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View Full Version : Misc. gear occupies pistol slots?


Warborn
2003-01-27, 11:53 PM
Well, it sure looks like it. (http://planetside-universe.com/media/viewer.php?cat_id=39&img_id=3)

The high-ranked Terran in that shot has what looks like "stuff" in his pistol slots. Stuff being things that aren't pistols. I guess this means folks in an IS will be only capable of carrying one tool, and they won't be able to use a ranged weapon while carrying a tool too. So any prospective Stealth Hackers out there might want to brush up on their knife skills.

Lexington_Steele
2003-01-27, 11:55 PM
I thought the Infulttration had 2 pistols slots, allowing for a hacking tool and a pistol.

BLuE_ZeRO
2003-01-27, 11:55 PM
Goggle boy's left holster seems to have a tape measure in it...

Ouroboros
2003-01-27, 11:56 PM
Nope IF has 1 pistol and 1 knife slot

Ouroboros
2003-01-27, 11:57 PM
I think its a med applicator and one of them hacking tools(TEK?)

mistled
2003-01-27, 11:58 PM
That's not a tape measure goggle boy has... it's a pricing gun. You know, the thing they use to put little white price stickers on things.

BLuE_ZeRO
2003-01-27, 11:59 PM
actually now that I look at it a little more closely it looks like a glue gun.

Ouroboros
2003-01-28, 12:00 AM
Whoa, he's got one of those mini-guns on his back... :D

Ouroboros
2003-01-28, 12:01 AM
Actually.... it looks like a tape gun to me... :confused:

Warborn
2003-01-28, 12:01 AM
Also, what the hell is that on that soldier's back? It looks like a mini-gun, but Christ with a kitten, is it ever big.

mistled
2003-01-28, 12:02 AM
a tape gun? ya think? where's the huge roll of tape on it?

... is he carrying that?? or is it behind him?

Ouroboros
2003-01-28, 12:03 AM
It is, it is!! It's a mini-chaingun

Ouroboros
2003-01-28, 12:03 AM
the huge roll of tape is inside the gun, besides, it looks like theres a piece of tape hanging out of it... :D

mistled
2003-01-28, 12:05 AM
ah, I see the tape now...

there's no way he could walk with that thing on his back... who is he, the frikkin' hulk?

Ouroboros
2003-01-28, 12:07 AM
Have you seen the screenshot with the Vanu with a Lancer on his back? Man, now that thing is huge.

mistled
2003-01-28, 12:11 AM
maybe these guys just work out a lot or something... you think those tr guys are on steroids??

Ouroboros
2003-01-28, 12:11 AM
We'll they do inject themselves with the med applicator... maybe it has steroids?

Warborn
2003-01-28, 12:14 AM
Or their guns are made of plastic.

Ouroboros
2003-01-28, 12:16 AM
Hrm, plastic... yes, that would work... AIRSOFT!!

Saint
2003-01-28, 12:17 AM
:spam:

Ludio
2003-01-28, 03:57 AM
Just because he has those in his pistol slots doesnt mean he cant carry them in his inventory. Maybe he just wants quick access to them instead of having to open his inventory to get them out. And when you have a chain gun, do you really think you need a pistol?

Warborn
2003-01-28, 05:10 AM
Originally posted by Ludio
Just because he has those in his pistol slots doesnt mean he cant carry them in his inventory. Maybe he just wants quick access to them instead of having to open his inventory to get them out. And when you have a chain gun, do you really think you need a pistol?

Can you carry weapons in your inventory?

Zatrais
2003-01-28, 06:46 AM
Heres how i tought inventories work:

Each armor (disregard MAXs for now please) has a set of equipment slots of different sizes along whit a general inventory of different size depending on the armor. I'll use the agile as an example. the agile armor has 1 knife sized slot, 2 pistol sized slots and 1 rifle sized slots. In those slots you can put whatever you want aslong as the slot is big enough to fit the equipment, but you can only have 1 piece in each slots. You can't fill a rifle sized slot up whit grenades but you can place a grenade there instead of a rifle. There are no specific slots for rifles and pistols, just different sizes of equipment/weapon slots. You could use the rifle sized slot for a pistol if you wanted to.

use this http://planetside-universe.com/media/viewer.php?cat_id=28&img_id=7 screenshot as a reference to help visualise what i mean. Notice the supressor dosn't use the entire slot but i doubt that means you can place grenades there also.

just so i say it one more time again, this is how i think it will be hehe.

