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View Full Version : Omg I Fixed The Tr Vehicles!!!111


WritheNC
2004-03-15, 09:56 PM
Ok ok. I just had a crazy awesome idea to help out TR vehicles.

If there is only one gunner in the main gunner position(dual 120mm for Prowler, or thumper-thingy for Marauder), then that gunner can choose to toggle between the main gun or the secondary guns(which are 12mm I believe for both). The gunner chooses to fire and switch just like a Vanguard's gunner can.

If a second person climbs into the secondary gunning position, neither gunning position can fire for 4 seconds.

During that time, the main gunner loses the option to switch to the machine guns. If the main gunner had machine guns selected, he/she is switched to the main guns and the secondary option is removed from their ordnance selection.

Since you cannot fire during that 4 seconds, both guns reload while control is being rerouted to the secondary gunner position.

This will allow Prowlers to field only 2 people to remain effective and be able to defend itself against aircraft to a certain degree(they are 12mm after all). Also, it allows TR to keep the option open for added firepower by putting in a 3rd gunner, or the 3rd slot can be used for carrying an extra person.

321
2004-03-15, 10:02 PM
I don't like the idea of being able to switch between gunner seats adds a really unreal sort of feal to the game. I think in some games like UT2004 the idea is good but, in a slower paced game like Planetside the idea wouldn't work too well.

Dharkbayne
2004-03-15, 10:05 PM
You should be able to switch positions in vehicles while inside them, with a delay and having to be at a complete stop,

LimpBIT
2004-03-15, 10:09 PM
There is a reason you have to get out. Cause this game is supposed to be a little realistic and if you could do that then snipers would be unhappy. The only thing i wish you could do is deploy an ANT from inside of it.

Electrofreak
2004-03-15, 10:42 PM
Yeah... you should definately have to get out. ::Grips his Bolt Driver tightly::

NoSurrender
2004-03-15, 11:14 PM
how does that fix vasty inferior vehicles/maxes?

WritheNC
2004-03-16, 02:12 AM
Ok, it wasn't that great of an idea. I was just really high on espresso that I needed to stay awake during work.

how does that fix vasty inferior vehicles/maxes?

They aren't vastly inferior really. The Prowler just needs to be not as big(and not as ugly). The 150% crew requirement was really what I felt hurt it the most, though. Making it not a requirement, but kind of an "optional bonus" looks much better than its current state(and its easily doable).

The marauder is in a class of suckage. Sure, the enforcer is the best of the 3, but all 3 buggies have really crappy drawbacks.

Dharkbayne
2004-03-16, 01:31 PM
Erm.. look at real life military vehicles, they usually have a way to get from one place to another without leaving the vehicle.

Lartnev
2004-03-16, 02:21 PM
Being able to switch between gunning positions means no-one is going to bother picking up 2 gunners for the Prowler. If they do bother with two gunners, it makes a heck of a difference being able to attack two targets at once for example.

I just wish Prowler drivers would stop driving off without a second gunner (perhaps that needs a buff to the twin chainguns but I'm not sure that it does).

Heavygain
2004-03-16, 02:57 PM
Just make the 100mm blast radius larger and make the 12mm 20mm.

Veteran
2004-03-16, 02:59 PM
HAHA, Vanguard drivers drive off without a SINGLE gunner.

Who the HELL is gonna wait for a Terran 12mm gunner? It's retarded.

"Let's put this shit on hold so we can find a gunner for our pussy-assed 12mm turret!"

The Prowler, along with most of the Terran arsenal, is pure ASS.

The devs just have no clue as to how badly balanced the game is.

A pity. I could kick their sorry asses into shape in two hours, and I'd even make them pay for the donuts and coffee.

Lartnev
2004-03-16, 03:50 PM
The problem always used to be that the 12mms just didn't carry enough ammo, so you couldn't use them effectively unless you didn't mind sitting in a gunners seat for a gun that had no ammo while your friend on the 105s had plenty of ammunition left.

