MrVicchio
2003-01-28, 10:29 PM
Author Topic: Time Sinks
timberwolf2k
Station Member
Registered: Mar 2001 posted 01-28-2003 04:19 PM user search report post
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-Warning- I�m about to compare Planetside to a number of different games to get my point across. plz don�t start your replies with "you cant compare PS to XXXX cos its a different type of game!"
My main concern about Planetside will be the "Class" aspect, even though I understand there will be no classes in the sence of the word.
-Team fortress classic - You have the ability to change classes at the flick of a menu screen
-Tribes 2 - you can change your Rig (sorta makes up a class) when you respawn
-Everquest - you pick your class and take months to build it (no changing)
-Dues Ex - Skill/implants where permanent. No going back
Scenario - You've played around in the VR training for an hr or so and decided you wanna be a Tank driving Medic with heavy weapons cert, so you built your Character in that direction, after a few days/weeks you realize that maybe, Light tank, field engineer, light weapons would have been a better choice.
How will Planetside handle this? people might want to see how their classes work "in the field" and I�m not sure you can get the feel for your profession in the VR training.
In everquest getting to max level (65) can take anywhere from 6 months to a year, a longass time.
I realize PS has only 20 "levels" but how long will these take to earn?
If you make a "Bad" certificate choice are you stuck with it unless you go back and start your character over?
Your thoughts?
(ps If this turns into any kind of Flame war about derisor music or anything stupid and non planetside related I hope when you wake up tomorrow you stub your big toe on something hard!!)
< - Has Voodoo powers!
Simple answer
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 01-28-2003 06:16 PM user search report post
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We currently have "unlearn" set at 24 hours, not seven days. We determined that a week was ridiculous, but 24 hours might be about right because it discourages rampant change (thus encouraging specialization), but lets you set up for a big battle if there's a niche that needs to be filled in your Outfit.
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/001967.html
timberwolf2k
Station Member
Registered: Mar 2001 posted 01-28-2003 04:19 PM user search report post
--------------------------------------------------------------------------------
-Warning- I�m about to compare Planetside to a number of different games to get my point across. plz don�t start your replies with "you cant compare PS to XXXX cos its a different type of game!"
My main concern about Planetside will be the "Class" aspect, even though I understand there will be no classes in the sence of the word.
-Team fortress classic - You have the ability to change classes at the flick of a menu screen
-Tribes 2 - you can change your Rig (sorta makes up a class) when you respawn
-Everquest - you pick your class and take months to build it (no changing)
-Dues Ex - Skill/implants where permanent. No going back
Scenario - You've played around in the VR training for an hr or so and decided you wanna be a Tank driving Medic with heavy weapons cert, so you built your Character in that direction, after a few days/weeks you realize that maybe, Light tank, field engineer, light weapons would have been a better choice.
How will Planetside handle this? people might want to see how their classes work "in the field" and I�m not sure you can get the feel for your profession in the VR training.
In everquest getting to max level (65) can take anywhere from 6 months to a year, a longass time.
I realize PS has only 20 "levels" but how long will these take to earn?
If you make a "Bad" certificate choice are you stuck with it unless you go back and start your character over?
Your thoughts?
(ps If this turns into any kind of Flame war about derisor music or anything stupid and non planetside related I hope when you wake up tomorrow you stub your big toe on something hard!!)
< - Has Voodoo powers!
Simple answer
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 01-28-2003 06:16 PM user search report post
--------------------------------------------------------------------------------
We currently have "unlearn" set at 24 hours, not seven days. We determined that a week was ridiculous, but 24 hours might be about right because it discourages rampant change (thus encouraging specialization), but lets you set up for a big battle if there's a niche that needs to be filled in your Outfit.
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/001967.html