View Full Version : I'm a whiner
JakeLogan
2004-02-14, 12:43 PM
Well from what is happening to the TR with the upcoming changes. I think I'm dropping my char with Uni-MAX. Ok here it comes get ready.
TR maxes are underpowered.
I did tests in VR, and here are the results
comet 2 shots per second - kill max in 10 shots (TTK 5 sec)
pounder 2 shots per second, 3/s anchored - kill max 17 shots (TTK 8.5 seconds, 5.66 seconds anchored
falcon - 2 shots per second - kill max 13 shots (TTK 6.5 seconds)
Now i understand that the comet has the shortest clip size, but thr differences are, IMO too great. An anchored pounder doesn't even do better than a comet!
DC 6.66 shots per second, 9/s anchored - kill agile 12 shots rex 20 shots (TTKs 1.8s 3s normal 1.33s 2.22s anchored)
Quasar 6.66 shots per second agile - 10 shots rex 15 shots (TTK 1.5s 2.25s)
scattermax 2/s 1.33/s 1/s each mode - agile 2 shots rex 3 shots (TTK 1s 1.5s wide 2.66s 4s average (tight untested - probably takes more shots but the shots required are the same between wide and average)
The scattermax comes on top but it's wildly innacurate beyond short range. The DC max is the slowest of the 3, but is *somewhat* better than the quasar max when anchored.
Now i thought anchoring was supposed to give double RPM. it seems it's only a 50% figure, and if we don't anchor, we're inferior to other faction maxes!
I ask for fairness - increase damage on TR maxes so they are balanced with other maxes WHEN UNANCHORED.
Beside that, the pounder is verry innacurate, but i actually don't mind that too much if the projectile speed stays that high. If it comes down, i want more accuracy
As far as I can tell the New AI DC is about 20%slower then a quasar unlocked TTK on an Agile and 33% slower TTK on a Rexo
Then locked down it has a 12%faster TTK on an agile and 2% Faster on a Rexo. Not much of an advantage to becoming completely immobile. I didn't really compare to the ScatMax
Retroactive
2004-02-14, 01:02 PM
Vanu are the ALIENS. the ALIENS who made WARPGATES and RESPAWNING TECHNOLOGY! that obviously means they should be just a little bit stronger
/edit IMO, no flame please :)
SpunkJackel
2004-02-14, 01:25 PM
The TR are the inferior faction!! The NC and VS were formaly TR So they know everything about the TR and their weapons, so obviosly they would make better weapons to beat the TR, duh.
IMO anyway, don't flame :lol:
JakeLogan
2004-02-14, 02:09 PM
This game isn't a MMORPG it's a MMOFPS the story is just put there so its not here is a gun go kill something. So therefore teams should be equal on some level. and its bullshit that TR MAXes have to be immobile to be equal or as some of you say *slightly* stronger than other faction maxes.
Warborn
2004-02-14, 02:41 PM
I've always thought it unusual that the TR MAX special ability has a big negative side-effect, and is required to bring their firepower up to the level of the other MAXs when they're completely mobile. They need to completely sacrifice movement and some degree of turning capacity just to be as good as the other MAXs.
SilverLord
2004-02-14, 03:22 PM
This game is not story driven, it's player driven and I just tested the new MAXes and I'm throughly dissappointed with the Pounders new AV damage, it takes about 10 shots to kill a Basilisk and a little over a full clip to kill a lightning. Thats terrible.
SpunkJackel
2004-02-14, 03:26 PM
You guys know that Sony is completely incompetent right?
Serously, the pounder started out as AV and the DC as AI...then they changed it as they found the pounder was more effective against infantry....now they change them back...man, what a fcken waste of time.
JakeLogan
2004-02-14, 03:32 PM
You guys know that Sony is completely incompetent right?
Serously, the pounder started out as AV and the DC as AI...then they changed it as they found the pounder was more effective against infantry....now they change them back...man, what a fcken waste of time.
They changed the DC to AV because quite frankly the devs were to damned lazy to make a Decent AV MAX. So they half-assed it and switched the pounder to AI and the DC (which was a freaking horrible) to AV. Personally I would have liked them to dump the pounder all together leave the DC how it was and make a AV MAX with maybe 40mm cannons or something(So it wouldn't have the infantry killing power like the Lib's 35mm)
I've been saying that shit for months, and I'm glad somebody took the time to do all those calculations. Hopefully any llamas who have never played TR and have tried to claim anchoring was an asset will read this.
JakeLogan
2004-02-14, 04:35 PM
I've been saying that shit for months, and I'm glad somebody took the time to do all those calculations. Hopefully any llamas who have never played TR and have tried to claim anchoring was an asset will read this.
