View Full Version : [Concept]Bunker Machine Gun (with Weapon Sounds)
Biohazzard56
2004-03-06, 09:43 PM
XM-177 "Oppressor" Bunker Heavy Machine Gun Concept Page (http://staff.planetside-universe.com/biohazzard56/OppressorConcept/OppressorConceptWeb.htm)
I took the time to write this today and its a good read and its the final version of my Machine Gun Concept. Have a read and tell me what you think of the concept, image, and firing sounds.
ORANGE
2004-03-06, 10:10 PM
Ammo time is a bit excessive but otherwise I think it would be cool maybe have a 5 sec reload. Instead of making it so you have to have interlink how about amp station instead as lots of people already want interlinks for their ability to detect enemy and this would put amp stations as a base that more people would be willing to fight for. When overheated how about you can't fire it but you can still reload it.
SlyMarbo
2004-03-06, 10:19 PM
eh don't know... i think the bunker weapon should be constant...
ObnoxiousFrog
2004-03-06, 10:47 PM
http://www.p0stwh0rehosting.com/uploads/Frog/OBO20mm.JPG
20mm Base-mounted cannon
300-round ammunition capacity
Fed from an in-base ammo "trunk" that holds ammunition for all low-level weapons emplacements
Accurate up to 25 shots
50% ROF increase over normal 20mm gun
Damage equal to normal 20mm
Damage to 20mm is dealt to gunner at a 50% decrease
can be placed in a number of base "hardpoints" ala bunkers, base parapets, sandbags/blast shields, and interior chokepoints in the "white rooms"
Purchaseable by 1-3rd ranking Outfit leaders for 2000-5000 points apiece.
Upward and side-to side swivel is effected by weapon hardpoint placement (blast shields would have very limited side-to side elevation but very high vertical elevation, sandbags have good side-to side swivel but limited vertical elevation due to the low elevation of the sandbags). However, crouching in a low emplacement gun improveds vertical swivel.
Antitank gun, more picture concepts, and an explanation of the Tech Level concept to come later.
scarpas
2004-03-06, 11:17 PM
it seems that an infantryman with a mcg can do more than that... way too weak.... might aswell just have an infantryman shooting out of the bunker
:rolleyes:
Biohazzard56
2004-03-06, 11:26 PM
it seems that an infantryman with a mcg can do more than that... way too weak.... might aswell just have an infantryman shooting out of the bunker
:rolleyes:
It would be a VERY powerful weapon (think Liberator 35mm)
Batousai
2004-03-06, 11:45 PM
What ever happen to the StarCraft type bunker that i heard so much about? :drunk:
3d sound needs a little more "oomph" to it. 2d sound is fine - I love it.
ObnoxiousFrog
2004-03-07, 12:41 AM
Another concept: Why make Magrider mowing so blah? why not toss in some explosions, Japanese pop music, and blinky seizure lights?
http://www.p0stwh0rehosting.com/uploads/Frog/magmagrevoultion.JPG
MAG MAG REVOLUTION!!!! KEKEKEKEKEKEKE o^_^o
SlyMarbo
2004-03-07, 12:43 AM
umm no
ObnoxiousFrog
2004-03-07, 12:46 AM
Thank you Jesus, for blessing our forum with humorless pricks.
Amen.
EarlyDawn
2004-03-07, 12:57 AM
I would love to see a fully planned OBO system, if someone is creative enough to do one. Purchasable upgrades and all.
DDSHADE
2004-03-07, 01:01 AM
rofl.
and yes this is a good idea, needs some discussion, and a bit more of a dead on explaination
also try drawing it in the bunker,
LimpBIT
2004-03-07, 01:26 AM
The overheating thing and the long reload and even the sound all seems like something you got straight out of Battle field 1942
SlyMarbo
2004-03-07, 01:35 AM
and possibly not have it so you have to carry it to the bunker, it's a constant item...
Biohazzard56
2004-03-07, 01:42 AM
The overheating thing and the long reload and even the sound all seems like something you got straight out of Battle field 1942
WORLD WAR II
Incompetent
2004-03-07, 01:47 AM
I'm not going to use regular quotes because it takes up far too much space
"The Oppressor can also be purchased as an Outfit Base Ownership upgrade if you are at least 3rd highest rank in the outfit and at least CR3."
Rank requirement is too high and the cr3 req is stupid, captains don't place machine guns, NCOs do. I shouldn't have to beg an officer to buy/place my gun.
"The weapon feeds off of regular bullets in the player's inventory."
Make it twelve, get people to plan ahead.
"Only "dead-on" accurate to the third shot, it takes four seconds after first 2 shots to regain dead on accuracy (to avoid "tap-firing)"
Just... stupid, machine guns are burst fired by all but the most inexperienced troops (and maybe the very best.)
"Reload for the weapon is a massive seven and a half seconds"
Far far too long, it should be half that, you can change barrels on some MGs faster then that.
The sounds are too different from each other, the picture is just... bad, not badly drawn but badly designed, and I disagree with the types of weapons which should be used to dig it out (SA should be king, and frags should be better then plasma.)
Other then that, everything else seems decent.
Biohazzard56
2004-03-07, 02:08 AM
In Planetside the sound files are a mix of 2d and 3d depending on how close you are to the fire thats why it sounds diffrent if in game, it would sound alot more similar.
SlyMarbo
2004-03-07, 03:39 AM
he's right on the Anti-MG weapons... though maybe not the PLasmas... plasma is supposed to be a pocket napalm it should work better than anything against infintry in most situations
BigFreak
2004-03-07, 03:44 AM
I love you, ObnoxiousFrog :'(
Happy lil Elf
2004-03-07, 09:26 PM
As I am an avid Stepmainia addict, I find your MS Paint picture very amusing, Obfrog. Bravo, good sir, bravo.
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