View Full Version : Sniper gun?
Ait'al
2004-03-10, 12:46 AM
I saw the POTD and it reminded me of people talking about tracers. Then an idea struck me. Why not make the guns with tracers only have tracer in the dark. Assuming theres enough dark at night in the game now. What they want to be guns with more prominent tracers can have there tracers start becoming visible with a less significant light change(lets say 8:00 compared to 11:00. or 6:00 for really noticable guns durring half the year.IE daylight savings time.) and others could begin to gain tracers later at night when its darker. And all guns could have tracers permanently from 12:00 to 6:00 in the morning. The time of day could be based on the real time of the servers base time zone. This would add daytime strategies and nighttime strategies and give people like snipers times when they may want to use there guns more(if there avoiding people seeing them) at night they could then switch to tactics based on poeple finding them purposely, like CE, making it in combo with the dark, and hopely not being able to see the CE stuff as easily in dark(despite having flora on or off), alot more fun and diverse.
This idea should involve adding Deep darkness at night if it doesnt already exist.
This could add alot of diversity to outfit designs. If people start making fully night time outfits based on nighttime tactics the game could gain constant play at all times of night making the game alot more fun. They would ahve to obviously add some more elements to night time and day time then ive mentioned. but once theyve added enough diversity of elements to each......
What do you think?
jsloan31
2004-03-10, 12:55 AM
call me n00b, but what's a tracer?
Ait'al
2004-03-10, 12:59 AM
Basically, its something like a light from a bullets path that lets you see where theyve been. Or a partial light following behind the bullet that makes a line that makes it easier to see where it came from.
Edit: oh yea i forgot. The tracers wouldnt just turn on at so and so time. They would start becoming more visible from that time. The tracers could be very weak at first and then grow slowly more visible. Then the different guns could start gaining htem at different times. there could also be a few without tracers at all making them extremely dangerous at night eve if there damage is so so. ;)
Dharkbayne
2004-03-10, 02:52 AM
There is no night in planetside, it's bright 24/7, gets a WEE bit darker later. Stop suggesting changes until you've played.
Phaden
2004-03-10, 03:43 AM
BTW, the tracer is usually phosphurous (sp?) tipped i think. And being hit by one of those is sposedly MUCH worse than a regular bullet.
Rayder
2004-03-10, 04:26 AM
Yes, they can ignite on impact.
Ait'al
2004-03-10, 04:30 AM
There is no night in planetside, it's bright 24/7, gets a WEE bit darker later. Stop suggesting changes until you've played.
No!
PhoenixTypeX
2004-03-10, 04:51 AM
Even though I would love the no tracer apart from at night time rule your talking about,it would make it stupidly easy for me to snipe as no one would know where i was shooting from. Although same for me If i start to get counter sniped but hey nice idea. Just not good to implement.
SuperBallz
2004-03-10, 06:09 AM
HMM Snipers Using Tracers, Don't Think So. Not In Real Life. Tracers are not designed to let them see where u r, but to let friendlies see where u r shooting at night time hours.
Snipers R the Quick, never seen elite. Your not supposed to know where the sniper shot can from that is y u hear them and have hit indicaters.
sheesh.
Snipers, Cant Kill in one shot. :(
once a sniper is located a skeeto/reaver take him out, or the the nme sniper.
well he can get rexo and carry AV and then shoot nme air down, not likely.
well he can get spitfires at his location, that will give him away too, spits in the middle of nowhere?
Snipers Should Have NO tracers,
Snipers R solo peeps.
One Sniper Can Desimate the Morale of an army, in PS they r skeeto/reaver food
dscytherulez
2004-03-10, 10:23 AM
This would pretty much have no effect on gameplay, because if you have to wait to snipe, it's really a lost cause, so people will snipe anytime anyway. Not to mention the difference from day to night is so miniscule it should have no effect on this anyway.
JakeLogan
2004-03-10, 11:03 AM
No!