Warborn
2003-01-28, 07:31 AM
Here's how I think it works:

Your weapon slots represent places for large equipment, like weapons or devices. Your inventory represents stuff on your belt and bandolier (clip pouches, grenades, etc). You cannot put weapons into your inventory, and you cannot put inventory items into your weapon slots. For instance, you can't put several clips of ammunition into a rifle slot, nor could you fill your inventory with 3 mini-chainguns (assuming they're the maximum rifle slot size). If you want to use a grenade or medkit, you put it in your hotbar, and hit the corresponding key. That makes you stow your weapons and pull grenade/medkit off your bandolier, and apply it when you "fire" the equipment.

Here's why I think it works this way:

Weapons could not be put in your inventory, ever, because there'd be little point in having weapon slots then. You could carry one rifle in Agile armor, and have another in your inventory, with the rest of the slots occupied by ammo. Not exactly what the developers are aiming for.

The reason I'm confident equipment also cannot be put into your inventory is because it promotes diversity and specialization. Contrary to what some seem to believe, pistols are important, not only because running out of ammo and waiting to reload instead of quickly drawing a pistol and firing can mean the difference between more BEPs and a trip back home, but because some weapons won't be suited as well as pistols. A shotgun, for instance, will not be nearly as accurate at range as an AMP. So, yes, most real combatants will carry a backup weapon. Therefore, they'd have one slot left for equipment (most will take a medical application, I'd imagine). So while it could work that you can have utility equipment like an REK in your inventory, I strongly doubt it.

Oh, almost forgot. The other reason is because weapons/utility devices are totally out of proportion with ammo and whatnot. A pistol will take up as much room as the clip that goes into it? Yeah, sure. And let's not forget that 3 clips of ammo will be as bulky as the largest rifle weapon.

Mazelmavin
2003-01-28, 08:00 AM
As always, you make some good points.

BUT...
You cannot put weapons into your inventory, and you cannot put inventory items into your weapon slots.
Then explain this (http://planetside-universe.com/media/viewer.php?cat_id=31&img_id=19)!!!

Warborn
2003-01-28, 08:04 AM
Doesn't really change my theory much. Just ammend it to "All items except usables like grenades and medkits can't be put into your weapon slots". Seriously though, I hope that's an old shot. Why would they make you lose a pistol slot to hold a grenade? Doesn't make sense.

Thanks for pointing that out, though. I wasn't sure if there were any other good inventory shots out there.


*EDIT*

The shot has a date attached to it. Sometime in 2002. Hm.

snipe
2003-01-28, 08:07 AM
slot 1 and 3 for pistols or a gernade or a knife. Slot 2 for a rifle

snipe
2003-01-28, 08:11 AM
left side is for lle your belt. on the left is like your back pack

Warborn
2003-01-28, 08:16 AM
Pretty sure everyone has a knife by default, and can't remove it. I've never seen a knife in anyone's weapon slot or inventory, so I'm sure it's a part of every suit of armor.

Hamma
2003-01-28, 08:23 AM
I am fairly certain you can place guns in your inventory. At the expense of ammo space that is.

Warborn
2003-01-28, 09:16 AM
Why have gun slots then? Why not just give you one large inventory and let you use weapons directly out of it? I hope that's not how it works, because it doesn't make much sense.

Tobias
2003-01-28, 09:24 AM
You can place guns in your invintory, but you have to take time to get them out. Maybe you have just killed 4 TR MAX's and want a Mini-Chaingun for your leet vanu self, but all you have is 2 beamers and 2 supressers with lotsa AP ammo, so you put the MC in your pack and go hunt more MAX's hoping that the next 4 you find will have some ammo in their packs, not just chain guns.

thegame109
2003-01-28, 09:32 AM
Well you can TRY to kill a max but us max armour guys are gonna be tough!

