View Full Version : What ever happen to the shadow of Auraxis Movie?
krayons
2004-03-14, 07:23 PM
:confused:
Lartnev
2004-03-14, 07:25 PM
http://www.malvision.com/file_list.php?gameid=22
Kaymon
2004-03-14, 08:38 PM
We cancelled production after episode 1. The bugs in the game (more than just the animation culling, we know it's gone), coupled with the fact that dealing with 40+ people at once is like herding cats, and our director (who does 100% of the filming and editing) has a life outside his computer, pretty much stopped production itself.
There does, however, remain a chance that we'll return and finish it. But not for awhile. Planetside needs some time to grow before it'll be worth the time.
And no, I won't post the script.
Lonehunter
2004-03-14, 09:59 PM
Yeah I thought it really sucked when they created a huge hype then it got scrapped. :( bummer
XxXMaRiNeXxX
2004-03-14, 11:27 PM
I didnt even get to see the first one, it says thiers a cap on the number of downloads I can have...
Canceled after the first epiosde.
Phaden
2004-03-15, 11:24 AM
yeh i agree, the trailer had me all pumped and got watched quite a bit. I even showed my non planteside friends it and they thought it was really cool. But now that its gone it sucks, as the trailer seemed really cool and i wanted to see how they portrayd the vanu.
Firefly
2004-03-15, 12:24 PM
That's pretty damn lame. Like LoneHunter said... they got us all hyped up and gave us teaser-trailers, and here we are frothing at the mouth like rabid dogs or screaming like girls at an N'Sync concert...
and they puss out and say "Well we cancelled it. The game sucks." Didn't see that one coming.
Wraithlord
2004-03-15, 02:33 PM
Well the game DOES suck from a game-movie makers perspective. That thing about herding cats is escpecially acurate, even with teamspeak its a pain in the ass to get squadmembers to move together and give covering fire, I cant imagine how difficult it must be to get people to do that sort of thing for scenes in a movie involving precise movments. Besides twitchy people you have the lag delays, ever notice how when your trying to fly in formation people keep speeding up and slowing down? yeah, thats not them its the lag, so much for coordinated flying.
P.S. have any of you seen that commercial with the cowboys herding the cats, thats the BEST commercial ever, even though I dont remember what they were trying to sell :D
I completely agree Planetside is not a good filming medium unfortunately. Not since beta.
SOA Trailer took: about 8 hours to film over a few Saturdays and about 30 minutes to edit. For about 1:30 clip.
SOA Episode 1 took: 50+/- hours of filming/re-takes, 10 hours to Edit, 40+/- hours to create custom music, 30+/- hours of custom post effects/artwork, 4 hours to render the film at all stages. For a max total of 134 hours to produce an 8 min clip. :(
Basically I found out that I don't have that amount of time to spend on a hobby. Though I wish it paid my bills and kept my friends and family occupied but... it does not. So it's on hold.
I was hoping SOA would spawn a lot more big productions I've spent a lot of time reading the offical forums and PSU but all I've seen is a lot of talking and no producing. :( It's been 3 months since the release of the first episode of Shadows of Auraxis why hasn't anyone done some more large productions? Could it be it takes too long? Have I missed the release of other large production?
Please hook me up with some linkage :)
Hamma
2004-03-15, 10:23 PM
Nobody has done anything because they are waiting for SOA2
:( Please don't wait... it may be a long time.
Kaymon
2004-03-15, 10:26 PM
A really frickin long time.
ZeroRaven
2004-04-07, 11:06 PM
Is there anywhere the first movie can be downloaded? I'm sure someone must've gotten it.
Baneblade
2004-04-07, 11:08 PM
I have it
ZeroRaven
2004-04-07, 11:13 PM
I have it
umm, ok. Got a FTP or public file server you can post it on for downloads? ICQ even?
NoSurrender
2004-04-07, 11:16 PM
Miir all i can say is that SOE gave u alot and you gave them very little back. (i dont wanna sound mean or anything from a SOE persons perspective, i understand it was frustating a took alotta work.
Rbstr
2004-04-07, 11:18 PM
We cancelled production after episode 1. The bugs in the game (more than just the animation culling, we know it's gone), coupled with the fact that dealing with 40+ people at once is like herding cats, and our director (who does 100% of the filming and editing) has a life outside his computer, pretty much stopped production itself.
