View Full Version : How about customizing vehicles
Geist
2004-02-15, 12:53 PM
I've read fan fiction where they customize vehicles. Why cant we actually do it.
What do you think?
Peacemaker
2004-02-15, 12:57 PM
Yea ive always wanted modual weapon systems for stuff. For example you could switch out the 100mm s on a prowler for quad 75s. Or make the reaver not carry any rockets, just dual 35mm. Every weapon should take up X amount of space. The default set up completly fills the weapon locker on the tank. A bigger weapon takes up more of the ammo trunk room, thus depriving you of ammo. (there are two trunks. one that stores the acctual weapon and another that carries the ammo, using weapons bigger than the origonal cuts back on your ammo trunk AND your weapon trunk)
SecondRaven
2004-02-15, 12:58 PM
Why can�t we do that? Well this was already brought up before. Someone wanted to implement something like the Mechwarrior sorta of Inventory layout for Vehicles. This would not work at all; an example would be a Harasser with a 100mm gun on it or a Reaver with a flux cannon�.To sum this all up the Vehicles have the payload they have now for a reason and if we change that then it will screw up everything
Peacemaker
2004-02-15, 01:02 PM
You cant put that kind of weaponry on the harasser with my system.
You may beable to mount a 20mm with half the ammo capasity with mine.
Scorched_earth
2004-02-15, 01:09 PM
Yeh it wud never be done! cause too many problems! Plus its just sumthing rpg to worry bout! It's a fps fun warfare dont wanna hav to worry bout skills etc
Peacemaker
2004-02-15, 01:13 PM
Yea i would agree we arnt ready for it yet, but it would still be cool no?
dscytherulez
2004-02-15, 01:16 PM
Yeah, I think it would be cool, but the system would need to be really tweaked so nothing became overpowered.
Rbstr
2004-02-15, 02:02 PM
I long for a thing like MW4's hardpoint system, with wait limits too of course, how sweet would it be to mount two Sparrow luanchers on a reaver, or divebombs, in addition to the rockets
Geist
2004-02-15, 02:03 PM
size and weight would be a good way to make sure anything doesnt get overpowered. :)
dscytherulez
2004-02-15, 02:05 PM
Yeah, I'd love to see something like this implemented. Don't get your hopes up though...
Rbstr
2004-02-15, 02:11 PM
if we all beg and whine long enought they will do anything they possibly can, Like they did with the deci, and the rexo and the other things that get fixed
dscytherulez
2004-02-15, 02:14 PM
Adding more armor to the REXO is nothing compared to what they would have to do to implement this. This would be a major change, and if they didn't ABSOLUTELY want this in, they wouldn't put it in.
Rbstr
2004-02-15, 02:25 PM
All i'm saying is that if everyone begs long enough and hard enough they will do anything for paying customers, because they are nice people
Geist
2004-02-15, 06:06 PM
exactly
Jaged
2004-02-15, 06:12 PM
I think they should make vehicle inventory look like armor inventory. There would be the main space to keep ammo, and a few boxes on the side where you could place weapons like the box you would put any weapon in to equip it on armor. Each vehicle would have a certian number of slots. The slots and weapons could come in two or three different sizes, so a bassilisk couldn't equip a vanguard cannon. Wouldn't that be sweet. :drools:
Dharkbayne
2004-02-15, 06:12 PM
That would be cool, and empires would have emp specific weapon things, like, mounting dual laser type weapons on a reaver instead of their normal guns, and to make sure you can't mount a railgun on a mosquito, just make it so it's only mountable on ccertain vehicles.
Jaged
2004-02-15, 06:15 PM
You could make it so certian vehicles couldn't mount certian weapons the same way a cloaker cant run around with a deci. A bassilisk would have the equivlent of a pistol slot, while a vanguard would have a rifle slot for the main cannon, and maybe a medium slot for the coaxial.
Biohazzard56
2004-02-15, 06:20 PM
More lag, more FPS drops, pointless addition, more textures=need more ram
SWG has customizable vehicles and if it gets to the point where PS has something in common with SWG gameplay wise :scared:
Rbstr
2004-02-15, 06:28 PM
Addons like that aren't gona create a huge FPS drop
Dharkbayne
2004-02-15, 06:33 PM
It'd just be like carrying a different weapon, does soldiers carrying decis instead of MA kill FPS and make lag? NO.
