View Full Version : TR Prowler Drivers: Would this help?
GreyFlcn
2004-01-24, 02:04 AM
Just wondering if this would help balance out the Prowler:
[list]http://www.planetsideimages.com/uploads/prowlerfix.gif
__________________________________________________ __
-GreyFlcn :domotwak:
Veteran
2004-01-24, 02:09 AM
The fact that you need a third man to gun the 12mm is what ruins any hope of the Prowler being a serious contender. That third man would be far better spent driving or gunning 100mm for another tank, or driving a Skyguard escort.
In fact, the best Terran tankers don't use 12mm gunners on their Prowlers.
Vanguard owns Prowler in so, so many ways. Imagine 10 Vanguards in a formation. With 20 people, they have the option to fire 10 150mm shells or train 10 20mm cannons on incoming aircraft. It would take 30 people to get comparable results with Prowlers, and you're talking perhaps 15,000 less armor in the formation (10 Vanguards is roughly 60,000 armor. 10 Prowlers is around 45,000).
Prowler is a joke. MagRider needs more armor, Prowler needs to lose the third gunner's seat permanently, and Van needs less armor. The devs show an amusing lack of awareness on this subject.
edit: Just imagine The Red X using his talent for organization for the NC instead. The Skyguard crews could be eliminated, replaced with Vanguard crew for a total of like 13 Vanguards. That's 13 150mm cannons, 13 20mm guns and 78,000 armor points. TR is lucky to have that guy.
GreyFlcn
2004-01-24, 03:52 AM
For a reference, this is the Trunk size now:
http://www.planetsideimages.com/uploads/prowlerbroke.gif
_________________________________________
-GreyFlcn :domotwak:
I think the cargo for vehicles besides the reaver is big enough. I've never run out of bullets only in a reaver.
Zatrais
2004-01-24, 05:15 AM
The real problem isn't really the trunk size but the amount of ammo in the boxes. Sure a bigger trunk would help things but unless it becomes freaking huge you won't be able to carry the ammo needed for a longer sustained firefight. The 12 mm eats up ammo fast hehe.
Oh and, that low detailed prowler looks like an insult to the tr :(
Yes, I detest the Pansy Prowler. Gimme some of that Big Black Love any day.
And in the end Veteran is right. Although I have rarely failed to own in a Prowler when using one, at the end of the day the Van is just better. And having a 3rd gunner is a waste.
Now maybe if that 3rd gunner was using something like twin 35MM cannons and not pea shooters, it'd be worth it.
Veteran
2004-01-24, 06:39 AM
It'd be cool if the Prowler was a two-seater and when the gunner switched firing modes, they would switch from the top-mounted 12mm to the 100mm.
I think that and a 500 point reduction in Vanguard's armor would go a long way to fixing the problem.
JakeLogan
2004-01-24, 10:28 AM
I think the van and the prowler need an armor switch. It still doesn't make sense to me that the biggest tank with the highest profile and lowest speed has only medium armor
Cauldron Borne
2004-01-24, 11:18 AM
^^^^^^^^^^^^^^^^^^^What he said^^^^^^^^^^^^^^^^
Now maybe if that 3rd gunner was using something like twin 35MM cannons and not pea shooters, it'd be worth it.
A singular 35 on te Lib is enough to tear through just about anything, having dual 35's would more than likely be more powerful than the 100's, simply because of the LOS firing, refire rate, and sheer "own you in 2 seconds flat" factor the single 35 has.
Id be cool with dual 20 mm's.
Rbstr
2004-01-24, 12:02 PM
Yeah an armor switch would be good of the van and prowler is the way it should be i don't see were it got switched in the first place, but that top mounted gun can realy ruin your day if its manned, it owns infantry and becasue its independent the mina gun can still focus on any armored targets, a very slight damage buff for it would be ok.
GreyFlcn
2004-01-24, 12:06 PM
Spee:
Id be cool with dual 20 mm's.
You mean like this?
http://www.planetside-universe.com/media/viewer.php?img_id=711
GreyFlcn
2004-01-24, 12:27 PM
Ah yeh, doubling the clipsize to 500 ammo wouldn't be too hard to justify.
Although I am slightly glad they stealth buffed the Roof turret from 200 to 250 clip.
