Diviant
2004-03-20, 07:12 PM
For those of you that have already beaten the Pandora Tomorrow demo, on the second level you can actually pass the ending, so as to continue the full level. What you have to do is replace your whole Splintercell2user.ini file with this text:
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=255
[Engine.PlayerInput]
bInvertMouse=False
bFireToDrawGun=False
MouseSensitivity=50
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire | OnRelease EFn7Fire",Alias="Fire")
Aliases[1]=(Command="Button bAltFire | AltFire |Axis aAltFire DeadZone=0.0",Alias="AltFire")
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward")
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward")
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft")
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight")
Aliases[6]=(Command="Button bJump | Jump|CancelPopup| Cheatkey 1",Alias="Jump")
Aliases[7]=(Command="Button bDuck| Cheatkey 4|Button bRoll",Alias="Duck")
Aliases[8]=(Command="Button bRun",Alias="walking")
Aliases[9]=(Command="Button bStrafe",Alias="Strafe")
Aliases[10]=(Command="ViewClassRadii Pawn",Alias="ViewTeam")
Aliases[11]=(Command="",Alias="QuickInventory")
Aliases[12]=(Command="FullInv",Alias="FullInventory")
Aliases[13]=(Command="Interact| Cheatkey 2",Alias="Interaction")
Aliases[14]=(Command="ShowNavPoints",Alias="ShowNavPoints")
Aliases[15]=(Command="Health",Alias="Health")
Aliases[16]=(Command="ShowDebug",Alias="ShowDebug")
Aliases[17]=(Command="Button bStepOneFrame",Alias="stepOneFrame")
Aliases[18]=(Command="Scope|CheatKey 3",Alias="Scope")
Aliases[19]=(Command="Reverse",Alias="reverse")
Aliases[20]=(Command="ViewClass Pawn",Alias="ShowAllPawns")
Aliases[21]=(Command="Button bResetCamera",Alias="ResetCamera")
Aliases[22]=(Command="Button bDPadUp",Alias="DPadUp")
Aliases[23]=(Command="Button bDPadDown",Alias="DPadDown")
Aliases[24]=(Command="Button bDPadRight",Alias="DPadRight")
Aliases[25]=(Command="Button bDPadLeft",Alias="DPadLeft")
Aliases[26]=(Command="",Alias="AnalogUp")
Aliases[27]=(Command="",Alias="AnalogDown")
Aliases[28]=(Command="",Alias="AnalogLeft")
Aliases[29]=(Command="",Alias="AnalogRight")
;Aliases[30]=(Command="Cheat1 | FullInventory",Alias="OPSAT")
Aliases[30]=(Command="Button bCheat1 | FullInv | OnRelease CheatClean",Alias="OPSAT")
Aliases[31]=(Command="Button bCheat1 | OnRelease CheatClean",Alias="Cheat1")
Aliases[32]=(Command="ToggleGhost",Alias="BackButton")
Aliases[33]=(Command="Button SmoothPathToggle",Alias="STle")
;Aliases[34]=(Command="Button QuicSave",Alias="QuickSave")
;Aliases[35]=(Command="Button QuicLoad",Alias="QuickLoad")
Aliases[33]=(Command="",Alias="None")
Aliases[34]=(Command="IncSpeed|SnipeZoomIn",Alias="ZoomIn")
Aliases[35]=(Command="DecSpeed|SnipeZoomOut",Alias="ZoomOut")
Aliases[36]=(Command="Button bDPadLeft|SwitchHeadset -1",Alias="NightVision")
Aliases[37]=(Command="Button bDPadRight|SwitchHeadset 1",Alias="ThermalVision")
Aliases[38]=(Command="ChoseNextGadget",Alias="NextGadget")
Aliases[39]=(Command="ChosePrvGadget",Alias="PrevGadget")
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=BlackSnipe
MouseX=Axis aMouseX Speed=0.0010
MouseY=Axis aMouseY Speed=0.0010
MouseW=
MouseZ=
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
Tab=NextGadget
Enter=Interaction
Shift=Jump
Alt=
Ctrl=QuickInventory
CapsLock=Walking
Escape=FullInventory
Space=Interaction
End=ThermalVision
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=
Delete=NightVision
1=
2=NightVision
3=ThermalVision
4=
5=
6=
7=
8=
9=
0=
F1=OPSAT
F2=GHOST
F3=INVISIBLE 1
F4=INVISIBLE 0
F5=Savegame
F6=FLY
F7=WALK
F8=Loadgame
F9=Shot
F10=INVINCIBLE 1
F11=INVINCIBLE 0
F12=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
Equals=
Comma=
Minus=
Period=
Slash=
Backslash=
LeftBracket=PLAYERSONLY 1
RightBracket=PLAYERSONLY 0
None=
Cancel=
Backspace=
PageUp=ZoomIn
PageDown=ZoomOut
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=SwitchROF
C=Duck
D=StrafeRight
E=Scope
F=
G=
H=
I=
J=
K=
L=
M=
N=
O=
P=
Q=WorldInteract
R=
S=MoveBackward
T=
U=
V=Whistle
W=MoveForward
X=
Y=
Z=ReloadGun
NumPad0=summon echelonIngredient.EF2000
