View Full Version : AV Maxs:New role?Any ideas?
bryan25
2004-02-20, 03:57 PM
Everybody is now talking about the AV Maxs and how they are only good for takin down other maxs. Any of you guys have any ideas how they can be more affective against vehicles.
Idea: my idea is too give them a 100+ armor boost and make them slightly more agile so they can better dodge cannon shells, also give thema lock on ability to VEHICLES only.
Vis Armata
2004-02-20, 04:55 PM
Turn them into walking fire control units: Unique & enhanced sensor abilities, an increase to damage on all weapons, and built-in laze pointers.
I don't know if that's necessarily the best idea, just something that I thought of.
Madcow
2004-02-20, 05:07 PM
I said a while back I'd like to see an alternate fire mode with jammer projectiles. You'd still get squashed but you'd hamper vehicles sufficiently, and might even be able to take out a large vehicle on a good run.
bryan25
2004-02-20, 05:31 PM
what about my lock on idea wouldnt that give them a very needed boost??
dscytherulez
2004-02-20, 05:33 PM
Add the lock on vehicle only + the jammer idea, and you got urself teh winning AV max.
gonnagetyou
2004-02-20, 06:25 PM
Simply increase the speed of their projectiles significantly and they would be just fine.
TheN00b
2004-02-20, 06:31 PM
GGY, they need much more than that. As of now, AV MAXes are more effective at taking down infatry than vehicles, and they're not good at all AI. They need a significant buff in order to stay competitive.
Fenrys
2004-02-20, 08:41 PM
Lock-on missles for NC, jammer alt-fire for VS, fast projectiles for TR (think lancer w/ splash damage).
Biohazzard56
2004-02-20, 09:04 PM
Lock-on missles for NC
I Love you
Dharkbayne
2004-02-20, 09:23 PM
Lock-on missles for NC, jammer alt-fire for VS, fast projectiles for TR (think lancer w/ splash damage).
Jammer would be SOOOOOOOOOOOOOOOOOOO unbalancing it isn't funny. You could sit there and shoot at them, and they wouldn't be able to shoot back.
Rbstr
2004-02-20, 11:58 PM
faster projectiles(falcon and Comet, the Pounders are fucking fast now) and jammer ammo would be sweet
Duffman
2004-02-21, 01:50 AM
what about my lock on idea wouldnt that give them a very needed boost??
to bad the TR AV max would have to lock down to be able to lock onto things. And when it does it will get the same ttk as the other maxs with or without their special
Veteran
2004-02-21, 01:58 AM
Using MAX units to attack vehicles is like using t-bone steaks to attack hungry dogs.
It's a design flaw. Much like anchor.
Depending on the velocity of said steaks, they could be an extremely potent weapon.
Madcow
2004-02-21, 12:19 PM
Jammer would be SOOOOOOOOOOOOOOOOOOO unbalancing it isn't funny. You could sit there and shoot at them, and they wouldn't be able to shoot back.
Yeah, because it's normally really hard to run MAXs over.
Fenrys
2004-02-21, 01:26 PM
Jammer would be SOOOOOOOOOOOOOOOOOOO unbalancing it isn't funny. You could sit there and shoot at them, and they wouldn't be able to shoot back.
Thats the general idea. AV maxes do so little damage though that you could just back off for a few seconds before killing them from outside their range.
A thumper can do the same thing.
TheN00b
2004-02-21, 04:27 PM
Madcow, you know about these things called walls...? :rolleyes: ;) :p
spartan606
2004-02-21, 10:05 PM
I don't think this change is even needed, have you driven a vehicle recently? Since the last patch everyone and their brother has an AV cert. You can't drive 20 feet without being blown up by various AV weapons.
(Not complaining, personally enjoy the new changes.)
Destroyeron
2004-02-21, 11:33 PM
Using MAX units to attack vehicles is like using t-bone steaks to attack hungry dogs.
It's a design flaw. Much like anchor.
Anchor ROCKS
UncleDynamite
2004-02-21, 11:43 PM
Actually, I would say that it's not that AV MAXes are underpowered, but that vehicles are drastically overpowered. That's why AV Weapons in general are so pathetic against tanks. If the armor on vehicles are lowered dramatically, then all AV wouldn't need any improvements. Instead of buffing a whole line of weapons and MAXes up, we just need to nerf certain vehicles to bring some balance back (though tweaking shields and vehicle weapons might be necessary as well).
Madcow
2004-02-22, 12:31 AM
Madcow, you know about these things called walls...? :rolleyes: ;) :p
Yep, and for the 5% of playtime where they come into play in these scenarios they'd be quite handy for the AV crowd. Of course, if the vehicle is close enough to get jammered in that scenario they're well within Thumper range and it could happen anyhow. Even at a tower a tank can get far enough under the catwalk to be unhittable. Really, you think that people plopped on the base walls is going to unbalance the game? Let's get real.
TheN00b
2004-02-22, 01:48 PM
Dynamite, the problem is that, whether you like it or not, AV weapons have been buffed, IMHO to the point were they can be highly devestating to any vehicle in large numbers. AV MAXes need to be able to catch up with handheld AV users, or they'll become entirely un-certed.
bryan25
2004-02-23, 03:10 AM
ya everybody has AV now. today us NC(emerlad) were hackin a Tower on Ceryshen by the TR warpgate. A Prowler decides to come out of gate and make a charge at the tower. From out of nowhere like 7 or 8 pheonix missles get it down to half health in like 4 secounds then the i decide to finish it off with my reaver but the point is another 6 secounds or so it would have been killed by mainly Pheonixs(AV)weapons.
PS: PHEONIX ROCKS!
Happy lil Elf
2004-02-23, 03:49 AM
Unfortunately just how effective AV weapons should be a vehicles is a sensative issue and something that's really damn hard to balance. You kinda have to decide how you want that aspect of the game to work before you can suggest any constructive ideas. Do you want infantry to be able to take out tanks? If yes how many do you need to effectively do so? Should infantry even have a fighting chance against vehicles if the infantry is out in the open?
As far as the AV MAXs go, I really don't think there's much you can do. MAXs are too slow to compete with vehicles in open terrain and if you make them powerful enough to compete with vehicles based soley on their firepower, they're going to have to be able to kill vehicles nearly as fast as vehicles kill them which I think is moving the balance too far the other way. Are tanks then too powerful agsainst MAXs as it stands? I don't really think so no. I think a tank should be able to slaughter a slow moving target in the open. The more I consider it the more I'm beggining to agree, the AV MAX is kind of a flawed idea.
SandTrout
2004-02-23, 11:57 AM
The AV MAXes need a signifigant increase in damage against armored vehicles but without affecting their ability against other MAXes. This idea is a bit complicated, but bear with me.
1)All-around reduction of ROF with a corisponding buff to damage per shot.
2)Increase the "hardness" of Tank armor while decreaseing the total actual armor value.
3)This allows tanks to take less damage per shot from light weapons, but the AV MAXes would be able to better penetrate their armor because the "hardness" can only absorb a set ammount of damage per shot.
4)You may have to tweak the hardness of all vehicles and AP damage of weapons to maintain balance of those weapons.
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