View Full Version : Prone
ORANGE
2004-02-21, 10:14 PM
Now I know lots of people (a.k.a. snipers) want there to be a prone position in Planetside but if you think of it most of the ground isn't level that are good spots for sniping and those that are are on cliffs where you don't need to worry about being seen so much not to mention the fact that if you get jumped by a cloaker your as good as dead seeing as how it would take you longer to get up to run. So flame or praise do what you like just remember I'll remember it when I rule the world :groovy:
Kaymon
2004-02-21, 10:20 PM
What's your point?
FraudulentBob
2004-02-21, 10:26 PM
What's your point?Was thinking the same thing.
:doh:
GreyFox
2004-02-21, 10:37 PM
He's point I think, is that prone isn't needed.
Rbstr
2004-02-21, 11:00 PM
Yeah what good would it do the game? Even as a sniper i can't see how this would help.
crouching = prone. thats fine with me
FlakMan
2004-02-21, 11:01 PM
If you're sniping regularly, a cloaker could Boomer you and you wouldn't even know it
Rbstr
2004-02-21, 11:04 PM
:confused: what do you mean? its like that already isn't it, i know if i'm boomered while i'm sniping i get no tipoff.
UncleDynamite
2004-02-21, 11:09 PM
I see no reason why prone should be in a game at all. Crouch is fine enough for accuracy purposes, and being prone wouldn't really make someone drastically less vulnerable.
Destroyeron
2004-02-21, 11:13 PM
prone = smaller target, iIf you've ever played call of duty, ask the people that play like max payne and jump and prone in mid air. It's a very hard target to hit, even after he hits the ground.
UncleDynamite
2004-02-21, 11:22 PM
prone = smaller target, iIf you've ever played call of duty, ask the people that play like max payne and jump and prone in mid air. It's a very hard target to hit, even after he hits the ground.
That's a good point, and I know prone would give soldiers some extra protection. I just think crouching diminishes a soldier's size enough as it is.
LimpBIT
2004-02-21, 11:25 PM
Well since prone isnt needed and we dont have it then dont complain about something we dont have. DUH!!!
Dharkbayne
2004-02-22, 01:53 AM
I see no reason why prone should be in a game at all. Crouch is fine enough for accuracy purposes, and being prone wouldn't really make someone drastically less vulnerable.
You know those short little walls on the bases? They would actually cover you. On hills? Sillhouette? There wouldn't be one any more, a 6 foot tall soldier is alot easier to hit than a 2 foot one.
Rbstr
2004-02-22, 01:59 AM
If you were prone those lips would be too high to shoot over, there just high enough for a couching person to shoot over, as it is only your head has to be up above a hill for you to fire.
Its not needed, crouching is just fine.
Kyraal
2004-02-22, 01:14 PM
If you were prone those lips would be too high to shoot over, there just high enough for a couching person to shoot over, as it is only your head has to be up above a hill for you to fire.
I don't think the point is to shoot while going prone behind those covers. It's all about getting behind cover, to avoid being shot. I think it would be a very cool feeling to be down to 5 health and 0 armor and hit the deck behind those low walls, and inch myself out of the crossfire above my head -- and hope no one lobs a grenade up onto the wall on which I'm crawling.
Its not needed, crouching is just fine.
How do you draw that conclusion? I'm just curious, as we haven't had prone in the game, ever. It would be one thing to have tried it, and then making that statement, but making it without not really knowing its impact on gameplay..
Anyways. Prone could be a good way to slow the gameplay down a notch. Maybe making it a bit more tactical. In its current state PlanetSide is very fast-paced. Even more fast-paced than I think the developers anticipated.
Rbstr
2004-02-22, 01:22 PM
Yes there was prone way in early beta.
How many rocks are to short to crouch behind? Those walls all have large blocks that stick up at very regular intervols(sp) you can stand beihnd those and not get hit.
Going prone would just make it that easier for a Cloaker or Surger to get up next to you and blow your brains out.
Krinsath
2004-02-22, 01:30 PM
Prone really doesn't add *that* much to the game to be worth the effort required to put it in. In addition to the coding changes (which ye gods know how long it would take as the engine was not designed to support it...at all) there are all the animations and views of the prone soldier. 4 armor types (Inf, Agile, Rexo, Standard) x 3 factions = 12 animations. Sure, doesn't sound like much, but I doubt PS has that many animators on the staff at this point...probably one or two at the most. Could take them three or four months to just get the art assets in. I personally would rather those same animators use that time to work on something a little more meaningful...a group of new tanks or aircraft, for instance.
That's the problem with prone. For the work involved in putting it in, it doesn't add much...especially in comparison to the work that those same assets COULD be doing to add real content to the game. I support the Devs desicion to leave it out until there is time to put it in, even if that means it never makes it into the game.
