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View Full Version : Possible TR MAX Changes?


Hamma
2004-01-16, 04:22 PM
http://www.planetside-universe.com/index.php?newsid=760

My B if someone already posted this, I didnt see it.

gonnagetyou
2004-01-16, 04:27 PM
Very interesting. I like what I read and can't wait to see what happens.

Rbstr
2004-01-16, 04:36 PM
that will be interesting, but i don't like rocklets the falcon has those, how about a nade that has more of a flat trajectory for the av

NoSurrender
2004-01-16, 04:39 PM
well i believe it be like weaker than a falcon but alot of them and theyd be more like rapid fire.

VashTheStamped
2004-01-16, 04:47 PM
interisting....

Vis Armata
2004-01-16, 06:05 PM
When I was TR, I really liked the Dual Cycler as the AI weapon. The Pounder was (1) too good for anti-infantry work pre-balance patch and (2) not good enough for AV.

With these changes, everyone at least gets direct-fire AI MAXes. I can't really say that AV MAXes are worth it at this point, but a new TR MAX based on rapid fire rocklets would be better than the grenades - and at least in line with the other AV MAXes (rocket or purple bolt thing).

JakeLogan
2004-01-16, 06:18 PM
I loved my AI DC (beta) that thing kicked ass I always thought the pounder should be dropped and be given maybe dual 30mm cannon or something............

Zatrais
2004-01-16, 06:34 PM
Can't wait for these changes to be implemented.

Peacemaker
2004-01-16, 07:11 PM
FINALLY its about friggen time they did this. Our maxs have been underpowered for sometime.

Duffman
2004-01-16, 07:18 PM
i dot get why they say they striker max would be too powerful. Mkae it not lock onto aircraft or other maxs. just vehicles

BadAsh
2004-01-16, 07:55 PM
I hope these changes go through... the TR are in need of more infantry friendly max units to have the nice integrated max/infantry squads like the NC and VS have been enjoying for some time now.

WritheNC
2004-01-16, 08:37 PM
Cool.

Actually, what would be really cool is seeing all the bandwagoneers jumping to TR after the change if it happens. Har har!

Jagd
2004-01-16, 08:45 PM
Yay, rocklety goodness!

Doppler
2004-01-16, 10:16 PM
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.

Duffman
2004-01-16, 10:51 PM
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.

lol waht a tool

Rbstr
2004-01-16, 11:01 PM
its kinda true, the only exception is the striker

Duffman
2004-01-16, 11:10 PM
ok but it is also the same for then other 2 empires

Spee
2004-01-16, 11:12 PM
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.


Someone had to take the vanu's job.

Cyanide
2004-01-16, 11:26 PM
Every empire complains about being underpowered (except the NC), and I normally don't agree. But in the case of the TR MAXes I do agree.

I've had plenty of experience with the VS and NC max units, and now I'm playing TR. Almost every character I have has at least 1 max cert. I started my TR character off with Uni-max, which lasted all of 2 days. They simply suck. The burster can't hit anything at high altitude. The DC is not that effective because it gets over powered by the tanks, and the other vehicles are too fast for you to be able to take advantage of the lock down ability. The pounder simply can not be used inside during base raids. If you want to get lots of grief without trying, the pounder is the way to go. The VS and NC AI maxes are easy to use inside because they are pretty much direct fire with no splash damage. There's a reason the DC max used to be the AI max for TR. But back in beta, people were complaining that the pounder was not effective as an AV weapon because the grenades would start to fall off too quickly. So instead of changing the projectile trajectory of the pounder - like people with brains would do - the stupid devs decided they should just switch the pounder to AI and the DC to AV.

They should just put their egos aside and admit that it was stupid to switch the roles of the pounder and DC. They should switch them back and give the pounder's grendades a flatter trajectory like they should have done in the first place.

BadAsh
2004-01-16, 11:31 PM
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.

NC Motto: We have the best of everything so STFU or we will get nerfed! ;)

Veteran
2004-01-17, 12:05 AM
Doppler,

You don't understand game balance at all, now do ya?

1024
2004-01-17, 12:30 AM
Your B? Too lazy to type "ad"?

Sentrosi
2004-01-17, 02:04 AM
TR Motto: We like our shit the best at everything, if our shit ever gets changed we'll whore up the forums till it gets changed.
Worst

Post

Evar

Take the foot out of your mouth and proceed to kick your own ass with it.

