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SuperBallz
2004-02-26, 06:29 AM
LODESTAR Can Carry 8 max units( 4 on each side)

Plasma mines

RailGun, That does damage to drivers of vehicles(not in tanks or lightenings)

auto boomer plunger change for better contingincy

a configurable spawn config

EMP mines(disables vehicle, it cannot drive)

easypickings
2004-02-26, 06:53 AM
i like it,
would be good to see the loadstar used for hot drops, might not last long though.

321
2004-02-26, 10:24 AM
That sounds really good would be nice to see 8 MAXs and an AMS drop on the tower adn the AMS would open up to let people spawn on top of the tower :lol:.

SilverLord
2004-02-26, 11:24 AM
No. 8 MAXes out of the thing and an AMS? Thats a little overpowering boys.

Otherick
2004-02-26, 12:04 PM
No. 8 MAXes out of the thing and an AMS? Thats a little overpowering boys.

Agreed. Tha Gal can only carry 2 and its the infantry transport. I say we leave it as it is. The rail gun, no I mean if I shot the vehicle in the tire it kills the driver, which sounds retartded. So the rail gun and the lodestar are a big no no. Others are ok though

TheN00b
2004-02-26, 07:41 PM
Plasma mines would be 1337, especially if they had a big proximity range but only did like 50-100 damage. Spraying plasma over ten guys is good times... For you :D .

SuperBallz
2004-02-26, 08:32 PM
ok, the railgun will not hit driver if u dont "hit" the driver
would be great for popping "Cocky" reaver and Skeeto Pilots. :evil:

An I think that 8 maxes dropping on a tower, and an AMS is not ownage. They have spawn in tower that can pump out maxes too.
It is Just Crazy to have to take 4 GALs to Drop 8 MAXes.

If Not A LODESTAR that Carries MAxes, Then Some Air Trans For Them.

How Many Have To Look At Map and see that a base on other side of cont is under attack and a full GAL Left, I know I am Like "Damn". Everyone flying there and who drives a GAL back and forth trying to get 10 MAXes to the fight Across a whole Cont.

Ya' i know recall and drop! Yea right like i wanna do that often.

Sunderer that carried 8 would be just as bad, maxes can run damn near that fast.

oh and the EMP mines, only one per CE can be deployed at any given time.
ex..3 CEs = Only 3 EMP Mines On Ground, Distance Between them is like the spacing of Spitfires(for Balance purposes).
Would Be L33T for ambushing Armor colums

EarlyDawn
2004-02-26, 08:38 PM
I was thinking the same thing, MAX wise. Let it cary two on each side.

Acaila
2004-02-27, 03:52 AM
Lodestar is already an extremely powerful vehicle.

Jaged
2004-02-27, 03:55 AM
Wait, the loadstar cant carry AMSs? Thats fucked up.

MidnightDave
2004-02-27, 04:08 AM
I like most of those ideas, cept the loadstar thing, 8 maxes hotdropping on a tower would be hell, 2 is bad enough.

Kuraltai
2004-02-27, 08:17 PM
I like most of those ideas, cept the loadstar thing, 8 maxes hotdropping on a tower would be hell, 2 is bad enough.
Aye, would be be a ghastly sight .. but how would they get in the doors? :p

SuperBallz
2004-03-03, 01:22 PM
Hmm, Not Many Responses. :(

Black
2004-03-03, 01:35 PM
Wait, the loadstar cant carry AMSs? Thats fucked up.
it can carry ams's

SuperBallz
2004-03-10, 06:15 AM
was hoping for more responses:( o well

BDMJ
2004-03-10, 04:09 PM
I think that a radiator mine would be very cool. When a vehicle passed over it, it would explode and stick a more powerful radiator shot on the vehicle. The field would do about 150 damage. It would force the driver and gunner to abandon the vehicle for a time or be killed (and have their tank looted :D )

Dharkbayne
2004-03-10, 05:07 PM
Uhmmm... 8 MAXes on each side, and if you put a sunderer in, that would be 9 MAXes and like, 10 infantry I think... And weapons? No.

SuperBallz
2004-03-10, 06:45 PM
Not Saying It Has to Be 8 Just Something To Transport MAXes

What About Other Ideas, There Is More Then One

LimpBIT
2004-03-10, 08:13 PM
Jaged a lodestar can carry any vehicle lol. I see we dont keep up with times to much. Yes the 8 max thing would be a little over the top

Indecisive
2004-03-10, 09:54 PM
LODESTAR Can Carry 8 max units( 4 on each side)

Plasma mines

RailGun, That does damage to drivers of vehicles(not in tanks or lightenings)

auto boomer plunger change for better contingincy

a configurable spawn config

EMP mines(disables vehicle, it cannot drive)



Cool

Ok

We have the AT gun, radiator

What?

No, you spawn in standard equipment for a reason. You were just brought back to life.

Cool.

SuperBallz
2004-03-12, 03:43 AM
reponse to the

"What?"

is When u use a boomer and set it off u have to manually replace it. I think It should Replace automaticly like mines, spits, and Motion Sensors

Lartnev
2004-03-12, 08:16 AM
1)Nope, it's a Vehicle transport, not a MAX transport, want to transport MAXs? Well you've got the galaxy or the Sunderer.

2)Erm, Not sure. I mean HE mines are bad enough, but if they added plasma into the mix... eep!

3)Apparently the radiator works.... not tried myself

4)Guess so.

5)Nope, you're supposed to be "naked" and helpless when you spawn from reconstruction after death.

6)Disable the guns, but don't disable the tank (like jammer nades do now). Would be easier to implement too.

SuperBallz
2004-03-12, 02:59 PM
1) What about heavy Max Trans on ground carrying 4 Maxes and a Driver

2) Plasma Mines Would Do Minimal Damage To Vehicles and same as nades to infintry

3) Railgun will do minimal damage to Ground troops and max damge to Driver of vehicles

4) Just pulls boomers inline with other deployables

5) We Spawn With Guns, Why Not Ones We Want, But Still In Standerd Armor

6) guns can be disabled, but the movement of tanks cant, so the driver just mows u. Guns Will still work but tank is imobilized, the ground troops have time to flee since only one can be planted at any giving time(one per CE, To Clarify)

scarpas
2004-03-13, 02:19 PM
Wait, the loadstar cant carry AMSs? Thats fucked up.


i belive it can...


we need an air deliverer that COULD carry 6 people... maxes counting as 2 people each..

Lartnev
2004-03-13, 03:23 PM
In reply to superballs
1)Might be a good idea :)
2)In that situation, wouldn't HE mines be better anyway?
3)I'm not really sure I like the idea of killing people while they're in vehicles, sorta defies the point of being in an armoured vehicle..... basilisks/wraiths not included.
4)It's a consistancy factor yeah
5)Balance I assume.
6)Tanks are very vulnerable when they don't have their weapons. But just being stationary.... well how many times have you seen the driver repair the tank and the gunners covering the tank? I mean it's still a mean piece of kit. Escape? Perhaps from a magrider, but those Prowler and Vanguard Tank shells have nasty splash damage.