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Morrik
2004-01-31, 05:55 PM
Greets,

Okay, I feel a bit disheartened here, but I will continue on. I'm sure this has probably been discussed hundreds of times on the boards already, but maybe there's some fresh new ideas floating around there.

I have recently acquired the template of:

Infiltration Suit
ATV
Hacking
Advanced Hacking
MAX (Pounder Config)

I find myself having some troubles using the Infiltration aspect of that template. I know some people have that Dark Vision Implant that can let you see people with Infiltration suits easily, but not everybody uses it. I've read a few guides on spying and using the Infiltration suit, but that doesn't seem like my style.

I was curious to know if there was any other styles floating around out there. I usually roll up on a base heavily guarded (to my surprise, there are very few motion detectors) and just wait in one area until I can get into the spawn room, hack a equipment terminal and then suit up in my MAX and mount! That's fun for awhile, but I don't like it all the time. Is there any other way to utilize that template or should I just revamp altogether.

Any suggestions, comments or ideas are appreciated.

SandTrout
2004-01-31, 07:04 PM
Please ignore pork, I think he was beaten as a fetus.

Infiltrating is not for everyone. Sony seems to think that it's not supposed to be for anyone, but thats another issue.

Anyways, That template can be very feasable for the main purpose of geting a MAX into an otherwise inaccessable place behind enemy lines. However, to be a successful infiltrator, you need EXTREAM pacience. Not just waiting for people to leave the area, but also going on many, many runs to accomplish your objective. As you gain BRs, you may want to drop your MAX unit for CE instead. CE gives you the 1-shot kill of a boomer, and allows you to successfuly sabotage spawn tubes, and to a lesser extent, generators. You will not be particularly useful as an infiltrator until you have CE.

Try to gain CR3 ASAP, as the EMP will be invaluable, particularly when dealing with CE defended facilities. CR1 also allows you to point out any targets such as AMSes to the rest of your squad with Waypoints. Never use Jammer grenades on people unless they already know you're in the area(in which case, you're probably screwed anyways).

As and infiltrator, you should always be relaying signifigant information to your squad such as enemy deffencive placements, CE dencity, and vehicle movements. You should, however, have some sort of objective in mind such as gen/tube destruction or facility hacking. Going for kills will get you killed faster than anything else(unless you're hiting snipers).

If you're soloing, ILF should be your priority target, followed by tech plant. The rest of the bases are opertunity targets in that they should be targeted only if a (very) good oppertunity presents itself.

Queensidecastle
2004-01-31, 08:25 PM
Infiltrating is not for everyone. Sony seems to think that it's not supposed to be for anyone, but thats another issue.
Aint that the truth and after the Rexo buff, infils will lose a whole class of trooper they can attack

MrCovertMan
2004-01-31, 08:37 PM
Aint that the truth and after the Rexo buff, infils will lose a whole class of trooper they can attack
as long as i have a magscatter i'm happy, just wait around in a camped nc spawn room and pickem up as my friends drop the PJ clad NC
rexo buff or no i'm still going after them

Queensidecastle
2004-01-31, 08:42 PM
Well, you have the luxury of the magscatter whos TTK will not change. The other pistols lose almost a second of TTK as well as take more ammo. Its going to be a huge nerf for Infiltrators if Sony doesnt adjust the clip sizes to compensate

MrCovertMan
2004-01-31, 09:39 PM
then we'll see a drastic decline in the infiltrator community, and thus a drastic decline in darklight users making us devoted infiltrators more effective...ok i'm trying to look on the lighter side (^_^)

dscytherulez
2004-01-31, 09:45 PM
Please ignore pork, I think he was beaten as a fetus.

:rofl: so true!

There really is a couple styles to use inf, all are much harder than running around with a JH and blowing the shit outta people.

1) Spec ops - Boomering gens and such
2) Support Hacker - Hacking terms for friendlies if need be
3) Assassin - Sneaking up on the enemy during battles
4) Ghost Hacker/Ninja - Hacking strategical bases
5) Zerg Hacker - Following the zerg and fighting/hacking what you take over

SandTrout
2004-01-31, 10:39 PM
The MS's TTK stays the same, asumeing all pelets hit, which is rather unlikely from my experience. I'm sure it will gain a second or 2 at 1-2 meters.

