View Full Version : Since EVERYONE has a new weapon...
Krinsath
2004-03-07, 05:57 PM
Might as well throw out an idea.
This one is simple, the only problem would be the abuse factor. Anyway, the core of the idea: Flashbangs.
Open backdoor, throw in flashbang, kill blinded Lasher (or MCG or Gauss) users. Only problem would be our favorite lamers just throwing these things in a friendly spawn room or CC. Any ideas on getting around that or other improvements?
Was thinking of maybe like a jammer-type grenade (thrown version only), but affected rifle size weapons for such suppression (could not fire a rifle slot weapon for 10 seconds). Would make the pistols more valuable as a backup, but who knows if it'd be worth something. Just looking for things to break up a defended hallway/staircase short of a MAX crash.
LimpBIT
2004-03-07, 06:09 PM
I like the idea but the tkers.......
TheN00b
2004-03-07, 06:10 PM
Ya, I'm sad to say this, but TKers make this idea, like so many other good ones, unfeasible. Bastards :( :mad: .
Krinsath
2004-03-07, 06:19 PM
Yes, that problem has been identified already...was wondering if anyone could think of a way to FIX that. ;)
The Rifle Jammer though...that seems interesting at least.
Batousai
2004-03-07, 06:27 PM
Of course with any idea, theres all ways going to be someone who wants to abuse it.
(i.e. life, sex, nuclear weapons, juts to name a few. :groovy: )
LimpBIT
2004-03-07, 06:39 PM
this is true. If you even put in anything new someone who is an ass hole will either tk or be an ass hole with it. Like when the lib came in ppl were bombing the crap out of friendlys for fun. So yeah there will always be someone to abuse or tk with it. And it may be completely neglected and no one would use it. Jammers are prob the most neglected weapon in the game yet they are extremely useful for taking out Tanks and other heavy things that would normally kill the crap out of you. SO yeah
Angel_of_Death
2004-03-07, 06:44 PM
How about...grief for blinding teammates. Not too much, just enough that if you're clearly hitting a group of your own teammates, punishment.
LimpBIT
2004-03-07, 06:45 PM
not a bad idea. Just to let all you know i have this post on follow thats how i respond so fast. :D :D :D
Deadlock
2004-03-07, 06:57 PM
This kinda goes along with an idea for a vehilcle i had.
Still just in draft form but basically it's a transport vehicle designed to insert troops through the main door of a base.
Not really sure how many it would hold, probably around the number of a full squad, some towards the back, some towards the front. No weapons of any kind, medium to fast speed and a crap load of armor because this is going to become a deployed device.
Basically how it works is after the intial assault and the defenders are rounded up and holding the inside of the base, u roll this thing in fully loaded. an icon apears for the driver when he's near a certain range of the main door. it auto swoops in and deploys infront of the main door launching out a covered chanel (like what u get on an airplane with) into the entrace and then the oposite side of that chanel opens up creating a hallway for others not inside the vehicle.
The advantage of this is when it's initially launched into the doorway it releases a barrage of explosives, jammers, and plazmas into a certain radius around the opening... killing the closest and possibly wounding others near by. letting a full squad have the ability to get into the otherwise bottlenecked position with time to form an assault.
I also thought about having the chanel maned with "spit like" mini turrets to help keep the door clean for those moving in through the vehicle after its intial assault.
When i get this sketched out i can post a pic
LimpBIT
2004-03-07, 07:09 PM
would make capturing a base to easy and defending a base to hard. EVERYONE would have it.
Biohazzard56
2004-03-07, 07:17 PM
Flashbang Vehicle, not infantry weapon
Or if you flash bang a friendly you take damage varying on how close and how effective your shot was to a friendly. :lol:
delta
2004-03-07, 07:18 PM
Well, how about it just doesn't affect friendlies at all.
And I would rather see it just blind the enemies (turn their screen white for 10 seconds) versus shutting down their weapons systems altogether.
dscytherulez
2004-03-07, 07:23 PM
Best way I can think is do it like jammers, not effecting friendlies, just enemies. But this solution also adds a problem. People could just chuck limitless amounts of flashbangs around in an enemy base and there would be no downside. Especially in CC or spawn room situations. You could have one guy just throwing flashbang after flashbang around either while the others defend. Friendlies could sit in the CC or spawn with no problem and the enemy wouldn't have a chance to get in because they are all blinded.
Deadlock
2004-03-07, 07:44 PM
I forgot to mention that that vehicle would only be permited to upper levels of cr, either 4 or 5... and as far as being too powerful, if it were to be put into the game in combo with base defense ideas that i have they'd all balence each other out... again, its still really sketchy, just thought it might inspire the flashbang idea.
SilverLord
2004-03-07, 07:46 PM
I like the weapon jammer grenade.
