View Full Version : Striker Concerns
SilverLord
2004-01-26, 11:37 AM
I just recently certed in the Striker. I once had this weapon in the far past when it accually killed people and aircraft. I am dissappointed at all the Striker is useful for is killing maxes and making aircraft run away and go repair/rearm.
I really would like to see a buff to the AV on this weapon, maybe even all the Empires AV weapons.
Anyone else agree with me on this?
Black
2004-01-26, 11:46 AM
Stryker definitly needs a buff i dont see why they nerfed it in the first place
They nerfed it so all the AV weapons sucked equally. Notice how they also removed all the versatility from the lancer with the same patch. It is the first step in their secret plan to roll AV and SA into one cert ;) If they make AV suck any more it will be worthless, so merging it with SA will not cause people to complain.
Firefly
2004-01-26, 11:52 AM
What about the Phoenix?
Queensidecastle
2004-01-26, 11:57 AM
The only way that Sony is going to be able to Bring AV back where it doesnt suck but at the same time isnt overpowered is if they can allow for it to do different damages to different objects. Clearly the Striker was overpowered against MAXs and aircraft before. We dont need that to happen again. If they could(would) just tweak it to do more damage against vehicles instead of giving it a flat damage increase across the board, the Striker and other AV would be worth using again, but they have to do it where a single trooper cant take out a vehicle by himself without much opportunity for retaliation
Phoenix is fun to use, but it doesn't kill anything. If you want AV capability, get SA.
Firefly
2004-01-26, 12:02 PM
I was under the impression that a Phoenix was fairly formidable - however, as with all man-portable weapons in Planetside, it had to be used in numbers, at least three or four, to make it effective. By effective I mean killing targets quickly.
Veteran
2004-01-26, 12:13 PM
Decimator can be effective when used by a single soldier. In groups it's instant death for MAXs and light vehicles.
Thus, the problem.
Phoenix is only good in large groups, and anything is effective in large groups, even suppressors. The decimator is the only true AV weapon in PS right now. It's so superior, that there is really no argument at all for certing in AV.
Veteran
2004-01-26, 12:19 PM
You're partially right, BDMJ, except a single troop can use the Phoenix as a spy-drone to amazing effect.
Diddy Mao
2004-01-26, 12:20 PM
They n3rfed teh Striker cuz it kills almost anything in 1 clip (3 shots) and twice as much for the Lancer/Phoneix.
Firefly
2004-01-26, 12:20 PM
I wouldn't call the Decimator a great AV weapon until it acts like a true anti-tank weapon and cripples a tank in a few shots. I have yet to destroy a Vanguard with a Decimator, so I'm curious as to how many shots it takes to kill a Vanguard.
EDIT:
The Striker only killed Mosquitos in three shots. Most of the other vehicles needed more.
Diddy Mao
2004-01-26, 12:22 PM
No it pwnt reaver's in 3 cuz, me and Murc tested it out one day
Veteran
2004-01-26, 12:24 PM
It takes 15 Decimators to kill a Vanguard.
It takes just over three Decis to kill a Lightning.
edit: This speaks more highly of the Van's vast armor than of the Deci's damage. It takes 48 Strikers to kill a Van. Ouch.
Kikinchikin
2004-01-26, 12:27 PM
everyone should just stop using AV and get SA until the devs realize wtf is going on and do something bout it.
i still see b00ns with the striker and the lancer. phoenix is actually not a bad eapon, but if u wanna prove a point ull have to boycot it too.
Onizuka-GTO
2004-01-26, 12:44 PM
Phoenix is only good in large groups, and anything is effective in large groups, even suppressors. The decimator is the only true AV weapon in PS right now. It's so superior, that there is really no argument at all for certing in AV.
I absolutely agree with that, until AV weapons can do the same or more damage as a Decimator, i might as well use those extra 3 certs to get SA where i also get to use two bonus weapons as well.
I totally agree with that. If enough people cert in SA instead of AV then the devs might realize that there is a problem.
With the number of cr5s these days, the spy-drone aspect of the phoenix is worthless. Reveal all enemies is more effective, and doesn't require the user to cert in a crappy weapon.
