View Full Version : Empire Specific Weaponry
SecondRaven
2004-02-17, 01:02 PM
Empire Specific Aircraft
We all know that each empire has its own trademark sort of weaponry; this includes a Tank, Buggy, Medium Assault, Heavy Assault and Anti Vehicular. This is all fine and dandy but why doesn�t each empire have its own trademark Aircraft. It would seem logical that we would have one. Would you like to see Empire Specific Aircraft?
TheN00b
2004-02-17, 01:05 PM
No, sorry. In a perfect world, however, I would say yes in a heartbeat. The problem is, if the Devs accidentally made one Empire's Air more powerful than the rest, then that Empire would have complete control of the skies. And while I'm going to get flamed for saying this, that would make that Air vehicle more unbalancing than the Jackhammer. Air is simply too effective at creating chokepoints and hit-and-run raids to give one Empire superiority.
Veteran
2004-02-17, 01:06 PM
The idea is ok, but air superiority is so significant that I think this might be the most contested balance issue of them all, and that spells trouble.
Otherwise, not a bad idea.
TheN00b
2004-02-17, 01:11 PM
Basically what I said. Sorry Raven, but I just don't see it happening :( :shrug:
SecondRaven
2004-02-17, 01:17 PM
I can see how people would think that if there were empire specific aircraft then that would lead to air superiority but that�s why we have the Skyguard. That thing will rip up any aircraft and when I do get the chance to play I don�t see it being used that often. So to sum this up I don�t think that adding empire specific aircraft would create the dilemma of air superiority if we used the Skyguard and the AA Max�s more proficiently.
Scorched_earth
2004-02-17, 01:18 PM
I dont thing having empire spec would change too much game play :S just be like tanks for the skies!
SecondRaven
2004-02-17, 01:21 PM
I defiantly don�t want them to be �tanks in the sky�s� then that would be proving Vet and noobs point in that it would create air superiority.
TheN00b
2004-02-17, 01:42 PM
Raven, it's okay, don't listen to Pork. :rolleyes:
EarlyDawn
2004-02-17, 01:47 PM
I'd like at least 2 new empire specific weapons for each empire (Sniper rifles, and maybe empire specific Special Assault?), empire specific fighters, and a lot more AT stuff.
ORANGE
2004-02-17, 01:54 PM
What they should do instead of balancing the lasher to the mcg and on and on they should make it so one empire has awesome air, while another empire has awesome tanks, while one other has awesome infantry that would balance it out better.
TheN00b
2004-02-17, 01:59 PM
Hmmm, that point deserves thinking upon... Not. *Starts talking like a kindergarten teacher* Now, wouldn;t it just be fun to not be able to go outside, for fear of getting smushed or spammed :groovy: ? Wouldn't it just be great to never capture a single base becuase your infantry blew chunks :groovy: ? I though so :) .
Fenrys
2004-02-17, 02:29 PM
No, it would not be implemented well, unbalance bla bla bla....
BadAsh
2004-02-17, 02:45 PM
No, sorry. In a perfect world, however, I would say yes in a heartbeat. The problem is, if the Devs accidentally made one Empire's Air more powerful than the rest, then that Empire would have complete control of the skies. And while I'm going to get flamed for saying this, that would make that Air vehicle more unbalancing than the Jackhammer. Air is simply too effective at creating chokepoints and hit-and-run raids to give one Empire superiority.
I have to agree with this assessment. I like the aircraft as they are now, because air battles are a refreshing change of the lopsided aspect of the rest of the game. In the sky all things are as even as they can be for a game played online. Other than PC differences and the quality of one's connectivity player skill is the factor determining victory. On foot one empire always has the advantage depending on the situation. For CQB you just can�t beat the edge the Jack gives you. And for MAX units you just can�t beat the VS super maxes.
Besides if the devs hold true to form with any empire specific aircraft the TR will keep the Skeeter and Reaver. The VS will get faster versions of both that will look weird and be strangely ineffective. And the NC will get a Winged Triple Barreled Flail, that can rapid fire or �empty all 3 barrels�.
No Thanks.
Lonehunter
2004-02-17, 02:59 PM
Now I would LOVE some empire specific Weaponry but, if they added this, they would have to add another AA tool to the game. Just like they can't add more vehicles unless they add AV support. When they added the Lib, they added the Skygaurd, something to benefit both sides. Bottom line, I don't thnk I would want more AA.
bruttal-ps
2004-02-17, 03:01 PM
why not give them the same type of weponery just difernt styles? id be happy if thay just made the reaver into differnt styles for the differnt empires =)
JakeLogan
2004-02-17, 03:42 PM
sorry don't like it. NC would end up with a skeeter with dual 35mm :scared:
Vis Armata
2004-02-17, 04:26 PM
Has anyone ever considered just swapping models and animations but keeping the same properties?
