View Full Version : combat animations!
MYcrimsonTEARS
2004-03-11, 10:23 PM
would it not be cool if you looked like you were crouching and firing at the same time... like hunched over ducking holding your weapon under you. it would be nice if we could role also.
it would rock if we had:
roles(left,right, and backword)
hangs(like off a building)
fire and movment(runing,walking, or crouching)
AND A PRONE MODE! :mad:
Peacemaker
2004-03-11, 10:26 PM
Yea... too much metal gear solid for you....
Anyways. Would be an idea. But how would we control it? (never gonna happen)
Jaged
2004-03-11, 10:28 PM
AND A PRONE MODE! :mad:
Shhh, I don't think he realizes its a dead horse. :doh:
noxious
2004-03-11, 10:28 PM
Yea... too much metal gear solid for you....
:lol:
Dharkbayne
2004-03-11, 10:31 PM
maybe if you press up twice really fast, or any other direction, ala the dodge in UT
MYcrimsonTEARS
2004-03-11, 10:33 PM
makes since... i missed dive animations also, it could use the same button patterns
Lonehunter
2004-03-11, 10:35 PM
They'll never add prone. Slows down the pace of the game.
Dharkbayne
2004-03-11, 10:39 PM
The game is way too fast , surge kinda kills ANY tactical premise.
MYcrimsonTEARS
2004-03-11, 10:49 PM
and we know who to thank for that
LimpBIT
2004-03-11, 10:50 PM
prone=impossible to find snipers.
MYcrimsonTEARS
2004-03-11, 10:57 PM
NC guy that would mean there would be a reason to be a stealther
Rbstr
2004-03-11, 11:24 PM
What is up wit the prone mode?
is it relay that important to you people?
LimpBIT
2004-03-11, 11:26 PM
yes i dont understand that either. There may be a reason that prone was never put into this game.
Jaged
2004-03-12, 12:04 AM
NC guy that would mean there would be a reason to be a stealther
Uhhh.... The name of the poster is just to the left of the post....
Ouroboros
2004-03-12, 03:01 AM
Jaged, chill, he doesn't realize that we've had discussions on prone well since beta.
Lartnev
2004-03-12, 08:36 AM
Jaged, chill, he doesn't realize that we've had discussions on prone well since beta.
And they'll continue for a long time to come. :(
The other question is always "Why don't sniper rifles kill in one shot" :)
Strange they both come from snipers :rolleyes: :D
Jaged
2004-03-12, 03:52 PM
Yet, im a sniper pointing out how old its getting. :D
Regarde la signature
Subterfuge
2004-03-12, 04:32 PM
Yea... too much metal gear solid for you....
Anyways. Would be an idea. But how would we control it? (never gonna happen)
Start A, B, A , B, B ,B , Up , Down , Left , Right, Start , Select
Duh :rolleyes:
scarpas
2004-03-13, 02:16 PM
AND A PRONE MODE!
yeah totally ive been lobying for this for ever...
P.S. my spelling suxxors today... :(
PhoenixTypeX
2004-03-13, 02:26 PM
I'd like to see a prone mode, you could still see snipers as you get a massive red/orange stream comming from their location. I don't think it would slow down gameplay as who in their right mind would crawl into battle.
Lartnev
2004-03-13, 03:17 PM
Erm, people who don't want to get shot Pheonix :p
PhoenixTypeX
2004-03-13, 05:17 PM
Lol they would still be highly visible I know if I saw them there would be a few shots comming out of my sniper rifle *heh* i'd love it if people crawled towards the base they wouldnt get getting all that close
Krinsath
2004-03-13, 07:55 PM
Ok...just to settle this part once and for all...
The Devs have said on *more than one* occasion that there was a concious decision to leave out prone mode back when they were designing the PS engine. They had to make a choice to include it or not and they felt that as much as it slowed down gameplay for a relatively minor boost in tactics that it was not worth it.
Since they knew that when they made their choice, putting in a prone mode would be work along the lines of redoing the maps for different base layouts as they have to go into the core workings of the engine and add this in (without breaking anything else...not something they've had a real penchant for lately). That's to say nothing about the various animations they'd have to do to support that.
It doesn't add THAT much to the game in comparison to the work involved. When we have a viable Core Comat, a smooth main game, no more grievous weapons imbalance, Outfit Base Ownership, new Capitol bases, redesigned "normal" bases, a Space Combat Expansion, and a Naval Expansion....THEN, *MAYBE* the prone mode would be a project worth working on....so bring this topic back up in about 2006 or 2007 (If PS is still around).
Can we let the prone discussion die now? We have not only beat the dead horse...we've dismembered it, slathered ourselves in its blood, eaten it and performed unwholesome acts on the corpse. Let the damned thing rest!
We do have 'roles' in this game. You role is a soldier in one of three armies vying for auraxis.
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