MrCovertMan
2004-01-31, 10:50 PM
lol then maybe i have come across the sacred magical magscatters cause I always get 3 shot kills on any fullly health infantry. maybe cause I'm a mini-surge monkey with it :p

SandTrout
2004-01-31, 10:56 PM
Uh, covert, we were talking about the Magscatter's proformance after the rexo-buff, not as it stands...

MrCovertMan
2004-01-31, 11:17 PM
yeah well u said in your experience all pellets don't land and in my experience all pellets do land and then i claimed this to be so because I am a "Mini-surge monkey"
thus my game won't be effected very much cause i'll still be dropping rexos after the buff acording to spork

Madcow
2004-02-01, 01:43 AM
yeah well u said in your experience all pellets don't land and in my experience all pellets do land and then i claimed this to be so because I am a "Mini-surge monkey"
thus my game won't be effected very much cause i'll still be dropping rexos after the buff acording to spork

All pellets don't need to land currently. They will need to land after the buff. Wait and see, that's all you can do. It may or may not impact the Magscatter.

Queensidecastle
2004-02-01, 01:51 AM
Just to quell any misinformation about the Magscatter. The way it works is that you can kill in 3 shots but expect to kill in 4 shots. This concept is not going to change at all after Rexo gets buffed

Fenrys
2004-02-01, 02:30 AM
The Surging CE is yet another style of infiltrator.

Surge up a tower through pounder/thumper spam, lay a boomer, and rely on your speed and partial invisability to keep you alive long enough to push the button. Your death is almost guarenteed, but the path to the CC will be clear for your friends.

Surging through buisy spawn rooms and laying down boomers is fun as well. Not only do you take nme's out with your explosives, but you get to watch them shoot wildly at eachother.

Candle
2004-02-01, 05:36 AM
Surge up a tower through pounder/thumper spam, lay a boomer, and rely on your speed and partial invisability to keep you alive long enough to push the button. Your death is almost guarenteed, but the path to the CC will be clear for your friends.I havn't tried this one yet :)
/me logs on and finds the nearest zerged tower!

Surging through buisy spawn rooms and laying down boomers is fun as well. Not only do you take nme's out with your explosives, but you get to watch them shoot wildly at eachother.this one is surely the best! none of the newly spawned nme have their darklight enabled, and in a good spawn room, you can get 5+ rexo/standard/pajama kills per boomer (it depends on how quick they are on getting their kit! ;)) shooting wildly with each other - yup they are lokely to take out their injured (by the boomer) team mates, I've had 2 nme TK's after one of my boomers!

Madcow
2004-02-01, 12:40 PM
The Surging CE is yet another style of infiltrator.

Surge up a tower through pounder/thumper spam, lay a boomer, and rely on your speed and partial invisability to keep you alive long enough to push the button. Your death is almost guarenteed, but the path to the CC will be clear for your friends.


Most players will never know the pain of doing this, laying a boomer at the feet of 4-5 people guarding the CC, continuing to run up and defying the odds and surviving only to have some random shot take you out before your trigger is brought up.

The flip side of that is the times you do this, run all the way up, boomer a crowd and then realize that not a single person actually noticed you. Amazing feeling. You're at the top of the tower and nobody is hunting you.

shaizan
2004-02-01, 12:59 PM
As a near full time VS infiltrator I've done all of the above mentioned activities at one time or another. The tower boomer is very fun indeed. :) Sewing chaos is a forte suited to the infiltrator.

Although horribly out of date now, one of the things that the Prima Strategy Guide says that still holds true is... "It is one of the few certifications that will change the entire way you play the game."

Yes it bothers me that the non-NC infiltrators will be loosing some effectiveness after the REXO buff goes live. I know I'll be looting Magscatter pistols at every opprotunity to make up for...yet another...balance gap. :(

Visor
2004-02-01, 02:21 PM
Another good strategy is having full on plasma granades inventory. Surging up and laying them down as wildly as you can press them mouse buttun (throw them with the delay or you will not survive untill the 2nd one is layed.

With this even without surge and thinking that nothing blocks your path the only thing that will hit you is anything but your plasma granade.

Usually i make a 2nd run to get back to my AMS and go again. Sometimes i will carry a medkit so i can survive better at the expense of granades.

SandTrout
2004-02-01, 03:41 PM
yes, Tower booming is indeed one of the most gratifying things to do with CE/infil. However, as Madcow stated, its rare to pull this off.

The most kills I ever got with 1 boomer was about 10 or so in a crowded tower stairway.

Jagd
2004-02-01, 05:22 PM
A couple other tips...