YES! :stoppost:
Rbstr
2004-03-10, 04:27 PM
Snipers would never use tracers, and we already have them guys thats what those lines are when you shoot. that let you see hwere the buttles going/enemy see whate you are.
I always though it was stupid for the BD to have a huge freaking tracer
Black
2004-03-10, 04:33 PM
Blah blah blah blaBlah blah blah blahhBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blaBlah blah blah blahhBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blahBlah blah blah blah So what do you guys think?
:doh:
Firefly
2004-03-10, 04:38 PM
LOL!
This dude still hasn't gotten the game yet?
Black
2004-03-10, 04:41 PM
LOL!
This dude still hasn't gotten the game yet?
no :rolleyes:
Rbstr
2004-03-10, 05:35 PM
Nope
BadAsh
2004-03-10, 06:01 PM
BTW, the tracer is usually phosphurous (sp?) tipped i think. And being hit by one of those is sposedly MUCH worse than a regular bullet.
Tracer rounds are simply full metal jacket (FMJ, or "ball") rounds with a small amount of a combustible chemical compound (usually phosphorous-based) on the back end of the bullet itself. When a tracer round is fired, this chemical burns off over the course of a second or so (typically the bullet�s entire flight). For the human eye, a brightly-burning small object moving at supersonic velocities appears as a bright streak and afterimage. This provides a visual reference for the bullet�s track, which allows the shooter to adjust his point of aim when firing bursts. Because it is used almost exclusively in military-grade weapons capable of automatic fire, tracer ammunition is produced only in common military rifle and machine gun calibers (5.45mm Soviet, 5.56mm NATO, 7.62mm NATO, 7.62mm x 39mm and 7.62mm x 54mm Soviet, .50 BMG, 12.7mm Soviet).
Tracer ammunition only causes damage to a weapon�s bore in rare instances (botches), but it is likely to leave more than its share of chemical residue on the barrel and firing chamber. To reduce this buildup, most users of tracer ammunition load one tracer round for every three to five FMJ rounds in a magazine or a belt. This produces a series of streaks during burst fire rather than a continuous (and relatively expensive) stream of tracers. Some militaries have also experimented with the doctrine of loading tracer rounds as the last three rounds in a rifle magazine. In such an event, the bright streaks alert the shooter that he needs to reload, something that is remarkably easy to overlook in a combat situation where a rifleman is likely to be thinking about things other than counting his shots.
Tracers would never be used in a sniper rifle. Tracers don't do any extra damage or start fires.
TheN00b
2004-03-10, 06:04 PM
Yep, what Ait'al knows about PS would fit on a pinhead :rolleyes: :mad: .
Neon Apocalypse
2004-03-10, 06:06 PM
Aital will you please stop posting about the game until you've actually played it. You are the biggest poser i have ever seen. Get a fucking life and stop coming up with these ideas until you've actually played the game. GO HOME LOSER!!!
Firefly
2004-03-10, 06:11 PM
I'm pretty damn tracers do start fires, but they don't do extra damage. A tracer is a phosphorus-tipped round, and if they are used in high grass, they have a possibility of starting a fire, especially during a thick firefight. They don't act like a giant flame arrow if that's what you mean, but they do start fires.
I get my information from common sense and real-life experience, not out of a book, so I can't necessarily cite sources. Whoever told you tracers don't start fires is a retard. I fired over 1000 rounds of ammo through an M60 and started a range fire that caused the range to be temporarily shut down for the day, while the troops went out to beat it out with their BDU tops. I know of other instances, again in grassy terrain, where tracers started fires.
BadAsh
2004-03-10, 06:19 PM
I'm pretty damn tracers do start fires, but they don't do extra damage. A tracer is a phosphorus-tipped round, and if they are used in high grass, they have a possibility of starting a fire, especially during a thick firefight. They don't act like a giant flame arrow if that's what you mean, but they do start fires.
I get my information from common sense and real-life experience, not out of a book, so I can't necessarily cite sources. Whoever told you tracers don't start fires is a retard. I fired over 1000 rounds of ammo through an M60 and started a range fire that caused the range to be temporarily shut down for the day, while the troops went out to beat it out with their BDU tops. I know of other instances, again in grassy terrain, where tracers started fires.
