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View Full Version : Sniper character design!


Ait'al
2004-01-23, 07:17 PM
This is what im going to strive for with my sniper character.

Rexosuit
Medium assault
Sniper
Assault buggy(skyguard)
Hacking
Engineering
Combat Engineering

Special Assault\
Heavy Assault

Implants:

Audio Amp
Second Wind
Regenerate\
Advanced Targeting\
Darklight\
Personal Sheild\

And a mix between these implants obviously. IM going ot go out and use the skygaurd alone as a getaway and to take out air targets form cover or group up wiht another sniper and go around killing everything. Hopefully even try to become an expert base assault sniper. if its possible.

What are everyone elses sniper designs?

GreyFlcn
2004-01-23, 07:21 PM
No medical huh?

JakeLogan
2004-01-23, 07:30 PM
Yes when playing the lone sniper. you better have medical

Ait'al
2004-01-23, 07:30 PM
wante to use second wind and or regenerate instead since im only going to be walking form the vehicle to my shooting position. which i dont plan to be far.

I wanted to do the assault sniper in a more covert way. And or with alot of medium and special assault like radiator for vehicles and hacking for med terminal if i can get to htem. Like slowly intrenching my self in the base and kicking them out.

GreyFlcn
2004-01-23, 07:32 PM
Not much need for standard hacking anyways.

Combat engineer, ironically fits a sniper VERY well.

Lets you set up shop with a cozy set of spitfires mines and motion sensors that do a good job of fending off air and cloakers.

JakeLogan
2004-01-23, 07:34 PM
if your going around with a skyguard drop the machine gun rounds and put in a crap load of med kits

GreyFlcn
2004-01-23, 07:35 PM
Uhm... why waste all those implants and stuff when you can just sit where you are and have your health instantly back.

Lot easier to hold a position if you aren't waiting for stamina or leaving to go to terminals all the time.

Plenty of people got adv hack. You don't need hacking

Ait'al
2004-01-23, 07:39 PM
im only going ot half the time. The rest is going to be doing team sniping and maybe combinations of direct assault with MA or SA. Or HA if i change to it.

GreyFlcn
2004-01-23, 07:43 PM
Even better reason to have medical, and not need hacking

Hell a team of snipers, it's awesome to have adv med :P

Your friend gets counter sniped, kill the shooter, and then revive him, and go back on shooting.

Ait'al
2004-01-23, 07:47 PM
I wanted ot go on not getting killed that much 8d and use special assault(thumper and radiator mostly.)

KInda if i get killed i suck and work on not getting killed till im really that much better. i want to hang on the not dieing idea. 8)

So what are all your sniper characters?

GreyFlcn
2004-01-23, 07:54 PM
Heh, well I did have ReXo Lancer Sniper AMS for a while.

Smaug
2004-01-23, 08:01 PM
Agile sniper
Medic
Engy
Adv Targeting implant sometimes
CE sometimes, depends when I have it or not. When I do I set up a mine and sit on it when sniping. Cloakers sneaks up on me, he usually dies. Only problem is I die too....
You are definately gonna need the medic. Even if don't get hit much, one shot in agile takes away 75 health and I think 65 in rexo. Its just nice to have as a backup.

Rbstr
2004-01-23, 09:00 PM
For a decent sniper outfit go.

MA
Sniping
Rexo
Aircav(for skeeter and some frpower if you need it)
Eng
Med
ATV/cloaker

for implants
Adv targeting
surge
zoom or pshield (helps alot in sniper duels)

bryan25
2004-01-23, 11:32 PM
those are some really badass setups i will change one of my high BR characters to that. Thnx

Dharkbayne
2004-01-24, 04:57 AM
This is what im going to strive for with my sniper character.

Rexosuit
Medium assault
Sniper
Assault buggy(skyguard)
Hacking
Engineering
Combat Engineering

Special Assault\
Heavy Assault

Implants:

Audio Amp
Second Wind
Regenerate\
Advanced Targeting\
Darklight\
Personal Sheild\

And a mix between these implants obviously. IM going ot go out and use the skygaurd alone as a getaway and to take out air targets form cover or group up wiht another sniper and go around killing everything. Hopefully even try to become an expert base assault sniper. if its possible.

What are everyone elses sniper designs?



I hope you know you cannot drive and shoot from the skyguard at the same time. :doh:

JakeLogan
2004-01-24, 10:38 AM
I hope you know you cannot drive and shoot from the skyguard at the same time. :doh:
I think what he meant was have the skyguard near his sniping position so if he see a reaver go overhead hes got some AA cover

FlakMan
2004-01-24, 10:56 AM
An AMS would do you more good than a Skyguard

TheRagingGerbil
2004-01-24, 12:02 PM
My sniper...