MrCovertMan
2004-02-15, 06:35 PM
I'd hack a marauder and put spinners on it (^_^)
scarpas
2004-02-15, 06:44 PM
:rolleyes: i bet it would hack pretty heavily into the fps :rolleyes:
Biohazzard56
2004-02-15, 06:48 PM
One Question?
1. What significance does a customized vehicle have in PS after it dies horribly in a few minutes.
Example:
http://staff.planetside-universe.com/biohazzard56/ph34r.JPG
"My Harasser is L33t i just blew all my outfit points on this pimp shit"
Biohazzard56
2004-02-15, 06:50 PM
I'd hack a marauder and put spinners on it (^_^)
That can be done
Rbstr
2004-02-15, 06:52 PM
These aren't athetic changes, customizable weapons its no different from a guy carrying HA instead of MA as Dhark said
Biohazzard56
2004-02-15, 07:06 PM
The 2005 Marauder
http://staff.planetside-universe.com/biohazzard56/w00t.JPG
shaizan
2004-02-15, 07:45 PM
I agree, it is a cool idea, but it would take alot of resources to do on SOE's part. Heck, if it was expanded enough and had enough options this could even be a foundation for a new expansion... Planetside: Monster Garage.
As neat an idea as it is, it would be a trickey balancing fandango to undergo. Plus, as soon as folks figured out the best combonation for kill that is all you would see. It would not unlike the NC's Surgile Jackhammer army. Every Harrasser would have dual 20 mm recoiless, for example, or one could mount a 150 mm on the Enforcer.
Happy lil Elf
2004-02-15, 07:53 PM
I get as many if not more kills with my lightning on air vehicles and the odd infantry than I do on any enemy tanks, mostly because the only tanks I see are heavy tanks which the lightning isn't really equipped to handle. Being able to toss the cannon for another 12mm that I could fire at the same time would give me a hardon I think. Or better yet, dual 20mm
/drooooool
Dharkbayne
2004-02-15, 07:58 PM
Omg... a reaver with dual 35mms... That fire at the same time, at one point....
dscytherulez
2004-02-15, 08:04 PM
I agree, it is a cool idea, but it would take alot of resources to do on SOE's part. Heck, if it was expanded enough and had enough options this could even be a foundation for a new expansion... Planetside: Monster Garage.
As neat an idea as it is, it would be a trickey balancing fandango to undergo. Plus, as soon as folks figured out the best combonation for kill that is all you would see. It would not unlike the NC's Surgile Jackhammer army. Every Harrasser would have dual 20 mm recoiless, for example, or one could mount a 150 mm on the Enforcer.
No, because deciding what to use will be based on current conditions.
EX:
1) Nothing but ground forces and you have a reaver?
-Drop the mg's for something more suitable.
2) Nothing but heavies and you have a lightning?
-Drop the mg's and add a heavier cannon
This would open up options for specific assualts.
As for the van cannon on the enforcer...someone stated before, they could use weight as a limiter. Only allowing a certain weight on a vehicle.
Geist
2004-02-15, 08:06 PM
just so you dont get fantasys of the ultimate vehicle the weight of the weapons effect speed. :(
Dharkbayne
2004-02-15, 08:07 PM
Or you could use the extra hardpoints for armor plating, 50-100 armor each, so you could sacrifice the rocket pods on a reaver so you can take one extra hit from a missle
Geist
2004-02-15, 08:29 PM
Just so theres no ultimates there should be alot of things that effect speed,armor,and weapons. Like the wraith could have no armor so it could be faster than it is now.:)
JakeLogan
2004-02-15, 08:30 PM
All i'm saying is that if everyone begs long enough and hard enough they will do anything for paying customers, because they are nice people
No they are concerned that the mass majority will get pissed and leave. I don't recall the TR wanting their MAXes nerfed. when the VS and NC were cheering it on.
Rbstr
2004-02-15, 08:45 PM
I agree, it is a cool idea, but it would take alot of resources to do on SOE's part. Heck, if it was expanded enough and had enough options this could even be a foundation for a new expansion... Planetside: Monster Garage.
