilly stoping you from making killer Inantry to kill. This i think would also spread out the use of weapons to get a more balanced use of vehicles in the game. Though you would have to work to get higher vehicle groups which i compare to building up a modern army from a 50 year old one.
I hope i havent overexplained. The lvs may have to be adjusted. You may also want make lv requirment for CR lvs. But i wouldnt put Cr5 at like lv 20
And i just saw a thread about reducing the recrert timer to 12 hours.(I didnt read it) This would also allow this and stop abuse or quick chaning between everything but what there lv allows and allow quicker cert changes. Basically stoping what i imagine could be many problems from lover lv characters but allowing higher lvs to have the freedom of differing cert options etc.
<Aital> Maybe they should make it harder to get more powerful weapons, so you have to work to get more powerful weapons and vehicles and have to work for those specialties.
<Aital> like you can get this cert starting from this lv with the current cert costs 8)
<Aital> You would have to get a certain lv to get certain vehicles but stil have cert costs so you cant get them all.
<Aital> that could balance the game and keep the abuse to a minimum and make it work more like a real army
<Aital> and increase xp per lv and make CR more meaningfull.
<Aital> see you start out as infintry by nature then at lv two you get access to iniltrator and lv 3 or 4 something else.Edit: (something like Medic or Engineering)
<Thorex> Yeah but they want to let a BR1 have the same kill advantage as a br20
<Aital> yea but you would have access to weapons basicaly no matter what
<Aital> weapons certs would be open nomatter what
<Thorex> What if a br1 noob wants to be an infiltrator?
<Aital> all "infintry" stuff would be open at al times
<Aital> but infiltrator would open at lv two for instance
<Aital> because you can get to it form traing right?
<Thorex> yeah
<Aital> lv 15 would be hightest lv if not lv 10 or 12
<Aital> then after that is just expanding certs just like normal
<Aital> then you would have something to do to acheive specialty etc
<Aital> and feel more special
<Aital> :brow:
<Thorex> What if a br8 wants to drive a tank that's at br10 prerequisite though?
<Aital> lower tanks would take less lv req while heavy tank would take max or near lv req
<Aital> they would ahve to mod the certs a little
<Aital> or recert by heavy and medium
This would go really good with Thorexs idea for Bounty hunting for outfits points or whatever. I think it would make it alot more meaningfull acutaly like almost everything in the game. All the Smaller specialties would be accessable at lover lvs, or atleast there starting point, Like the infiltrator suit. Then the otehr things that go with it could be a lv or two ahead depending on the cert. The cert cost would still be used. You would just have to wait for a certain lv till you can spend them on it, But you would always have Infantry things like weapons types and Agile and rexo open to get at any time, Unless you push maybe RExo to like lv 5 or 6 base to make it more meaningfull to have gotten as well. LIke i said you would also have longer Experience runs between LVs to make it have some purpouse.
It would allow basic things like infiltrator at low lvs to start people out. Other things like Air would start out at slightly higher lvs to get the basic assault plain like the mosquito and a bit higher for reaver. This would obviously give the devs more incentive to balance them more but it would make them all morefun and make Airforces more meaningfull. Galaxy would be like lv7 lode would be like lv5, these would be the none offensive air group. the Mosquito would be lv 6 and Reaver would be lv 11, Assualt path as D&D puts it iwht magic, Kinda like a career choice. MAybe the reaver would be lower. And the Liberator would be About lv8 right above the light air group and in hte middle of the Assault ones. the higher cost empesizing the value or power of the group persay. Dont let teh D&D reference dismay you its just what i could think of as an expample ofsomething kinda like it in one way. They would not require one another to uget the "next" cert, Thats what the higher lv is for.
Medium tanks would be like like lv8 buggies like lv6 Heavy tanks lv10/ and the Flail lv11.
This would emphasize ther varying powers.
The atvs would be somewhere below buggies but above infiltrator. So you may have ot adjust buggies. this is all kindof lke how a real army making you work your way up in yoru carreer to a higher vehicle in real life. It would slow down the game play and emphasize more on each characters contribution to the group an put more value to people who go for air force or higher tanks while not necassarilly stoping you from making killer Inantry to kill. This i think would also spread out the use of weapons to get a more balanced use of vehicles in the game. Though you would have to work to get higher vehicle groups which i compare to building up a modern army from a 50 year old one.
I hope i havent overexplained. The lvs may have to be adjusted. You may also want make lv requirment for CR lvs. But i wouldnt put Cr5 at like lv 20
And i just saw a thread about reducing the recrert timer to 12 hours.(I didnt read it) This would also allow this and stop abuse or quick chaning between everything but what there lv allows and allow quicker cert changes. Basically stoping what i imagine could be many problems from lover lv characters but allowing higher lvs to have the freedom of differing cert options etc.