Crouch walk whenever you're around enemy positions to keep off their radar. Of course, when there is an active Interlink Facility you will show up on all the badguys' radar no matter what you do, and if the area is defended with deployables you may as well forget about getting through anytime soon. Use 3rd person view as often as you can; it allows you to look around corners and keep an eye on your own visibility level. The key to making it to your objective in one piece is knowing when not to engage enemies.

The Mosquito is the best vehicle to get you into battle; hotdrops are ideal ways to capture towers and bases because often nobody is defending the roof or expecting intruders from above. An AMS is also a good choice, especially if you enjoy playing cat-and-mouse defensive games with CE. Killing off enemy attackers by luring them into kill zones or shooting them in the back of the head gives you a rush unlike anything but aerial combat.

The essence of infiltration tactics is to use deception and planning to negate your disadvantage in armor strength.

Queensidecastle
2004-02-01, 05:44 PM
Yeah and expect to get TKd more than even the enemy kills you

Dharkbayne
2004-02-01, 05:59 PM
I get TKed about once a day, I don't know what all the other infs are atlking about, it's just if you run infront to shoot, which is stupid anyways, either stay WAAAAAY ahead, or behind.

Visor
2004-02-01, 06:06 PM
Being an inf dont expect getting on the leder board without CE or CR 5.
Expect being killed by some guy running around everywhere and happens to bump in you and happens to have a gun and happens to have DL.

Madcow
2004-02-02, 09:57 AM
I get TKed about once a day, I don't know what all the other infs are atlking about, it's just if you run infront to shoot, which is stupid anyways, either stay WAAAAAY ahead, or behind.

I'm just the unluckiest infil ever, apparently. It cracks my buddy up, we always squad up and he gets to watch all the friendly deaths I suffer. Trust me, I can be out in the middle of nowhere and I'll get run over by a friendly. I'm safer trying to make tower boomer runs than staying anywhere near our mentally challenged army.

SilverLord
2004-02-02, 10:05 AM
On my Infiltrator character, I have:

Infiltration Suit
Hacking
Adv. Hacking
Air Cavalry

I am a low B.R. right now but soon, I will have CE so I can boomer people and defend bases and Adv. Hacking for hacking out Reavers or Mossies and I will prolly get AMS or Medical or such if I ever feel like leveling my guy that far.

Queensidecastle
2004-02-02, 11:31 AM
With all the TK plasma, Flails, and vehicle squashing I am supprised I can even get anywhere. I dont know how you havent been plagued by this, but if you want to be where the action is so you can make a difference as an Infiltrator, this is just how it goes.

The other day I got TKd by a Flail (imagine that) and it was soo cool I had to send the guy a tell. I mean cmon, he TKd like 10 guys so I just had to rib him about it. I shoot him a tell "you rule" and he was like "sry dude" so I say "nothing personal, I just hate the flail with every fibre of my being" and he said "yeah I am beginning to also" :rofl:

Visor
2004-02-02, 11:37 AM
I think with the cloaker nerf (players with 0 armour will not die while players with some will die instantly by being mowed) more and more wiill die to vehicals because if they move the gunner will shoot them if they dont the tank will kill them. With the incresing number of vehicals it will become more and more often. But with less cloakers less people will have DL therefore making infiltrators more powerfull.(some one said before)

Queensidecastle
2004-02-02, 11:39 AM
But with less cloakers less people will have DL therefore making infiltrators more powerfull.(some one said before)
Darklight never has been a problem. Interlink is the problem and the fact that silent run doesnt work. Once that is taken care of, infiltrators are back in action.

TheRagingGerbil
2004-02-02, 11:50 AM
The role of the infiltrator has changed drastically since the advent of the FLB's. He is no longer the feared gen/tube destroyer of the past. He is now the stealth assasin of the battle field. Relying on the confusion and general chaos experienced during fire fights to eliminate the enemy.

I have given up on attacking bases with my inf. Instead I run around on the outskirts of the battle field. Speedily flanking enemy positions and killing them when their guard is down.

Until we (inf's) have a means to counter the dozens of motion sensors, the interlink radar, and the bugged audio amp, are only place will be killing the unsuspecting.

Mudflap
2004-02-02, 11:51 AM
Don't know if anyone else has noticed this, but with my VS inf(BR15 I think), I used to have tons and tons of problems being detected and killed, even while crouch walking. These problems all but disappeared when I started hitting "C" to crouch, and walk like that rather than holding down my ctrl key. Maybe I have a weak pinky or something, but I never seem to be detected now, except for by enemy cloakers at an obvious facility.