As neat an idea as it is, it would be a trickey balancing fandango to undergo. Plus, as soon as folks figured out the best combonation for kill that is all you would see. It would not unlike the NC's Surgile Jackhammer army. Every Harrasser would have dual 20 mm recoiless, for example, or one could mount a 150 mm on the Enforcer.
There is not a fucking surgile army i don't know were you get thist from, its basicaly back to the way it used to be.
that the whole point of check and balences with this, an enforcer can't take a 150, because it wieghts to much, and is too big. Take a look at MW4 Mercs and you'll see what i mean, you can take the nice Big LBX20 and tak down a Light mech in 2 hits, but then you have no tonage to take anything for a decent range, so you get owned by the guy thats smart and take a ballence of weapons for all ranges so, while not being uber in any one category can play the the other disadvantage
JakeLogan
2004-02-15, 09:05 PM
My concpet would be very simple prowler+Dual Flak cannons=Flak Prowler
:drool:
shaizan
2004-02-16, 02:42 AM
Let me try to be more clear: I guess I'm just jaded about the difficulty of game balance. As I said, the custom vehicle idea is a very good one. However, given the issues of balalnce that have been in the game so far I think it would be quite hard to implement fairly.
The Developers are trying their darndest to get all the MAXes/HA balanced against one another. They've been at it since the beginning, and this likely will continue. So, the customizing issue seems to open up a whole bunch of potential issues. Also, yes I know an Enforcer with a Vanguard cannon would be a tad extreme, but it was just an example. Putting a 150mm on an Enforcer would probably be forbidden by weight restritions. I do believe people would install a Vanguard Cannon on the smallest thing that is, however.
Rbstr, there are still plenty of persons that utilize the HA Surgile style of play. I find it surprising anyone would try to argue or state otherwise.
Such a cool idea, putting a 150mm on a sunderer or enforcer rockets on your lightning.
I think each empire should get all the common pool vehicle weapons, except maybe the flak cannon, and all of their empire specific vehicle guns. Each gun take a certain number of points, and each vehicle has points to spend on weapons.
So the enforcer cannon is like 6.
The lightnings 12mm is 2, and the 75mm is 4.
If you drop both the MG and cannon you can fit a rocket launcher on and pwn stuff with enforcer style rockets. IF your Vanu you can get a thresher gun (joy) or if your TR a groundpounder (now that would be cool on a lightning).
Incompetent
2004-02-16, 01:03 PM
I like the concept, but i think they need to standardize variants instead of whatever you can fit, to keep people from coming up with really cheap/unbalanced combinations.
Rbstr
2004-02-16, 01:10 PM
I would set it up something like this, using the lighting as an example.
It has a total of 5 weapons hardpoints one 2 and one 3 slot, the 2x is a MG slot (only MG's may be put in) and the 3x is an Omni(anything that fist my be put in)
it also has some Accesory slots, these are were you put extra armor, enhanced engines, and special parts(like jumpjets, or radar or something) the empty space you have in this area is what you have for your trunk space. (i forgot how much space is in the trunk, so i have no numbers)
The total weight limit of the lightings systems(ammo is seperate and doen't count tward teh limit) is a total of 22 tons (no armo or speed is included)
Some examples of what i can do with it:
The regualr loadout
12mm, single gun weight 2 tons
single 75mm cannon wight 5 tons
Standard engine is a 5 tonner
and there are 10 tons of stadndard armor
I can remove the 12mm and pop in a 20mm in the two slot, and at the same time i have to remove 2 tons or armor because the 20 wieghs 4 tons.
Thats just an example.
Visor
2004-02-16, 10:04 PM
Kind of like normal armour, you cusumize the inventory and the ammo, not like MAXes where its only ammo, like it is now for vehicals now.
TheN00b
2004-02-17, 01:26 PM
The problem is that, although this wouldn't create an overpowering edge for vehicles, it would just be a wholesale vehicle buff rather than a creative push. For example, look at the current metagame in MW4. By far the majority of good players use only 3 out of the total 26 chassis available (The Daishi, Mad Cat I, and the Nova Cat), and only a few weapons out of a vast stockpile (ER Large Lasers, LRM20's, LBX's, and a few others). Just come out and call it a vehicle buff already, not a creative influx.
Rbstr
2004-02-17, 04:41 PM
Yeah most MW4 player that play in a league do not do that. This game is not a crappy free for all match were people all pick up Daishi's, this is definently more of a BT universe mock up type of game.
