View Full Version : Empire Specific Sniper Rifles
GreyFox
2004-02-08, 07:05 AM
I posted about these on the OF. Thought I should share my ideas here.
Empire Specific Sniper Rifles
Vanu - Stingray
Shoots a highly concentrated and very fast beam-like projectile, it damages a little less then the current Bolt Driver. 3 shots are needed to kill of a Rexo, 2 against agile and below, unless the agile/standard uses a medkit before the next shot.
The reload time is about 40% faster then that of the Bolt Driver.
And it also makes whatever implant the target has reset, and recharge.
Might be cool to have regular shots, and AP mode aswell, to go with the theme of the VANU. And uses the same ammo type as the pulsar.
Terran - Basher
A sniper rifle with a clip size of 3.
Each shot does 30 Damage to health on rexo, and 30 Stamina Drain. You can shoot these 3 shots at about 75% of the time it takes for the original Bolt Driver to shoot 2 shots. The reload then takes about 20% of that time, so you can still kill at the same speed as the bolt driver. (Might need to be a bit slower because of the stamina drain).
NC - Thunder
Has 1 shot in the clip as the Bolt driver, but takes longer to reload. The Thunder does 85 HP in damage against rexo (might be lower if this would kill Agile, should not be able to kill agile on 1 shot).
It takes longer to reload. BUT, it does some stacking damage like the Plasma grenade, so if you don't take a medkit fast, or use a Medic Tool, you will die from one shot. (All Implants work, so second wind would be nice counter to this one...).
What do you think?
All of these might be needed to be trimmed down a bit, might be a little powerful.
Anyways, the bolt driver should probably stay even if there were Empire specific sniper rifles.
Aurorapro
2004-02-08, 08:04 AM
I like it but i dont like the fact that the NC weapon again kills with one shot O_o !
But i think i would be cool to have these in.
GreyFox
2004-02-08, 08:24 AM
No, it should not kill on one shot. Only on rare ocassions... there was another Idea on the Official Forums about giving them explosive shots instead, which you could do some damage against vehicles with.
Madcat170
2004-02-08, 08:35 AM
I think the Devs Already said something along the lines of
"Yea Empire Specific Sniper rifles would be cool, but its so low on the list of things to do..."
See lots of these ideas pop up. And no 1 shot kills against anything but infils.
GreyFox
2004-02-08, 08:49 AM
And no 1 shot kills against anything but infils.Yeah, I know I don't like it either... but the way I described it would only happen sometimes, because of the damage stacking. Second wind or a medpack would hinder this.
The way I designed the NC sniper to be, it had to have some edge against the Bolt Driver to make it just as good but different, and fit the NC theme.
But maybe make it be explosive instead?
Angel_of_Death
2004-02-08, 10:18 AM
I love the idea of empire-specific snipers, but no.
NC sniper is way too strong, so is Vanu (it still kills a rexo in 2 shots yet does "less damage").
Basher blows.
Peacemaker
2004-02-08, 10:40 AM
Sniping does not need to be touched. What you just suggested would turn the Bolt Driver into a supressor of sniper rifles.
Onizuka-GTO
2004-02-08, 10:43 AM
Why don't you give the NC a Railgun type Sniper Rifle? It will fit in with the current magnetic Acceleration technology that they have.
UncleDynamite
2004-02-08, 11:54 AM
I'm one of those old school snipers who doesn't want empire-specific sniper rifles. The Bolt Driver is a fine weapon, and no one has any serious issues with it.
However, this is a hypothetical discussion so I'll add my 2 cents. Your ideas are pretty neat, especially how the NC rifle would be "Sorta 1 shot kill, but sorta not." The Vanu rifle, however, seems a little insane. I'd drop the damage a bit but keep the implant-deactivation feature. The jammer effect on vehicles, however, would be way too powerful.
Good ideas. :)
Veteran
2004-02-08, 11:59 AM
Basher would be a perfect compliment to the lowest-bidder junk the TR calls equipment.
edit: otherwise, cool ideas. I'd just make the VS one force-reset implants, no 3 minute penalty
/TR bashing
GreyFox
2004-02-08, 12:19 PM
The Vanu sniper could do it in 3, and should probably be 3 against rexo, 2 against Agile unless they use a medpack.
The difference between Bolt Driver and the Stingray would be that the stingray usually kills in 3 shots, and then a almost as fast as the BD. BUT it can kill some Agile and worse armors in 2 shots, if they don't use medkits. (might scrap that idea though...)