MA
BD
AV
Mossie
Medical
Adv Hack

Adv Targeting
Range Magnifier
Darklight (for those pesky cloakers)

His stats, all with a BD...
http://www.planetsidestats.com/Sig/15/622376/1/sig.jpg

Neon Apocalypse
2004-01-24, 12:35 PM
whats the point of hacking without adv hacking?

XxXMaRiNeXxX
2004-01-24, 01:34 PM
Mine WAS, dont have ti anymore

Rexo
Sniper
Adv. Med
Combat Eng.

I would rely on drops or walking to get to my sniping position. My favorite thing is to shoot with sniper, then before they know it poke in a few suppressor rounds. super accurate it is.

Dharkbayne
2004-01-24, 06:30 PM
Erm, if a reaver saw you, by the time you got to the SG, you'd be dead. Those things have a TTK of like 1.5 seconds

apachepilotpat
2004-01-25, 11:37 AM
range mag isn't all that great 8x is fine and they disapear from view whn they are that far

321
2004-01-25, 03:05 PM
I would switch the buggy with a mosquito so you could land on spots really high in the mountains.

Firefly
2004-01-25, 03:14 PM
First, it might help if you had the game. Second, it might help if you knew anything about the game.

Or are you waiting for there to be ninety battle ranks that allow you to possess all implants at once?

Jaged
2004-01-26, 04:03 AM
First, it might help if you had the game. Second, it might help if you knew anything about the game.

Or are you waiting for there to be ninety battle ranks that allow you to possess all implants at once?
Uh, are you talking about the orignal post? If so, I think the implants he listed with /'s after them were ones he swaped in ocationaly when he feelt like it.

Liquidtide
2004-01-26, 09:59 AM
I made my lower BR living off agile sniping...

here it goes;

Loadout was;
Bolt driver
2 medpacks
5 boxes ammo
1 amp 1 box ammo
REK

Implants:
DL
Audio Amp (to switch on DL in time)
Regen

Since I'm now almost BR19 I can't wait to pick up the BD again with my engineering cert. I still think med applicator is overrated for snipers especially in rexo, just take 1 med pack, repair and your able to take another shot.

But then again, if you are a good sniper you shouldn't need med or engineering.

Ait'al
2004-01-26, 10:55 PM
Unless your going on the offensive! :brow:

GreyFox
2004-01-26, 11:15 PM
You should have Medical if you are a sniper.

It's awesome. Saved my life thousand of times.
This is my character's Certs:

Medium Assault
Sniping
Special Assault
Reinforced ExoSuit
Medical
Armored Assault

I'm only Br15, and I got 1 cert point left. I've recently switched Armored Assualt with Air Cavalry sometimes just to try it out, but I like tanks more. It's so fun going on Tank runs, and I'm getting pretty good at surviving (yes this is off-topic), just see to have a gunner with engineering from your squad (so you get Xp from his kills aswell).

Anyways, I find that with Special Assault I get pretty versatile, and I use Pulsar/Thumper(plasma mostly) for indoors fighting. I got a Sniper/Pulsar combo, Sniper/Decimator combo, Sniper/Thumper combo, Decimator/Pulsar combo, Decimator/Decimator combo (:D), an Agile Pulsar Favourite for driving vehicles. And some other favourites.

I used to use Rocklet Rifle alot a while ago, I havn't used it for some time though.

It's great to kill Max's with though (secondary fire).


The Implants you would want is Advance Targeting (great for sniping and vehicle gunning, and always I would say). You don't really need Range Modifier, but take that if you need to zoom further, it's quite nice at times. Especially if you are going to be a Vehicle Gunner and are lobbing rounds a long distance.

I got Adv.Targeting (won't trade that for any implant, I can't live without this), and for the moment I got surge, pretty nice in one-on-one battles, or one-on-two battles.

EarlyDawn
2004-01-26, 11:21 PM
Medium Assault
Sniping
Special Assault
Reinforced ExoSuit
Medical
Armored Assault


Your kills must be rediclious :doh: :huh:

GreyFox
2004-01-26, 11:36 PM
Your kills must be rediclious :doh: :huh:Says the guy with 41 kills.

I got 1029 kills. And I don't like HA or Maxes, no matter how much you kill with them.

Ducimus
2004-01-26, 11:58 PM
I have to chime in.

Sniping was something that i picked up and put down many times.

Theres two parts of building a sniper i think.

