View Full Version : Side effect of Rexo buff
I noticed today that the rexo buff inadvertantly increased the effectiveness of vanu av weaponry.
Previously when I was tooling around with my lasher and lancer, my most favorite weapons in the whole world, I found that the crouched, stationary, open position I had to take while aiming the lancer left me, well, a little exposed. The design of the weapon pretty much makes this a must, and I suppose it has enough strengths, such as superior TTK and its effectiveness against deployables, to counterbalance those.
Nevertheless, except for the rare occasions when you had the perfect vantage point against your target, you took a LOT of fire while this was happening. You couldn't move like a tr, and you couldn't hide like an NC. No matter how leet you were, you needed to stay still and crouched to control the cof bloom. When you're squaring off against heavy armor, that's the worst possible way to be.
So I died a lot. In a common battlefield situation, I was a goner when my pinpricks caught a gunner's attention. After the recent rexo buff though, my newfound survivability allows me to win staredowns with a lot of light vehicles, where previously I was just a crispy morsel in the middle of a smoking crater. Small arms fire is less deadly, allowing me more time to place my shots when I'm concentrating on another target. Now I'm chronically out of ammo, but that's a situation I'm prepared to accept.
I'm not really objective about the rexo buff, but it did help the lancer, even if indirectly.
Rempel
2004-02-08, 03:43 AM
I don't like Vanu, but I like 'em alot more than i do the Republic. whatever helps the Vanu take down the TR is good for the NC!!!
Onizuka-GTO
2004-02-08, 04:11 AM
Now I'm chronically out of ammo, but that's a situation I'm prepared to accept.
I'm not really objective about the rexo buff, but it did help the lancer, even if indirectly.
The next patch is going to be an ammo balance one, and Vanu are getting a increase in clip size and in ammo box quantity.
Its a good thing to be a Vanu these days. ;) :p
Rayder
2004-02-08, 04:51 AM
I heard something about the Lancer's COF bloom getting decreased when looking around with the mouse.
Zatrais
2004-02-08, 04:56 AM
Yeh, the cof bloom will be redused when moving, the ammo boxes will fit 18 rounds but the magazine will remain at 6.
Can't wait for that ammo change patch (aslong as it contains the TR max changes too hehe).
GreyFox
2004-02-08, 07:15 AM
Yeah, everything is starting to look more balanced!
I love it :)
PlanetSide has a great future, I can smell it!
If they can only improve CoreCombat enough to make me buy it too! I really want to give them the money to develop this game (but now, it doesn't seem to be worth it).
Madcat170
2004-02-08, 08:40 AM
The Rexo Buff actually helped NC more than anyone, and Nerfed the cycler some ( higher Damage per shot is much more favorable now)
GreyFox
2004-02-08, 08:51 AM
Yeah, that's true...
noxious
2004-02-08, 12:25 PM
Maybe it's just my opinion but the patch did almost nothing. My lasher still tears through rexo like there's no tomorrow.
GreyFox
2004-02-08, 12:28 PM
Noxious, I think you got about 0.5 extra TTK.
BadAsh
2004-02-08, 12:37 PM
Maybe it's just my opinion but the patch did almost nothing. My lasher still tears through rexo like there's no tomorrow.
Yeah, rexos still drop quickly. I'm finding amusement with some of these posts though. In particular the people claiming near invulnerability with their 50 extra armor. It is interesting to see how people see what they want to though. From reading a few of these posts you'd think the new "bane" of the game is a rexo with a sweeper.
The Agile Jack is still the king. Nothing has changed.
Rbstr
2004-02-08, 02:05 PM
I know my survivability has gone way up, Now i can go head to head with Cycler users at range and win
SandTrout
2004-02-08, 02:35 PM
The JH is affected more by the buff than the rest of the HA as we because each pellet does less damage than each MCG bullet or lasher orb.
I'm glad that the lancer is more useful now though, maybe the VS will bitch about it less and I can loot them more.
shaizan
2004-02-08, 04:06 PM
Today I was on my VS Heavy Infantry in REXO. I had a Pulsar and a Rocklet Rifle. I was faced with my one hundred fifty sixth-or so Agile Jackhammer user of the morning and I was blasted many times ( I believe 6, it may have been 7), but not at the Jackhammer's optimum range. I was amazed as I survived his assault! I had time to reload my rocklet rifle and turn around as it came back to kill me, but I hit him with my six remaining alt fire rocklets as he trurned the corner. I'm not walking inviciblity in the new armor, but it feels good to at least have a chance of winning where before there was none.
Every time a Jackhammer Surgile dies, a Vanu gets his wings...
You guys can't seem to get surge and ha out of your freaking heads for even one post. This post is not about HA. I frankly don't care if your HA weapon is killing just as fast as before, because that's not even remotely pertinent to the point of this post.
The ranges I am talking about are MA and beyond.
Angel_of_Death
2004-02-08, 04:16 PM
The JH is affected more by the buff than the rest of the HA as we because each pellet does less damage than each MCG bullet or lasher orb.
It still kills in the same number of shots.