This isn't necessarily the case after the ammo balance pass.

Twin 20mms would be nice too :)

JakeLogan
2004-03-16, 04:05 PM
Twin 20mms would be nice too :)
Yeah but then all the NC would be bitching because the Van has 20mm and claim it is another "nerf" to the NC.

Dharkbayne
2004-03-16, 04:31 PM
The van also has a 150 MM cannon.

Happy lil Elf
2004-03-16, 09:47 PM
I've never understood why they don't just let yo control both if there is no tertiary gunner. It wouldn't unbalance anything and would fix the primary problem with the Prowler.

how does that fix vasty inferior vehicles/maxes?Doesn't, because they aren't. I'll give you slightly inferior depending on the circumstances, but "vastly" is an exaggeration.
Just make the 100mm blast radius larger and make the 12mm 20mm.Slightly bigger splash makes sense, I agree. 20mm, assuming it was changed so that you *can't* have a third gunner I'd readily agree with. If it is left as is (which in all probability it will be), maybe, because you are sacfrificing a person to get the additional damage output. However it may allow the Prowler to dispatch things a little too quickly with the seperate gunners. I'd want to see extensive testing and comparisons before implementation but I don't *think* it would be too overpowering.

Terrans really underestimate the Prowler imo. It's a beast but it *can* get the job done, and without the machine gunner. Honestly though neither the 20mm and the 12mm can do anything the main gun can't do against anything but air and honestly they are both rather poor air defense against any competent pilot. Ideally you'd have a skyguard with you :p

Headrattle
2004-03-16, 10:04 PM
Happy is right.
I wouldn't mind an option to be able to gun the Second Gun with a slight delay, and it would be ok, really. The option for the third gunner would be a strength.

If you Give the Prowler a 20mm you would have to up the Vanguard's cannon. 25 or 35mm. But, you see, the real problem with the 12mm is the fact that ALL of the duel guns suck ass.

And if you think that the Prowler sucks, you really need to take another look at it. I can kick ass in the Prowler. I last just as long in the Prowler and just as many kills as I do in the Vanguard.

The Prowler isn't really the peice of shit many say it is. Most of it is just perception.

Dharkbayne
2004-03-16, 10:13 PM
Make both guns SHOOT AT ONCE, if you took one of those guns away, it would be the SLOWEST firing machinegun EVER.

Headrattle
2004-03-16, 11:06 PM
Make both guns SHOOT AT ONCE, if you took one of those guns away, it would be the SLOWEST firing machinegun EVER.

True. but that is something that ocures with the Basilisk 12mm guns as well.

Dharkbayne
2004-03-16, 11:11 PM
Fix that too.

Happy lil Elf
2004-03-17, 01:43 AM
Actually I wouldn't mind if they not only made them fire at the same time (as that would stick much better to the Terran theory of weaponry) but moved them to where they were almost touching side by side.

oddfish
2004-03-17, 04:49 AM
I've been playing for a month now and I've seen a prowler in combat about a dozen times, maybe. MAYBE.

The problem is that you guys need to bring MORE of those suckers into battle. Just one of 'em held off a pretty tough NC advance that I was involved in. They're nast suckers to deal with. And fuck the dual chainguns, the cannons are better against infantry as far as i gather.

Regardless, if the TR brought these beasts to the fight more often then I think that you'd see the value of your heaviest armor.

And the prowler is NOT ugly, when it comes to the prowler, :hitit:

Indecisive
2004-03-17, 05:03 PM
That dosent work...

On a related note, your post and title insipred me.

What if, if both gunner slots were full, the secondary gunner could switch to a healing mode. This gunner would need a nano equiped ahead of time.

Switch to the healing mode, you automaticly pop out of the tank, and climb to, and latch onto the top of the tank. You are then free to repair it as long as you wish, and climb back in when you want.

This would still allow for infantry and snipers, ect to attack the repairer.


Questions? Comments? WTFDIENOOB?

oddfish
2004-03-17, 05:06 PM
WTFDIENOOB!

