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View Full Version : Manually Opening Doors


Strygun
2004-02-03, 09:33 AM
I found this thread on the OF's and thought I'd start up a discussion here about it. Maybe we can get some more stable opinions.

http://boards.station.sony.com/ubb/planetside/Forum8/HTML/033665.html
You should have to press G to open doors. Automatic doors in defensive emplacements is really really stupid. No military strategist would design a door fit for wallmart on the front of his base. In PS, all you do is get close enough and a door opens. This means that the towers are constantly taken by people unintentionally opening doors and letting the enemies in.

Ditto fro bases. They should have to hack and take the risk of hacking. the hack tool is the modern day battering ram and people dont just open the door if you show up with 10 guys carrying a tree.

Yes, people would have to think and open doors. Yes at first people would run flat into doors (and that would be funny to watch) but base defence would be a hell of a lot easier if the enemy had to actually breach the door.


PLEASE read the whole thread on the OF's before replying here... many ideas have been discussed over there already.

SecondRaven
2004-02-03, 11:07 AM
When I run out of AP rounds and I'm running away from a AI max i want thoes doors to open in a hurry..if i have to open it by pressing G that means thats 1 more second that i dont have to spare.

dscytherulez
2004-02-03, 11:36 AM
Yeah, this is good and bad in ways. As secondraven stated thats one extra sec that you dont have, but it would be nice if the doors in a tower wouldn't just automatically open when some n00b strolls by. I hate it when people walk that close to the doors when they KNOW theres 50 tanks out there just waiting to start a fucking nuclear war on the door.

TheRagingGerbil
2004-02-03, 11:56 AM
I think this is a great idea.

If they put enough of a buffer zone to allow you to press "G" then the delay that people are worried about wouldn't be a problem.

Peacemaker
2004-02-03, 12:06 PM
Briliance... sheer briliance. Give the guy who came up with this 10 cookies! No more atomo shelling of death from vanguards!

Black
2004-02-03, 12:14 PM
Sounds like a good idea :D

BadAsh
2004-02-03, 12:37 PM
I like this idea too, but honestly (self aggrandizement I told ya so time) I like my �force door� suggestion in another post here on PSU better� it would replace the Star Trek sliding doors with an opaque force field. Friendly troops bring it down for a few seconds by actually passing through it, not by passing near it. To enemy troops it�s a barrier that must be hacked to take down. This would allow you to flee from that MAX and at the same time prevent accidental opening by passing too close and letting woe and suffering in. :)

Oh, and because force fields work differnetly in the game engine, no more "stuck door" bug!

Damn I�m good, but you fewls don�t listen :P

dscytherulez
2004-02-03, 01:10 PM
I like this idea too, but honestly (self aggrandizement I told ya so time) I like my �force door� suggestion in another post here on PSU better� it would replace the Star Trek sliding doors with an opaque force field. Friendly troops bring it down for a few seconds by actually passing through it, not by passing near it. To enemy troops it�s a barrier that must be hacked to take down. This would allow you to flee from that MAX and at the same time prevent accidental opening by passing too close and letting woe and suffering in. :)

Oh, and because force fields work differnetly in the game engine, no more "stuck door" bug!

Damn I�m good, but you fewls don�t listen :P

That sounds like a solution that works for everyone...I like that idea :)

dscytherulez
2004-02-03, 01:42 PM
Which is why I said the forcefields are a good compromise. Everyone gets what they want.

Jagd
2004-02-03, 01:59 PM
Leave em alone... Are you guys still getting the door bug? I haven't seen it in months.

And BadAsh, didn't you steal your idea from cavern doors anyways? LOL!

noxious
2004-02-03, 02:32 PM
I don't mind the doors opening automatically, what I absolutely can't stand is doors opening automatically when you're not moving next to one.

Majik
2004-02-03, 02:38 PM
Leave em alone... Are you guys still getting the door bug? I haven't seen it in months.

My guess you are not on Comcast then. My connection is tedius at best through those morons. Running in place at doors waiting for them to open is a nightly event for me.

Jagd
2004-02-03, 02:43 PM
Naw, but I am with a fairly shitty cable service. My lag is more like lag though, choppiness, lost packets. Doors are fine, unless I am slideshowing but then it's obviously a slide show and not the door's fault.

Lonehunter
2004-02-03, 03:52 PM
Think about this. Occasionally when your running to a door it takes a couple seconds to open. Add that delay with pressing your Use key and you can have some shit to handle, like that AI MAX coming up behind you.

DDSHADE
2004-02-03, 03:55 PM
i really like SmokeJumper's choice from today, of all the ideas, it would work well

BadAsh
2004-02-03, 04:10 PM
Leave em alone... Are you guys still getting the door bug? I haven't seen it in months.

And BadAsh, didn't you steal your idea from cavern doors anyways? LOL!


For clarification there are two issues with doors that I am aware of. The first is a lag problem triggered when you open a door. You open the door and then are slammed for a few seconds by very bad lag and your world slows down like you are swimming in molasses. This one has been addressed and I have not experienced it after the adjustments were made by SOE. The second problem with doors is that sometimes they seem �stuck� shut as the proximity detection that opens them fails to acknowledge that you are within triggering range. So you end up running into the door face first, then the enemy reaver you were running from rocket spams you to death, then the damn door opens. LOL

The Cavern doors have the exact same functionality as surface doors with the single exception that the door vanishes rather then sliding open. If you get near them they open even if you don�t want them to open and they can get �stuck� as described above, etc.

What I am suggesting is something more akin to the protective fields that lead to the sanctuary warp gates. This avoids the �trigger zone� for the door opening/vanishing sequence to start. Whatever method they used to determine who could and who could not pass through the warp gate bubble works much faster and effectively. The two things that would have to work differently would be (1) the field would need to be opaque and not semi-transparent to prevent peeking through and (2) the field would need to come down if hacked or a friendly passed through it to facilitate the same functionality of the old doors (i.e. maintain the possibility of opening the portal to accidentally let the enemy in). The key difference here would be that the field would not �open� or come down until a friendly passed through it. Thus, no more getting �stuck� waiting for the door to open and no more accidental door openings.

SpunkJackel
2004-02-03, 06:21 PM
When I run out of AP rounds and I'm running away from a AI max i want thoes doors to open in a hurry..if i have to open it by pressing G that means thats 1 more second that i dont have to spare.

Sooner see you gunned down outside then letting an AI MAX or possibly more into the base...but that's just me.

Rbstr
2004-02-03, 06:40 PM
I like that idea.

Biohazzard56
2004-02-03, 06:42 PM
Its ok, i like that fact that getting shelled will be harder.

Rob siggy?

Red October
2004-02-03, 06:56 PM
Fantastic idea! Nothing worse than spawning in a tower, running up on the inside track of the stairs in order to "avoid" opening the door (where there is a gazillion reavers, tanks, AI Maxes ready to blow anything to kingdom come when it opens) all for naught because someone ran up on the outside track and just happened to open the door while you were just about to turn the bend to head up...but you suddenly see lots of explosions and the spawn timer...

Renegarde
2004-02-03, 06:56 PM
Great ideas, Ash. I was going to point out that the doors would need to be opaque, but you already did... so... nevermind =P