GreyFlcn
2004-01-24, 12:41 PM
If they raised the clip to 500, and the storage to 600, they could then do this:
http://www.planetsideimages.com/uploads/prowlerfix2.gif
Instead of alternating fire at half speed
It could instead full-auto on both
Neon Apocalypse
2004-01-24, 12:42 PM
this is where lodestars come in, immediate resupplying, if there isnt a base nearby then have a bunch of lodestars fly in and you can set up a resupply and repair station
Augustus
2004-01-24, 01:24 PM
Just one question for those of you that want the Prowler buffed up.
What will you give up for your empire?
As a regular Magdriver I freely admit that, imo, we've got the best tank. Even with lower armor and a weaker main gun in a 1v1 fight I fear no other armor, including Reavers (my regular gunner is pretty good at hitting those).
But the Van and Prowler do have an advantage in infantry killing.
However,
I *do* fear your infantry's AV guided/lock-on weaponry.
I'd be a little surprised to hear Van or Prowler drivers say the same of our Lancer.
I'd be very surprised to hear that from a Reaver pilot.
Then there's the HA weaponry.
Lasher just isn't in the same league with it's counter-parts.
IMO, having the (arguably) best tank works as an offset for having (arguably) the weakest MA, AV, and HA weaponry.
But if you want either tank buffed up to the point a good Magdriver fears either you should also accept a nerf in another area or not bitch if our infantry weapons get buffed.
Someone comment on never running out of ammo...
Adjust your tactics.
It's reasonably common for me to have to find a place to reload (common enough that I've got an inventory favorite to speed the process).
If you want your ammo supply increased, the other tanks should get the same increase.
As far as not having someone man the Prowlers 12s. WHY NOT??
First, it provides you with at least a little air suppression.
Second, it's more damage against whatever vehicle you're up against. In a tank on tank fight my PPA is almost always on the oppenent, the extra damage makes a difference. (DPS on the PPA is same as either 12m or 20m, I forget which atm. GreyFlcn would know).
GreyFlcn
2004-01-24, 01:43 PM
(DPS on the PPA is same as either 12m or 20m, I forget which atm. GreyFlcn would know).
Thx for your confidence, except that I haven't really spent time tracking the damage of those guns yet :P
Rbstr
2004-01-24, 04:32 PM
But you also have the best maxes by far.
MA and AV are not good examples because they are both broken, the guass and the pulsar can't stand up to the cyclers in any way, you could get killed, if going toe to toe with one, twice before you could kill the cycler user. And all of the AV can't do squat against anything but Lightnings and maxes
The van needs its armor switched with the prowler and make that mg a bit more powerfull. Flying reaver i try not to get mixed up wit prowlers because those guns can do quite a bit of damage over a pass
Incompetent
2004-01-24, 04:55 PM
They need to reverse the prowler and vanguard armor and switch the 12s with flak cannons.
The reason the secondary gunner seat is empty is because you just can't spare the manpower to have someone in there. 5 tanks will own 3 tanks any day, which is the situation you would be in with a 10 man TR tank squad vs. a 10 man VS/NC tank squad. This is basically to spread the damage around, ie: the same reason you want travel in groups in the first place. With more targets for the enemy to attack, the more the damage is spread out and higher the likelihood that some or all of the vehicles will survive the engagement. Even with the lightly armored Magrider, 5 of them combined have more armor than 3 Prowlers, which means the Prowlers will be destroyed faster, each time putting the TR tank crew at a larger and larger disadvantage.
Queensidecastle
2004-01-24, 07:55 PM
I have been saying it since the beginning. Make the 12mm a 20mm, problem solved
GreyFlcn
2004-01-24, 08:13 PM
Rbster, better watch your analogies.
Gauss is the best outdoor MA so far.
This next patch it's probably going to be the best Indoors as well.
Killspeed over Range: AGainst NEW ReXo (http://www.planetsideimages.com/uploads/gauss.gif)
JuSTCHiLLiN
2004-01-24, 10:56 PM
I think the prowler gunner should be able to use both weapons while there's only 2 people in the tank. If a 3rd gets in the guns work as normal. I think that would solve the weapon issue.
As for armor and speed. I don't think it should be more than the vanguard but the same would be ok. However, if these changes going through then the van starts to look a little weak in comparison since it can do as much damage as the prowler with or without a 3rd gunner. It does have a much slimer profile though and that's more of an advantage than most people make out.
I don't think the guns should be changed, especially not to flak cannons. Skyguards are anti-air not tanks. However, with the direct fire of the Magrider (the best tank in the game imo) with a good gunner, like Augustus said, reavers don't stand a chance.
Veteran
2004-01-24, 11:44 PM
"Just one question for those of you that want the Prowler buffed up.
What will you give up for your empire?"
