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View Full Version : Surge timer


Eldanesh
2004-03-26, 06:46 AM
In case you have not noticed, Devs have put a .5 second timer on activating/deactivating surge. For one it is amazingly obnoxious, and two, it is certain to get you killed if you even try to use surge within a close proximity or anything else.

In a world of <1 second ttk's .5 seconds to wait BEFORE you get to WAIT MORE for the weapon-draw animation is just plain overkill. Oh wait, the devs can never go part way, they always overnerf/buff.

If it was an instant switch off I could probably manage, but as is there is no point in even having surge as an implant. But wait! I can "travel" with it! Fear its usefulness.

Planetside is already turning into rexoside, I logged off last night with more than 5 times as many Rexo kills as agile, I don't even want to imagine what its going to be like after this.

"Hey slow down so I can hit you."
Never mind you have twice my armor. :(

DropShipEdward
2004-03-26, 07:07 AM
i'm too laggy to notice it, so i dont care much, just get to hear people complain about:)

Majik
2004-03-26, 08:14 AM
Feel me pity the poor little noobhammer surgile....feel it...feel it.....was it good for you?

Cryptica
2004-03-26, 08:52 AM
*sigh* I think that the surge implant fix is slightly less important than some other gameplay issues, but it deserves some attention. As for Eldanesh's comment about always overnerfing/buffing, yeah its true but its really hard for them to find something that makes sense, doesn't totally rework the code, and pleases everyone. Eventually they'll find a happy medium, but until then I suggest you stop blaming all your gaming problems on the devs and start thanking them for giving you a game to play at all.

Onizuka-GTO
2004-03-26, 09:24 AM
naybe they should of just put the 5 second timer when turning off? And have instant turn on?

At leased it will be useful for running away.

BigFreak
2004-03-26, 10:05 AM
I've always, ALWAYS (as in a few months after release to today) had far far farfffsaernanra many more rexo kills than anything else. It's just how it's gonna go. In a war most people want to be beefier than more agile. It makes sense. However I think Agile should get a speed buff (half way between current surge and current agile?) so that there's any point in using it over rexo.

Baneblade
2004-03-26, 10:20 AM
I think nerfing hotdropping would have been enough...

Majik
2004-03-26, 10:26 AM
so that there's any point in using it over rexo.

There is a point in using Agile instead of Rexo. The ability to get in and out of 90% of the vehicles driver position. Infantry should be in rexo or a max, and cavalry should mostly be in agile.

JakeLogan
2004-03-26, 10:29 AM
I think nerfing hotdropping would have been enough...
Yeah and kill the galaxy alltogether.

Acaila
2004-03-26, 11:32 AM
Standard armour for the win.

UncleDynamite
2004-03-26, 11:37 AM
Yeah and kill the galaxy alltogether.

Isn't the intent of nerfing the HART is to help the Galaxy, seeing that the HART has made it more or less useless?

Incompetent
2004-03-26, 12:16 PM
He said nerf hotdropping, not the HART. You know when those surgile bastards hop out of a skeeter to get on top of a tower? That kinda shit. I personally wouldn't have minded the devs changing the way bailing from the pilots seat of aircraft works, since that was definently one of the bullshit things surgile could do, but I think it would be too much now.

Baneblade
2004-03-26, 01:24 PM
I hate the HART, but that wasn't what I was referring to...

I was referring to the whole disposable aircraft thing...

I've done it too, but boy is it a lame way to do things...

PS would be better if half the people in the sky were actual pilots...

BadAsh
2004-03-26, 02:10 PM
"Hey slow down so I can hit you."

It's more like "Stop warping so I can hit you".

In games like Quake and Unreal individual players can move at faster speeds and have it be just a skill/accuracy deal. In a game play PlanetSide where you have more than just 2 teams with 8-12 players on each team hardware, code, and connectivity lag rocket up exponentially.

I for one am completley sick of fighting in a tower and seeing someone round a corner and vanish and appear on the ceiling, floor, behind me, to the side of me, etc... and I have to guess where he is to attempt a hit. This is not a match up of skill. This is a battle of guesswork... except that the surgile does not see the other player warp... so it's a one sided exploit.

Yeah, I called it an exploit. No one reading the PSU forums can pretend they don't know that surging in a fight causes warping for the enemies you are facing. And complaining about FREE armor not matching up well against armor that costs 3 full certification points is another point falling on deaf ears with me.

Personally, I think Surge should just go. There are better implants they could come up with that don't tempt the masses to use a cheap exploit to get kills.

Phaden
2004-03-26, 02:29 PM
Well see then you start to irk people when you call for the removal of surge. As some of do not and will never get and use HA, but still use surge. There are some people who are dedicated cloakers and grunt infantry. We have no vehical certs. When i want to cross a cont. i would rather be able to move faster as a cloaker to spawn hop from base to base. And also i comes in handy for the escape situation when you get picked up on DL.

I, in late, have only been using REXO for defense, not offense. I find the lighter armour to allow more flexibilty and mobility. Putting on a REXO after that feels like slogging through mud. I would much rather use lighter armour, but sometimes thats just not an option. Lately i have gotten more and more lag which does not allow me to skip carefree with only 100 armour. REXO keeps me alive longer when my frames hit 1.4-8.