However, there is a difference between what could happen and what can be reliably reproduced. Under the right circumstances tracer rounds could start a fire. But, to reply on that as a part of any battlefield tactic is folly. The tracer was designed to help the aim of automatic weapon bursts. It was not designed as an incendiary weapon.
HawkEye
2004-03-10, 06:20 PM
lol theres no night in PS. from what ive headd from other peeps play the game first.
Firefly
2004-03-10, 06:38 PM
However, there is a difference between what could happen and what can be reliably reproduced. Under the right circumstances tracer rounds could start a fire. But, to reply on that as a part of any battlefield tactic is folly. The tracer was designed to help the aim of automatic weapon bursts. It was not designed as an incendiary weapon.
I'm not disputing that at all. I saw "tracers don't start fires" and replied with what I know, having been there to see firsthand.
Indecisive
2004-03-10, 09:52 PM
Hehe. Tracer fire + MCG = pyrotechnic fun. With corpses. Mmmm. Death.
Happy lil Elf
2004-03-10, 10:01 PM
Personally I think making people only have visible shtots when shooting tracer rounds could be a change for the better. I've never understood why every gun in the game fired tracer rounds. I like the idea that as a sniper everytime I fire I'm not completely giving away my position to everyone that is even remotely paying attention.
Ait'al
2004-03-11, 12:14 AM
OK, heres a clue you dumb fucks. Im not talking about real life tracers. Im talking about tracers, the video game concept.
The concept of tracers in games have nothing to do with any real life tracer. It developed completely on its own as a way to show the affect of bullets in some way in a game along time ago.
And the change to "day and night" is one that would be considered almost an entire game rework. Which would add it. That was the comment about adding "Deep night". So you would have very limited range unless you had a light near you or lets say you give darklight the ability to show the stuff at night you couldnt normally see without it for that time(which would be useful untill the visual range extended beyond the range or the darklight again.). If you cant put it together, it means it will be very dark during much of the night. The idea is to work all the existing things into this new night time and give the more mundane things more use during that time. LIke lights. and of course the ability to turn those lights off and on, if it doesnt already exist, so you dont have to give your position away everytime you drive at night etc.
And shut the hell up. This is a very general type of game concept. Im just posting ideas.
Dharkbayne
2004-03-11, 12:53 AM
Ideas about a part of the game that DOESN'T EXIST. THEY ARE ***NOT*** GOING TO ADD DARKNESS.
PLAY THE FUCKING GAME YOU MORON.
Ait'al
2004-03-11, 02:09 AM
NO. And im going to keep not playing it just to piss you off.
Ideas about a part of the game that DOESN'T EXIST. THEY ARE ***NOT*** GOING TO ADD DARKNESS.
PLAY THE FUCKING GAME YOU MORON.
He's right.
One that isn't even BR1 doesn't deserve attention to his ideas.
Majik
2004-03-11, 09:59 AM
Of course, I am against almost any idea that makes it easier on snipers in this game. Snipers are soloist for the most part, and this is supposed to be a team based game. The last thing I want to see on a continent is 100 snipers parked all over the hills surrounding bases waiting for hours to try and snipe the one person not on a hill.
Lartnev
2004-03-11, 10:08 AM
Of course, I am against almost any idea that makes it easier on snipers in this game. Snipers are soloist for the most part, and this is supposed to be a team based game. The last thing I want to see on a continent is 100 snipers parked all over the hills surrounding bases waiting for hours to try and snipe the one person not on a hill.
I agree
SilverLord
2004-03-11, 11:08 AM
HMM Snipers Using Tracers, Don't Think So. Not In Real Life. Tracers are not designed to let them see where u r, but to let friendlies see where u r shooting at night time hours.
Snipers R the Quick, never seen elite. Your not supposed to know where the sniper shot can from that is y u hear them and have hit indicaters.
sheesh.
