PDA

View Full Version : Base Generators


SpartonX
2003-01-27, 02:13 PM
From what i understand, if a generator is destroyed, it can shut down a few respawning tubes.

1. Do the generators effect anything else in the base. (terminals, turrets, ect.)

2. About how many generators and respawn tubes are there per base.

3. How much firepower does it take to destroy a generator.

My apoligies if 1 or all of these questions have been asked

GhostSniper
2003-01-27, 02:34 PM
for question #3 I heard it takes ALOT of fire power to destroy a generater

Format
2003-01-27, 04:08 PM
Im pretty sure that base turrets wont be functional when the generator is destroyed. What about the fact that vehicals can only operate at a certain distance from the base? Will destroying the generator effect that too?

SmokeJumper
2003-01-27, 05:02 PM
There are only three things that don't depower and become unavailable when a generator is destroyed:

a) The Control Console

b) The SOI of the building

c) Lockers

"B" is important because if the Empire-specific SOI drops on a facility (becomes neutral or enemy) then all friendly Spitfire turrets and Motion Sensors are depopulated.

Since I was so precise in this answer, I've probably forgotten something, but that's all I can think of that isn't depowered when a gen is destroyed.

Zhor_Prime
2003-01-27, 05:06 PM
i wonder how a base could become neutral after being taken the first time... maybe gm events?

NapalmEnima
2003-01-27, 06:31 PM
HEY!!!

Killing the gens shuts down the spawning tubes. Just hacking the command console does not.

Hacking the command console broadcasts an emergency signal (continent wide? server wide?) so people can come defend the base.

Blowing the gens makes no such alarm (that I know of).

So in an empty base, kill the gens first. I wonder if they're shielded, and how long it would take to destroy them with a knife... and if you'd actually want to.... BOOM!!!


If you've got the advanced hacking cert you can swipe an inventory terminal, so you can get all the grenades you might need. I think you can only carry 4 at a time in an infiltration suit... could still take a while.

Navaron
2003-01-27, 06:33 PM
That is very, very cool. I love this game.

Hamma
2003-01-27, 06:35 PM
Pretty sure it warns you when your gen is under attack. And when I played at least, the base caps/hacks were broadcast centerprint, continent wide

Tobias
2003-01-27, 06:47 PM
Originally posted by Format
Im pretty sure that base turrets wont be functional when the generator is destroyed. What about the fact that vehicals can only operate at a certain distance from the base? Will destroying the generator effect that too?

Its the warp gates, not bases, that power vehicles.

RabidPlatypus
2003-01-27, 08:19 PM
what is the SOI

�io
2003-01-27, 08:28 PM
SOI = Sphere of influence :)

SandTrout
2003-01-27, 08:34 PM
I imagine it will take some effort to take to a generator, but not to the point of requireing an entire squad.

I'm thinking if an engeneer lays a remote boomer on a generator, it will damage it enough that he can destroy it with nades or a rocket(think decimator).

ABRAXAAS
2003-01-27, 08:34 PM
whats this about vehicles only operating at a certain distance away from base ? so what if your flyin a skeeter and you get to far away you just fall outa the sky and THUD! thats it ?:eek:

�io
2003-01-27, 08:35 PM
Well as long as it doesn't become a base rape fest as Tribes did i'm cool.

Hamma
2003-01-27, 09:10 PM
You can fly over land all day long - its when you go too far out over the ocean that you fall into the water

ABRAXAAS
2003-01-27, 09:31 PM
AH! I cant swim ....hey can anyone swim ?:confused:

BLuE_ZeRO
2003-01-27, 09:34 PM
No I have a pet platypus that carries me around in the water when I need him to. :rolleyes:

RabidPlatypus
2003-01-27, 09:37 PM
...

BLuE_ZeRO
2003-01-27, 09:40 PM
there's my ride now :D

Flameseeker
2003-01-27, 09:43 PM
I ride those big white furry things that look kinda like bears. Penguins I think, harmless little ducks. Wait....AHHH WHERE'S MY FINGERS! :rock: :rawr:

ABRAXAAS
2003-01-27, 09:44 PM
No but seriously can anyone swim in planetside ?:blowup:

Ouroboros
2003-01-27, 09:44 PM
Give me a panda and I'm good :D
I can use it as a life boat

Hamma
2003-01-27, 10:33 PM
Lets not derail threads please, try and stay on topic.

but anyway, not sure if you can swim.

Ouroboros
2003-01-27, 10:35 PM
I mean, no, you cant swim, you have a certain amount of air reserve underwater, once it runs out, you drown.

mistled
2003-01-27, 10:39 PM
Originally posted by Hamma
but anyway, not sure if you can swim. What do you mean, you don't know Hamma?? I thought you were the Water Mastah.

Btw, I love the idea that you can actually shut down a base by blowing up the generators. Great great great idea. :)

Ouroboros
2003-01-27, 10:42 PM
I believe the devs said that you are like a rock, with the sinking invulved(and dont tell me my that really small pebbles can float :D). And if you're air supply runs out while you are underwater, you die. I swear i saw that in one of these forums*... I think...

*forums = threads /me is stupid...