You agree with me and Epsi (outfit mate) I like you :D
DDSHADE
2004-02-14, 06:19 PM
yea, they never really mentioned that the pounder was getting a RoF reduction, it needs to shoot just a bit closer to what it was changed to last B-pass, instead of 3x faster, only 2x faster, and a magazine of 50 instead of 30 and then it would be at the right wavelength
Ait'al
2004-02-14, 06:33 PM
I've always thought it unusual that the TR MAX special ability has a big negative side-effect, and is required to bring their firepower up to the level of the other MAXs when they're completely mobile. They need to completely sacrifice movement and some degree of turning capacity just to be as good as the other MAXs.
You dont need every weapon type to be equal just the same overall ability to take out the enemy considering all the weapons. doesnt it take away the uniqueness of an empire to make all of there AI or AV weapons on each side of equal power? Isnt that part of choosing an empire? Isnt it better to have one empire better at AI and another better at AA?
a pink punk
2004-02-14, 09:34 PM
Well from what is happening to the TR with the upcoming changes. I think I'm dropping my char with Uni-MAX. Ok here it comes get ready.
As far as I can tell the New AI DC is about 20%slower then a quasar unlocked TTK on an Agile and 33% slower TTK on a Rexo
Then locked down it has a 12%faster TTK on an agile and 2% Faster on a Rexo. Not much of an advantage to becoming completely immobile. I didn't really compare to the ScatMax
yeah, about that ... i don't think the DC is the AI MAX yet ... the pounder is still the AI MAX ...
Onizuka-GTO
2004-02-14, 09:35 PM
*delete*
a pink punk
2004-02-14, 09:37 PM
everything. he thinks that the DC is the AI MAX for the TR now, so he did tests thinking that it was the AI max. but its not. the MAX changes come in the next patch.
Warborn
2004-02-14, 10:39 PM
You dont need every weapon type to be equal just the same overall ability to take out the enemy considering all the weapons. doesnt it take away the uniqueness of an empire to make all of there AI or AV weapons on each side of equal power? Isnt that part of choosing an empire? Isnt it better to have one empire better at AI and another better at AA?
One better at AI and one better at AA is fine. No MAXs good at anything is not fine, especially when you consider the TR have very few good things about their equipment. I wouldn't mind the MAXs sucking if our, say, tank and AV weapon were the best, but that's obviously not the case, and as such I stand by my previous statements.
Angel_of_Death
2004-02-14, 11:13 PM
Totally agree, Warborn.
If someone (not me, or at least not now, lazy) made a list of each empire's weapons, and gave each weapon a rating out of 10, you'll see that the TR have the worst overall rating. In fact, I can't think of any of their weapons that are number one. Whilst NC, don't have anything that is the worst of the 3 empires.
JakeLogan
2004-02-15, 12:20 AM
everything. he thinks that the DC is the AI MAX for the TR now, so he did tests thinking that it was the AI max. but its not. the MAX changes come in the next patch.
pink these were tested on the "TEST" Server the upcoming patch goes online here and players can go there to test things before they go on the "LIVE" servers which is the one you are most probably playing on.
a pink punk
2004-02-15, 12:32 AM
pink these were tested on the "TEST" Server the upcoming patch goes online here and players can go there to test things before they go on the "LIVE" servers which is the one you are most probably playing on.
ok, i thought you did the tests in VR ... not on the test server, i use to the test server to. sorry for the misunderstanding ( mis-under-standing yeah, i know thats not how you spell it, but i can't spell it worth beans)
Veteran
2004-02-15, 02:25 AM
I had really hoped the patch would revitalize TR. 'Empire Flavor' is strangling the game.
Dyentious
2004-02-15, 04:28 AM
yea.. not being able to move while anchoring is kinda crappy as it is.. but what REALLY makes it crappy is the limited turning radius.
I use an AA TR max all the time, and the thing does great when anchored. But seriously, every time i shoot at an aircraft, all it needs to do is fly over me, or fly to the side, or anything that puts it out of my turning radius. Then i'm screwed.
And whats the first thing a jet does when it starts gettin nailed? It hits the after burners. Now if it uses it's after burner TOWARD me, it flies over my head and goes out of my fireing radius. If it goes LEFT of me, it also goes out of my firing radius. RIGHT, same thing.
Fact is it's wayy to easy to manuever yourself around an anchored max to get to safety. Some thing with vehicles. All they need to do is drive to one side or the other, or drive around you, and you're screwed.
And this doesn't even mention about how vulnerable you are to attack, deci's reaver rockets, tank fire, EMP's, EVERYTHING when you can't even move.
Veteran
2004-02-15, 04:43 AM
Anchor was a bad idea. TR MAXs should have a ROF increase while their special ability is active. The special ability would drain a full capacitor in roughly four seconds, but the ROF increase would be profound.
That'd fix it right quick.
BigFreak
2004-02-15, 06:45 AM
This may sound silly, but I think alot of it is the "cool factor" (yea, and usability but yknow). Vanu jumpy MAXs; that's pretty damn coo. NC MAXs with shields; yea fair enough. TR MAXs bolting into the ground...yea...k. And yea, TR needs a lot of love imo (call me biased, heh). Compare the amount of Prowlers you see on the field to Vanguards and Magriders out there...there's a reason for that.
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