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View Full Version : MAX Turn Penalty


Hamma
2004-02-26, 06:10 PM
http://www.planetside-universe.com/index.php?newsid=797

NoSurrender
2004-02-26, 06:11 PM
god i was hoping for A TR max fix and a AV buff for the AV maxes.

BadAsh
2004-02-26, 06:13 PM
Ugg,

I'd leave the MAX units the way they are... if anything they should get a speed boost and not a reduction.

Incompetent
2004-02-26, 06:20 PM
I like MAXs.
If this was the only thing you were gonna change I would say "yes" let MAXs turn fast. Because MAXs kinda suck right now and need help.

If there were more MAX boosts coming I would say "no" make all MAXs turn slow. Turning slow gives you that feeling that your in a heavy suit of armor. It has the "cool" factor.

I would rather have a super tough, slow turning MAX ... than a wimpy fast turning MAX.

So it kinda depends on what the long term plans for MAXs are. A super tough fast turning MAX would probably be too strong.



It's from the wasteland of the OF, but it's pretty much exactly what i think.

Madcow
2004-02-26, 06:21 PM
I hope they do fix it. I've never messed with the sensitivity, even though I've seen many who obviously have. Just seemed a bit cheap.

Ogge
2004-02-26, 06:24 PM
i realy hope they make em slower

Wraithlord
2004-02-26, 06:41 PM
I didnt know that the sensitivity worked with maxes too......and Ive been playing since beta :doh:

TheN00b
2004-02-26, 06:51 PM
O, yes, of, course, MAXes, are, overpowered. After, all, the, only, things, that, can, kill, them, are, Surgers, of, any, kind, Decimators, Lashers, Lancers, Pheonixes, Strikers... :rolleyes: :rolleyes:

Ogge
2004-02-26, 06:59 PM
a MAX is like a tank in a city, whit out other troops around it it suck, if you have a few troops whit you it ownzoz

TheN00b
2004-02-26, 07:09 PM
LOL, last night, I was playing ikkle Medic man, and I had to Rez this MAX I was following around 3 times in a frigging minute! They sure as hell don't need any nerfs...

Mango
2004-02-26, 08:19 PM
Well when you rez them they don't come back with full armor, of course he died more.

Madcow
2004-02-26, 08:53 PM
How is it considered a nerf that they might force people to play it the same way those of us not sidestepping the rules have been playing it all along?

BadAsh
2004-02-26, 09:06 PM
How is it considered a nerf that they might force people to play it the same way those of us not sidestepping the rules have been playing it all along?

How is adjusting your mouse sensativity side stepping the rules? It's a freaking crontrol option that is freely selectable by anyone! Some people prefer faster movements and some prefer slower mouse speeds for more control... It's a freaking preferance setting. By the same logic am I cheap for flying in a Reaver or walking as infantry with my sensativity cranked all the way up?

The thing that amazed me with this whole post was that with all the issues with MAX units THIS is the one thing the devs keyed in on as a problem??? Sorry, devs, but you get the WTF! of the week for that one.

TheN00b
2004-02-26, 09:22 PM
Mango, I had a BANK too :) .

KIAsan
2004-02-26, 09:38 PM
Geez, of all the things to worry about, they pick this one??? Come on devs, if you were going to make everything go back to it's original design intention, you would go back to beta. Why worry about a problem that DOSEN'T exist? It's not like we have seen a bunch of complaint threads about how maxs are turning too fast.

Madcow
2004-02-26, 10:27 PM
How is adjusting your mouse sensativity side stepping the rules? It's a freaking crontrol option that is freely selectable by anyone! Some people prefer faster movements and some prefer slower mouse speeds for more control... It's a freaking preferance setting. By the same logic am I cheap for flying in a Reaver or walking as infantry with my sensativity cranked all the way up?

That's a horrible comparison, Ash. There is a reason that the MAX suits turn slower than any other armor. It's designed that way, it's horrifically slow to turn because you're in a giant suit of armor. People are going out of their way to tweak the sensitivity only when they're in a MAX. It's getting around the way the suit was designed, nothing more and nothing less. The fact that it's getting dev attention obviously shows they know it's sidestepping the rules.

