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Biohazzard56
2004-02-28, 01:07 AM
Spork mentioned that the only reason Planetside had medium tanks was to make room for the Heavy Tanks. During World War 2 from which many of Planetside's weapons are drawn from. There is no way to improve upon the medium tank which do their jobs as tanks. But my idea for Heavy Tanks were "Tank Hunters" similar to the German Tank Hunters in World War II. Here is my idea for the Common Pool "TigerShark" Tank Hunter.

This Tank Hunter is a tank itself with two positions a driver and a gunner, very slow cumbersome its biggest advantage is the turret gun that would make it the best anti-tank weapon in the game. Some are commenting that Planetside is turning into "Vehicle Side" well this weapon could help stop that. Weak against infantry, moderate against maxs, heavy damage against ANY type of vehicle. The downsides are its vulnerable to air and its a slow and cumbersome vehicle. To get an idea of this vehicle check out the following pictures.

A Picture of the Front
http://www.wwiivehicles.com/images/germany/Elefant_05.jpg
__________________________________________________ _____
A Side-Rear Picture
http://www.wwiivehicles.com/images/germany/Elefant_06.jpg

For More Information Click Here (http://www.wwiivehicles.com/html/germany/elefant.html)

DemiInuyoukai
2004-02-28, 02:43 AM
http://www.huttonhousehold.com/blog/images/bloodgulchthumb.jpg it's an ok idea, but the pics are dated

Rayder
2004-02-28, 04:47 AM
Is that so Demi? And what exactly does RvB have to do with PS's heavy tanks?

WritheNC
2004-02-28, 04:50 AM
I want the siege tank from Starcraft.

Actually...er I guess that's the flail. Deploys. Undeploys. Damn.

Otherick
2004-02-28, 05:31 AM
I just wish they would make more then 1 heacy tank. 1 common pool and 1 Empire Specific

ORANGE
2004-02-28, 10:06 AM
Demi plz stop posting your sig is driving me insane in the membrane.

SecondRaven
2004-02-28, 11:33 AM
I like the idea bio, but like you said it would have to be very ineffective agents infantry or we would have chaos and it would be Vehicleside. But if it works out like you said with it being only strong agents vehicles then I would welcome a Heavy Tank

ChewyLSB
2004-02-28, 12:11 PM
Isn't that a howitzer? Or maybe I'm just crazy... when you said WW2 Heavy tank I thought you were going to think along the lines of the M10 or the King Tiger.

Biohazzard56
2004-02-28, 12:13 PM
In the german arnsenal the King Tiger is a Medium Tank, this is like a howitzer but it cant move its turret up high and its only for armor.

SilverLord
2004-02-28, 12:31 PM
http://www.huttonhousehold.com/blog/images/bloodgulchthumb.jpg it's an ok idea, but the pics are datedThose pics are from WWII you moron.

Rbstr
2004-02-28, 12:48 PM
Wow When he posted that i felt my IQ drop

Not such a bad idea, we could also have something Similar to the Paladin Moblie 155 Howitzer for something like a flail just with less range and damage but greater mobility/accuracy (something to be used inplace of the flail when you get within sight of a base, a flai should no be shooting from that close, its firing angle should be limited so that it's minumum shot distance it like 500m)

The British army also had something similar to the "Tiger Shark" bit faster with a smaller cannnon i think

Neon Apocalypse
2004-02-28, 03:19 PM
But wouldn't heavy tanks just be artillery? We already have artillery, which is the flail. And Heavy Tanks would just become air fodder like the flails do.

Biohazzard56
2004-02-28, 03:58 PM
But wouldn't heavy tanks just be artillery? We already have artillery, which is the flail. And Heavy Tanks would just become air fodder like the flails do.


"MOST" Flail users are morons and they serve no other tactical purpose than spamming towers and bases which dont take any skill. Tactical Flail users which are limited in numbers help the battle in lots of ways. The diffrence between the flail and the heavy tank is that the heavy tank isnt artillery its a foward firing anti-tank weapon, and it can move but very slowly and its cumbersome. Thats just to give you an idea of what the tank looks like, in my next post ill show the exact tank that i want to use.

Incompetent
2004-02-28, 03:59 PM
A heavy tank is just a big tank, your thinking of is more of a tank hunter. I for one wouldn't mind either.

Edit: http://www.wwiivehicles.com/html/germany/jagd_panther_photos.html
That is what i want most though.

Tsavong
2004-02-28, 04:00 PM
im guessing the heavy tank would be like med tank with an extra turret and some more armor and moves slower

Rbstr
2004-02-28, 04:31 PM
Nah its biger slower has lots more armor and a mega sized High Velocity cannon of death to all things an weels/tracks, no more turrets then we already have, i probably wouldn't even have an MG for AI pouposes

Rayder
2004-02-28, 05:17 PM
Pre-request for Heavy Tank would be Armored Assault of course.