Being NC i still think its pretty shitty when someone uses the surgile trick to get kills. but there is a difference when surging around them firing with a weapon than there is when you cannot be hit or seen as you bounce around the screen. Circle fighting someone as a cloaker with an AMP whike having surge turned on is not abuse. I dont care what you say, that is a great use for it. Perhaps you have seen the Reveller Pronce of Darkness video? They manage to do that quite effectively. I dont want to start or turh this into a buff the cloaker thread as that has been over done. But even if ever so small, this will nerf it a tad more.

So in summation, it sucks that soon no weapons will be out when surge is in use, but oh well you adapt.

SilverLord
2004-03-26, 03:06 PM
Adapt we shall and this WILL change how agile is used most definatly. I admit, I once used surge to give me the exploit that a lot of people do use. Yes, it is avalible to all people in the game. Thats the beauty of Surge and it's very effective. Lots of good players get surgile to get kills, and I really could care less, whatever floats their boats but I don't. At least not agile. ;)

Eldanesh
2004-03-26, 03:43 PM
Yeah, I called it an exploit. No one reading the PSU forums can pretend they don't know that surging in a fight causes warping for the enemies you are facing. And complaining about FREE armor not matching up well against armor that costs 3 full certification points is another point falling on deaf ears with me.

You get 3 implants... and 23 certs. Using one implant is as substancial if not more so than 3 cert points.

How about making it so that personal shield cannot be used with a weapon out? that makes about as much sense as the surge nerf.

I would not have minded if there was still a nerf, but no rundown timer. As it stands using surge will ONLY get you killed if you use it anywhere within a 50m radius of an enemy.

Also rexoside sucks, slowing down the gameplay more does not make it better, all it means now is whomever can take a lot of hits while spraying randomly wins. 6+ shots on a rexo while they draw a cycler and take me to half is nowhere near balenced.

Might as well not use surge at all any more and just get audio.

WritheNC
2004-03-26, 04:06 PM
Considering I don't use surge in combat, rather, to get in and out of combat, I'll just adapt instead of whine.

And I'd like to see how much better I fare against the really good people that happen to warp when I'm trying to blast them with a sweeper.

Incompetent
2004-03-26, 04:23 PM
You get 3 implants... and 23 certs. Using one implant is as substancial if not more so than 3 cert points.Bullshit, there are maybe 6 implants worth using by most any char (and another 2 just for cloakers,) there are around 54 points worth of certs (excluding certs with benifits packaged with other certs.)How about making it so that personal shield cannot be used with a weapon out? that makes about as much sense as the surge nerf. No, it doesn't make any sense at all. Speed can be valuable when your not being shot at, such as for getting down to the gen while its under attack or quickly rushing to a breach in friendly defenses. A bunch of disposable hit points is useless except to absorb damage, which effectively requires you to deal damage back to be worthwhile.Also rexoside sucks, slowing down the gameplay more does not make it better, all it means now is whomever can take a lot of hits while spraying randomly wins. 6+ shots on a rexo while they draw a cycler and take me to half is nowhere near balenced. Rexo was meant for infantry combat, and it should outclass agile in a standup fight, otherwise there is very little to no benifit for having it. Agile was meant for people who don't specialize in infantry combat, it has other benifits, such as being free and offering the ability to drive/pilot most vehicles. Even with being able to use it in straight infantry combat, it still has it's uses.

Lartnev
2004-03-26, 04:57 PM
MAXs have had auto-run for ages, and they get shot at by phalanx turrets when in auto-run mode. At least you surgers won't get that.

HawkEye
2004-03-26, 06:24 PM
there wont be anymore surgers. i plan on droping surge and getting Audio Amp. i think hardly any one will use surge now.

Kaymon
2004-03-26, 06:51 PM
Thing is, Surge was originally intended as quick foot transportation.

Baneblade
2004-03-26, 07:02 PM
Thing is, Surge was originally intended as quick foot transportation.
And it looks like that is what it will finally be used for :)

I only used Surge when running a Pokeball in Standard...

Onizuka-GTO
2004-03-26, 07:35 PM
there wont be anymore surgers. i plan on droping surge and getting Audio Amp. i think hardly any one will use surge now.


Talking about Audio Amp, does it still drain your Stamina or has gone the same way like Advance Targeting?

Sorry, I haven't tried it out lately since I never seem to get it to work properly during its short operation time.... :rolleyes:

ChewyLSB
2004-03-26, 09:50 PM
I think audio amp will still drain, I'm pretty sure only enhanced targeting and range magnifier don't drain anymore. I'm going to be keeping surge though, I like to use it to run away from a combat situation when I know I'm going to lose to heal/repair myself.

Desperado
2004-03-26, 11:30 PM
I honestly believe SOE comes closer and closer to balance after every patch (excluding lasher 2.0 O_)

.5 seconds will be just enough time for that rat bastard in agile to fall out of the cieling/wall/floor, hopefully ending the warping bug

don't get me wrong, I abused warp as well, but I would much rather see balance in the game

Patience young padawan, patience :)