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Vis Armata
2004-01-27, 01:07 PM
Usually, the focus is on Heavy Assault, Anti-Vehicular or some other sexy cert. I don't want to talk about those.

I don't know about everyone else, but I thought the Suppressor would be some sort of special-ops weapon, not the standard-issue, straight-out-of-the tube weapon it is currently.

If you could change the Suppressor, how would you do it? Would you change it at all?

Discuss.

BDMJ
2004-01-27, 01:11 PM
I would let infiltrators use it with an additional cert point investment. It is somewhat silent and it is barely more than a pistol, so I think it would be a great, but not overpowered addition to the infiltrator.

JakeLogan
2004-01-27, 01:23 PM
I would let infiltrators use it with an additional cert point investment. It is somewhat silent and it is barely more than a pistol, so I think it would be a great, but not overpowered addition to the infiltrator.
You kidding me that would make cloakers "snipers" that gun has great accuracy at range (not trying to be a dick). besides that thing would make damn near every person in this game a cloaker.
EDIT: I use the gun for my 1 2 punch as a sniper if I'm at medium range but far enough out so that most weapons are useless I first hit with the bolt then finish them off withthe suppesor (Iknow the spelling is off)

Lise
2004-01-27, 01:24 PM
so I think it would be a great, but not overpowered addition to the infiltrator.

Yes it would be. Good lord, it's already the machine gun equivalent of a sniper rifle. If you allow the user to be semi-invisible as well... :scared:

Eh, I like it where it is. SOMETHING has to be the basic pud gun after all. :p

EDIT: JL's super-fast posting skills suck :p

Black
2004-01-27, 01:28 PM
There are a lot of cloakers out there but most of them suck balls at being one

Otherick
2004-01-27, 01:32 PM
if you you did give them the Suppersor it would be murder getting out of the spawn tube, think about it, u have just got out of the tube, now its equal 1 on 1 Cloaker vs Freshly Spawned trooper, both have no armour BUT the other guys invisble and your DL isnt ready. WHo wins?

Madcow
2004-01-27, 01:36 PM
if you you did give them the Suppersor it would be murder getting out of the spawn tube, think about it, u have just got out of the tube, now its equal 1 on 1 Cloaker vs Freshly Spawned trooper, both have no armour BUT the other guys invisble and your DL isnt ready. WHo wins?

You do, because you do have armor (50) and the cloaker lit up like Christmas when you spawned into the room.

gonnagetyou
2004-01-27, 01:46 PM
I purposely run around with nothing but a suppressor when I feel like challenging myself. It's just powerful enough to get some kills, but not powerful enough to allow me to just go charging at the enemy. If you can get good with a suppressor you'll be great with your empire specific medium assault.

Queensidecastle
2004-01-27, 02:05 PM
What I would do is make the Suppressor when shooting someone, not show the recipient where the bullets are coming from. After all, it is supposed to have a silencer on it. This would give it an interesting use w/out making it too good

EarlyDawn
2004-01-27, 02:20 PM
Make the supressor the "SOPMOD" of Planetside. The only gun that initially, will accept attachments. Flashlights, laser sights, a scope... Make it a specialist gun. Swappable parts in the implant terminal.

Lise
2004-01-27, 02:41 PM
What I would do is make the Suppressor when shooting someone, not show the recipient where the bullets are coming from. After all, it is supposed to have a silencer on it. This would give it an interesting use w/out making it too good

Make the supressor the "SOPMOD" of Planetside. The only gun that initially, will accept attachments. Flashlights, laser sights, a scope... Make it a specialist gun. Swappable parts in the implant terminal.

See now, THESE ideas rule. Post them to the official wishlist, guys. :D

DeadTeddy
2004-01-27, 03:07 PM
cute ideas, but not really all that usefull. our friend LNS here is probably an AA:SF player like myself. the first Idea is wonderful, and should definately go on "ask the devs". the second is called a "punisher".
let's review all attachments SOPMOD can have:
m203 - done
4x scope - done
night vision scope - good luck finding night
illumenation 203 round - no need
Bipod - you can't crouch
aimpoint laser - you have a crosshair instead
suppresor - only thing missing.

just make the suppressor have a week sound and no tracers.

JakeLogan
2004-01-27, 03:43 PM
cute ideas, but not really all that usefull. our friend LNS here is probably an AA:SF player like myself. the first Idea is wonderful, and should definately go on "ask the devs". the second is called a "punisher".
let's review all attachments SOPMOD can have:
m203 - done
4x scope - done
night vision scope - good luck finding night
illumenation 203 round - no need
Bipod - you can't crouch
aimpoint laser - you have a crosshair instead
suppresor - only thing missing.

just make the suppressor have a week sound and no tracers.
Damn your ideas just got pwned :lol:

SandTrout
2004-01-27, 03:57 PM
I wish the suppressors silencer actualy worked, and removeing the tracers(or makeing them black/dark grey) would help it a lot.

Queensidecastle
2004-01-27, 04:12 PM
No tracers at all and no hit indicator in red telling the person where the bullets are coming from

xmodum
2004-01-27, 04:18 PM
Make the supressor the "SOPMOD" of Planetside. The only gun that initially, will accept attachments. Flashlights, laser sights, a scope... Make it a specialist gun. Swappable parts in the implant terminal.