The first part is your personal view at the job. I see it as a support role. Much like a Engineer is to repair base facilties, or a medic is to heal, a sniper is to attack, interupt, harrass or otherwise surpress certain targets, or troop movements in a battle. I view myself less as a sniper in the traditional hollywood sense (since 1 shot 1 kill doesnt exist here), and we don't have ghille suits, and more as a sharpshooter.

With my bolt driver i have the unique ablity to impede the enemies movment in many ways, hamper enemy snipers, hamper AV use, the list goes on. I'm also a lookout, as a sniper is also a scout. A kill to me is just gravy for a job well done, but scoring a kill is not my primary focus.

The second part of building a sniper is obviously in the certs and implants.

Firstly, implants. advanced targeting and surge, i think it would be nice, but having only 2 implant slots most of the time, you have to have priorities. Darklight and audio. The theme here is detection. Which is of greater overall importance.

Secondly certs.
Medic. You have to have medic when facing other snipers. If your hit, and you have an idea from where, you take cover and heal. I rarely die to snipers doing this - unless its a tag team and both target me at once or i lag out.

CE. - Aces are a must, or Cloakers will piss you off to no end.

Mediem assault.- You need a decent backup weapon.

Rexo - To carry it all


My typical loadout is:

slot1: Ace
slot2: medic applicator

Slot3: Cycler
Slot4: Bolt driver

Inventory:
1 box 9mm (100 rounds total including loaded mag)
3 Aces (4 total including holster)
4 box's of bolts (20 rounds total)
1 engie gun
2 med kits

I support my squad, and my outfit, In that role i also picked up adv medic; and left any ego or preconcieved notions behind. This is all just my opinion, take it as you may, your mileage may vary.

GreyFox
2004-01-27, 12:20 AM
I agree, a Sniper is a support role. Although I think you need Adv.Targeting to be really efficiant. With it you can see if there is a target with less then 75% health, which is a one shot kill.

And if you have a long drawn out sniper battle with someone who keeps healing himself, and he doesn't have Engineering, he will run out of Armor sooner or later, and he will become a one shot kill if he has 0 armor.

I had Adv.Medic just like you do once, but I had only used it one time when I got a spare point so I traded it for Armored Assault. I intend to recert it once I get my next level (I'm BR15), because I have a spare point. This time I'll use it more effectively.

And another plus with Adv.Targeting, you learn how much damage a weapon actually deals. And the biggest plus, you can pick damaged targets.

Ducimus
2004-01-27, 12:32 AM
I agree about adv targeting, provided your in range to where you can acutally see it. I tried it a long ago before the fps optimazation and found it of little use as my range tended to be from long, to extremley long distances (used to snipe at X24 at one point with the ranged zoom implant). I havent tried it lately so maybe thats changed. It is also none the less, the next implant i pick up - err whenever that 3rd one comes in, i dont remember. Ive taken a few long breaks from the game when it started to frustrate me so my memory can be a bit foggy. ;)

Warborn
2004-01-27, 02:44 AM
I find Advanced Targetting somewhat superfluous. As a dedicated sniper myself, I rarely used it when I had it, never use it anymore. If I see an enemy exposed, either stationary or running for cover, I shoot him. Sometimes he dies, sometimes he lives, sometimes he runs out of stamina and gets to walk around a bit before I shoot him again. Whatever, either way, the point is that good shots don't grow on trees. If you can shoot someone, shoot them. Even if you don't get the kill, someone else might, and that's almost as good.

*edit*

Except when it's another sniper who I don't know that shoots my target right before I get off my killing shot. That's always kind of annoying.

noxious
2004-01-27, 02:51 AM
If you can shoot someone, shoot them. Even if you don't get the kill, someone else might, and that's almost as good.

Well said. The sniper doesn't always have to get the kill. Simply supporting friendly troops and forcing the enemy to watch itself is sufficient.

Snipers have saved me more times than I can count. Earlier today I was alone in a CY and two enemies in agile started attacking me. I killed the first as a friendly sniper hit the second guy. At this point I was down to about 15-20 hp, can't remember exactly, and my lasher's clip was well under half full. But since the second guy got hit by the sniper he died from just 3 orbs and I lived with 4hp :)

GreyFox
2004-01-27, 09:35 AM
I agree about only damaging. The good thing about that is that they usually abort what they are doing, or gets killed.

BUT, I still think Adv.Targeting is the best Implant.

SandTrout
2004-01-27, 12:04 PM
I've played sniper on and off, and my sister plays it almost exclusively. I agree compleatly with the just-wound philosophy. I actualy find that I get more kills when not neccisaraly trying to get kills b/c I'm just poping off shots at anyone I think I can hit, which are usualy wounded.