Rbstr
2004-02-08, 04:21 PM
but only at point bank, but it has even worse damage than before at a little distance, i was testing it out in the VR, it's a good thing
Angel_of_Death
2004-02-08, 04:27 PM
but only at point bank, but it has even worse damage than before at a little distance, i was testing it out in the VR, it's a good thing
It doesn't have worse range. It did not get nerfed. It kills rexos in more shots from a distance. Ok, so does lasher and MCG and pretty much other weapon.
BadAsh
2004-02-08, 04:28 PM
It still kills in the same number of shots.
No it does not! Earlier today while one shot killing a Liberator with my Lancer I was side strafing and mowed a Vanguard killing its crew. Then 20 surgile jackhammers rushed me and their pathetic weapons pinked off my mega rexo, so I whiped out my Beamer and took them all down.
Just for fun I decided to taunt a sniper who was foolish enough to actually shoot at me... round after round plinked off my new rexo. Rather then run or use surge to get closer to him faster I just casually walked. As I was walking he just kept shooting firing until he was out of ammo. So I readied my knife while spamming the new laugh voice macro "Muahahahahahaha", "Muahahahahahaha", "Muahahahahahaha", etc. (this is new macro is only usable by invulnerable rexo wearers... so you non-rexo n00bs don't even think about using it!). I then got my knife kill and spent 5 minutes spaming that guy with rants about my skillz, etc.
If you don't have a rexo you are dead. Finally, everything is as it should be.
BadAsh, have you got a point or are you going to continue copulating with your straw man?
Rocklet kinda sucks now, it takes 6 direct hits to rexo for a kill, if you miss even a little your screwed. You cannot even use the burst mode to kill rexo now, sence it is only 5 shots.
Queensidecastle
2004-02-08, 06:37 PM
The Agile Jack is still the king. Nothing has changed.
No. And furthermore if you managed to hit them with a Jammer or Plasma then switch to your other rifle slot for HA, its not even a contest.
Acaila
2004-02-08, 06:54 PM
The new rexo definately is harder to kill with Reaver rockets or 12mm. Only slightly noticable inside with HA and seems to be a bit harder with MA. Plasma takes alot longer to kill now, unless you can get direct nade hits.
BadAsh
2004-02-08, 08:09 PM
No. And furthermore if you managed to hit them with a Jammer or Plasma then switch to your other rifle slot for HA, its not even a contest.
Actually the Jack can still kill a rexo with the tri-burst. So, it's still instagib. And that nade theory is nice, but in most situations it's just not practical. While you are fumbling with weapons you are getting jacked to death. If you are in a group, however, that's a different story... feed a few memebers to the jack and wear him down.
It's not hard at all to PB range a rexo, especially while surging in agile you can jump clear over his head and tri-blast a hole in his back or down on his head from above.
At meduim range when there is significant pellet spread is where you will see the difference. Not in a tower fight.
KIAsan
2004-02-08, 08:47 PM
I've noticed a few things with rexo. As my rexo TR/MCG, I'm killing more agile JH's (they used to own me before patch). As my infiltrator NC, my kill count on rexos has dropped big time (more TTK = dead cloaker :( ). Last thing, for some reason, surgile warping is back. Seen it several times in the last few days. Wonder if this patch broke their fix?
I do believe it's getting really close to being balanced though. Can't wait for the next patch. WTG Devs!
Fenrys
2004-02-09, 02:32 AM
I've noticecd a lot more slow people to stab in the back since everyone decided to get rexo.
As far as I can tell, its still a 2-hit kill with Melee Boost.
Rayder
2004-02-09, 02:48 AM
Yes. It's still 2 hits.
On a different point, too many people have the Rexo now, and they don't know how to use it.
JakeLogan
2004-02-09, 08:06 AM
The next patch is going to be an ammo balance one, and Vanu are getting a increase in clip size and in ammo box quantity.
Its a good thing to be a Vanu these days. ;) :p
Umm when isn't it a good day to be a vanu?
Queensidecastle
2004-02-09, 09:23 AM
BadAsh, the scenario you just described only occurs in one place: In a Tower with an NC Surgile exploiting the Lag warp. First of all, the only way you can jump over someones head and confuse them is if you used the Lag warp off the first stair trick everyone knows about, secondly you have to have absolutly perfect aim if you want to tri-shot anyone and lastly if your beyond 5m, Rexos own you.
Your just going ot have to accept the fact that Rexos are a lot harder to kill now and the days of Surgiles are numbered. In my playtime over the weekend I noticed how easily folks that like to Surgile/mossy/hotdrop over towers were delt with. They got owned. Its a strategy that doesnt work anymore unless your exploiting. I dont think I saw anyone solo cap a tower like that all weekend in fact.
Oh, and ditto on the Infil nerf. Its extremely difficult to kill a Rexo now with anything other than a Melee booster knife or a Magscatter. Why bother taking the risk to knife kill a Rexo when you can kill them with 3-4 shots from a Spiker at 100m? You can one shot cloakers and it hits MAXs like a jackhammer with AP. The Spiker is freakishly overpowered once you learn how to use it. I actually hope it doesnt catch on because it will get nerfed if all Infils start using it. It is however the answer to the indirect nerf that infils got to our killing power of Rexos. It is really unfortunate that the Rexo buff forced me to where I cannot use my Repeater anymore but to be quite honest, I should have abandoned it for the Spiker ages ago. Yes, its that good
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