It could def work if it was like a VS lasher and didn't effect friendlies.
Krinsath
2004-03-08, 10:32 AM
Yeah, a flashbang would need to affect both as it is a crippling device. Otherwise, just have a guy running around spamming these things and you'd walk in nearly unopposed.
Thinking on it more, the Rifle Jammer may be a thing of simple beauty for assault forces. It'd work for both assaults and defense really (have a cloaker chuck one at a back door as it opens....watch assault falter). It doesn't damage, it doesn't keep them from fighting, they just have to use their pistols or, failing that, knives.
It *only* affects the rifle slots (slots 2 and 4 by default). Maybe 5 seconds though? 10 seems a bit long in a firefight.
It definately would need to be it's own grenade though, and not an addition for the Jammer, otherwise they become too powerful. Hand thrown version only (no Thumper/Punisher rounds). Maybe keep them at 1 per item (rarer grenade, not as readily available). Special Assault cert perhaps (to keep things from being insanely common).
Thoughts?
SilverLord
2004-03-08, 11:06 AM
Yeah, a flashbang would need to affect both as it is a crippling device. Otherwise, just have a guy running around spamming these things and you'd walk in nearly unopposed.
Thinking on it more, the Rifle Jammer may be a thing of simple beauty for assault forces. It'd work for both assaults and defense really (have a cloaker chuck one at a back door as it opens....watch assault falter). It doesn't damage, it doesn't keep them from fighting, they just have to use their pistols or, failing that, knives.
It *only* affects the rifle slots (slots 2 and 4 by default). Maybe 5 seconds though? 10 seems a bit long in a firefight.
It definately would need to be it's own grenade though, and not an addition for the Jammer, otherwise they become too powerful. Hand thrown version only (no Thumper/Punisher rounds). Maybe keep them at 1 per item (rarer grenade, not as readily available). Special Assault cert perhaps (to keep things from being insanely common).
Thoughts?
That sounds real good.
I agree on all those points.
Firefly
2004-03-08, 11:51 AM
I have a solution:
Make it like the Lasher so it doesn't damage friendlies who are in the vicinity.
Krinsath
2004-03-08, 01:07 PM
Problem with flashbangs is that they *have* to effect both sides. If it doesn't affect them both, then it because a game breaker because effectively, it's going to turn the screen all white and make it so you can't see.
If you can't see, then you become easy pickings. If it doesn't affect friendlies you just need a guy in your squad with an inventory full of these and just keep chucking them as you move forward. Becomes an unfair advantage.
The Rifle Jammer not effecting friendlies isn't such an overpowering thing, as the enemy still has a chance to fight back, just not at full ability. The flashbang effectively makes it so there's no chance of real resistance at all.
I'm liking this Rifle Jammer the longer I think about it. With the constraints proposed it's a very useful addition, but not one that will be so common as to be overpowering. Makes it a real choice between AV and SA for those troopers who don't have everything. Sure, you can take down MAXes with AV, but the Rifle Jammer makes it easier to fight Surgiles and other infantry, which are much more common.
Firefly
2004-03-08, 01:19 PM
To fight surgiles, you get rexo and a good rifle, and a Jammer grenade. Jammers make them slow and rexo means you have more than they do.
Your flashbang shouldn't be a complicated deal and I don't think you need a so-called Rifle Jammer. Weapons are not "temporarily shut down" on modern battlefields unless some retard uses a nuclear weapon. Even then, simple mechanics function. Meaning my Cycler better not be affected because then we're just being impractical and stupid.
Flashbangs are not a weapon. They are a diversionary tactic. They are noisemakers designed to stun opponents through super-high noise, blinding light, pyrotechnic explosions, and possibly smoke. At the most, it should make a big-ass explosion (which doesn't do anything really) that could possibly lock weapons for about two, three seconds to simulate shock, and a blinding flash that makes it nigh impossible to see for about two, three seconds, and possibly work in "afterglow" effects. My post about the Lasher effect was a joke.
Sort of.
noxious
2004-03-08, 02:13 PM
It's not a good idea.
Zatrais
2004-03-08, 02:21 PM
A no damaging weapon that disrupts friendlies gaming experience.. A lamers dream.
Sides, i get pissed off enough by friendlies beeing careless whit nades, don't need to be blind aswell as bruning whit plasma hehe.
I like the idea tho, doubt it would work ingame.
Doppler
2004-03-08, 11:20 PM
I forgot to mention that that vehicle would only be permited to upper levels of cr, either 4 or 5... and as far as being too powerful, if it were to be put into the game in combo with base defense ideas that i have they'd all balence each other out... again, its still really sketchy, just thought it might inspire the flashbang idea.
Deadlock, why in holy hell do attackers need more of an advantage? Bases are already a pain in teh butt to hold.
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