There does, however, remain a chance that we'll return and finish it. But not for awhile. Planetside needs some time to grow before it'll be worth the time.
And no, I won't post the script.
sorry but what other bugs?
I know you stoped i have nothing agains that, it take alot of work to do that stuff especial when only one person does it all bu quit givein out the bug excuse withough substantiating it
Hey common on now I did 13 movies ;)
From the offical forums:
SOA was cancelled for really one reason----> TIME.
It takes way too long to produce something of that scale. Believe me I've learned my lesson. Keep them video projects small and have a life.
The small bugs Kaymon is talking about just equated to more time being invested. Something minor like graphic time warping during a scene with 40 people set up to do a specific squence just is bad news from a filming quality perspective. Gaming and filming are very different. Something that is a minor issue during a regular game play session is a major pain for filming at least it you care about how your film looks.
Any other filmers out there have any "large scale" PS filming projects on the go? I'm dieing to know what sort of time people are investing in simliar movies projects. I've read a dosen or so posts over the past couple months discussion movie projects starting up but haven't seen anything posted.
If you have a movie series started or made please post your links and what kinds of time you invested in your production.
Strygun
2004-04-08, 09:45 AM
I uploaded SOA episode 1 to my PSU webspace. I'll talk to hamma about putting it in the files section. As for right now, you can find it here:
http://staff.planetside-universe.com/strygun/SOA-E1.wmv
ZeroRaven
2004-04-08, 12:14 PM
Woot, thanks strygun! :rofl:
Black
2004-04-08, 12:30 PM
Leave my fellow canadian alone NoS
Baneblade
2004-04-08, 06:13 PM
The main problem I could see with SOA is the script was written like any movie would have been, not a PS movie...
In many ways it was too deliberately staged, like it was for an outfit that wanted to make people think they were amazing...
To put it shortly, the script should have been written different...:)
The main problem I could see with SOA is the script was written like any movie would have been, not a PS movie...
In many ways it was too deliberately staged, like it was for an outfit that wanted to make people think they were amazing...
To put it shortly, the script should have been written different...:)
The only difference of course is that it was made by gamers (planetside fans) not film making professionals :doh:
Kaymon and Gus did a great job putting together everyones ideas for the storyline. Guess we missed out having some additional support from people like yourself. :D
Kaymon
2004-04-08, 08:10 PM
The main problem I could see with SOA is the script was written like any movie would have been, not a PS movie...
In many ways it was too deliberately staged, like it was for an outfit that wanted to make people think they were amazing...
To put it shortly, the script should have been written different...:)
Forgive me for being a professional writer. You see, I don't write PS scripts, I write scripts. Only this time it was a script written inside PS. It was kind of an oddball transition for me, really.
Baneblade
2004-04-09, 02:02 AM
Forgive me for being a professional writer. You see, I don't write PS scripts, I write scripts. Only this time it was a script written inside PS. It was kind of an oddball transition for me, really.
Take it any way you like, all I said is it was written like a real life movie, without taking into account the factors of PS...
On a side note though, what kind of professional writer would script supposedly professional soldiers to get out of perfectly operational vehicles equipped with superior weaponry when ambushed? :)
On a side note though, what kind of professional writer would script supposedly professional soldiers to get out of perfectly operational vehicles equipped with superior weaponry when ambushed? :)
Theyve been through this.
Try firing a rocket launcher at the hood of a car. Now, if the car isnt a smoldering wreck, get in and try and start it up. Yes, youll soon see high ordinance rockets own many things, including vehicles. Game balance is irrelevant - MagScatter to the face = dead shotgun victim.
Baneblade
2004-04-09, 07:42 AM
All they had to do was blow it up then...and forget the guys who were in it entirely...
See but then it would have already needed to be damaged for the close up shot. Then observant people like yourself would have been "why is the Marauder already smoking?...why would they be driving a damaged vehicle into an ambush?...or even why did it only take one Phoenix to destroy it?" So we decided to have a little imagination and looked at what happens when an anti-vehicle weapon hits a vehicle. The vehicle is hit with 2 rockets almost right away. If I was one of the guys in the vehicle I would have bailed to.
So has any other large movie productions started up? How long before we see something?
*crickets*
Kaymon
2004-04-09, 12:42 PM
Take it any way you like, all I said is it was written like a real life movie, without taking into account the factors of PS...