Ducimus
2004-01-26, 12:47 PM
Old school striker
Max = 3 shots
Squeeter = 3 shots
Reaver = 4 shots.
Lighting., and other misc tanks i dont remember. Probably like 5 or 6.
In my opinion, what really screws the striker up currently is the ammo box size. I agree that maybe the TTK in the old striker was a bit much. I mean, i chomped at the bit when i saw a MAX unit, and VS MAX's were practically free kills served on a silver platter when they decided to jump around.. ( they acutally opened themselves up to attack rather than evade).
But now, i think the TTK is a bit long. What kills it is the reload time. RIght now i think it takes 1 full box, reload time + 1 more round. *I THINK* i havent used it in awhile now. That reload time is what makes it a bit gimp. A 6 or 7 round box and do nicely. the TTK is still painfully long as compared to the old striker, but the targeted MAX does have time to react.
As for vehicles... ive no idea. Vehicles are so way out of scale to what they used to be, i really dont have an opinion on the issue.
Madcow
2004-01-26, 12:48 PM
No it pwnt reaver's in 3 cuz, me and Murc tested it out one day
Then you tested it on Reavers that had already taken damage. I used to use the old Striker a ton, and it took 4 to kill a fully healthy Reaver. Not much more, but it was one reload at least. 3 to kill all MAXs that weren't NC (shield bought them a reload as well).
Veteran
2004-01-26, 12:53 PM
Out of thousands of NC, only a few hundred are CR5.
The spy-drone effect and choosing a target long after you fire make it a very unique weapon.
Right, but those few hundred have the ability to inform everyone of the enemy locations. The burn time for the rocket is very brief too.
Zatrais
2004-01-26, 03:29 PM
The Striker has never, not EVER been able to kill a MAX whit 3 shots. It was 4 shots, assuming the MAX had full armor. If the max had been damaged its a good chance that 3 would get it, since 3 shots on a max almost killed it.
Vanguards and tanks in general used to be bout 13 pre bp.
Can't remember the other vehicles like buggies and such, i think most where in the area of 4 to 6 shots. Skeeter used to be 3.
The Striker is a waste of 3 certs these days tho, why take 6 shots (current striker) on a MAX when any chimp whit half a brain can learn to lead and snipe MAX suits in 2 shots (deci) at 250-300m range.
Queensidecastle
2004-01-26, 03:47 PM
3 Shots from a pre-nerf Striker stripped all the armor off a MAX. A MAX with no armor = Infiltrator that cant cloak. At that point you could save your ammo and just knife him to death
Madcow
2004-01-26, 03:57 PM
The Striker has never, not EVER been able to kill a MAX whit 3 shots. It was 4 shots, assuming the MAX had full armor. If the max had been damaged its a good chance that 3 would get it, since 3 shots on a max almost killed it.
Vanguards and tanks in general used to be bout 13 pre bp.
Right you are on the MAXs, my bad. It's been a while and I forgot that part, you almost always killed a MAX in 3 but they did take 4 (or 3 plus pretty much any other damage). I believe tanks were 15, but that's pretty hazy too. Not too many opportunities to get 15 Striker shots off on a single tank. That being said, the difference between 13 or 15 and 45 is rather large...
GreyFlcn
2004-01-26, 04:04 PM
Heh Phoenix kills a max in ~7 seconds indoors.
Pretty much identical to the killspeed of a Lancer crouching and sitting there the whole time firing non stop.
Outdoors, hiding from a Phoenix in a Max is almost futile
In terms of killing Maxes, Phoenix is the best for outdoors, and only the second best indoors.
Luckily Devs have mentioned:
All AV ammo is going to be increased
Striker locking is going to be fixed
Lancer is going to be more accurate
Mines will also be dealing out more AV damage
Fenrys
2004-01-26, 04:50 PM
The Phoenix is decent at taking out AMS's, MAXs, and Spitfires.
Rbstr
2004-01-26, 04:52 PM
THey nerfed the Striker beacuse it was too good at the time, but then they bufffed the vechs armor. So now all of the AV wepons suck and they all need to do more Ground Vech damage.
None of the AV weps do crap indoors, though they all do decently at maxes outdoors at range, but not much else
HawkEye
2004-01-26, 06:24 PM
the av weapons can be used effectivley indoors if the user knows how to use it. when im inddors with mu phoenix i switch to dumbfire and shoot it at maxes and damage them or kill them.