No, actually, that just seems like a rather impractical idea, Gohan.

Lartnev
2004-03-17, 06:15 PM
Yeah I'd have to say that was pretty impractical :(

JakeLogan
2004-03-17, 07:03 PM
The Prowler isn't really the peice of shit many say it is. Most of it is just perception.
Yes while the Prowler can put the fear of god into infantry the true problem is that when a group of Vans comes up you have the problem of it being the slowest tank while only having 2nd place in armor. Now we are to the part that truely confuses me. the tank that is A. the slowest B. has the biggest profile C. has the worst Firing arc among the Main battle Tanks is placed with second place in armor. honestly which tank should be slower? the one with the most armor and firepower or the one with the second place in the armor standing?

Happy lil Elf
2004-03-17, 08:11 PM
That holds true for any of the tanks. If you're in any heavy tank and a group of opposing tanks rolls around a hill, you run or die.

oddfish
2004-03-17, 08:14 PM
oh for the love of christ! THE WHOLE GAME IS A FLAWED PIECE OF LEMUR SHIT! let's all go play pac-man...

Krinsath
2004-03-17, 08:18 PM
That holds true for any of the tanks. If you're in any heavy tank and a group of opposing tanks rolls around a hill, you run or die.

Not totally true...I was in a Vanguard once and two of us destroyed five enemy Prowlers. Sure, part of it was concentration of firepower...but another part of it was the Vanguards would drive away, making them very small targets for the high arc 100mm...the Prowlers were big targets for the 150mm.

Shouldn't complain, I got three Prowler kills at a rough XP of 3500 per :groovy: More Prowlers damnit! ;)

WritheNC
2004-03-17, 09:39 PM
Questions? Comments? WTFDIENOOB?

I choose option D.; "OMFG, defend the former home continents."

Lithpope
2004-03-17, 10:20 PM
I think the Real issue with the 3rd gunner is simply a manpower issue. The 12mm while nice to have manned (and if you want any air protection, needs to be manned) simply does not provide enough advantage to man it. The extra man is better used in a Lightning or a even a Reaver. If you want that 3rd gunner slot to be viable it needs an upgrade. The other empires do not give up at least some air protection while manning thier tanks with only 2 people, the TR does and if they use that 3rd gunner slot they are getting less bang for thier buck in terms of manpower as the other two empires.

Lartnev
2004-03-18, 05:59 AM
I dunno about that lithpope because it's the advantage of being able to hit two targets, or the same target, that gives the Prowler it's advantage in combat. Unfortunatly nobody bothers to gun in the 12mm position. Not much I think you can do about that unless you made dual weapons a lot more accurate and a lot faster than they are currently.

JakeLogan
2004-03-18, 10:15 AM
That holds true for any of the tanks. If you're in any heavy tank and a group of opposing tanks rolls around a hill, you run or die.
Yeah but the prowler can't run away Because It's the slowest and on top of that it doesn't have enough armor to take multiple hits from a vanguard while it's running.

WritheNC
2004-03-18, 11:56 AM
I'd have no problem if they gave the prowler the same speed as the vanguard. I don't see why not really.

oddfish
2004-03-18, 12:34 PM
i actually think the prowler would be sexy as hell if they made it a little faster than the Van. i mean, less armor than van, more speed than van.

as far as speed.
Magrider fastest
then prowler
then van.

that's the way i see it.. the tank with the biggest gun and most armor should be the slowest.. and that's that.. it'd make the prowler more of a commodity if they'd give the thing some kind of perk. besides just being as sexy as it is now. i hate when people say it's ugly.. that thing is so fuckable. great tank design PS design team! :thumbsup:

Baneblade
2004-03-18, 01:42 PM
I really dunno why the Prowler's armor is less than the Van's...

Have you ever seen the two side by side?