BadAsh
2004-02-26, 11:32 PM
That's a horrible comparison, Ash. There is a reason that the MAX suits turn slower than any other armor. It's designed that way, it's horrifically slow to turn because you're in a giant suit of armor. People are going out of their way to tweak the sensitivity only when they're in a MAX. It's getting around the way the suit was designed, nothing more and nothing less. The fact that it's getting dev attention obviously shows they know it's sidestepping the rules.

How is that a bad comparison? I can turn my reaver faster than someone with a lower sensitivity setting, I can turn my grunt faster than soneone with a lower sensitivity, and I can turn my MAX faster than someone with a lower sensitivity. However, my MAX turning ability is STILL slower cranked all the way up than my infantry turning ability.

I'm still not seeing the problem.

Madcow
2004-02-27, 09:13 AM
How is that a bad comparison? I can turn my reaver faster than someone with a lower sensitivity setting, I can turn my grunt faster than soneone with a lower sensitivity, and I can turn my MAX faster than someone with a lower sensitivity. However, my MAX turning ability is STILL slower cranked all the way up than my infantry turning ability.

I'm still not seeing the problem.

If you can't see the issue with people tweaking their sensitivity only in a MAX suit, then it's obviously not worth both of us continuing the discussion. Apparently the devs are just insane.

killerpea
2004-02-27, 09:29 AM
maxes are just fine as they are if you know what to use against each type of max

i mainly focus on AA just go up with a thumper or rocklet and you own if you keep moving its hard against nc sparrow but the vs one can only hurt you in dirrect hits same with the tr

Acaila
2004-02-27, 09:38 AM
I thought the only restriction on MAX turning was rotation speed. If having sensitivity all the way up doesn't exceed the rotation speed, I don't see how it is an exploit or whatever.

Mango
2004-02-27, 10:40 AM
Mango, I had a BANK too :) .
Heh i guess he just sucked

FireWolf22
2004-02-27, 11:02 AM
Okay lets solve this problem. Lets take the adjustment out. The devs set the mouse sensitivity for everything and leave it there. Easy finished. Now you can't make your air vehicles turn faster, your vehicle or phalanx turret turn faster, your max turn faster, your infantry turn faster your sniper steadier and turn slower. We have balanced the issue all the way around the board. Even, enough.

Also ash I see what you are talking about. It's personnel preference on how your mouse sensitivity is set and taking that away will fix it.

SilverLord
2004-02-27, 11:09 AM
Geez, of all the things to worry about, they pick this one??? Come on devs, if you were going to make everything go back to it's original design intention, you would go back to beta. Why worry about a problem that DOSEN'T exist? It's not like we have seen a bunch of complaint threads about how maxs are turning too fast.:indeed: and Agreed.

flypengy
2004-02-27, 03:12 PM
Maxes are a joke, I never worry when I see one because a deci is godly compared to them. If anything they need to buff maxes, not screw them more.

Kayith
2004-02-27, 03:36 PM
When you do the cabbage patch as a MAX, you should be able to deflect bullets with your arms :)

Fenrys
2004-02-27, 03:37 PM
I play with the mouse sensitivity at 100% no matter what I'm doing (grunt, max, or pilot), and its WAY to slow for everything but flying. In single-player FPS's I keep it set so high I can do a 360 without lifting the mouse.

If someone likes turning slower as a grunt and this lets them maintain the same turning speed in a MAX, I say it's no big deal. I'll pwn them in grunt v. grunt duel and be on even terms for a MAX v. MAX showdown.

The players increasing their mouse sensitivity when they get in a MAX are not abusing or exploiting anything. They are undoing a self-imposed nerf.

When it comes to the circle-strafe dance of death, whoever twitches the fastest wins. The players that are NOT cranking up their sensitivity all the way when not in a MAX are already at a disadvantage. Boosting it for a particular suit of armor just evens the playing field.