Medical and CE are a must for the dedicated engiee, and AV(particularly the Striker for AAA) is useful fro keeping hard tagets off your back

Warborn
2004-01-27, 02:19 PM
The good thing about that is that they usually abort what they are doing, or gets killed.

Yes. I think the psychological effect of a sniper is a definite strength unto itself. People usually adjust their actions when they get plinked by a sniper, otherwise they will (and they know it) get shot a second time and killed. I've seen through the scope of my rifle many, many individuals who get shot by me, run out of their cover to find new cover, and end up getting shot and, due to their weakened state, kill by friendly infantry in their vicinity. The mere presence of a sniper is sometimes enough to cause damage to enemy forces.

Dharkbayne
2004-01-28, 01:02 PM
True, it's alot more psychological than actual damage, I get a max of 10 kills /death when sniping, but it's funny seeing everyone surge from cover to cover, watching their backs

Queensidecastle
2004-01-28, 02:13 PM
Snipers seem to really like to hunt in packs. Also Generic sniperX doesn�t pay any attention to anything going on around him. I cant count the number of times I am playing my Infiltrator and find a pack of snipers. You can usually kill each and everyone of them because they are not paying attention to the fact that an enemy infiltrator just gunned down the sniper next to them.

Just some advice for snipers from an Infil perspective since I don�t actually play one: Do not hunt in packs. Whenever I become aware of snipers I go hunt them immediately. This can take a few minutes to setup as sneaking out to sniper locations can be difficult, but when I get there its kills in the bank. I am in total agreement that Sniping is more psychological than actually an effective killing machine. I have been killed by far more reaver runs on a tower than getting sniped on them. Having said that, Infiltration has the exact same effect on snipers. Good Infiltration can completely shut down all sniping and when you shut down sniping, you lose the psychological pressure you had previously

Warborn
2004-01-28, 02:19 PM
Having said that, Infiltration has the exact same effect on snipers. Good Infiltration can completely shut down all sniping and when you shut down sniping, you lose the psychological pressure you had previously

A good sniper should be fast enough to turn on Darklight and point blank the infiltrator before being killed himself.

Dharkbayne
2004-01-28, 03:03 PM
Usually, you don't need it, just spin around and fire, they should be shooting at you, so visible, and point blank sniper rounds hurt, killed many a cloaker that way, they aren't expecting it, most snipers just sit there and die

Queensidecastle
2004-01-28, 03:04 PM
A good sniper should be fast enough to turn on Darklight and point blank the infiltrator before being killed himself.
The infiltrator holds all the keys. If he has snuck all the way to put a pistol at the back of your head, its too late. If you do manage to survive, it has a lot less to do with how good you are and much more to do with how much that Infiltrator must suck. For Example, I kill Rexos with Heavy assault equipped all the time. If they cant even stop me most of the time, snipers crouched and zoomed dont have a chance. Sneaking up on a Sniper and killing them is about the same as killing an NC using a Phoenix - easy

Dharkbayne
2004-01-28, 03:06 PM
One thing i've noticed is infs attack EXACTLY behind you, never to the side, so all you have to do is unzoom, quickly spin 180 degrees, fire, dead cloaker, don't even need to aim, or, just move forward and to the left and right while turning

Warborn
2004-01-28, 03:07 PM
Usually, you don't need it, just spin around and fire, they should be shooting at you, so visible, and point blank sniper rounds hurt, killed many a cloaker that way, they aren't expecting it, most snipers just sit there and die

Infiltrators typically (well, in my experience) don't just stand there. They move around a bit. A lot tend to be beside you too. You'll have far better results if you can actually see them, rather than only being able to see the flash of their gun, which often times is obscured by the pain flashes. If you spin around and fire, you'll likely miss, and then you'll die. If you take the time to figure out their location while they're moving and shooting you, you'll likely die. I'm not saying it's impossible to kill them without Darklight or anything, just that when a stealther is on you and unloading an AMP into you, you don't really have time to dick around. Darklight gives you the quick targetting ability that many times is the difference between living and dying.

Dharkbayne
2004-01-28, 03:08 PM
Infiltrators typically (well, in my experience) don't just stand there. They move around a bit. A lot tend to be beside you too. You'll have far better results if you can actually see them, rather than only being able to see the flash of their gun, which often times is obscured by the pain flashes. If you spin around and fire, you'll likely miss, and then you'll die. If you take the time to figure out their location while they're moving and shooting you, you'll likely die. I'm not saying it's impossible to kill them without Darklight or anything, just that when a stealther is on you and unloading an AMP into you, you don't really have time to dick around. Darklight gives you the quick targetting ability that many times is the difference between living and dying.

Most of the cloakers i've seen just stand there, easy kills,