NumPad1=summon echelonIngredient.EStickyCamera
NumPad2=summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker
NumPad3=summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang
NumPad4=summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade
NumPad5=summon echeloningredient.eringairfoilround
NumPad6=summon echeloningredient.ediversioncamera
NumPad7=summon echeloningredient.ecamerajammer
NumPad8=
NumPad9=quit
NumPadPeriod=Whistle
GreyStar=
Separator=
GreySlash=
GreyMinus=PrevGadget
GreyPlus=NextGadget
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyV=
JoyZ=
JoyR=
JoyU=
AnalogUp=
AnalogDown=
AnalogLeft=
AnalogRight=
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
UnknownF5=
UnknownF4=
UnknownF3=
UnknownF2=
UnknownF1=
UnknownF0=
Unknown10F=
Unknown10E=
UnknownEB=
UnknownEA=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC3=
UnknownC2=
UnknownC1=
UnknownB9=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
Unknown89=
Unknown88=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Unknown07=
Unknown06=
Unknown05=
StrProperty0=
Pause=
[Engine.HUD]
HudMode=0
Crosshair=0
[Engine.EPCGameOptions]
Resolution=1024x768
AmbiantVolume=99
VoicesVolume=99
MusicVolume=99
AudioVirt=2
Sound3DAcc=True
EAX=True
InvertMouse=False
FireEquipGun=False
MouseSensitivity=50
SFXVolume=99
Brightness=50
Gamma=50
GraphicsQuality=2
VidMem=1
EAX_Capable=True
Controls are:
F2: Ghost mode (no clipping)
F3: Invisible (gives you 0% visible rating)
F4: Invisible Off
F6: Fly
F7: Walk (flying off)
F10: Invincible
F11: Invincible Off
When you near the end of the level, turn on ghost and walk trhough the wall of the buliding. The next two guards you incounter have had their AI turned off so they stand there. You can do the cool new moves in this area, such as hanging upside down and the half-split jump. Climb down the ladder in the hut and you'll be at an elevator. Go down in it and there'll be two guards WHO HAVE THEIR AI ON! Take them out then sneak up on the technician and force him to raise the sub. That's the end! I really enjoyed it.
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=255
[Engine.PlayerInput]
bInvertMouse=False
bFireToDrawGun=False
MouseSensitivity=50
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire | OnRelease EFn7Fire",Alias="Fire")
Aliases[1]=(Command="Button bAltFire | AltFire |Axis aAltFire DeadZone=0.0",Alias="AltFire")
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward")
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward")
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft")
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight")
Aliases[6]=(Command="Button bJump | Jump|CancelPopup| Cheatkey 1",Alias="Jump")
Aliases[7]=(Command="Button bDuck| Cheatkey 4|Button bRoll",Alias="Duck")
Aliases[8]=(Command="Button bRun",Alias="walking")
Aliases[9]=(Command="Button bStrafe",Alias="Strafe")
Aliases[10]=(Command="ViewClassRadii Pawn",Alias="ViewTeam")
Aliases[11]=(Command="",Alias="QuickInventory")
Aliases[12]=(Command="FullInv",Alias="FullInventory")
Aliases[13]=(Command="Interact| Cheatkey 2",Alias="Interaction")
Aliases[14]=(Command="ShowNavPoints",Alias="ShowNavPoints")
Aliases[15]=(Command="Health",Alias="Health")
Aliases[16]=(Command="ShowDebug",Alias="ShowDebug")
Aliases[17]=(Command="Button bStepOneFrame",Alias="stepOneFrame")
Aliases[18]=(Command="Scope|CheatKey 3",Alias="Scope")
Aliases[19]=(Command="Reverse",Alias="reverse")
Aliases[20]=(Command="ViewClass Pawn",Alias="ShowAllPawns")
Aliases[21]=(Command="Button bResetCamera",Alias="ResetCamera")
Aliases[22]=(Command="Button bDPadUp",Alias="DPadUp")
Aliases[23]=(Command="Button bDPadDown",Alias="DPadDown")
Aliases[24]=(Command="Button bDPadRight",Alias="DPadRight")
Aliases[25]=(Command="Button bDPadLeft",Alias="DPadLeft")
Aliases[26]=(Command="",Alias="AnalogUp")
Aliases[27]=(Command="",Alias="AnalogDown")
Aliases[28]=(Command="",Alias="AnalogLeft")
Aliases[29]=(Command="",Alias="AnalogRight")
;Aliases[30]=(Command="Cheat1 | FullInventory",Alias="OPSAT")
Aliases[30]=(Command="Button bCheat1 | FullInv | OnRelease CheatClean",Alias="OPSAT")