On a side note though, what kind of professional writer would script supposedly professional soldiers to get out of perfectly operational vehicles equipped with superior weaponry when ambushed? :)
'Professional' soldiers don't stay in an immobile vehicle when the enemy has rocket launchers. Go ahead and find anyone in the military, that's what they'll tell you.
Rocket + Engine = vehicle won't move. That's real life. You're thinking too much like the game, which is exactly what we avoided. (You did notice that the NC were using Rexo + Gauss and not Agile + JH, right? That should have been one big fatass clue)
Besides, even if we kept it true to the game it would still make sense. Have you even used a Marauder? It's a great 3 man transport, but...
Baneblade
2004-04-09, 12:57 PM
Unless my settings are set too low to notice, vehicles only smoke when crippled. As for it taking only one missile to destroy, that would have been the most accurate way for it to happen (IRL you shouldnt even have time to bail from a vehicle that has a rocket heading fer it)
K, The vehicle wasnt immobile until it was 'disabled' (one big fatass clue would be the smoke and the not moving)
I've used a Marauder and it is a better transport than combat vehicle, but if that is what yer argument will be, you shoulda used a Lightning or another Harasser...
The part that made the least sense is why the NC left what appeared to be perfectly useful vehicles behind and only took the ANT...
So I'm the one thinking 'too much like the game'?
drsomewhere
2004-04-09, 01:55 PM
I think you people should try to film a movie in planetside before you knock it. it is easy to sit back and type your criticism's, but you should at least check it out to justify your claims. If you all think its so easy, why dont you give it a go, Miir is not the only one who has access to FRAPS...
Kaymon
2004-04-09, 02:54 PM
The part that made the least sense is why the NC left what appeared to be perfectly useful vehicles behind and only took the ANT...
Again, real life combat. You don't capture enemy vehicles and use them, you destroy them and leave. IRL, they don't suddenly change color so friendlies won't shoot them. IRL, friendlies would see it and target it, seeing as it's manned enemy hardware. It's friend-and-foe recognition.
I think you people should try to film a movie in planetside before you knock it. it is easy to sit back and type your criticism's, but you should at least check it out to justify your claims. If you all think its so easy, why dont you give it a go, Miir is not the only one who has access to FRAPS...
Thank you. But.. Miir didn't use FRAPS.
Yes we could argue back and forth about little issues with movies or gameplay. *shrugs*.... but what would that accomplish?
I take it by the lack of posts that there is no other movie series or large movie productions in the works. :(
Onizuka-GTO
2004-04-09, 11:39 PM
none at all. its so sad. :tear:
drsomewhere
2004-04-10, 12:20 AM
Thank you. But.. Miir didn't use FRAPS.
Sry, thats the only video making software i know of. i was trying to infer that anyone can find a program and try to make a mini-movie instead of just knocking the one person who does. And Miir, i thought the video was Awesome, no complaints here
LimpBIT
2004-04-10, 01:45 AM
was there more than one shadows of auraxis movie? I only have the first one.
Kaymon
2004-04-10, 02:14 AM
There was a trailer and Episode 1. That's where it was cut short.
JetRaiden
2004-04-10, 11:30 AM
http://www.malvision.com/forum/index.php?showtopic=484
I can understand miir for cutting it short. we had alot of problems filming, and had to reshoot scenes on more then 1 occation. and any bug the game had was magnifyed 10x because of the filming we did.
Marsman
2004-04-10, 11:40 AM
First of all, I have the upmost respect for Miir and his movie making skills. The quality and production of his movies stand head and shoulders above all other efforts I've seen so far. But it seems to me that Miir might be a bit too much of a perfectionist for this. It's a GAME. I find the arguments about realism in the movie about as meaningless as realism within the game. Having an occational graphic glitch is well tolerated playing the game, so I don't see why PS movies need to have such an utter sense of perfection? I for one would be perfectly satisfied with a movie that isn't absolutely perfect as opposed to no movie at all. I realize Miir spent a bucketload of time on the first episode to bring it up to a level he was satisfied with. But I think the community would have been just as satisfied if it wasn't absolutely flawless. Those who love the game are tolerant of minor problems. Those who sit there and nit-pick each and every little glitch or problem simply have no life and way too much time on their hands. While Miir movies are truely impressive, I don't think the community is as demanding on quality as Miir himself appears to be. I could be wrong, but I get the sense that Miir feels that if he can't produce a movie to his standard of quality, then he'll "take his toys and go home" which is a shame as few projects ever approach Miir's cinematic perspective and feel. He has the cinematographer's eye and knows how to make a movie look good and in my opinion, that alone makes up for any short comings the game engine may have. Having seen the complaints from the production team on all the time it took to make episode 1, because of all the graphic problems, being less focused on making each scene look perfect would lighten the project load and 99% of the community would be perfectly satisfied with the results.