I myself view heavy tanks as a tank with incredible front armor, but insanely weak back and side armor.

BlackHawk
2004-02-28, 05:53 PM
Personally, I think they should make heavy tanks only available from dropship centers. After all, that huge door with the ramp from the aircraft spawn point MUST be there for something.

TheN00b
2004-02-28, 06:04 PM
Hmm, mebbe a 'Heavy' Tank would look something like this:

Maul
Common Pool

Armor: 8000

Max Speed: 40 KPH

Accel/Decel: 10 KPH per second

Armament: 1 Nano-Grease Anti-Vehicular Cannon, 1 30mm Flak Cannon. The NGAVC fires what are essentially normal 175mm shells coated with nanites, which form themselves upon impact for best armor penetration.

Weapons Damage, Range and Proximity: The NGAVC does 1000 damage to ground targets, 150 damage to air targets, and 100 damage to infantry targets. It has a flat trajectory, and has a speed of that is 175% of the Decimator rocket. The Flak Cannon does 100 damage to vehicles, 300 damage to aircraft, and 10 damage to infantry. The Flak Cannon has a proximity of damage that is 15m in diameter, and it's shells travel at very high speeds. These shells explode within a 15m proximity of aircraft.

Rate of fire for weapons: NGAVC fires 1 shell every 2 seconds, or 1:2. Flak Cannon fires one shell every 1.25 seconds, or 1:1.25.

Like it? I'm not sure exactly what it would look like as of yet.

BlackHawk
2004-02-28, 06:49 PM
I think that Flak may be too strong, especially with 50 to infantry. How about giving it a 25mm cannon? I like the NGAVC, though.

Rayder
2004-02-28, 06:49 PM
Kinda crazy... I mean, I see heavy tanks as a lumbering giant that can't do much damage to the small things but is devestating to the larger ones.

TheN00b
2004-02-28, 06:56 PM
Roger that, Hawk: The Flak has been edited. Thanks for your comments :) .

Incompetent
2004-02-28, 07:01 PM
You need to cut most of the weapon damage numbers in half. The flak especially does brutal AA and AV damage.

Neon Apocalypse
2004-02-28, 07:49 PM
Flail spammage does do alot in fact. I remember once on hossin, the NC flailed us so bad that you couldn't step out of the base without being killed.

Imagine having a heavy tank tho. You have one roll into a base and the entire thing is basically gone. Theres no way to defend the base, it would take turrets out in 1 hit. I think there has to be some sort of disadvantage to having this thing. Such as it can only be purchased at a tech plant.

TheN00b
2004-02-28, 07:52 PM
100 damage to vehicles is brutal? Tanks have 3-6 thousand armor! Mebbe me needs to add a ROF to the stats... Done. Better :) ?

Mognoc
2004-02-28, 07:58 PM
Sounds good, but yeah, the Flak Cannon would make it way too overpowered. Ammo capacity for this? I'd get rid of any secondary weapon, Just the cannon, it shouldn't be AA as well...

Incompetent
2004-02-28, 08:16 PM
Even if it fires slowly, that is still alot of damage, tanks may have 3-6 thousand armor, but think about how badly it would fuck up things like assault buggies and lightnings. 300 damage is alot against air, that'll own a skeet in just 2-3 hits, which is just wrong.

Although it really shouldn't have the flak cannon in the first place...

Edit: i may hack together some stats for my a tank hunter in a bit

Warborn
2004-02-28, 08:47 PM
Hmm, mebbe a 'Heavy' Tank would look something like this:

Maul
Common Pool

Armor: 8000

Max Speed: 40 KPH

Accel/Decel: 10 KPH per second

Armament: 1 Nano-Grease Anti-Vehicular Cannon, 1 30mm Flak Cannon. The NGAVC fires what are essentially normal 175mm shells coated with nanites, which form themselves upon impact for best armor penetration.

Weapons Damage, Range and Proximity: The NGAVC does 1000 damage to ground targets, 150 damage to air targets, and 100 damage to infantry targets. It has a flat trajectory, and has a speed of that is 175% of the Decimator rocket. The Flak Cannon does 100 damage to vehicles, 300 damage to aircraft, and 10 damage to infantry. The Flak Cannon has a proximity of damage that is 15m in diameter, and it's shells travel at very high speeds. These shells explode within a 15m proximity of aircraft.

Rate of fire for weapons: NGAVC fires 1 shell every 2 seconds, or 1:2. Flak Cannon fires one shell every 1.25 seconds, or 1:1.25.

Like it? I'm not sure exactly what it would look like as of yet.

Take out the flak gun, or replace it with something like what the Prowler has, make it move the same speed as normal tanks (though maybe a bit larger), and give its main gun no blast radius, and that'd be what I was thinking. If it's going to hunt tanks, it needs to actually be able to survive on the battlefield. Giving it a very effective anti-air defense system and anti-infantry system in addition to pretty much unbeatable tank busting ability is not the best implimentation of this idea, I would think.