AND I agree, the other stuff is a litte powerful, changing it to just resetting the Implants would be a good idea. Maybe make them have to recharge the Implants? 3 Minutes is a little much, I think I was comparing with the jammer nade which is 15 minutes, isn't it?
@Onizuka-GTO; Yeah, that's what's it meant to be :)
P.S. I'll edit the first post.
JakeLogan
2004-02-08, 12:58 PM
Well most of them sound cool. don't like the TR one though seems a little gimped compared to the others.
Sniping does not need to be touched.
MilitantB0B
2004-02-08, 01:09 PM
Well, personally, I like the old sniper rifle. So your best bet would be to add the empire specific ones to the cert without removing the old one. If you do this, however, I suggest you make the empire specific ones fill a different role then the common pool one.
Warborn
2004-02-08, 01:28 PM
Well, personally, I like the old sniper rifle. So your best bet would be to add the empire specific ones to the cert without removing the old one. If you do this, however, I suggest you make the empire specific ones fill a different role then the common pool one.
Right. If they ever add anymore sniper rifles they shouldn't be used for killing infantry, because they'll either be better at it than the bolt driver or worse, and one or the other will be out of work. The weapons are far too similar to give them the same targets without making one obsolete. And to give them vehicles as their target would make them in many cases an unkillable threat to vehicles and MAXs of all kinds, something I don't think anyone wants.
With that said, I really don't think they should add any new sniper rifles. What we have now is perfectly fine in my opinion. By all means continue with the ideas, but try to figure something that won't put MAXs or the bolt driver out of work.
Firefly
2004-02-08, 01:40 PM
Sniper rifles are universally similar, differing only by caliber. You have anti-personnel sniper systems like the M24, the H&K PSG, and occasionally the Barrett .50-cal.
Then you have anti-materiel sniper systems like the Barrett .50-cal and a 20-mm big-fuckin-gun. Anti-materiel sniper systems are too valuable to use versus standard soft targets, and thus are used against vehicles, very heavy armor, etc. They are loud, unwieldy, have a big flash, and are more of a hazard to the operator since anyone in a mile radius will be gunning for him once they hear that roar.
My point is, NO. No empire-specific sniper systems, the Bolt Driver is fine. If you put a one-shot kill weapon in the game, you will so fuck up the balance that this game will degenerate into sniper-fests. Just like almost every other FPS. I think that the bolt driver is the single most balanced weapon in the game. Snipers and air combat fighters are the true displays of real skill, because they are the only common-pool-only weapons where skill is an issue. You either suck, or you don't. You either survive and make your kills, or you don't. There are no NC/VS/TR alternatives to throw the balance off.
Rbstr
2004-02-08, 01:49 PM
Well the BD is fine With me, but its more of a strategic sniper.
We could have empire Specific ones that are more of a tactical kind of rifle.
Something for that Range between MA's effective range, and the range when your getting close that it becomes hard to hit people with a BD.
Basicaly a sniper version of the MA wepons, Like the SF sniper from AA:O
I say keep sniping the same for now atleast
GreyFox
2004-02-08, 02:33 PM
I also think the Bolt Driver is excellently done!
But I just want more differences and more empire specific stuff.
Veteran
2004-02-08, 02:38 PM
AP and jammer rounds for the current Bolt Driver might work. AP would do 125 against armor.
DDSHADE
2004-02-08, 02:42 PM
the bolt driver is perfectly fine as-will be(the ammunition box increase)
we dont need more sniper tools, the only acceptable thing would be a sniper pistol with about a 6 shot magazine that does a small range of damage but shoots fast...........oh wait they have this almost, its called a repeater and all it needs is the range mag implant
Veteran
2004-02-08, 02:48 PM
You can snipe quite well with an AMP.
Empire-specific Sniper weapons.
TR - Penetrator - Fires a 5-round clip in under half a second. The 5 rounds pierce armored targets with such great ability, that the Target, in addition to not knowing where the attack came from, also loses its ability to fire for 1 second, due to the equipment trying to process how to properly route electrical signals through the vehicle, with the addition of 5 large lead objects lodged inside of it, now.
VS - Enhanced Lancer - The lancer, now with two barells, and, a secondary fire mode to charge the entire clip into a single, highly damaging shot. Tradeoff for this weapon over the lancer is the absolutely abyssmal damage to shields. I dont know how they would program this, but, if they could, it would provide a huge incentive. Lancer would pierce shields and deactivate them while doing meager damage to the actual armor, whereas the E-Lancer would almost bounce straight fof shields, but do sizable damage to vehicle armor.