Snipers, Cant Kill in one shot. :(
once a sniper is located a skeeto/reaver take him out, or the the nme sniper.
well he can get rexo and carry AV and then shoot nme air down, not likely.
well he can get spitfires at his location, that will give him away too, spits in the middle of nowhere?
Snipers Should Have NO tracers,
Snipers R solo peeps.
One Sniper Can Desimate the Morale of an army, in PS they r skeeto/reaver foodWork on your capitalization. :)
About the tracers, I don't see a problem with it now and it's basically bright 24/7 in PS.
Liquidtide
2004-03-11, 11:44 AM
Ait'Al STFU!!!
You commenting on PS is like me going to a board for UT, COD, or any other game I haven't played and commenting on the gameplay. Or in even better examples, commenting on the handling of a car without ever driving it, talking about getting high and never even seeing drugs.
I believe this is called.... "talking out of your ass" so shut your pie hole and your other hole, play the game and then your opinions may be vaild.
~Tide
SilverLord
2004-03-11, 12:09 PM
Ait'Al STFU!!!
You commenting on PS is like me going to a board for UT, COD, or any other game I haven't played and commenting on the gameplay. Or in even better examples, commenting on the handling of a car without ever driving it, talking about getting high and never even seeing drugs.
I believe this is called.... "talking out of your ass" so shut your pie hole and your other hole, play the game and then your opinions may be vaild.
~TideStop fricken flaming you tards.
Black
2004-03-11, 12:14 PM
Stop fricken flaming you tards.
Aital ur such a dipshit :p
Liquidtide
2004-03-11, 12:34 PM
Stop fricken flaming you tards.
I know, that you know, that I know, that you agree with me though.
Firefly
2004-03-11, 01:09 PM
OK, heres a clue you dumb fucks. Im not talking about real life tracers. Im talking about tracers, the video game concept.
The concept of tracers in games have nothing to do with any real life tracer. It developed completely on its own as a way to show the affect of bullets in some way in a game along time ago.
Actually, you're wrong. Tracers in video game concepts are done primarily for the same reason we have tracers in the military. To direct fire. And had you played the fucking game, you're realize THEY ALREADY HAVE TRACER EFFECTS for some weapons. At least in the sense that we're talking about. However, the reality is- tracers work both ways. Games that have tracers make it an option. I don't like having my position given away, which is why if I ever got tracers except on a support weapon, I would take that shit out. I also turn tracers off in a game server. But no sniper- NONE- be it in-game or in-real-life- would EVER have tracers (or have them turned on). If you had any concept of what sniping was except as a hill-humping camper, you'd know not even to suggest such a thing, ESPECIALLY if you'd played Planetside.
And shut the hell up. This is a very general type of game concept. Im just posting ideas.
No, this isn't a game concept, not as it pertains to Planetside. And where you're wrong is here: literally, in posting here. This is a Game Discussion, for "your thoughts on Planetside".
You have no thoughts on Planetside because you've never played the game. It is not Quake. It is not Unreal. It is not Counterstrike. It is not Doom. It is not Duke Nukem. It is not Delta Force Land Warrior. It is not Rainbow Six, Flashpoint, BF1942, Ghost Recon, or any other shooter/sim. Play the game, then give us your thoughts on Planetside in the Game Discussion.
Sniper-tracers or tracers as a general concept have no place in Planetside, they never have and they won't until someone turns the pitch black on and gives us NVGs. When that happens, we can come back and say "Have you played the game yet?"
Desperado
2004-03-11, 05:04 PM
I was a very good sniper for a while, scored about 500 kills with it roughly, and I would like to see the sniper's tracer either
A) Not float in the air so damn long, you fire a shot and the bullet tracer is in the air for a good 2 seconds
B) raise the sound of the BD firing, and give it a normal tracer
although this might encourage a few more snipers, I think it would be a good adjustment
P.S. I also have air cav, so my points may be a TAD biased :evil:
Lartnev
2004-03-12, 09:00 AM
I know, that you know, that I know, that you agree with me though.
:huh:
*goes back to bed* :D
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.