DeadTeddy
2004-01-27, 04:21 PM
in AA:SF the m16/m4 has no tracers. you can only see one of 5 m249 bullets (don't worry, that's like 5 in 3 seconds) and the launched grenades. people still know where the shots are comming from.

Rbstr
2004-01-27, 04:28 PM
because of the sound of the gun firing, but with the SOPMOD supressor its very hard to tell.

BDMJ
2004-01-27, 04:57 PM
As long as %90 of the grunts have DL and cloakers die in under a second to any weapon, I don't think much could be done to make them overpowered. They already have the spiker, which is MUCH more potent than the suppressor could ever hope to be, yet no one complains.

Firefly
2004-01-27, 05:15 PM
I purposely run around with nothing but a suppressor when I feel like challenging myself.
My outfit runs training operations where all we are wearing is Standard or Agile armor, and Suppressors or Punishers. It creates focus on sticking together and combining firepower.

The Suppressor is a great weapon if you're not a powergaming big-bang whore. It could be a little better, and drop the tracers and become a quiet silenced weapon, and then it would be an awesome commando weapon.

VivaLaNuBc4k3
2004-01-27, 05:22 PM
There are a lot of cloakers out there but most of them suck balls at being one

So many time have i seen the white outline of cloakers. Retards, WALK. it is slow but if you want to be 1337 ninja you gotta WALK teh WALK. and no talking cuz that will alert them where you are. :groovy:

Aen
2004-01-27, 05:51 PM
You kidding me that would make cloakers "snipers" that gun has great accuracy at range (not trying to be a dick). besides that thing would make damn near every person in this game a cloaker.
EDIT: I use the gun for my 1 2 punch as a sniper if I'm at medium range but far enough out so that most weapons are useless I first hit with the bolt then finish them off withthe suppesor (Iknow the spelling is off)
I agree. /serious

Why not let cloakers run around with JH's? That would be fun, and balanced! /not

Edited for spacing.

Queensidecastle
2004-01-27, 05:54 PM
Why not let cloakers run around with JH's? That would be fun, and balanced! /not
I remember when they could do that. My favorite was shortly after release getting killed as a vanu MAX by a cloaker with a Decimator :rofl:

Aen
2004-01-27, 05:55 PM
I remember when they could do that. My favorite was shortly after release getting killed as a vanu MAX by a cloaker with a Decimator :rofl:
:eek: :lol:

Onizuka-GTO
2004-01-27, 05:58 PM
:lol:

I can imagine people dying, and decimator flying, while your frantically looking around an empty screen, cursing you didn't have Darklight....

UncleDynamite
2004-01-27, 06:53 PM
The Suppressor is a great weapon if you're not a powergaming big-bang whore. It could be a little better, and drop the tracers and become a quiet silenced weapon, and then it would be an awesome commando weapon.

The Suprressor is a wonderful weapon. Certainly, it's not a close combat weapon, but as some of you said, it's like a machine gun variant of a sniper rifle. Because it's so accurate, you can move quite bit while still connecting all or most of your shots. However, if you want killing power, a standard MA is better.

Now, adding a silencer and removing the tracers would really make it appealing. It'd give it some CQ usage while making it a bit more equal to the other assault rifles. :clap:

Kaymon
2004-01-27, 08:42 PM
For a free assault rifle, I think it's good enough. That and it takes a full clip, not missing once, to take down an agile. (Or is it Rexo, it's been awhile since I tried that one)

noxious
2004-01-28, 12:59 AM
No tracers (or visibly reduced tracers)and no hit indicators is actually a very refreshing idea. I don't think it would overpower the weapon at all. it may even make it a viable option.

Acaila
2004-01-28, 01:30 AM
The hit indicator isn't meant to represent an on board targeting system which triangulates the direction of fire and visually projects it onto your retina. It represents getting hit with a bullet and knowing what part of you was the impact point. I don't think it is unreasonable that we keep this system that lets us know whatever is slamming into us and making us scream in pain, is hitting us in the back.

Warborn
2004-01-28, 03:44 AM
No hit indicator would greatly overpower the weapon in terms of its sniping potential. Being completely unaware of where you're being shot from is too much. You couldn't retaliate if the guy was a reasonable distance away, and if you can't retaliate, you can't exactly fight back, or even effectively take cover. There's a reason why Bolt Drivers have a big, orange tracer.

Alternatively, they could turn the Surpressor into a silenced SMG of sorts, like how it's suppose to be. Crank the clip up to 60 or so, reduce the damage per round, make it fire much faster, and make it less accurate or have a greater CoF bloom, while at the same time reducing the noise it makes when firing.

I personally always wanted the Surpressor to be a good weapon. You know, before I play PS. I envisioned it being useful for stealthy strike teams in Agile armor, infiltrating a base to do some sabotage or capture missions. I think it would be neat if it were made like that. Make it real quite and reasonably effective at close range. That'd also make people who spawn in a captured base/tower more effective, as they would have a weapon which is suitable for indoor environments.

flypengy
2004-01-28, 04:38 AM
They actually at one point nerfed the supressor... go figure.