Subterfuge
2004-02-28, 08:48 PM
I rather have an A-10 tankbuster :rock:

Mognoc
2004-02-28, 08:50 PM
I would rather have a mute button for you. ;) This is PlanetSide, there are no real guns here.

Subterfuge
2004-02-28, 08:54 PM
I would rather have a mute button for you. ;) This is PlanetSide, there are no real guns here.


Obviously this guy is taking concept from REAL weapons, so basically, What If I was reasoning a concept for an A-10? Exactly. Damn, wheres the stupid police when you need 'em. :rolleyes:

Incompetent
2004-02-28, 08:55 PM
It's called a Liberator, and they're probably about to show up at your front door.

Krinsath
2004-02-28, 09:29 PM
The characteristics of the heavy tank:

1) Devastating firepower. In PS terms - 200mm

2) Hideously slow. PS - 25-35kph.

3) Huge and unwieldy. A tank so large that the concept of going off-road anywhere but flat ground is more or less unfeasible. Can't go into wooded areas that well at all simply due to it's massive size.

4) Heavily armored. PS - 12,000-15,000

Crew of 4 or 5:

1) Driver

2) Main cannon (200mm + 20mm co-axial)

3) Left side gun (75mm)

4) Right side gun (75mm)

Possibly add 12mms to the side guns as well. No gun has the ability to aim high enough to be a threat to anything outside of idiot low flying air.

Heavy tanks are supposed to be these massive, rolling fortresses. They're supposed to swat aside lesser tanks and infantry (note, that's AND infantry...the originally posted vehicle idea was, as indicated by Incompetent, a Tank HUNTER...which is generally mounted on a lighter, faster chassis).

Their liabilities are their speed and inability to go overland easily. This leaves them incredibly vulnerable to air, artillery and OSes. They should be insanely hard to get rid of, and be devastating when they get to an enemy facility. The trick is getting them to the enemy's facility. Allow them to get to their target, and they'll be well-nigh unstoppable. Given the difficulty in getting them from point A to point B, it's a trade-off. They're too big for Lodestars, they stick out like sore thumbs and they're giant targets for Liberators. Let them roll up on a base, and they'll destroy anything outside.

Problem is that bases account for 5% of the terrain and situations, so they're highly specialized. The downside to all heavy tanks, they're great in the end battles, but are highly vulnerable until then.

Warborn
2004-02-28, 11:16 PM
Heavy tanks are supposed to be these massive, rolling fortresses. They're supposed to swat aside lesser tanks and infantry [...]

Their liabilities are their speed and inability to go overland easily. This leaves them incredibly vulnerable to air, artillery and OSes. They should be insanely hard to get rid of, and be devastating when they get to an enemy facility. The trick is getting them to the enemy's facility. Allow them to get to their target, and they'll be well-nigh unstoppable. Given the difficulty in getting them from point A to point B, it's a trade-off. They're too big for Lodestars, they stick out like sore thumbs and they're giant targets for Liberators. Let them roll up on a base, and they'll destroy anything outside.

This might work in a game where really powerful, virtually unkillable things cost vast amounts of resources to produce, or something, but Planetside has nothing like that. How do you take a base from an enemy which happens to have a few people certed in such a vehicle? They have no weakness, in that case, because what you're proposing them leaves them somewhat weak en route. Spawning them at the hotspot would make taking a base incredibly difficult for even an enemy with superior numbers.

In general, stuff in PS shouldn't be placed into a "really good at a lot of stuff most of the time" role. That's how you run into problems like with HA weapons being the top dog indoors, bar none, and tanks being kings of the land, with other vehicles in general just being a "well if I can't get a tank I'll get this" thing, with a couple exceptions. Although the developers failed to have every vehicle with its own, very useful niche on the battlefield, I would hope that future vehicles would get such a job.

As such, I think the idea of making a tank similar to existing tanks, but better in every regard except for speed, is an extremely bad idea. It will only aggravate the current situation, where of the 6 or 7 armed land vehicles in the game, only 3 of them are really present on the battlefield often at all, and actually make an impact when they are there. Were heavy tanks to be done like you describe above, I don't think there would be any purpose in having regular tanks anymore. Even 25 speed is enough to move out of the way of a Liberator if you see it coming, and it's rare enough to run into problems with aircraft on the way to a target, a problem totally negated by going with an escort. Existing tanks would be out of business if that kind of heavy tank were added.

ChewyLSB
2004-02-28, 11:33 PM
Well when I was thinking about this, they should simply make it so that the tank shells do crap damage to infantry... I mean like 25 armor damage and that's it. Or make it so the shells don't explode, so they are more like AV Shells.