View Full Version : plane physics
scarpas
2004-02-17, 06:41 PM
i belive that a plane should be implemented that had the physics as a real plane (similar to bf 1942) this could really help some pilots as real plane phsics can add manuvers that would help in dogfights/bombings ect.
or give the option to existing planes
Hey its murderouskitten!
I hear ya buddy, apparently they hinted that giving more mobility to aircraft is something they are looking at as part of a new "elite skills" add-on sometime for the summer.
dscytherulez
2004-02-17, 06:44 PM
apparently they hinted that giving more mobility to aircraft is something they are looking at as part of a new "elite skills" add-on sometime for the summer.
Scorched_earth
2004-02-17, 06:46 PM
I think their perfect ad they r! their meant to be like helicopters liek the futuristic planes etc in movies like final fantasy! Plus the reason they look so bad is cause of the lag and the speed
scarpas
2004-02-17, 06:51 PM
:evil: uhh is yo keybod mssed uup couasde i don kow wha u being say :evil:
hey, sup jagd... :groovy:
Visor
2004-02-17, 06:52 PM
It would kill the n00bs that hover spamming air crafts also realistic games arent alwasy fun
two shot kills= realisticly
30 bulltes in your head=PLanetside-sticly
In realistic games snipers a way more anoying with their head shots also they have a tremedous learning curve
It's not how they look, but what they are capable of. Dogfighting is not really like dogfighting when you are limited to a cone of possible trajectories for your aircraft to follow. It's kind of hard to explain really, but think of how Quake is different from Doom. Quake was fully 3D, whereas Doom was 2D but designed to trick you into thinking it was 3D. Thats kind of (but not exactly so don't flame me fuckas) what dogfighting in planetside is like... You can do some things, but real aerial tactics are kind of beside the point.
Dogfights in PS usually come down to one of two types:
1) They don't know where you are shooting from or they are hurting already, so they just try to evade you. You stay behind them and keep trying to stay at the "elbow" (that sweet spot that lets you stay on their tail no matter what they do) and get your crosshairs ahead of them enough to slowly wear them down.
2) They see you, or have lots of armor and decide to engage you directly. They turn around to bring their guns to bear while you are decellerating to land more shots. Then they fly right at you unloading, you pass each other and arc back around, then make another pass. When one of you gets too damaged or gives up, you just keep on going instead of turning around for another pass, and if your opponent catches on they come after you and it turns into dogfight # 1.
So it's kind of like a hybrid between jousting and dogfighting, but the annoying part is the only time you actually get into a real "dogfight" (or turning war as some people call them) is when the enemy is already damaged or has given up, which makes it really not that exciting.
Visor
2004-02-17, 07:04 PM
And isnt that simple but great
scarpas
2004-02-17, 07:08 PM
couldnt have put it any better jagd (well i could but im really lazy and like to promote confusion :lol:
Rbstr
2004-02-17, 07:20 PM
I realy thin of our planes as Helos rather than planes. but addinf extra Real planes on top would be cool (also change the lib over to the plane type)
Acaila
2004-02-17, 11:24 PM
Having it as part of an elite skill would be good, give the advantage to those of us willing to spend the cert points to get it.
Ait'al
2004-02-18, 12:56 AM
Why the fuck are they thinking about adding it as a skill when they fucking didnt get it in in the first place for time reasons or whatever. they should add the damn thing and let the bad pilots fall out of the sky like any game. Why would you pay for something they say themselves should have been in in the first place for free?
Do they atleast have the ability to twist on there front ot back axis. Like the movement planes make to show ground troops they saw them. its good for avoiding bullets in arial combat. They should atleast add stuff like that if its not there.
Yes there is roll and pitch in PS aircraft, Ai'tal. The problem is that they are both limited to something like 45% in each direction for roll (side-to-side), and roughly 60% for pitch (tilt forward or tilt back). The percentages are probably not accurate, but they're about right...and you can definitely dive a lot steeper than you can turn.
martyr
2004-02-18, 12:38 PM
^limits depend on aircraft. anyway, there has to be full analog joystick support before a complete flight model is possible.
Dharkbayne
2004-02-18, 12:45 PM
we NEED to get rid of that HUGE ass blind spot above and below, you can't hit stuff if they stand right under you
martyr
2004-02-18, 01:00 PM
what do you want to do, lean out the window and shoot at 'em with a repeater? you need a second crewmember if you're gonna use moveable weapon mounts
Dharkbayne
2004-02-18, 01:10 PM
I mean, be able to point the aircraft down more.
EarlyDawn
2004-02-18, 03:29 PM
In general, PS' physics suck. Nothing moves with any momentum or weight. The buggy "floating" when they jump hills is absurd.
Target Seeking Missiles.
I believe that's the solution to "real dogfighting". Currently as it stands, reaver rockets are fairly useless versus aircraft. As a result, nearly all pilots engage one another with guns. Guns create lengthier fights and do not promote a feel of danger when approached by another aircraft. Being hit by guns simply means you have to waste time by afterburning to the nearest base for repairs.
I propose the following:
Both Mosquito and Reaver should have an added alt fire mode. Alt fire gives a target seeking missile that has a target lock like the TR AV Stryker. Each box of ammo is the same size as a Reaver rocket box or the 12mm chaingun ammo box. Each box of ammo holds 5 missiles. 2 second delay between the firing of each missile.
4 missiles to destroy a Reaver. 3 missiles to destroy a Mosquito. 8 missiles to destroy a Liberator. 12 missiles to destroy a Galaxy. Missiles do absolutely 0 damage to non-aircraft. Similar to the Stryker, you can break missile lock by flying behind mountains, trees, etc.
P.S. It's completely ludicrous that MAXs and hand-held AV weapons have missile locks, but large aircraft do not.
Dharkbayne
2004-02-18, 03:44 PM
It should do damage to infantry, but be such slow fire and low damage to them that it wouldn't be worth it
Actually it's ludicrous that any weapons are lock-on. Cheap AA MAXes with virtually unlimited ammo ruin the fun for every halfway decent pilot out there, time and time again. Camera or laser guided air-to-air missiles would be nice, as long as there is a player controlling them and not an automated bit of AI.
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