You tell me what TR has to give up. Our superior MAX units (haha)? Our marvellously unpopular main battle tank? Our Heavy Assault weapon that is now so well balanced as to not be counted as an advantage? Our ponderously slow empire buggy with the 20 shot magazine despite its tripled ROF/damage reduction? Our bugged AV weapon?
Ok, so I guess you mean we might give up the Repeater. All yours, Tex. I'll take the AMP anyhow.
Onizuka-GTO
2004-01-25, 02:06 AM
Our ponderously slow empire buggy with the 20 shot magazine despite its tripled ROF/damage reduction?
What's wrong with the Marauder? It's great! I love it.
Admittedly this is only the case, with a dedicated machinegun & Mortar Gunner.
With its multi-tasking abilities (firing at aircrafts & bombing some bad NC's)
I like more seats, means you can move your friends around.
:groovy:
Veteran
2004-01-25, 02:20 AM
I can accept that some people might love it. It was, until recently, the least certified empire buggy. The only reason it doesn't hold that privilege now is because most VS would rather spend the three certs on Armored Assault.
Enforcer's popularity speaks clearly of its superiority. Faster than the Marauder, more maneuverable and equipped with a missile-system that can one-shot infantry and take out turrets.
As for the 12mm gunner, he or she could be much better spent driving/gunning for a superior vehicle (Skyguard, Deliverer, Air Cavalry). The Marauder is mainly an AI platform, and grount-mounted 12mm is notoriously weak AA.
Purely my opinion.
Duffman
2004-01-25, 02:29 AM
Onizuka-GTO
Sorry to get off topic but did you make you sig or did someone else because its ammazing
SandTrout
2004-01-25, 11:54 PM
Enforcer rocket only 1-shots agile and below, reinforced barly survives a direct hit. MAXes take 3 shots. Its compleatly useless against any type of non-hovering aircraft.
And have you ever tried gunning an enforcer? The rocket moves very slow and has a reletively limited blast radius. It takes skill to gun an enforcer becaus of the slow projectile and the tendancy for buggies to change elevation angle.
The advantage of the Enforcer is that it can effectively engage medium tanks without access to a tech plant, hence the popularity(which is argueable). However, it dies very quickly to mines, strikers, and yes, even lancers(which are far underused IMO, they're leathal once you get more than one out there).
While the Vangaurd can choose between 150 or 20mm, the Prowler can have them both on separate targets, such as infantry, aircraft, and light and heavy ground vehicles. They do need to change the capacity of the 12mm ammo box though. Its just funny that you can fit 100 150mm round into the same area that you can fit 100 12mm rounds.
UncleDynamite
2004-01-26, 12:17 AM
Bumping the Prowler's 12mm guns to 20mm would be nice, but I've found the 12mm guns to be great with practice. My outfit regularly conducts tank convoys, and I've moved from regularly gunning the main guns to manning the chain guns. It's extremely useful for mowing down infantry, and it's not uncommon to get just as many infantry kills as the 100mm does. Better yet, it lets the big cannons remain trained on the armor and not individual soldiers.
The ammo count for 12mm ammo is, however, pretty silly. At the very least, dramatically increase the number of bullets per box. But again, 20mm cannons would really bring the Prowler up to speed, since they do excellent damage against armor.
Furluge
2004-01-27, 05:28 AM
It just drives me insane.. I don't know who thought that having a 12mm gun would balance the fact that you can field fewer tanks...
As for giving something up for the empire? TR's already be constantly nerfed already? What else do you want them to nerf? Have you ever counted the nerfs to TR before?
Happy lil Elf
2004-01-27, 11:10 AM
Rbster, better watch your analogies.
Gauss is the best outdoor MA so far.
This next patch it's probably going to be the best Indoors as well.
Killspeed over Range: AGainst NEW ReXo (http://www.planetsideimages.com/uploads/gauss.gif)
Hi. Your graphs don't apply. This has been pointed out to you before.
Because the Gauss has higher damage does not mean it is the best MA. There is no way to say which is the "best" MA weapon. It's a matter of opinion not fact. Some, like myself, can't stand the shitty ass CoF on the Gauss and therefore to us it is not the best MA no matter how much damage it does over time. Some of us like the accuracy, good RoF and damage of the Cycler. Hell I'm even partial to the Suppressor over the Gauss since it serves the only role I generally use MA for (outdoors at med to long range) and it does it with much more precision than the Gauss.
Please, stop trying to use your graphs to say the Gauss is the best MA weapon. It's inaccurate and it's starting to get annoying.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.