NC - rail Driver - A 9x3 inventory item, that, when equipped, must be deployed. Deploys into a 15-foot-long railgun. The railgun, like the lancer, takes half a second to charge, has only one round per clip, and a slow reload time, HOWEVER, the damage to armored targets is so INSANELY high that it makes up for it. As in, 3 hits to own a magrider. Horrible COF Bloom if aim is adjusted, slow COF settle time.
Common Pool - ESDD(ElectroStatic Discharge Device) - Chare time of 5 seconds, however, acts as an enhanced jammer by disabling weaponry systems, radar, etc, for 3 minutes, thus, effectively, removing the tank from battle until it can recooperate. Huge ammo boxes, small clip size.
Rbstr
2004-02-08, 03:17 PM
NC - rail Driver - A 9x3 inventory item, that, when equipped, must be deployed. Deploys into a 15-foot-long railgun. The railgun, like the lancer, takes half a second to charge, has only one round per clip, and a slow reload time, HOWEVER, the damage to armored targets is so INSANELY high that it makes up for it. As in, 3 hits to own a magrider. Horrible COF Bloom if aim is adjusted, slow COF settle time.
Yeah thats i good idea except for the part were it has to be deployed, and can't fit in a holster. Its utterly useless, that mag would be able to own you so fast, becasue you would have to deploy and you would be a sitting duck to the highly accurate Mag turret
It doen't even fit what a rail gun would do
If you have a railgun that 14feet long and has the right power going to it you would be fireing the projectile at hypersoinc speeds, Not oly would it own a Mag in 1 shot but the projectile(if it didn't just ionize after it came out of the barrle do to air resistance) would continue one and go though the other mag behind it, and make a crater the size of a car after it came out the other side of the second mag.
Yeah thats i good idea except for the part were it has to be deployed, and can't fit in a holster. Its utterly useless, that mag would be able to own you so fast, becasue you would have to deploy and you would be a sitting duck to the highly accurate Mag turret
It doen't even fit what a rail gun would do
If you have a railgun that 14feet long and has the right power going to it you would be fireing the projectile at hypersoinc speeds, Not oly would it own a Mag in 1 shot but the projectile(if it didn't just ionize after it came out of the barrle do to air resistance) would continue one and go though the other mag behind it, and make a crater the size of a car after it came out the other side of the second mag.
Its a sniper rifle. You have the range advantage. The mag has the maneuverability to escape. the 9x3 was thrown off the top of my head - The largest rifle-slot-equippable size, is what I wanted.
And yes, WITH THE RIGHT POWER, it would. However, this is a standalone, unpowered, railgun, that uses altered Gauss technology (read:Magnets) that multiply force going into it by the sum of the magnetic "checkpoints" (4 magnets + 2 lbs of pressure = 8 lbs of pressure.) Thus, why I used the 15-foot railgun dealy - The longer it is, the more magnets you can fit onto it, thus, the more power. if it were powered, this would be horribly unbalanced.
curved
2004-02-08, 03:36 PM
I agree that there needs to be more empire-specific weapons -- but I dont think they should try to compete with the bolt-driver, as that is just going to lead to unbalance. Maybe they should add a catigory of weapons that is included in the sniper cert called "battle rifle." A battle rifle is usually very similar to an assault rifle, except designed for long range combat as opposed to general purpose use. So it combines the qualities of a sniper rifle (the range and accuracy) and an assault rifle (auto-fire and clip size). Just as an example, you start with a guass rifle, put its clip size at 20, extend its range and tighten its starting CoF, give it 8x zoom, and reduce its refire by about 50% and you get an entirely new weapon that acts sorta like a sniper rifle, and sorta like an assault rifle. It wouldnt be overly powerful, but it would be very useful.
Deadlock
2004-02-08, 03:36 PM
Empire specific sniper rifles would be a good idea as long as its not used for infantry. I always thought a spec. assault type of effectivness could be added to it. Something like mild explosive heads, You shoot a tank, it attaches to the tank and in a few seconds explodes... not hugly damaging it but becomeing an annoyance.
Just an idea, but whatever they would decide to add to sniping should be less useful than the original bolt driver, whatever it is should be used to aid the BD not replace it.