I'm active in ADL's Clan Jade Falcon, and i can say most of us would perfer not to take assults opting for the lighter more usefull Medium/heavies. IS units can't use ER lasers as that is mixed teching and not allowed. With Mercs and the MechTek MP1 you can be good with nearly all of the weapons (with the exeption of MG's, as they do as much damage as a dust particle falling from 50miles up, as in none)
Also the list of weapons you say are used is a gross understatment, ATM's Guass, PPC's Autocannons LRM's, MRM's and SRMs are all used very widely.
Just becsaue you say the word metagame doen't mean you know what the fuck you are talking about.
TheN00b
2004-02-17, 05:28 PM
Rbstr, you do have some points, but they are grossly overstated to reflectr your opinion. Sure, the majority of MW4 League players do not use the chassis I just listed, but the majority of MW4 players aren't in a League. Besides, that's not the point. As far as I know, there are no groups in Planetside who only allow the use if specific weapons and tactics, so anything goes in terms of equipment/weapon usage. As for you're list of weapons usage atm, you're right about the Gauss, and, to a much smaller extent, SRMs (which are used occasionally by more innovative players), but PPC's, Autocannons, and MRMs are quite pathetic when compared to ER's, LRM's, LBX's, and Gauss's. Though each of them has certain situations in which they thrive (Like the PPC, which is quite powerful when you have a Assault-Mech sniping match), they are not good enough all-around to be that useful.
Subterfuge
2004-02-17, 05:32 PM
Or just revamp the vehicles current weaponry to accomodate mutlitple ammunition that you can switch out :D
Won't happen in this game. I think the next MMOFPS will have something like this in it, or it will fail because it doesn't have this. Remember that while we love PS, it is only such a great game because it is the first of its kind, and the devs have had to make some pretty big sacrifices to get it as playable (LOL!) as it is now. If they can't change bases and stuff, there's no way they can implement interchangeable moving parts and sub-models into their vehicle modelling system.
Some day, my people, the game will come.
Visor
2004-02-17, 06:23 PM
It will be a huge patch but if you could have a garage: you hack a mag and you bring it to your garage and then you could install a driver gun for the VAN or the prowler. It wouldnt be to hard just starp it on, cut it paste it , and their you go half mag half van
dscytherulez
2004-02-17, 06:25 PM
Jagd I like your sig :D
ty. Knockers are quite popular, you know. :D
dscytherulez
2004-02-17, 06:33 PM
Absolutely. Who is that btw?
Erm. Well, I won't put the link in cause I think I'd get in trouble with a moderator or something, but she is one of the high class models from the fun, wholesome and virtuous website bookwormbitches(dotcom).
dscytherulez
2004-02-17, 06:40 PM
Ahhh...nice choice! :)
Ok, I'm done spamming now.
Rbstr
2004-02-17, 07:53 PM
Rbstr, you do have some points, but they are grossly overstated to reflectr your opinion. Sure, the majority of MW4 League players do not use the chassis I just listed, but the majority of MW4 players aren't in a League. Besides, that's not the point. As far as I know, there are no groups in Planetside who only allow the use if specific weapons and tactics, so anything goes in terms of equipment/weapon usage. As for you're list of weapons usage atm, you're right about the Gauss, and, to a much smaller extent, SRMs (which are used occasionally by more innovative players), but PPC's, Autocannons, and MRMs are quite pathetic when compared to ER's, LRM's, LBX's, and Gauss's. Though each of them has certain situations in which they thrive (Like the PPC, which is quite powerful when you have a Assault-Mech sniping match), they are not good enough all-around to be that useful.
When was the last time you played? Because alot of things are different now. Mektek realases a Mech pack that changed alot of things to go to more BT realistic damages/ballence.
Ps is alot more like league style, and less of a "grab a big mech and get close to slug it out with LBX's" play for a few reasons.
First off there are tech limits enforced, you can't just go and grab a cycler unless you managed to loot one, and with the VS weapons you have to loot the ammos as well. Also the vechs are very restricted to empires becasue its not easy to go hack yourself a Mag.
Secondly people have to chose thier loadout for a particular situation, or take a versile one becsaue you can't alway be sure waht your up against, in a standard slug it out match its a given that you r gona be up clsoe and personal.