For example, a Vanu strike craft may look like something from Independence Day (just go with it :D), have energy weapons - but still have the same speed and weapon characteristics as the common-pool Reaver. The only difference would be cosmetic.
EarlyDawn
2004-02-17, 04:44 PM
Then what's the point? Unless you're suggesting eliminating the reaver and giving three different models, one per empire, that do the same thing.
I Hate Pants
2004-02-17, 04:44 PM
No, it would not be implemented well, unbalance bla bla bla....
Agreed. The game is starting to balance out finally when the player responce patch goes live. I don't want to have to hear more people complain about how unbalanced the game is again once the devs throw in Empire specific aircrafts.
PLUS! We already have too many people flying as it is. Once they implement Empire specific aircrafts, everyone and thier mothers will be pilots. There won't be much ground fighting going on.
I say trash the idea.
Rbstr
2004-02-17, 04:45 PM
More empire specific stuff = teh win
as a side effect we would see more people certing in skyguard so we would see more Empire buggies too!
I Hate Pants
2004-02-17, 04:48 PM
More empire specific stuff = teh win
as a side effect we would see more people certing in skyguard so we would see more Empire buggies too!
no... we'd see more skyguards and very little empire specific buggies. My marauder does very little to the reavers.
I wanna see more Empire specific weapons and Empire specific transports.
TheN00b
2004-02-17, 05:20 PM
Funny, a large majority of posts on this thread are against this idea, but the idea is winning hugely in the poll. Reminds me of presidential elections...
Red October
2004-02-17, 06:01 PM
I would orgasm for empire specific aircraft! To me, the Reaver and Mossy are nothing more than glorified attack helicopters. The VS could have a dedicated interceptor like the MiG-25, fast and manuverable. TR could get a good multi-role but master of none aircraft, like the F-15 or MiG-29. NC could have your heavy weapons and armor but slower than molasess aircraft (can't think of one at the top of head....but want to say Tornado for some reason). Plus these aircraft can be armed for different sorties. For bombing runs, VS could carry the least, TR in the Middle and NC the most...and that should be the only "dedicated" weapon they have against infantry, nor should they carry more bombs than dedicated bombers. They should be allowed to dive bomb targets...but that also makes you a good target. The rest should be and primarily AV weapons against ground vehicles, attack choppers (reaver, mossy) and other aircraft. They could use the same AV weapons that thier are now (Phoenix, Striker, Deci, etc.) but you can't lock on to MAX units, buggy or bigger. Unless of course they dumb fire and strafe an area....which could wipe out your own troops if your not careful. Perhaps at a certain low grief level you can't obtain aircraft for a duration, keeps things real. Your empire is not going to let you pilot if your prone to wiping out your own side in a battle....send your behind to grunt duty.
Also none of this hovering in place crap. Which means you need a dedicated landing strip (and players should learn how to take off and land to some extent...or crash). They could change one base on each continent to an air base. But, with the right ground vehicle(s) you could turn a lonely road or bridge into a makeshift air strip. But the advantage is to have the airbase...and you need ground units to take that. You should have a minimum speed as well (and it should be pretty fast), that way you can't slow to a crawl and dumbfire bases and troops to death. Should you go below the min, you stall and rediscover gravity. Also a limited form of radar would be nice...make air to air dog fighting a bit more interesting.
But...this is just a wet dream...
TheN00b
2004-02-17, 06:03 PM
Yep, sorry, wet dream. The Devs need to keep the game's vehicles accessible, sadly, to n00bs who don't really want to spend much time learning :( .
Queensidecastle
2004-02-17, 06:05 PM
I think it would be great as long as the Devs can promise us ahead of time that it would be more like MA, or Tank balance than the Disaster that is laughingly refered to as HA balance
EDIT: Uhh, this was supposed to go in a different thread. How odd.
Oh and about the odd results, I voted YES but in reality I have very little faith that it could be balanced properly so its not really something I'd want us all to embark on. Realistically we'd be looking at 6 months of balancing and counter balancing, all the while being pissed off by this patch and loving that patch, only to have it changed again. I just don't have the stomache for any more "earth shaking changes" that affect my ability to have fun and rack up kills the way I like to.
Visor
2004-02-17, 06:14 PM
I want to change my vote to add another air vehicle: mediium air transport (black hawk heli)
It would have two gunners a belly gunner and a top gunner both 20mm then it would carry 4 passangers that canshoot from the canopy thats under the craft (think blimp wihtout the baloon)
Maybe it could carry the LLU be very slow and it cant go higher then 100m. Itd be easy picking for anything but it has those 4 people that can lob decies or use AV from the "balcony" under the craft.
Empire specific crafts would be to hard to make even harder to balance and evenharder to fix the bugs with them. There would be too many poeple in the air instead of on the ground.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.