One of my favorite tactics as a cloaker, get into an enemy base and hack the first unoccupied tank you find. Get in the gunner position and let loose! Did that last night to the NC on Solsar....LOL. I figured out one other thing when I did that though....try to make sure that the vehicle isn't in the view of phalanx turrets. They'll tear you up fast!

Queensidecastle
2004-02-02, 12:12 PM
It doesnt matter if you are crouching, using the silent run implant or surging, if you are in the SoI of a base connected to an interlink you are a red dot on radar. Spitfires shoot you even if you arent moving. Basically its the same thing as if you didnt turn your cloak on. It is patently absurd that the Devs did that to infiltration. I still have never heard an explination as to why they felt the need to destroy cloaking that way when there already 2 effective implant counters. My theory is that they didnt mean for the Interlink to affect cloakers this way and totally didnt even consider cloaking at all when creating FLB

Jagd
2004-02-02, 12:22 PM
No, it seems more likely that they did it on purpose because it adds a new strategic element into the game-- now an interlink facility is actually a prized possession as it eleminates the threat of infiltrators doing special ops. That is, if you bother to install spitfires around those key tech plants.

SandTrout
2004-02-02, 12:23 PM
In the patch notes, they made reference to infiltrators, which leads me to believe that they knew they were giveing infils the shaft, but didn't(and still don't) care. This combined with the spawn bug where you can see infils(which could be easaly fixed to a point) and the distance bug with the cloaking textures encourages my belief that while some devs have cloaker characters, they do not actualy play them, dispite what they say.

Most people(even non-infils) agree that the ILF effect on infil was uncalled for and really just pretty stupid.

Queensidecastle
2004-02-02, 12:23 PM
The Devs have already said that the Interlink is too tough on Infiltrators

_-Gunslinger-_
2004-02-02, 12:24 PM
How is audio broken? I use it all the time and it works the way its says it does. Unless i missed something.

SandTrout
2004-02-02, 12:28 PM
The Devs have already said that the Interlink is too tough on Infiltrators
Yet they continue to ignore it, and the last I heard, the balance pass regarding infils and implants is a long way off. It's not going to be included with the Rexo buff patch, and we can't even see that on the test server yet.

Madcow
2004-02-02, 12:33 PM
Obviously infil are pretty far down on their totem pole. Just over 20% of the player base have the cert, but how many improvements have infil seen? A negligible Beamer buff? Improved Boomer placement (which is not an infil exclusive benefit at all)? Many of the bugs have existed since launch, and they really haven't been addressed. The way the Interlink works currently with showing all enemy on the HUD regardless of Motion Sensors or Spitfires in the area should be completely embarrassing to them, and it should have been hot fixed as soon as it was discovered. I won't say that the Devs don't put good stuff into the game, but I will say they've been woefully inadequate at addressing infil issues.

Vis Armata
2004-02-02, 01:06 PM
Counter-Infiltration is always fun; it's amazing how many cloakers don't look out for other cloakers. When I had my Infiltration Suit, I would flip on DL and search for cloakers in facilities, or watch for them to sprint madly towards a facility, track them, and then turn on the DL when I got closer (note: you absolutely must walk as an infiltrator). A couple of pistol shots and they were down (I started out using the AMP, but went to the Mag).

Recon is good as well - as long as you are walking, enemies will probably not see you slowly advance toward their spawn points, unless they bump into you (and then again, many people just brush off a collision with an infiltrator). If you find an AMS or other high-value target, you can either take it out yourself or call it in.

Jagd
2004-02-02, 01:06 PM
Yeah but when my squad is going on special operations, we now make a point of hitting the Interlink Facility first if necessary. We hotdrop from our skeeters in our agile armor, loaded out with decimators and jammers to clear off the roof, then move inside. Once that interlink generator is down, you move on to the tech plant. Sometimes the interlink facility is set up in such a way that it blocks lattice links to the tech plant, so it is the only one we "need" to worry about. Although the most effective use of special ops is when you go and drop every single enemy generator on a continent. You would be amazed how quickly you can silence a zerg if you drop all their generators and keep them from getting mobile. Spawning at towers is nice and all, but you really don't have a chance at breaking out against tanks and aircraft unless you can at least get light vehicles.