I'm growing weary of having to explain things like this...but if you're silouthetted against a hilltop or wall and getting sniped...there's a simple message:
"Move"
I'm a sniper and have a few infiltrator characters, I have no problems with no prone. Then again, I generally move when I see those bright lights coming at me and my health starts dropping.
TheN00b
2004-02-22, 01:50 PM
Then again, I generally move when I see those bright lights coming at me and my health starts dropping.
/agrees with Krin
Kyraal
2004-02-22, 01:54 PM
Yes there was prone way in early beta.
So how was your experience of prone during early beta, then? Would be cool to have some actual "been there" stories in this discussion :)
How many rocks are to short to crouch behind?
Not many, I'll give you that one.
Those walls all have large blocks that stick up at very regular intervols(sp) you can stand beihnd those and not get hit.
Also true.
Going prone would just make it that easier for a Cloaker or Surger to get up next to you and blow your brains out.
Then if you are overly concerned about this, don't go prone. I doubt you will be forced to go prone, if prone is ever introduced into gameplay.
I for one would like prone. Not being able to really hit the dirt when needed, makes me feel handicapped. I do recognize some of the risks with introducing it. The sniper would most likely get a great buff with this. However, it would leave them even more vulnerable to attacks from the rear. Turning around would be very slow. Switching weapons should also take longer. So the buff might not be as great as one would think. But I'm just speculating here.
Otherick
2004-02-22, 01:58 PM
I would love to see prone in game, prone = Delpoyable machine guns. that would be kool. Or if they added shrubs and bushes a bit more (lag anyone?) then crawling threw it would be awesome
Kyraal
2004-02-22, 02:09 PM
[...](which ye gods know how long it would take as the engine was not designed to support it...at all)[...]
If what Rbstr says is true about there being prone in early beta, then I'd say the engine most likely supports it.
That's the problem with prone. For the work involved in putting it in, it doesn't add much...especially in comparison to the work that those same assets COULD be doing to add real content to the game. I support the Devs desicion to leave it out until there is time to put it in, even if that means it never makes it into the game.
Yeah, same story as always. People keep screaming for new things; new weapons, new tanks, new airplanes, new certs, new buildings, new this, more that. I'd say prone is as much REAL content in this game, as a new tank, and in comparison prone would have a greater impact on gameplay.
But I agree on things like capitol buildings, and continent domination, need to have a higher priority. But, in all honesty now, this discussion isn't about how the devs should prioritize their development. It's about what impact introducing prone would have on PlanetSide. Bad, or good.
dscytherulez
2004-02-22, 02:13 PM
I personally don't like the idea of prone. I think crouching is enough. I hate dying from people I can hardly/if at all see (you know what I'm talking about if you play bf1942) and if you could go prone there would be a lot more people just sitting around in high traffic areas blasting everyone away from a really safe vanatage point instead of actually getting into the game and moving.
call of duty....jump and prone in mid air
Hahahahahahahahahaha.... *takes a breath* hahahaha! What a joke. I just lost all respect for COD.
Kyraal
2004-02-22, 02:18 PM
Hahahahahahahahahaha.... *takes a breath* hahahaha! What a joke. I just lost all respect for COD.
Yeah, I can totally see how running and throwing yourself headlong to the ground would make you lose all respect for it. It's totally not like doing it in real life would make you, like, totally harder to hit or anything along those lines.. Totally :rolleyes:
I personally don't like the idea of prone. I think crouching is enough. I hate dying from people I can hardly/if at all see (you know what I'm talking about if you play bf1942) and if you could go prone there would be a lot more people just sitting around in high traffic areas blasting everyone away from a really safe vanatage point instead of actually getting into the game and moving.
Yeah, I think your concerns are valid, actually. However, don't you think it might force people to play in a bit more tactical fashion? It could make them think twice about just respawning, re-suit, and just rush madly back again along with the zerg :)
Kyraal
2004-02-22, 02:22 PM
Look above. I screwed up, thought I could del-- oh nevermind :P
Rbstr
2004-02-22, 03:19 PM
They exparemented with it way back, but ti didn't work right, if you were to lay down and a hit you would stay level, instead of conforming to the ground, so you stuck out in the air.
I wasn't in beta at the point when they experamented with it but there were screenshots floating around on onf of the other fan sites.
The thing is the kind of graphix we have, with no camo, and basicaly no foliage, you can't hid when your prone you stick out just as much standing.
The only thing i coudl see for prone was if you have Attachments to weapons ala AA:SF were you could put a bipod on an MA weapons for more accuracy, otherwise its useless.
And as for going prone while jumping i can't see how you could physicaly goe pron in mid air, diving behind cover is a different stoy, you don't jump when you do that you fall forward.
Dharkbayne
2004-02-22, 03:22 PM
Going prone in the air is gay, diving to the ground works, but actually LAYING in the air is just, retarded.
Exactly Dhark. There is a distinct difference between going prone in mid air and diving to the ground. Notably one violates the laws of physics and common sense, on top of looking pretty silly, and the other doesn't.
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