Most of my enhancements tend to lean towards the common pool side. Like an os targeting gun where u work in tandum with your sl to precisly aim os's. Or to add attachments to the original BD like a tripod that quickens your targeting but locks you down like the tr max's anchoring. Also i thought it would be neat to add an armor for the sniper like a guiney suit (sp?) so that when you're up on that hill someone cant just scan the horizon and make you out.
Anyhow, just some daydreaming I've done while waiting for targets
Rbstr
2004-02-08, 03:46 PM
I agree that there needs to be more empire-specific weapons -- but I dont think they should try to compete with the bolt-driver, as that is just going to lead to unbalance. Maybe they should add a catigory of weapons that is included in the sniper cert called "battle rifle." A battle rifle is usually very similar to an assault rifle, except designed for long range combat as opposed to general purpose use. So it combines the qualities of a sniper rifle (the range and accuracy) and an assault rifle (auto-fire and clip size). Just as an example, you start with a guass rifle, put its clip size at 20, extend its range and tighten its starting CoF, give it 8x zoom, and reduce its refire by about 50% and you get an entirely new weapon that acts sorta like a sniper rifle, and sorta like an assault rifle. It wouldnt be overly powerful, but it would be very useful.
Thats excataly what i was going to type up (but 50% is a bit much perhaps 25-40%)
Its the perfect BD backup weapon, for when an enemy gets to close for the BD to be effective.
Biohazzard56
2004-02-08, 03:47 PM
I have another idea for empire specific sniper rifles
NC- Bolt Driver (painted blue and gold)
Kills any non-max in two hits
VS- Bolt Driver (painted purple and teal)
Kills any non-max in two hits
TR- Bolt Driver (painted red and black)
Kills any non-max in two hits
each with there own unique logo
im so creative.......
curved
2004-02-08, 03:49 PM
50% was just for use as an example -- 25%-40% is cool with me.
Its the perfect BD backup weapon, for when an enemy gets to close for the BD to be effective.
With much more ammo!
curved
2004-02-08, 04:36 PM
http://aquashock.cyclonedesign.net/ncbr.gif
Just having some fun :]
Rbstr
2004-02-08, 04:37 PM
perfect!
Dharkbayne
2004-02-08, 04:52 PM
We need a AV rifle, like the barrett 50cal, maybe 3-5 shots a magazine, has to be deployed like the TR MAX to be used without a GIGANTORIFFIC COF, which could be a right mouse click mode switch thing, soit would still be fireable, but have shit for accruaccy, it could shoot a large explosive slug, it could one shot a wraith, maybe 2 clips for a tank, .5 second refire rate, 5 second reload, 200 damage a shot?
If you think anything needs changed, just say so,
Warborn
2004-02-08, 05:13 PM
We need a AV rifle, like the barrett 50cal, maybe 3-5 shots a magazine, has to be deployed like the TR MAX to be used without a GIGANTORIFFIC COF, which could be a right mouse click mode switch thing, soit would still be fireable, but have shit for accruaccy, it could shoot a large explosive slug, it could one shot a wraith, maybe 2 clips for a tank, .5 second refire rate, 5 second reload, 200 damage a shot?
If you think anything needs changed, just say so,
So I understand you really dislike MAXs.
Dharkbayne
2004-02-08, 05:20 PM
Now that I look at it, it would kill a MAX in 1.5 seconds, lil too fast, how much armor do the tanks have, what I'm trying to think of is a deployable anti tank rifle
And yes, as a sniper/cloaker, MAXes are the bane of my existence.
Rbstr
2004-02-08, 06:15 PM
No love for the battle rifle idea?
Jabberwocky
2004-02-08, 06:49 PM
This is the only additional sniper weapon they should have.
The Anti-cheese gun (common pool)
Cert point cost: 0
One shot fired randomly into the air will seek out and destroy any infiltrator or flail artillary vehicle in one shot. It can fire 10 bullets a second and has an unlimited ammo capacity. Oh yeah, also, getting hit by the bullet will reset you to BR1 and delete your infiltration suit or flail cert.
xmodum
2004-02-08, 07:03 PM
(Sorry Im to bored to read the other posts , so this might have been posted)
NC ES Sniper should shoot pellets, or at least something like that since we are a Shotgun based Empire.
I like the idea of the Stingray. These should be implemented, but the devs have a lot more to work on than adding empire-specific sniper rifles. =[
Good idea overall.
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