Doppler
2004-01-17, 02:23 AM
Doppler,

You don't understand game balance at all, now do ya?

Oh i do, i just find it extremely amusing when TR max's used to be disgustingly powerfull, they finnaly got whacked with a much needed nerf bat, along with their disgustingly powerfull striker (they went overboard on that but then again i think all AV needs help) and suddenly even after their MCG gets a very nice buff to where it has the same TTK as the Jack people still complain, their max gets changed where you actualy can slip up on it while its reloading they complain endlessly, you guys call game balance, i see the game as very well balanced in reguards to the infantry weapons. TR's MA is the best in the game, their pistol is the best around, their HA is very well balanced (HA will never be totaly balanced because of the difrences in style) their Max special is still the best, they still have the only max that can shoot around corners, they still can hold towers and bases far longer then the other empires can, but as has been proved over and over, they have the most agressive lobby. Remember right after the striker got nerfed, the NC (and everyone else but the Phoenix got the most love from it) were shaving almost a full second or 2 off their reload time by using a where if you put your gun away while reloading and pulled it back out it'd be reloaded. A couple of the major TR outfits just spammed the hell otu of the forums and next patch it got changed. Now i'm all for bug fixes dont get me wrong, but with so many other big fish to fry that had been around a lot longer that one went from unknown to fixed in record time. TR has seen the most changes, then revisions then changes again. You guys like to point out that we have the highest kill percentage, perhaps this is because, our tank and our buggy are two seaters, while yours are three, that skews the numbers right there, the vanu i can explain by the fact that their buggy sucks so badly. (their tank by comparisson IMHO is the best in the game)

Lithpope
2004-01-17, 03:27 AM
their Max special is still the best


You are smoking something real bad if you think that, I guess being immoble and Deci-bait is your idea of a good special ability. :rofl:

Zatrais
2004-01-17, 03:50 AM
Oh i do, i just find it extremely amusing when TR max's used to be disgustingly powerfull, they finnaly got whacked with a much needed nerf bat, along with their disgustingly powerfull striker (they went overboard on that but then again i think all AV needs help) and suddenly even after their MCG gets a very nice buff to where it has the same TTK as the Jack people still complain, their max gets changed where you actualy can slip up on it while its reloading they complain endlessly, you guys call game balance, i see the game as very well balanced in reguards to the infantry weapons. TR's MA is the best in the game, their pistol is the best around, their HA is very well balanced (HA will never be totaly balanced because of the difrences in style) their Max special is still the best, they still have the only max that can shoot around corners, they still can hold towers and bases far longer then the other empires can, but as has been proved over and over, they have the most agressive lobby. Remember right after the striker got nerfed, the NC (and everyone else but the Phoenix got the most love from it) were shaving almost a full second or 2 off their reload time by using a where if you put your gun away while reloading and pulled it back out it'd be reloaded. A couple of the major TR outfits just spammed the hell otu of the forums and next patch it got changed. Now i'm all for bug fixes dont get me wrong, but with so many other big fish to fry that had been around a lot longer that one went from unknown to fixed in record time. TR has seen the most changes, then revisions then changes again. You guys like to point out that we have the highest kill percentage, perhaps this is because, our tank and our buggy are two seaters, while yours are three, that skews the numbers right there, the vanu i can explain by the fact that their buggy sucks so badly. (their tank by comparisson IMHO is the best in the game)

Its a pure myth that the TR bases are the hardest ones to crack, it used to be that way but since the balance pass we've been fielding mostly a squishy (read non MAX) army. The reason is quite simple, the TR MAX suits are simply not up to par. I read some numbers earlier (they might be off, havn't checked myself, doubt they are) and they showed that for the TR MAX suits to get the same TTK as the other they have to be locked down. If you can't see how simply out of whack that is then well its pointless to argue. Locking down, useless as it leaves you immobile.

And Doppler, people are NOT complaining about the TTK on the jackhammer when its used pointblank in primary fire mode. It has the same TTK as the MCG then, the problem people have whit the jackhammer is the combination of surge, warping and the 4th barrel effect you get from combining the primary and secondary fire functions. As you undoubtly know, the end result of that is instant death whitout the bloody chance to even fight back.

As for the repeater and Cycler over the magscatter and gauss, they're mainly based on preference. As an inf i'd rather have the magscatter but as a grunt i prefer the cycler over the gauss.