Rbstr
2004-01-26, 07:20 PM
Well you can use it but i found that the JH does a better job upclose with AP ammo
Ducimus
2004-01-27, 12:07 AM
My bad,
Your right it was 4.. 1 box + 1 reload to kill a max.
My memories fuzzy, i havent used one in a long time. The main difference in max kills is in box size, and TTK. Takes alot longer to empty a 5 round box than a 3 round box.
Kyonye
2004-01-27, 12:18 AM
the problem with the nerf won't be fixed, but they can fix one thing, the damn thing half the time doesn't lock on to its target, and yes i'm in range of its lock on. i'll be sitting there waiting for it to get a lock on a MAX while battling it and i have to switch to dumb fire mode just to shoot the damn thing. oh well.
KIAsan
2004-01-27, 01:37 AM
Folks, there is only one true AV weapon in the game, it's the Deci. The current weapons titled "AV" are really Anti-Max or "AM"
If they upped the damage of "AM" to Deci damage, then we would have AV again. There would have to be a cooresponding decrease to clip size (otherwise they would be too powerful). Otherwise, I will just keep my SA and get the bonus weapons that come with it.
Lithpope
2004-01-27, 02:04 AM
Nod, Pre-BP Striker was 4 shots for a MAX but, never reloaded and shot again, I usually Pumped 3 into the MAX, broke out my Cycler and finished him off. Still use similar technique today, pump 5 into the MAX, switch to MCG and finish him off. This is faster than reloading. I am a die hard Striker fan, lock bugs and all. I would venture to say that fully 50% of my kills are Striker/CE (30/20). I get all gushy inside when a Lightning, Reaver or Skeeter be-bops up to a base and 3-5 Striker users reach out and touch them. If I had my druthers, I would do the following to the Striker:
1) Fix damn lock bug
2) Bump up the range a little (Don't mind Skeeters and Reavers hitting burners out of my range or out ranging my shots but, Irritates the hell outta me when a land vehcile does this)
3) Increase missle speed just a touch (see explanation in #2)
4) Small increase in damage per shot.
Any two or three of those four would make me happy with number one being a must.
Pre BP the Striker was stupid good. I remember walking into a clump of trees and dropping 2 Lighnings and a Skeeter in about 30 seconds with just a little dodging between trees. No weapon should be that good.
GreyFlcn
2004-01-27, 02:39 AM
Good Locking and Longer Range would be fine with me.
Chaaos
2004-01-27, 09:28 AM
Upping the damage to all AV would be fine with me. I just recently picked up the Phoenix (and just recently dropped) it was fun as hell to use but seemed like I couldn't even down a mosquito with a few good direct hits.
I'm all for boycotting AV 'till the devs do something.
Rbstr
2004-01-27, 11:15 AM
Upping the damage to all AV would be fine with me. I just recently picked up the Phoenix (and just recently dropped) it was fun as hell to use but seemed like I couldn't even down a mosquito with a few good direct hits.
I'm all for boycotting AV 'till the devs do something.
Thats the way it is for most AV. I think we can all agree and a few things:
Buff all AV damage
Fix striker lock bug
Let us carry more ammo
And based on the other thread move Deci to AV or make it a dual cert thing (either AV or SA)
not that hard to do i hope the devs are going to notice
SandTrout
2004-01-27, 01:02 PM
Haveing decie in AV and SA would screw MAXes compleatly, there are enough of them running around(and no, I'm not a MAX).
Heres some buffs for AV.
A) Increase the velocity of the Phoenix without decreaseing burn time. Make ammo 3x3 but only 2 shots per box.
B) Increase accuracy and Range of Lancer, have it use standard Energy cells at about 15 per shot.
C) Increase striker lockon range and maybe velocity. smaller ammo boxes.
Although I yearn for the +5 Striker of Biz0wning of yore, I know we'll never have a weapon like that again. *sigh*
I must ask but one thing though: INCREASE THE DAMN RANGE PLZ. Terrans really don't have much in the way of effective anti-air anymore... especially since the Burster is short-ranged too. If you want to kill Terrans these days, bring air power.
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