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View Full Version : The whiners got their way.


Jaged
2004-02-15, 11:02 PM
For so long, people have been complaining about how unballanced this game is. The have cried nerf this, and nerf that. Now, I can honestly tell you, this game is extreemly balanced, far to much so if you ask me. Today, on Oshur, there was an excelent three way...... That lasted for 4 hours or longer with out a single base being hacked! I had to log off after 4 hours so it could of gone on longer. This is the third day in a row that I have been in similary matched battles. Is anyone else sick of the stalemates.

Rbstr
2004-02-15, 11:08 PM
whining about having is too ballenced to the point were nothing counters anything anymore because people can apresiate that, whoda thought.

Angel_of_Death
2004-02-15, 11:10 PM
Just because it was a stalemate doesn't mean it is finally balanced. A game like this will never ever be balanced. There are many reasons why this could have happened.

Jaged
2004-02-15, 11:11 PM
Lol, i diddn't see that irony. Heh.

Well anyway, my point still stands, the title just needs some work.

Seer
2004-02-15, 11:40 PM
Well we clearly have different weapons, which fill their niches in different ways. If your point is that one empire should be conclusively more powerful than another, you won't find much support from me.

You'll have to elaborate before I'll be able to see your point. I think you are misrepresenting the change that brought us stalemates--those came with the population change. Not any balance change.

The population change made it possible for empires to field players without being locked out of a continent. This was universally good.

And they aren't stalemates. I've been playing since the population patch and the lines move around constantly. Just because you're fighting in the same place for 4 hours doesn't mean the battle isn't progressing and evolving in its own way.

Jaged
2004-02-15, 11:46 PM
Seer, you are right, my point was under developed. While I agree with you that the population cap limit is mostly good. The stalemates it brought about need to be fixed. I diddn't mean to say that one empire should consistantly win over another. My orignal post was completly off in left field. My bad.

Rbstr
2004-02-15, 11:47 PM
Yeah I realy agree with seer, i was being facicious in my post

Jaged
2004-02-15, 11:53 PM
And they aren't stalemates. I've been playing since the population patch and the lines move around constantly. Just because you're fighting in the same place for 4 hours doesn't mean the battle isn't progressing and evolving in its own way.

I diddn't see that part of the post before. Sure the battle changes, but the front lines don't move (often). Hacking a zerged base is a feeling of acomplishment that I rarely get after the patch. Its just my oppinion, but I don't like fighting, and fighting, and not taking (or loosing, for that matter) ground.

Seer
2004-02-16, 12:03 AM
Every time I've been in a big stalemate, I've seen some extraordinary effort on the part of the players to break it. Some succeed, most fail, but I find both defending against and participating in these presses much more fun than what happened before the population patch.

Before, it was a cakewalk for whoever had more people. Sure you had the odd fluke where forces were evenly matched, but that was rare. I don't find walking over people and being walked over much fun.

Jaged
2004-02-16, 12:12 AM
True, getting walked on or walked over wasent much fun. But neither is this. I think a ballance needs to ba achived. And give me an example of a great effort by players to turn the tide of a stalemate. I haven's seen anything like that yet. It sounds pretty sweet though.

Seer
2004-02-16, 12:29 AM
Alright, the other day I was participating in a three way on Cyssor. The NC held Gunuku, the TR Itan, and the Vanu Kaang. Each of us had a network of bases behind us. After an hour of relentless death at the bridge the TR just sort of faded out of the picture, even though Itan remained in their hands.

The NC tried to put a lot of armor across the southern bridge and were stopped dead by three or four mags on the ridge next to Kaang. They kept trying and kept beaching themselves on the chokepoint. The vanu had fought to reclaim the bridge, so things were looking pretty good. We got trashed whenever we tried to go across, but that's life.

Then it started. The NC halted any significant effort to cross the bridge. Instead, they retrieved and installed a vehicle module. They flailed us into the ground from the safety of Gunuku's cy. I crossed the river with another mag and tried to engage the flails they put on the banks only to be deafeated by their local reavers. It was impossible to move around Kaang without getting buzzed by a flail every 15 seconds.

Meanwhile the NC hacked all the TR bases, hacked shango, and downed Orisha's gen all in the same time period. I retreated down to Orisha to repair the gens, but every single goddamn Vanu decided to fight it out at Kaang instead of retreating. Shango fell under NC control and they hacked Pamba. The VS had a lot of people on the continent and demonstrated the ability to counter the nc in any direct assault. So the nc held the zerg down with a handful of flails and hacked us into isolation. Kaang fell. We still had Orisha, but I logged off. Battle was pretty much over.

You might argue whether that was intentional or simply a fluke, but either way it would not have happened under the old system. I've seen many similar incidents since then. I just don't understand what people mean by stalemate, since all the battles I've been playing in have been fairly decisive within four hours.

Fenrys
2004-02-16, 12:54 AM
Uncoordinated zerging results in a stalemate.

In the past sevral days I've seen notable changes in our tactics. As they continue to evolve, the stalemate will be broken.