Hamma
2003-01-28, 09:40 AM
Yea if its not moved into your holster you cant use it. Its strictly for storage imo, and probably wont be done much because you have to sacrifice other equipment and ammo.

Try fumbling through your inventory while in a firefight

Warborn
2003-01-28, 09:44 AM
Eh, I'll wait until I see it for myself. It just seems really ridiculous, especially given that all your weapons in the weapon slots are visible on your character, but you can magically have up to 4 rifles hidden away somewhere on your character if you put it in your inventory.

Ludio
2003-01-28, 09:54 AM
If you have four rifles hidden away then you wont be able to use any of them becuase you wont have any ammo. That is why this is fair. The devs have already stated that they like hte grenade system how it is because you have to take a while to put it in your weapon slot and then throw it, if you already have it there then it doesnt take as long to prep it, but you dont have another weapon easily available. Having weapons in the inventory allows people to take enemy guns at the end of a firefight and not give up their own. It does allow people to have more rifles than rifle slots at the expense of ammo, but you can only switch when you have plenty of time, other wise it would take to long.

Warborn
2003-01-28, 10:29 AM
If you have four rifles hidden away then you wont be able to use any of them becuase you wont have any ammo.

Yeah, you're right. How about 3 rifles plus the one or two you're not carrying in your magical little inventory spot? Given that a large assault rifle takes up as much room as 3 clips, you should have a fair amount of ammunition for one rifle. If not, then you can carry two rifles. Or, hell, why rifles? Why not have an anti-armor weapon and a mini-gun in addition to the one rifle you're carrying? That way you don't need to go through all the trouble of having your squadmates vary their equipment to promote teamwork (it's so over-rated).

That is why this is fair. The devs have already stated that they like hte grenade system how it is because you have to take a while to put it in your weapon slot and then throw it, if you already have it there then it doesnt take as long to prep it, but you dont have another weapon easily available.

You think switching weapons is instantaneous? Trust me, I've died plenty of times in CS because that millisecond that it took for me to pull out a different rifle with the Last Weapon key. There are other ways to address this issue without making a joke of any sense of logic involved with what your character can and cannot carry. Yep, don't let the size of these weapons fool you. This chap could actually be carrying four Punishers (the weapon he's firing) in addition to the weapons he has readily visible. (http://planetside-universe.com/media/viewer.php?cat_id=34&img_id=21)


Anyway, as I said, this makes so little sense that I'm not going to believe it until I hear it from a developer or see it in-game myself (via a screenshot or otherwise).

Hamma
2003-01-28, 10:29 AM
Originally posted by Ludio
If you have four rifles hidden away then you wont be able to use any of them becuase you wont have any ammo
:D

Ludio
2003-01-28, 11:06 AM
You think switching weapons is instantaneous?

What? I was trying to say that it isnt instantaneous.

Trust me, I've died plenty of times in CS because that millisecond that it took for me to pull out a different rifle with the Last Weapon key.

Exactly, thats why it doesnt matter if you have more weapons in your inventory, it is only for long term usage, not in the middle of a firefight.

That way you don't need to go through all the trouble of having your squadmates vary their equipment to promote teamwork (it's so over-rated).

I know that it weakens the teamwork a bit, but I really dont think that anyone will have more than one extra rifle. For each weapon you have you will want lots of ammo for it, if you have 4 rifles then you wont really have any space, with three its pushing it, with 2 its possible, but not great and with one you can do it without hurting for ammo too much. I think this will most likely be used for weapons like decimators because it doesnt need any ammo and it is a very specialized weapon. This is also only for a grunt. If you are a medic/combat engineer then you can probably assume that your equipment takes up as much space as one or two rifles, that means that you are already short on ammo and any less an you will be screwed. And of course there are grenades.