gonnagetyou
2004-02-02, 01:40 PM
Yep, jacking enemy tanks left in the middle of a base is a lot of fun. Especially when it's a Vanguard. You can raise some serious havoc with that tactic. I did that last night twice against the NC on Cyssor. For some reason one Vanguard was abandoned in the middle of a hillside along the path of the NC zerg. I waited until a group was getting close and started hacking. Just before I finished a Deliverer drove up and two guys jumped out to repair it. I jumped in the gunners seat and killed those guys first with one shot, destroyed the Deliverer, a lightning ,a couple MAX suits, some infantry and almost got a reaver before I was rocket spammed by a couple other reavers showing up. As long as they don't have an Interlink facility, sneaking in is simple. It's just a matter of waiting for some careless tankers at that point. :)

Fenrys
2004-02-02, 04:34 PM
If you can sneak way behind enemy lines, you'll sometimes be able to kill a tank's repair crew, and then jack it in peace. The other day, I was able to do just that to a prowler . . . only it wasn't behind their lines, it was right next to their tower. I hopped in the 100mm gunner's seat and much hilarity ensued.

Queensidecastle
2004-02-02, 04:59 PM
Yeah the other day I saw NC driving around a Prowler. I had to snicker because they just dont know how much the Prowler sucks compared to the Vanguard. That would be similar to like looting and trying to use Beamers or something. Of course the novelty of hacking anothers vehicles and driving them around is cool so bleh

SandTrout
2004-02-02, 11:04 PM
Bah, prowler is a fine weapon, especialy against the TR because they don't seem to expect both guns to be maned. That thing can cause some serious chaos when it goes through a base. Aircraft know better than to laugh at the 12mms.

Magriders are fun too because that rail cannon tears reavers a new one.

Visor
2004-02-02, 11:08 PM
Don't know if anyone else has noticed this, but with my VS inf(BR15 I think), I used to have tons and tons of problems being detected and killed, even while crouch walking. These problems all but disappeared when I started hitting "C" to crouch, and walk like that rather than holding down my ctrl key. Maybe I have a weak pinky or something, but I never seem to be detected now, except for by enemy cloakers at an obvious facility.

One of my favorite tactics as a cloaker, get into an enemy base and hack the first unoccupied tank you find. Get in the gunner position and let loose! Did that last night to the NC on Solsar....LOL. I figured out one other thing when I did that though....try to make sure that the vehicle isn't in the view of phalanx turrets. They'll tear you up fast!


Sometimes i find that the best way to keep you hidden in the inf suit is to press the cloak button.

SandTrout
2004-02-02, 11:18 PM
Sometimes i find that the best way to keep you hidden in the inf suit is to press the cloak button. :banplz:
That was uncalled for and useless, please try to keep posts productive(even if it is embasrissing to die because you forgot to hit the cloak botton)

SkullOmania
2004-02-02, 11:39 PM
Seems no one mentioned this, so I will. A tactic for infil I heard a while back (but never used) is once you have someone in your sights (ie sniper, resting soldier, whatever) send them a tell (like 'hey man, haven't seen u for a while'). While they puzzle over who the hell u are and type a reply, pop them in the back of the head. No mess, no fuss, and damn nasty to boot. ;)

Queensidecastle
2004-02-03, 12:29 AM
damn thats just friken evil

Warborn
2004-02-03, 12:56 AM
Seems no one mentioned this, so I will. A tactic for infil I heard a while back (but never used) is once you have someone in your sights (ie sniper, resting soldier, whatever) send them a tell (like 'hey man, haven't seen u for a while'). While they puzzle over who the hell u are and type a reply, pop them in the back of the head. No mess, no fuss, and damn nasty to boot. ;)

I've had enemy stealthers asking me if "we" have an AMS nearby. Naturally nobody ever asks something like that so it's obvious they're enemies, but it's always fun to jerk them around a bit.

Dharkbayne
2004-02-03, 01:16 AM
<3 mah knife + Melee Enhancement

Jagd
2004-02-03, 01:28 PM
Another great tactic is sneaking into a spawn room, waiting for any spawning troops to get their gear and leave, then hacking a term, throwing on an AV MAX and going to town. I did this last night on Oshur, Markov and racked up about 20 kills before finishing off the tubes and getting a decimator in the teeth. I want to find a TR infiltrator buddy who wants to make this a regular routine... 2 cloakers switch into a Pounder and DC in the spawnroom and open up. Not only are the looks on their faces funny, you can finish the tubes off much faster than the annoying inventory game of boomer, right-click, boomer, jammer, repeat.