View Full Version : Special Abilitys
LimpBIT
2004-02-23, 09:54 PM
I was thinking maybe putting in a cert section that has special abilitys like digging treches making mines go underground or anything you guys can think of. Some stuff that would increase the gameplay and make it easier on attackers and defenders. AND BRING BACK THE FLAMETHROWER.(sadly the flame thrower didnt make it to the final game if you didnt know that). I think that would be fun. Give me your opinions i want to hear them.
Peacemaker
2004-02-23, 10:10 PM
1. Its been said a million times no trenches.
2. Underground mines. HFS why didnt anyone think of that before!?
3. Flamethrower is too graphicly intensive and will never be in the game. Too much stuff to render.
LimpBIT
2004-02-23, 10:12 PM
Alrighty just wonderin if there was a chance. I still liked the idea of a flame thrower though.
Rbstr
2004-02-23, 10:17 PM
I would just like the bunkers to be made worthwile.
Flame thrower = particle effect = heavy lag
LimpBIT
2004-02-23, 10:22 PM
yes good point with the lag. Halo manages to pull it off pretty well and i get no lag but they may be runnin a different operation system. WHO KNOWS.
yes good point with the lag. Halo manages to pull it off pretty well and i get no lag but they may be runnin a different operation system. WHO KNOWS.
...Or you could be so dumb that your brain cant perceive things at more than 3 frames per second, and your shitty compaq* can only render that fast. WHO KNOWS!
*eMachines fuxx1ng pwn
LimpBIT
2004-02-23, 10:44 PM
thx spee i needed a good insult.
00AgentDuck
2004-02-24, 12:08 AM
don't we all... Anyway I like the idea of a flame thrower also, but as they said, way to much lag. The underground mines might make them alittle bit to hazerdous and deadly for the vechicles, and even infantry. Maybe make them do less damage or something like that and they might be good.
HawkEye
2004-02-24, 12:19 AM
no
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