Veteran
2004-01-17, 04:01 AM
Thottbot speaks louder than words. Just look at how few TR cert their MAXs:

http://www.thottbot.com/planetside/2004-01-11/1/

Also, look at how many more br20s are NC, it's pretty amazing:

http://www.thottbot.com/planetside/2004-01-11/BR/

These are the cold, hard numbers. TR isn't 'full of whiners' because no empire can be accurately portrayed by sweeping generalizations, especially since so many people play two or three empires.

The numbers win. No board-whoring here.

1024
2004-01-17, 04:04 AM
I think the MAXs are fine. Its not taht hard to be good with a deci, and pretty much any MAX moves slow enough so that a decent deci-holder can hit them from quite a distance.

And the TR ability is NOT crap. Double RoF when you have splash weapons? thats like: You get 3 pounders/bursters Watching the backdoor from the inside = almost impossible to get through.

321
2004-01-17, 04:07 AM
I love the TR MAXs.

Jagd
2004-01-17, 10:40 AM
I think the MAXs are fine. Its not taht hard to be good with a deci, and pretty much any MAX moves slow enough so that a decent deci-holder can hit them from quite a distance.

And the TR ability is NOT crap. Double RoF when you have splash weapons? thats like: You get 3 pounders/bursters Watching the backdoor from the inside = almost impossible to get through.

You just don't get it, do you? The "double" RoF is the only way for a TR MAX to have a balanced time-to-kill vs other MAX units. Put on any of the TR suits and see how long it takes to down an agile without locking down. Nearly twice as long as a Quasar or ScatMAX.

Oh great, what a great fucking ability, that's super!

1024
2004-01-17, 11:38 AM
It may have a shorter TTK, but 2/3 of the TR MAXs have burst-fire. This mean you can hit more targets at once. Crowd-Control abilities.

HavocGeneral
2004-01-17, 11:41 AM
Great news. The Cycler makes sence as an AI weapon as it's little brother, the cycler is an AI weapon mainly. The change would obsolete the pounder so changing it to some AV weapon would be cool.

Since the striker got nerfed no one I know carries it (see how many strikers you spot whilst playing - people bail aircraft way before they let the last missile hit them (no - XP). Plus you can only kill about 2 shielded aircraft with agile exo.). This resulted in people dropping the cert thus TR having less AA defence in the form of portable AA. A lot of people took up AA max and Uni-Max but with the two other max units it's not the best cert atm. Hopefully if they change the MAXes then it will interest people in buying the Uni-max.

EarlyDawn
2004-01-17, 11:42 AM
I like that concept art for the "barrage" MAX. Duel laser designators on each arm, and rocket racks on shoulders :lol:

Jagd
2004-01-17, 11:59 AM
Until you've used the Pounder you really can't have any idea how little splash damage it does. We're talking beamer damage. And if you are trying to tell me the burster is useful against infantry, well, you'd be way off.

Liteshow
2004-01-17, 12:22 PM
Originally Posted by Doppler
their max gets changed where you actualy can slip up on it while its reloading they complain endlessly, you guys call game balance, i see the game as very well balanced in reguards to the infantry weapons. TR's MA is the best in the game, their pistol is the best around, their HA is very well balanced

A MAX is not an infantry unit. 4 seconds is 2 Decis.

1) Try going on the offensive with a TR max and you'll see how great the splash damage is. *beep* grief. *beep* grief. *beep* weapons lock. And for those who think that the max pilot is a bad max pilot, to not get grief would mean to simply not fire.

2) Try using the Burster for anything other than randomly spamming the courtyard or taking out low flying stationary aircraft. Hell, try killing someone in standard in a Burster when they run up to you with their Suppressor and AP rounds.

3) Try using any NC or VS max without rotating more than 90 degrees to the left or right. Better yet, stand still and fire at people coming up a hall at you. See how quickly our "special" ability gets you killed.

NC and VS maxes are both offensive and defensive weapons. TR maxes are spammage at best, useless in an offensive close quarters base fight in most situations, and technologically inferior in terms of their "special" ability. If you'd like to stand still while you get Deci's shoved in your behind, sign up for TR unimax. Otherwise, keep your jumpjets so you can fly over walls and vehicles, or your shields so you can leave the fight (without having to unlock yourself) and get repaired.

Bleh.

Lithpope
2004-01-17, 12:42 PM
Whiat Liteshow said :p

Furluge
2004-01-17, 01:00 PM
All I can say about this is it's really long overdue. Now we only need to cross our fingers and hope it gets done right this time and we don't follow the usual trend with changes to TR.