JetRaiden
2004-04-10, 11:46 AM
First of all, I have the upmost respect for Miir and his movie making skills. The quality and production of his movies stand head and shoulders above all other efforts I've seen so far. But it seems to me that Miir might be a bit too much of a perfectionist for this. It's a GAME. I find the arguments about realism in the movie about as meaningless as realism within the game. Having an occational graphic glitch is well tolerated playing the game, so I don't see why PS movies need to have such an utter sense of perfection? I for one would be perfectly satisfied with a movie that isn't absolutely perfect as opposed to no movie at all. I realize Miir spent a bucketload of time on the first episode to bring it up to a level he was satisfied with. But I think the community would have been just as satisfied if it wasn't absolutely flawless. Those who love the game are tolerant of minor problems. Those who sit there and nit-pick each and every little glitch or problem simply have no life and way too much time on their hands. While Miir movies are truely impressive, I don't think the community is as demanding on quality as Miir himself appears to be. I could be wrong, but I get the sense that Miir feels that if he can't produce a movie to his standard of quality, then he'll "take his toys and go home" which is a shame as few projects ever approach Miir's cinematic perspective and feel. He has the cinematographer's eye and knows how to make a movie look good and in my opinion, that alone makes up for any short comings the game engine may have. Having seen the complaints from the production team on all the time it took to make episode 1, because of all the graphic problems, being less focused on making each scene look perfect would lighten the project load and 99% of the community would be perfectly satisfied with the results.
I agree 100% after leaving PlanetSide as a primary filming tool, its becoming more and more difficult to find one that is up to the same level.
Kaymon
2004-04-10, 12:17 PM
I realize Miir spent a bucketload of time on the first episode to bring it up to a level he was satisfied with.
That's a real kicker. For me, I absolutely refuse to release anything that's of lesser quality than its predecessor. And Miir isn't the only one. Blizzard cancelled production of Warcraft Adventures for the same reason - the quality was lacking compared to its predecessors.
If reaching that level of quality requires more than you can give, you have to make a choice. And that choice will never please everyone. Some will bicker about loss of quality "he really dropped the ball with this one. he got lazy" or "WTF? It was looking so good and now nothing?".
I admit, I myself was disappointed when it was cancelled. I enjoyed working on it. But he chose quality over quantity.
Thanks for the comments Marsman. I completely see your point. There has been a lot of speculation as to why it was cancelled and people heard bits and pieces of my concerns so they tended to put things together for me.
I was happy with PS as a filming medium minus the raping and bad timing that animation culling provide us with. (which made most of us bitter) I'm trying to back track now and clearly state that it wasn't so much issues with the game but the scale of the production that was too much. The minor issues with the game just added on a few re-takes.
The bottom line is still too much time for me. That's why I want to know if others have started any large productions so I could get an idea of the time they are investing and compare.
I can safely say that there has not been any other game movies made at the scale we made. That is something I'm proud of personally. The downside is before I started I had no idea how much time would be needed to create a project like this because it hasn't been done before. So I just jumped into it figuring it wouldn't be that bad. Unfortunately any preliminary figures I had for a reasonable schedule were killed in the first couple weeks.
So rather than kill myself I pulled the plug. I wanted to see the movie completed like anyone else. Just can't be done. :(
MrPaul
2004-04-11, 06:56 PM
Ack nay! I downloaded the file, watched it, was totally engrossed then.. *freeze*. The film freezes at about 5-6 minutes through (as the NC Captain fires at the convoy) and then restarts. I've tried in DivX, Winamp, and Windows Media player and it happened every time, I did get the full file, just doesn't seem to want to go on. Just as it gets going! Has anyone else had this problem?
Also, I can't fast forward any part of the film, (on any player) so I can't quickly check if the problem will arise again, instead I have to watch the first 5 minutes again.
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