There is lots of stuff to take up inventory space, if you can handle the extra one or two rifles, great, but its going to be tough and you probably cant fill any support roles.

NapalmEnima
2003-01-28, 11:43 AM
Originally posted by Warborn
Yeah, you're right. How about 3 rifles plus the one or two you're not carrying in your magical little inventory spot?


I'm gonna have to disagree with you here. I've seen people who played mention sacrificing ammo for extra weapon(s). And regretting it. Sadly, I don't have a link for ya on that one.

And they vanish into the same magical space that all your ammo and med-kits (and everything else) go. They don't show up on your model either.

Here's another hint that weapons can be carried in inventory: A punisher is 3x6, but a lasher is 3x9.

Reasoning: There's no point in differentiating weapon sizes unless they can go places other than weapon slots. Lockers and trunks spring to mind, but I'd be suprised if those inventories functioned any differently than the personal ones.

Given my previously stated guestimates on inventory size, that means an infiltration suit (3x9 + 1 pistol slot) could carry a total of 5 (2x2) grenades OR a pistol, REK, and 2 boxes of ammo (or grenades)... etc.

It may be that some of the tools are smaller than 3x3, in which case an infiltrator could cram an extra grenade in there.

And (again, going by my guestimates mentioned in varous other places you've no doubt read), a reinforced with a 12x9 inventory could pack an extra weapon or two (spare decimators/pheonixes for example) along with a decent quantity of ammo and misc gear.

The description of the decimator states that it is more compact than the other empires' anti-vehicular weapons. I'd guess that it's 3x6 where others are 3x9. That's not so much an issue with the Striker and Lancer (clip/cell fed), but is with the Phoenix. That's a good thing in my book, cause Phoenixes are gonna rock (or suck, depending on whose side you're on).

Can you imagine someone shooting you in the back with a phoenix from a mile away? That would just SUCK. Outta the blue.... bang-dead.

SandTrout
2003-01-28, 04:41 PM
Originally posted by Hamma
Yea if its not moved into your holster you cant use it. Its strictly for storage imo, and probably wont be done much because you have to sacrifice other equipment and ammo.

One word: Decimator

It is desposable, so you probably wont have it on your back, because you'll have a rifle, shotgun, or whatnot. A situation where you need a decimator probably isn't going to be fast-paced firefight, but rather a hit and run where you take the shot , and hope to pick up more ammo from dead bodys around the place.

Also, I disagree with you on the weapons/inventory issue Warborn.

Have you noticed that the suppressor doesn't take up the entire rifle slot's inventroy space? Or the grenade the pistol's? Both the weapon slots and inventrory slots use the same type of grid, which is almost a sure give-away that the items are interchangable.

There is no other reasonable cause for the suppressor not to take up the entire inventory space in the rifle slot.

Warborn
2003-01-28, 04:42 PM
I'm gonna have to disagree with you here. I've seen people who played mention sacrificing ammo for extra weapon(s). And regretting it. Sadly, I don't have a link for ya on that one.

Don't know all the facts (I read this too) on why they regretted it. Maybe they have crap aim and were spraying at anything vaguely resembling a humanoid shape. Who knows. Regardless, if not 3 weapons, then one. Everyone could carry an anti-armor weapon for the cost of 3 clips.

And they vanish into the same magical space that all your ammo and med-kits (and everything else) go. They don't show up on your model either.

Three words: Belt and bandolier. Bandolier is the strap soldiers wear across their chest to carry extra ammo in an easy-to-reach place, by the way. And they're not rendered on the character because it would reduce framerate significantly to have to render every clip, every grenade, and whatever else the person is carrying. Otherwise I'm sure they'd love to render it.

Here's another hint that weapons can be carried in inventory: A punisher is 3x6, but a lasher is 3x9.

Smaller weapon with a smaller graphical representation to denote that it's an SMG.


Also,

Anyway, as I said, this makes so little sense that I'm not going to believe it until I hear it from a developer or see it in-game myself (via a screenshot or otherwise).

Good idea.