Aliases[31]=(Command="Button bCheat1 | OnRelease CheatClean",Alias="Cheat1")
Aliases[32]=(Command="ToggleGhost",Alias="BackButton")
Aliases[33]=(Command="Button SmoothPathToggle",Alias="STle")
;Aliases[34]=(Command="Button QuicSave",Alias="QuickSave")
;Aliases[35]=(Command="Button QuicLoad",Alias="QuickLoad")
Aliases[33]=(Command="",Alias="None")
Aliases[34]=(Command="IncSpeed|SnipeZoomIn",Alias="ZoomIn")
Aliases[35]=(Command="DecSpeed|SnipeZoomOut",Alias="ZoomOut")
Aliases[36]=(Command="Button bDPadLeft|SwitchHeadset -1",Alias="NightVision")
Aliases[37]=(Command="Button bDPadRight|SwitchHeadset 1",Alias="ThermalVision")
Aliases[38]=(Command="ChoseNextGadget",Alias="NextGadget")
Aliases[39]=(Command="ChosePrvGadget",Alias="PrevGadget")
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=BlackSnipe
MouseX=Axis aMouseX Speed=0.0010
MouseY=Axis aMouseY Speed=0.0010
MouseW=
MouseZ=
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
Tab=NextGadget
Enter=Interaction
Shift=Jump
Alt=
Ctrl=QuickInventory
CapsLock=Walking
Escape=FullInventory
Space=Interaction
End=ThermalVision
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=
Delete=NightVision
1=
2=NightVision
3=ThermalVision
4=
5=
6=
7=
8=
9=
0=
F1=OPSAT
F2=GHOST
F3=INVISIBLE 1
F4=INVISIBLE 0
F5=Savegame
F6=FLY
F7=WALK
F8=Loadgame
F9=Shot
F10=INVINCIBLE 1
F11=INVINCIBLE 0
F12=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
Equals=
Comma=
Minus=
Period=
Slash=
Backslash=
LeftBracket=PLAYERSONLY 1
RightBracket=PLAYERSONLY 0
None=
Cancel=
Backspace=
PageUp=ZoomIn
PageDown=ZoomOut
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=SwitchROF
C=Duck
D=StrafeRight
E=Scope
F=
G=
H=
I=
J=
K=
L=
M=
N=
O=
P=
Q=WorldInteract
R=
S=MoveBackward
T=
U=
V=Whistle
W=MoveForward
X=
Y=
Z=ReloadGun
NumPad0=summon echelonIngredient.EF2000
NumPad1=summon echelonIngredient.EStickyCamera
NumPad2=summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker|summon echelonIngredient.EStickyShocker
NumPad3=summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang|summon echelonIngredient.EFlashBang
NumPad4=summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFragGrenade|summon echelonIngredient.ESmokegrenade|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EFlare|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade|summon echelonIngredient.EChaffGrenade
NumPad5=summon echeloningredient.eringairfoilround
NumPad6=summon echeloningredient.ediversioncamera
NumPad7=summon echeloningredient.ecamerajammer
NumPad8=
NumPad9=quit
NumPadPeriod=Whistle
GreyStar=
Separator=
GreySlash=
GreyMinus=PrevGadget
GreyPlus=NextGadget
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyV=
JoyZ=
JoyR=
JoyU=
AnalogUp=
AnalogDown=
AnalogLeft=
AnalogRight=
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
UnknownF5=
UnknownF4=
UnknownF3=
UnknownF2=
UnknownF1=
UnknownF0=
Unknown10F=
Unknown10E=
UnknownEB=
UnknownEA=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC3=
UnknownC2=
UnknownC1=
UnknownB9=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
Unknown89=
Unknown88=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Unknown07=
Unknown06=
Unknown05=
StrProperty0=
Pause=
[Engine.HUD]
HudMode=0
Crosshair=0
[Engine.EPCGameOptions]
Resolution=1024x768
AmbiantVolume=99
VoicesVolume=99
MusicVolume=99
AudioVirt=2
Sound3DAcc=True
EAX=True
InvertMouse=False
FireEquipGun=False
MouseSensitivity=50
SFXVolume=99
Brightness=50
Gamma=50
GraphicsQuality=2
VidMem=1
EAX_Capable=True
Controls are:
F2: Ghost mode (no clipping)
F3: Invisible (gives you 0% visible rating)
F4: Invisible Off
F6: Fly
F7: Walk (flying off)
F10: Invincible
F11: Invincible Off
When you near the end of the level, turn on ghost and walk trhough the wall of the buliding. The next two guards you incounter have had their AI turned off so they stand there. You can do the cool new moves in this area, such as hanging upside down and the half-split jump. Climb down the ladder in the hut and you'll be at an elevator. Go down in it and there'll be two guards WHO HAVE THEIR AI ON! Take them out then sneak up on the technician and force him to raise the sub. That's the end! I really enjoyed it.