Damn Elmomobile dwarfs the Smurfrider...

oddfish
2004-03-18, 01:45 PM
yeah, but i think that's for the physical fact that it carries more ammo and people, or is capapble of such.. i THINK.. havn't played as TR in a while. Prowler should be faster.. all i'm gonna say.

JakeLogan
2004-03-18, 01:46 PM
I think during late beta the prowler got an armor nerf during the anti-TR nerfs. Then again I can't remember back then really well so I'm probably wrong.

oddfish
2004-03-18, 01:52 PM
i really think it should have better speed. it's big enough to have a more powerful engine than the van, so it should be able to cruise faster.. plus, it's such a pimp wagon.. i wish i had a hangar full of the damn things..

JakeLogan
2004-03-18, 02:09 PM
Well I could understand the tank being slower if it had A) More armor or B) A hell of alot of low end torque low end Torque meaning: More power put into the treads meaning the tank is slower but can get up hills and push or pull more then the vanguard would be able to.

Lithpope
2004-03-18, 02:11 PM
I dunno about that lithpope because it's the advantage of being able to hit two targets, or the same target, that gives the Prowler it's advantage in combat. Unfortunatly nobody bothers to gun in the 12mm position. Not much I think you can do about that unless you made dual weapons a lot more accurate and a lot faster than they are currently.


Well by your reasoning lets say 3 NC and 3 TR, TR choose to fully man thier Prowler and get the "advantage" of hitting to targets, the NC decide to get a Vangard and a Reaver, well where is the advantage for the prowler? the NC with those TWO vehicles can hit two targets, have more armor than the Prowler and a heck of a lot more firepower and mobilty. See my point? Sub a Lightning in for the Reaver and the same still holds true. Other empires get more bang for thier buck per man than the TR when it comes to tanks.

martyr
2004-03-18, 02:12 PM
good idea, even if maybe stolen from unreal tournament... it works great there too.

i think it should be applied to all vehicles, exactly the same way.

oddfish
2004-03-18, 02:16 PM
maybe tanks should have gears. like, get the fuck up that hill setting which is good when trying to go up a hill but slow and not maneuverable at ALL when on flat ground, cruise setting for max speed on pretty flat to uberflat road, and combat setting which allows for more mobility and flexability in combat.. this may be too elaborate, but it could help with some issues..

asside from that, i still think prowler's max speed should increase..

JakeLogan
2004-03-18, 02:20 PM
maybe tanks should have gears. like, get the fuck up that hill setting which is good when trying to go up a hill but slow and not maneuverable at ALL when on flat ground, cruise setting for max speed on pretty flat to uberflat road, and combat setting which allows for more mobility and flexability in combat.. this may be too elaborate, but it could help with some issues..

asside from that, i still think prowler's max speed should increase..
I would certainly agree with gears in vehicles put more thinking into this game.
Then again I would like to take a skyguard and make the backend slide out in a tight turn making it harder for something big to hit me.

oddfish
2004-03-18, 02:23 PM
yeah, vehicle physics do need to improve.

Lartnev
2004-03-18, 05:21 PM
Aren't they doing that in the next patch?

Oh and I gunned on the 12mms in a Prowler for the first time in ages today, and it isn't all that bad. :)

teratravp
2004-03-18, 05:35 PM
they are buffing torque in the next patch, read the notes wherever they are. don't know how good it will be though, but I agree there should be signifigantly more power as long as you aren't trying to go vertical lol.

in addition to that what PS is SCREAMING out for is physics.

You know, that magical force that makes things fly... as opposed to... I just took a tank shell up the keister but i'm tough man... i didn't budge.

Dharkbayne
2004-03-18, 05:47 PM
Ragdoll + fancy vehicle physics = winnar

One of the things that makes BF 1942 so popular is the INSANE amount of stuff you can do, i.e. vehicular stunts, and whatnot, once you're bored with the gameplay, you can just mess around ingame.

Indecisive
2004-03-18, 05:48 PM
WTFDIENOOB!

No, actually, that just seems like a rather impractical idea, Gohan.


Yeah, but it would still be cool.