Queensidecastle
2004-02-16, 01:33 AM
I happen to like how it caused behind the line special ops and defense to increase in importance dramaticaly

NoSurrender
2004-02-16, 02:18 AM
yes there are stalemates because you need tactics to win. i watched the TR push NC off Sedna bridge then get base. It's all in the tactics and behind the scenes work now. no more mindless zerging.

Jagd
2004-02-16, 02:24 AM
Dropping all your enemy's generators tends to break any stalemate.

Scorched_earth
2004-02-16, 03:02 AM
Don't you think it should be unbalanced tho? Like a real war. Then the devs should ass new vehicals in or weapons, (empire spec) and another team has an advantage!

Well i thought it was a good idea! It encourages change and reform and gives each team sumthing to brag about
Everyone wants the jh to be nerfed, personally i think it sucks and its underpowered

Warborn
2004-02-16, 03:39 AM
Don't you think it should be unbalanced tho? Like a real war. Then the devs should ass new vehicals in or weapons, (empire spec) and another team has an advantage!

No. Balance means everyone can have fun all the time because no team is winning due to having the best X. They're winning (or losing) because of the quality of their players, and organization of their Outfits.

GreyFlcn
2004-02-16, 04:01 AM
Stalemates mean that given numbers, it not so much what you attack with, it's how you use it.

Tactics, Teamwork, Coordination.

Sure sucks if you like playing Rambo, but I look at this as pretty badass.

(Yup, spawntube blowing, generator blowing, MAX CRASH, Galaxy drops, tactical AMS deployment)


I do have to say though
Get rid of Interlink benefits INSIDE of a base.

Pilgrim
2004-02-16, 09:28 AM
I kinda like where the game is headed, but really feel that what would help the most is a better Command And Control system.

Now that Tactics... and even some strategy, have become important (finaly) now they need to start developing the tools to allow people to sellect a Commander, and have the commander issue orders.

When that happens this will be the perfect game :)

Dyentious
2004-02-16, 09:45 AM
yea I agree pilgrim, and I know a lot of people don't have much faith in the devs of planetside.. but after seeing how much everquest changed through the years.. I say give em a chance.

They continually rolled out new tools that made organization and leadership much easier. Planetside is structured to promote team play, and I believe they will end up with a solid product.

Problem is, with all grand scale, massively in depth games, which rely on perfect tuning of a large amount of variables, progression takes time. LOTS of time, but in the end it pays off.. just wait

Scorched_earth
2004-02-16, 10:36 AM
Personally i think the vanu r underpowered! I mean the worst pistol! The worst med assult gun! the worst av gun! All we have is a lasher! Since lasher 2.0 that hasnt been too great! The tr r over powered, the amazin cycler and mcg! plus hav that great av weapon (aa) With the best but worst lookin tank! The vanu tank shud ride over mines, then it wud own!http://www.planetsidestats.com/Graph/21/459633/graph.jpg
http://www.planetsidestats.com/Graph/21/467160/graph.jpg

MYcrimsonTEARS
2004-02-16, 11:35 AM
all i have to say is that he NC and theTR cant win with force in a three way.

GreyFox
2004-02-16, 11:53 AM
Our outfit has been doing alot more of "Drain and Hack" missions. And almost every time at Faro for some reason ;)

Hamma
2004-02-16, 03:03 PM
It's not too balanced, people just need to adapt and do different things to try and get ahead. People will realise that eventually

Lonehunter
2004-02-16, 04:27 PM
I think it's great, the Devs have always said they want to make this a really team based game. Now with the constant stalemates, it shows we can longer Zerg to win, YEAH BABY! People actually have to use tactics, something I think the NC are having a hard time getting used to.

Visor
2004-02-16, 10:02 PM
The game isnt meant to be balanced its just suposed to be like rock beats scizzors, scizzors beats paper and paper beats rock, on an average its balanced on a whiners perpective .5D ,not even 1D, the game is unbalanced and should be complitlky changed with everything being common pool.

Wraithlord
2004-02-17, 11:07 AM
"The game isnt meant to be balanced its just suposed to be like rock beats scizzors, scizzors beats paper and paper beats rock, on an average its balanced on a whiners perpective .5D ,not even 1D, the game is unbalanced and should be complitlky changed with everything being common pool."

1) Learn to speak english
2) Learn to type
3) Think about something before you post it
4) Go to hell if you really believe that

:evil:

SilverLord
2004-02-17, 11:19 AM
The game isnt meant to be balanced its just suposed to be like rock beats scizzors, scizzors beats paper and paper beats rock, on an average its balanced on a whiners perpective .5D ,not even 1D, the game is unbalanced and should be complitlky changed with everything being common pool.:eek: Let's calm down buddy, everything common pool, are you serious??? Ugh..

flypengy
2004-02-17, 11:55 AM
So there is a stalemate... which is a sign that weaponry etc is more balanced in the game. Now that they are balanced you need to start thinking of what you need to do to get the upper hand by using your brain.

Liquidtide
2004-02-17, 12:48 PM
I see the battles stressing more individual effort now. How good a grunt are you? Are you tank meat ever 10 secons are can you at least get some kinda positive kill:death ratio? The team that can kill more than being killed = the winner.