Thirdly in a standard slug it out match you respawn right away with the equipment you had before, in PS you respawn were you have too, then get your loadout, witch may not be availible becasue of link benifits.
This works in that you can either take a balenced vech and be ready for lots of things but no hugly over powered in that situation, or you can go out on an extreme, of AI/AI/AA/AM, and then an extreme with Armor/Speed/Ammo/Radar. The system forces you to be either realy good at one thing or the other, or be a mix of both that doen't exell at either, basicaly you sacrafice one for the other, but the dergree at witch you do so is up to you.
TheN00b
2004-02-17, 08:33 PM
First off there are tech limits enforced, you can't just go and grab a cycler unless you managed to loot one, and with the VS weapons you have to loot the ammos as well. Also the vechs are very restricted to empires becasue its not easy to go hack yourself a Mag.
That may be true, and it certainly does make it impossible for everyone to have trhe same equipment. However, that is always the way it is in Planetside, and even if it's true, do you still want to make it so the only vehicles that you fight are of two different varieties: the best setup for the two Empires your facing?
Secondly people have to chose thier loadout for a particular situation, or take a versile one becsaue you can't alway be sure waht your up against, in a standard slug it out match its a given that you r gona be up clsoe and personal.
That's also true... The way you present it. But if people are adjusting for a situation, they're adjusting fort the same situation, because that's were they are going to be fighting. So instead of attempting to uneven the sides, the net result is that opposing vehicles will still be equal, just better for a given situation than they were before. That's why it should just be called a vehicle buff, as it does not promote creativity, just intelligence (which is different).
Thirdly in a standard slug it out match you respawn right away with the equipment you had before, in PS you respawn were you have too, then get your loadout, witch may not be availible becasue of link benifits.
Frankly, your third point is pure horshshit. What you seem to be saying there is that if, for example, you were piloting a Sunderer, and you died and respawned to find that the neighboring Tech Plant's Generator had been dropped, customizing vehicles would help you get your Vanguard again even though there was no Tech Plant :doh: ?
Rbstr
2004-02-17, 09:48 PM
The whole thing is there is no best setup, you can be realy good at AV, or realy well at AI or realy well at AA or what ever, but you can't have it all, you can go for a ballenced loadout but then you will lack the full blown version.
EX a lightning can have a flack cannon, but if it does i can't carry anything else making it ineffective at all but AA were it absolutely owns. Or the lighting can mount a dual vehicular thumper for max AI stoping power, but he can't do jack to most anything else. Those are examples of the extreme, but that lighitng could also go for a 75mm Cannon and a 12mm MG and be decetn at most things, but lack the absolute AI/AA power of teh other two examples
Visor
2004-02-17, 10:07 PM
The cusomization wouldnt work at all for PS because people will have something uber in one situation so people log a whine about and vice/versa. And the Cheap unfair combos would be very overpowering, taking off the PPC to add more armour on the Mag would make it uber. Or the Flak prowler would be just unfair for a skyguard user.
If this should be implemmented it should be Vanu only because they have to be versatile by making any combo possible.
TheN00b
2004-02-18, 02:17 PM
Rbstr, the point I'm trying to get at is that both sides in a battle will customize their vehicles the same way! If a battle is heavily oriented towards infantry, then both side's pilots will change their vehicles into AI vehicles, then head into battle. That's why it would just be a vehicles buff, not an encouragement for creativity.
Rbstr
2004-02-18, 04:26 PM
but if everyone is dieing to vehicles people will switch to the AV version of things and start killing the vechs, then the infantry will be stronger so they will have to switch back, it doesn't just go one way and stay there, its dynamic, changing with the situation.
TheN00b
2004-02-18, 05:11 PM
So then it's an ever-changing mix of AV--->AI--->AV atc... So what? In this scenario, vehicles always have the advantage, becuase initiative is on their side. The vehicles wreck havoc before troops adapt to fight them, then they reconfig to a armor heavy load in order to easily brush aside AV and go for mowing and the like. Like I've been saying, it's just a vehicle buff, nothing more.
Geist
2004-02-18, 06:09 PM
Noob might have a point there.
TheN00b
2004-02-18, 06:14 PM
Why thank you :) .
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